dmgtris/bin/DMGTRIS.map

2512 lines
110 KiB
Plaintext

ROM0 bank #0:
SECTION: $0000-$0007 ($0008 bytes) ["Bank ID BANK_MAIN"]
SECTION: $0008-$0024 ($001d bytes) ["Switch Bank"]
$0008 = RSTSwitchBank
EMPTY: $0025-$0027 ($0003 bytes)
SECTION: $0028-$0042 ($001b bytes) ["Restore Bank"]
$0028 = RSTRestoreBank
EMPTY: $0043-$0047 ($0005 bytes)
SECTION: $0048-$006a ($0023 bytes) ["LCDC Interrupt"]
$0048 = LCDCInterrupt
$004d = LCDCInterrupt_WaitUntilNotBusy
$0068 = LCDCInterrupt_End
SECTION: $006b-$00fc ($0092 bytes) ["DMG Intro Effect"]
$006b = DoDMGEffect
$0073 = DoDMGEffect.loop0
$0075 = DoDMGEffect.wvb_u1
$0081 = DoDMGEffect.wvbe_u2
$008b = DoDMGEffect.loop1
$008d = DoDMGEffect.wvb_u3
$009a = DoDMGEffect.wvbe_u4
$00a4 = DoDMGEffect.wvb_u5
$00af = DoDMGEffect.loop2
$00b1 = DoDMGEffect.wvb_u6
$00b8 = DoDMGEffect.wvbe_u7
$00c2 = DoDMGEffect.wvb_u8
$00cd = DoDMGEffect.loop3
$00cf = DoDMGEffect.wvb_u9
$00d6 = DoDMGEffect.wvbe_u10
$00e0 = DoDMGEffect.wvb_u11
$00eb = DoDMGEffect.loop4
$00ed = DoDMGEffect.wvb_u12
$00f4 = DoDMGEffect.wvbe_u13
EMPTY: $00fd-$00ff ($0003 bytes)
SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"]
SECTION: $0150-$0f03 ($0db4 bytes) ["GBC Functions"]
$0150 = ToATTR
$0173 = GBCTitleInit
$0354 = GBCTitleInit.agb
$0524 = GBCTitleInit.postpalettes
$0564 = GBCGameplayInit
$0745 = GBCGameplayInit.agb
$0915 = GBCGameplayInit.postpalettes
$0940 = GBCTitleProcess
$096e = GBCTitleProcess.nores
$0971 = GBCTitleProcess.noinc
$0988 = !0
$0995 = GBCGameplayProcess
$09d3 = GBCGameplayProcess.goverride
$09df = !1
$09e8 = !2
$09f1 = !3
$09fa = GBCGameplayProcess.colorfield
$0b60 = !4
$0b6e = GBCGameplayProcess.outer1
$0b73 = GBCGameplayProcess.inner1
$0b97 = GBCGameplayProcess.outer2
$0b9c = GBCGameplayProcess.inner2
$0bc1 = GBCGameplayProcess.empty
$0bc5 = GBCGameplayProcess.sub59
$0bc7 = GBCGameplayProcess.sub52
$0bc9 = GBCGameplayProcess.sub45
$0bcb = GBCGameplayProcess.sub38
$0bcd = GBCGameplayProcess.sub31
$0bcf = GBCGameplayProcess.sub24
$0bd1 = GBCGameplayProcess.sub17
$0bd3 = GBCGameplayProcess.sub10
$0bd5 = GBCGameplayProcess.done
$0bf7 = GBCGameplayProcess.darker
$0bfe = GBCGameplayProcess.wvr_u1
$0c0b = GBCGameplayProcess.lighter
$0c12 = GBCGameplayProcess.wvr_u2
$0c1f = GBCGameplayProcess.black
$0c26 = GBCGameplayProcess.wvr_u3
$0c33 = GBCBigGameplayProcess
$0c71 = GBCBigGameplayProcess.goverride
$0c7d = !5
$0c86 = !6
$0c8f = !7
$0c98 = GBCBigGameplayProcess.colorfield
$0dfe = !8
$0e0c = GBCBigGameplayProcess.outer1
$0e11 = GBCBigGameplayProcess.inner1
$0e35 = GBCBigGameplayProcess.outer2
$0e3a = GBCBigGameplayProcess.inner2
$0e5f = GBCBigGameplayProcess.empty
$0e63 = GBCBigGameplayProcess.sub59
$0e65 = GBCBigGameplayProcess.sub52
$0e67 = GBCBigGameplayProcess.sub45
$0e69 = GBCBigGameplayProcess.sub38
$0e6b = GBCBigGameplayProcess.sub31
$0e6d = GBCBigGameplayProcess.sub24
$0e6f = GBCBigGameplayProcess.sub17
$0e71 = GBCBigGameplayProcess.sub10
$0e73 = GBCBigGameplayProcess.done
$0e95 = GBCBigGameplayProcess.darker
$0e9c = GBCBigGameplayProcess.wvr_u4
$0ea9 = GBCBigGameplayProcess.lighter
$0eb0 = GBCBigGameplayProcess.wvr_u5
$0ebd = GBCBigGameplayProcess.black
$0ec4 = GBCBigGameplayProcess.wvr_u6
$0ed1 = ToVRAM
$0ed1 = GBCBlitField
SECTION: $0f04-$16ed ($07ea bytes) ["Field Function Unbanked"]
$0f04 = BlitField
$10c7 = BlitField.waitendvbloop
$10cd = !0
$111c = !1
$116b = !2
$11ba = !3
$1209 = !4
$1258 = !5
$12a7 = !6
$12f9 = BigBlitField
$14bc = BigBlitField.waitendvbloop
$14c2 = !7
$1511 = !8
$1560 = !9
$15af = !10
$15fe = !11
$164d = !12
$169c = !13
SECTION: $16ee-$1c9a ($05ad bytes) ["Domain Specific Functions"]
$16ee = ApplyTells
$172c = ApplyTells.myco
$1731 = ApplyTells.dropmode
$1756 = ApplyNext
$175e = ApplyNext.bone
$177d = ApplyNext.nobone
$179e = ApplyNext.pos
$17ae = ApplyNext.regular
$17b4 = ApplyNext.postoffsets
$17b8 = ApplyNext.getoffn
$17c3 = ApplyNext.skipoffn
$1861 = ApplyNext.done
$1864 = ApplyHold
$186c = ApplyHold.bone
$188b = ApplyHold.nobone
$18a8 = ApplyHold.hide
$18ba = ApplyHold.show
$18ca = ApplyHold.x
$18da = ApplyHold.regular
$18e0 = ApplyHold.postoffsets
$18e4 = ApplyHold.getoffh
$18ef = ApplyHold.skipoffh
$1929 = ApplyTime
$197a = ApplyTime.loop0
$19a9 = ApplyTime.loop1
$19fe = ApplyNumbers8
$1a4b = ApplyNumbers8.one
$1a51 = ApplyNumbers8.two
$1a57 = ApplyNumbers8.three
$1a5d = ApplyNumbers8.four
$1a63 = ApplyNumbers8.five
$1a69 = ApplyNumbers8.six
$1a6f = ApplyNumbers8.seven
$1a75 = ApplyNumbers8.eight
$1a7a = ApplyNumbers4
$1a9f = ApplyNumbers4.one
$1aa5 = ApplyNumbers4.two
$1aab = ApplyNumbers4.three
$1ab1 = ApplyNumbers4.four
$1ab6 = SetNumberSpritePositions
$1bbd = GradeRendering
$1bf2 = GradeRendering.effect
$1c02 = GradeRendering.noeffect
$1c0a = GradeRendering.drawgrade
$1c11 = GradeRendering.regulargrade
$1c19 = GradeRendering.sgrade
$1c2f = GradeRendering.hisgrade
$1c45 = GradeRendering.mgrade
$1c5b = GradeRendering.lettergrade
$1c78 = GradeRendering.mk
$1c7e = GradeRendering.mv
$1c84 = GradeRendering.mo
$1c8a = GradeRendering.mm
$1c90 = GradeRendering.gmgrade
SECTION: $1c9b-$1ff4 ($035a bytes) ["Grading Functions"]
$1c9b = GradeInit
$1cc6 = GradeInit.grade9start
$1ccb = GradeInit.end
$1ccd = UpdateGrade
$1cdb = UpdateGrade.gradejumptable
$1cf0 = DecayGradeProcess
$1cfe = DecayGradeProcess.gradejumptable
$1d13 = DecayGradeDelay
$1d21 = DecayGradeDelay.gradejumptable
$1d36 = PrepareScore
$1d49 = DrawGradeProgressDMGT
$1d55 = !0
$1d64 = UpdateGradeDMGT
$1d7e = UpdateGradeDMGT.clearrate
$1d8f = UpdateGradeDMGT.combomult
$1d9c = UpdateGradeDMGT.combo10
$1dad = UpdateGradeDMGT.combo5
$1dbe = UpdateGradeDMGT.combo1
$1dcd = UpdateGradeDMGT.prelevel
$1ddc = UpdateGradeDMGT.single
$1dec = UpdateGradeDMGT.double
$1dfd = UpdateGradeDMGT.adddonce
$1e01 = UpdateGradeDMGT.triple
$1e12 = UpdateGradeDMGT.addtonce
$1e16 = UpdateGradeDMGT.tetris
$1e1a = UpdateGradeDMGT.levelmult
$1e32 = UpdateGradeDMGT.mult5
$1e39 = UpdateGradeDMGT.mult4
$1e3f = UpdateGradeDMGT.mult3
$1e44 = UpdateGradeDMGT.mult2
$1e48 = UpdateGradeDMGT.mult1
$1e49 = UpdateGradeDMGT.processgrade
$1e72 = UpdateGradeDMGT.increasegrademaybe
$1e96 = UpdateGradeDMGT.gotgm
$1ea4 = DecayGradeDMGT
$1ec8 = DecayGradeDMGT.nodecay
$1ecf = DecayGradeDMGT.decay
$1edd = UpdateGradeTGM1
$1ee7 = UpdateGradeTGM1.trygradeup
$1f01 = UpdateGradeTGM1.increasegrade
$1f16 = UpdateGradeTGM1.skipjingle
$1f23 = UpdateGradeTGM1.maybegm
$1f3c = UpdateGradeDEAT
$1f48 = UpdateGradeDEAT.notgm
$1f64 = UpdateGradeDEAT.notm
$1f87 = UpdateGradeDEAT.disqualify
$1f8d = UpdateGradeSHIR
$1fd0 = UpdateGradeSHIR.s5torikan
$1fe0 = UpdateGradeSHIR.s10torikan
$1fef = UpdateGradeSHIR.disqualify
SECTION: $1ff5-$22aa ($02b6 bytes) ["Grading Data"]
$1ff5 = sTGM1GradeScores
$2017 = sTGM3InternalGradeSystem
$20b7 = sTGM3GradeBoosts
$20d6 = sTGM3LevelMultiplier
$20da = sTGM3BaselineCOOL
$20e3 = sTGM3REGRETConditions
$20f7 = sDMGTGrading
$21ab = sDMGTGaugeLUT
SECTION: $22ab-$2544 ($029a bytes) ["SFX Functions"]
$22ab = SFXInit
$22cd = SFXPopQueue
$22e2 = SFXPushQueue
$22f3 = SFXProcessQueue
$2304 = !0
$231f = !1
$2321 = SFXTriggerNoise
$232e = !2
$233b = !3
$2347 = SFXEnqueue
$235c = SFXEnqueue.findsfx
$2371 = !4
$2381 = !5
$2391 = !6
$23a1 = !7
$23b1 = !8
$23c1 = !9
$23d1 = !10
$23e1 = !11
$23f1 = !12
$2401 = !13
$2411 = !14
$2421 = !15
$2431 = !16
$2441 = !17
$2451 = !18
$2460 = !19
$246f = !20
$247e = !21
$248d = !22
$249b = !23
$24a9 = !24
$24b6 = SFXKill
$24e3 = SFXPlayNoise
$24ee = SFXPlayNoise.noisereg
$24fb = !25
$2505 = SFXPlayNoise.savenoiseplayhead
$250e = SFXPlay
$2519 = !26
$251c = SFXPlay.play
$2528 = SFXPlay.getRegister
$2532 = !27
$253c = SFXPlay.savePlayhead
SECTION: $2545-$27b7 ($0273 bytes) ["Level Functions"]
$2545 = LevelInit
$259e = SpecialLevelInit
$25ac = SpecialLevelInit.jumps
$25c1 = SpecialLevelInit.dmgt
$25c6 = SpecialLevelInit.tgm1
$25cb = SpecialLevelInit.tgm3
$25d0 = SpecialLevelInit.deat
$25d5 = SpecialLevelInit.shir
$25da = SpecialLevelInit.chil
$25df = SpecialLevelInit.myco
$25e4 = SpecialLevelInit.loaddata
$25fd = LevelUp
$2621 = LevelUp.doit
$266b = LevelUp.checknlevel
$2699 = !0
$26b1 = !1
$26ba = LevelUp.bellmaybe
$26cc = LevelUp.leveljinglemaybe
$26d9 = LevelUp.checkspeedup
$26ed = !2
$26fa = !3
$270b = !4
$2718 = DoSpeedUp
$2759 = CheckSpecialLevelConditions
$275f = CheckSpecialLevelConditions.bones
$2774 = CheckSpecialLevelConditions.enterthebonezone
$2779 = CheckSpecialLevelConditions.invis
$278e = CheckSpecialLevelConditions.vanishoxyaction
$2793 = CheckSpecialLevelConditions.killscreen
$27a4 = CheckSpecialLevelConditions.rip
SECTION: $27b8-$29e8 ($0231 bytes) ["RNG Functions"]
$27b8 = HarvestEntropy
$27be = HarvestEntropy.loop
$27df = RNGInit
$2815 = !0
$2845 = RNGInit.complexinit
$285c = !1
$2877 = ShiftHistory
$2894 = GetNextHellPiece
$2899 = GetNextTGM1Piece
$289c = !2
$28b4 = !3
$28b6 = GetNextTGM2Piece
$28b9 = !4
$28d1 = !5
$28d3 = GetNextNesPiece
$28e1 = GetNextTGM3Piece
$28e4 = !6
$2907 = !7
$290a = !8
$291a = !9
$2924 = !10
$2932 = !11
$2941 = !12
$294d = !13
$2959 = !14
$2965 = !15
$2971 = !16
$297d = !17
$2989 = !18
$2998 = GetNextPiece
$29a6 = GetNextPiece.nextpiecejumps
$29b5 = Next35Piece
$29b5 = !19
$29bf = Next7Piece
$29bf = !20
$29c9 = NextByte
SECTION: $29e9-$2b32 ($014a bytes) ["Progress Data"]
$29e9 = sProgressData
SECTION: $2b33-$2c12 ($00e0 bytes) ["Score Functions"]
$2b33 = ScoreInit
$2b5b = IncreaseScore
$2b93 = IncreaseScore.doConvert
$2b95 = !0
$2bab = IncreaseScore.carry
$2bad = IncreaseScore.postConvert
$2bba = !1
$2bc1 = IncreaseScore.preAddDigit
$2be9 = IncreaseScore.addDigit
$2bff = IncreaseScore.nextDigit
SECTION: $2c13-$2cdf ($00cd bytes) ["Input Functions"]
$2c13 = InputInit
$2c25 = GetInput
$2c25 = GetInput.btns
$2c32 = GetInput.readA
$2c36 = GetInput.setA
$2c41 = GetInput.clearA
$2c44 = GetInput.readB
$2c48 = GetInput.setB
$2c53 = GetInput.clearB
$2c56 = GetInput.readSelect
$2c5a = GetInput.setSelect
$2c65 = GetInput.clearSelect
$2c68 = GetInput.readStart
$2c6c = GetInput.setStart
$2c77 = GetInput.clearStart
$2c7a = GetInput.dpad
$2c87 = GetInput.readUp
$2c8b = GetInput.setUp
$2c96 = GetInput.clearUp
$2c99 = GetInput.readDown
$2c9d = GetInput.setDown
$2ca8 = GetInput.clearDown
$2cab = GetInput.readLeft
$2caf = GetInput.setLeft
$2cba = GetInput.clearLeft
$2cbd = GetInput.readRight
$2cc1 = GetInput.setRight
$2ccc = GetInput.clearRight
$2ccf = GetInput.priorities
$2cda = GetInput.zero
SECTION: $2ce0-$2d96 ($00b7 bytes) ["SRAM Functions"]
$2ce0 = RestoreSRAM
$2d39 = InitializeSRAM
SECTION: $2d97-$2e48 ($00b2 bytes) ["Progress Functions"]
$2d97 = SetProgress
$2da2 = SetProgress.loop
$2da6 = SetProgress.correct
$2dcd = SetProgress.wvr_u1
$2dd9 = SetProgress.wvr_u2
$2de7 = SetProgress.wvr_u3
$2df3 = SetProgress.wvr_u4
$2e01 = SetProgress.wvr_u5
$2e0d = SetProgress.wvr_u6
$2e1b = SetProgress.wvr_u7
$2e27 = SetProgress.wvr_u8
$2e35 = SetProgress.wvr_u9
$2e41 = SetProgress.wvr_u10
SECTION: $2e49-$2ee0 ($0098 bytes) ["Code Entry Point"]
$2e49 = Main
$2e72 = Main.notgbc
$2e78 = Main.wvr_u1
$2ea5 = EventLoop
$2ebb = EventLoop.eventloopjumps
$2ec4 = EventLoopPostHandler
$2ec6 = EventLoopPostHandler.wvb_u2
$2ed8 = EventLoopPostHandler.vblankjumps
SECTION: $2ee1-$2f68 ($0088 bytes) ["Time Functions"]
$2ee1 = TimeInit
$2ef6 = ResetGameTime
$2f01 = CheckTorikan
$2f18 = CheckTorikan.failure
$2f1a = CheckTorikan.success
$2f1d = HandleTimers
$2f45 = HandleTimers.go
SECTION: $2f69-$2fd5 ($006d bytes) ["Title Function Trampolines"]
$2f69 = SwitchToTitle
$2f72 = TitleEventLoopHandler
$2f7c = TitleVBlankHandler
$2f86 = DrawOption6
SECTION: $2fd6-$3027 ($0052 bytes) ["Tile Functions"]
$2fd6 = LoadTitleTiles
$2ff4 = LoadGameplayTiles
$300a = LoadGameplayTiles.gbc
$3019 = LoadGameplayTiles.dmg
SECTION: $3028-$3063 ($003c bytes) ["Time Data"]
$3028 = sFramesToCS
SECTION: $3064-$3091 ($002e bytes) ["Memory Functions"]
$3064 = UnsafeMemCopy
$306d = SafeMemCopy.wvr_u1
$306d = SafeMemCopy
$307c = UnsafeMemSet
$3084 = SafeMemSet
$3084 = SafeMemSet.wvr_u2
SECTION: $3092-$30b7 ($0026 bytes) ["Gameplay Function Trampolines"]
$3092 = SwitchToGameplay
$309b = SwitchToGameplayBig
$30a4 = GamePlayEventLoopHandler
$30ae = GamePlayBigEventLoopHandler
SECTION: $30b8-$30d9 ($0022 bytes) ["OAM Functions"]
$30b8 = CopyOAMHandler
$30c4 = ClearOAM
SECTION: $30da-$30f2 ($0019 bytes) ["Interrupt Initialization Functions"]
$30da = IntrInit
$30de = InitializeLCDCInterrupt
SECTION: $30f3-$3101 ($000f bytes) ["Banking Functions"]
$30f3 = BankingInit
SECTION: $3102-$310b ($000a bytes) ["OAM DMA Code"]
$3102 = OAMDMA
$310c = OAMDMAEnd
EMPTY: $310c-$3fff ($0ef4 bytes)
TOTAL EMPTY: $0eff bytes
ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
SECTION: $4008-$7293 ($328c bytes) ["Static Global data"]
$4008 = sDMGTSpeedCurve
$4203 = sDMGTSpeedCurveEnd
$4205 = sDMGTSpeedCurveSpecialData
$420b = sTGM1SpeedCurve
$4391 = sTGM1SpeedCurveEnd
$4393 = sTGM1SpeedCurveSpecialData
$4399 = sCHILSpeedCurve
$44b7 = sCHILSpeedCurveEnd
$44b9 = sCHILSpeedCurveSpecialData
$44bf = sTGM3SpeedCurve
$46a0 = sTGM3SpeedCurveEnd
$46a2 = sTGM3SpeedCurveSpecialData
$46a8 = sDEATSpeedCurve
$46f6 = sDEATSpeedCurveEnd
$46f8 = sDEATSpeedCurveSpecialData
$46fe = sSHIRSpeedCurve
$4759 = sSHIRSpeedCurveEnd
$475b = sSHIRSpeedCurveSpecialData
$4761 = sMYCOSpeedCurve
$488c = sMYCOSpeedCurveEnd
$488e = sMYCOSpeedCurveSpecialData
$4894 = sSharedTiles
$4b94 = sTitleTiles
$4b94 = sSharedTilesEnd
$5894 = sTitleTilesEnd
$5894 = sGameplayTilesM
$6594 = sGameplayTilesMEnd
$6594 = sGameplayTilesC
$7294 = sGameplayTilesCEnd
EMPTY: $7294-$7fff ($0d6c bytes)
TOTAL EMPTY: $0d6c bytes
ROMX bank #2:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"]
SECTION: $4008-$6b58 ($2b51 bytes) ["SFX Data"]
$4008 = sSFXPieceI
$4325 = sSFXPieceZ
$4325 = sSFXPieceIEnd
$4522 = sSFXPieceS
$4522 = sSFXPieceZEnd
$460b = sSFXPieceJ
$460b = sSFXPieceSEnd
$46b6 = sSFXPieceL
$46b6 = sSFXPieceJEnd
$475b = sSFXPieceO
$475b = sSFXPieceLEnd
$489e = sSFXPieceT
$489e = sSFXPieceOEnd
$49d1 = sSFXIHS
$49d1 = sSFXPieceTEnd
$4b67 = sSFXPieceIRSI
$4b67 = sSFXIHSEnd
$4f19 = sSFXPieceIRSZ
$4f19 = sSFXPieceIRSIEnd
$5143 = sSFXPieceIRSS
$5143 = sSFXPieceIRSZEnd
$52dd = sSFXPieceIRSJ
$52dd = sSFXPieceIRSSEnd
$5427 = sSFXPieceIRSL
$5427 = sSFXPieceIRSJEnd
$557b = sSFXPieceIRSO
$557b = sSFXPieceIRSLEnd
$577d = sSFXPieceIRST
$577d = sSFXPieceIRSOEnd
$5961 = sSFXIHSIRS
$5961 = sSFXPieceIRSTEnd
$5b6e = sSFXLevelLock
$5b6e = sSFXIHSIRSEnd
$5bfd = sSFXLevelUp
$5bfd = sSFXLevelLockEnd
$5e72 = sSFXRankUp
$5e72 = sSFXLevelUpEnd
$5fcd = sSFXReadyGo
$5fcd = sSFXRankUpEnd
$673b = sSFXRankGM
$673b = sSFXReadyGoEnd
$6ac2 = sSFXLineClear
$6ac2 = sSFXRankGMEnd
$6ad8 = sSFXLand
$6ad8 = sSFXLineClearEnd
$6ae3 = sSFXLock
$6ae3 = sSFXLandEnd
$6b59 = sSFXLockEnd
EMPTY: $6b59-$7fff ($14a7 bytes)
TOTAL EMPTY: $14a7 bytes
ROMX bank #3:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC"]
SECTION: $4008-$6ac0 ($2ab9 bytes) ["Music Data"]
$4008 = sMusicMenu
$6ac1 = sMusicMenuEnd
EMPTY: $6ac1-$7fff ($153f bytes)
TOTAL EMPTY: $153f bytes
ROMX bank #4:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"]
SECTION: $4008-$44b1 ($04aa bytes) ["Title Functions Banked"]
$4008 = SwitchToTitleB
$400e = SwitchToTitleB.wvr_u1
$4017 = !0
$404a = SwitchToTitleB.notsgb
$406b = SwitchToTitleB.notmgb
$4093 = SwitchToTitleB.agb
$40ad = SwitchToTitleB.oam
$40ad = SwitchToTitleB.noegg
$40d4 = SwitchToTitleB.wvb_u2
$40db = SwitchToTitleB.wvbe_u3
$40e1 = TitleEventLoopHandlerB
$40e4 = TitleEventLoopHandlerB.abstart
$40fc = TitleEventLoopHandlerB.up
$410e = !1
$4114 = TitleEventLoopHandlerB.down
$4126 = !2
$412b = TitleEventLoopHandlerB.left
$4142 = TitleEventLoopHandlerB.right
$4158 = TitleEventLoopHandlerB.done
$4159 = DecrementOption
$4159 = DecrementOption.opt0
$416f = !3
$4178 = DecrementOption.opt1
$418b = !4
$4194 = DecrementOption.opt2
$41a7 = !5
$41b0 = DecrementOption.opt3
$41c3 = !6
$41cc = DecrementOption.opt4
$41e2 = !7
$41ee = DecrementOption.opt5
$4201 = !8
$420a = DecrementOption.opt6
$420c = DecrementLevel
$4225 = IncrementOption
$4225 = IncrementOption.opt0
$423b = !9
$4243 = IncrementOption.opt1
$4256 = !10
$425e = IncrementOption.opt2
$4271 = !11
$4279 = IncrementOption.opt3
$428c = !12
$4294 = IncrementOption.opt4
$42aa = !13
$42b5 = IncrementOption.opt5
$42c8 = !14
$42d0 = IncrementOption.opt6
$42d2 = IncrementLevel
$42eb = InitSpeedCurve
$42fe = GetEnd
$4309 = !15
$4311 = !16
$4319 = !17
$4321 = !18
$4329 = !19
$4331 = !20
$4335 = GetStart
$4340 = !21
$4348 = !22
$4350 = !23
$4358 = !24
$4360 = !25
$4368 = !26
$436c = CheckLevelRange
$4388 = CheckLevelRange.notatend
$43ab = CheckLevelRange.notatstart
$43ac = TitleVBlankHandlerB
$43fd = !27
$44a3 = TitleVBlankHandlerB.disabled
$44af = TitleVBlankHandlerB.opt6
SECTION: $44b2-$47fd ($034c bytes) ["Title Screen Static Data"]
$44b2 = sEasterM0
$44b7 = sEasterM1
$44bc = sEasterC0
$44c8 = sEasterC1
$44d4 = sEasterA0
$44e0 = sEasterA1
$44ec = sEasterS0
$44f1 = sEasterS1
$44f6 = sOption0
$44fe = sOption1
$4512 = sOption2
$4522 = sOption3
$4536 = sOption4
$4552 = sOption5
$455a = sDisabled
$455e = sTitleScreenTileMap
$47fe = sTitleScreenTileMapEnd
EMPTY: $47fe-$7fff ($3802 bytes)
TOTAL EMPTY: $3802 bytes
ROMX bank #5:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"]
SECTION: $4008-$5346 ($133f bytes) ["Field Function Banked Gameplay"]
$4008 = FieldInit
$403e = FieldClear
$4049 = ToBackupField
$4055 = FromBackupField
$4061 = ToShadowField
$4069 = ToShadowField.outer
$406b = ToShadowField.inner
$4079 = FromShadowField
$4081 = FromShadowField.outer
$4083 = FromShadowField.inner
$4091 = SetPieceData
$40b3 = SetPieceDataOffset
$40bc = XYToSFieldPtr
$40c4 = XYToSFieldPtr.a
$40ca = XYToSFieldPtr.b
$40cf = XYToFieldPtr
$40d7 = XYToFieldPtr.a
$40dd = XYToFieldPtr.b
$40e2 = GetPieceData
$40ef = GetPieceDataFast
$40fc = CanPieceFit
$4107 = CanPieceFit.skipr1a
$4112 = CanPieceFit.skipr1b
$411d = CanPieceFit.skipr1c
$4128 = CanPieceFit.r1end
$413e = CanPieceFit.skipr2a
$4149 = CanPieceFit.skipr2b
$4154 = CanPieceFit.skipr2c
$415f = CanPieceFit.r2end
$4175 = CanPieceFit.skipr3a
$4180 = CanPieceFit.skipr3b
$418b = CanPieceFit.skipr3c
$4195 = CanPieceFit.r3end
$41ab = CanPieceFit.skipr4a
$41b6 = CanPieceFit.skipr4b
$41c1 = CanPieceFit.skipr4c
$41cc = CanPieceFit.r4end
$41cf = CanPieceFitFast
$41dc = CanPieceFitFast.skip1
$41e9 = CanPieceFitFast.skip2
$41f6 = CanPieceFitFast.skip3
$4203 = CanPieceFitFast.skip4
$4206 = ForceSpawnPiece
$4222 = TrySpawnPiece
$426a = TrySpawnPiece.try0
$4287 = TrySpawnPiece.try1
$42a7 = TrySpawnPiece.try3
$42c7 = TrySpawnPiece.try2
$42de = DrawPiece
$42e5 = DrawPiece.skipr1a
$42eb = DrawPiece.skipr1b
$42f1 = DrawPiece.skipr1c
$42f7 = DrawPiece.r1end
$4305 = DrawPiece.skipr2a
$430b = DrawPiece.skipr2b
$4311 = DrawPiece.skipr2c
$4317 = DrawPiece.r2end
$4325 = DrawPiece.skipr3a
$432b = DrawPiece.skipr3b
$4331 = DrawPiece.skipr3c
$4337 = DrawPiece.r3end
$4345 = DrawPiece.skipr4a
$434b = DrawPiece.skipr4b
$4351 = DrawPiece.skipr4c
$4357 = FindMaxG
$4364 = FindMaxG.try
$437d = FindMaxG.found
$4384 = FieldProcess
$4387 = FieldProcess.leftslam
$439e = FieldProcess.rightslam
$43b3 = FieldProcess.wipe
$43be = FieldProcess.firstframe
$43cb = FieldProcess.handleselect
$43d6 = FieldProcess.wantrotccw
$43dd = FieldProcess.lda1
$43e1 = FieldProcess.ldb1
$43e3 = FieldProcess.cp1
$43f0 = FieldProcess.wantrotcw
$43f7 = FieldProcess.ldb2
$43fb = FieldProcess.lda2
$43fd = FieldProcess.cp2
$4409 = FieldProcess.tryrot
$4440 = FieldProcess.maybekick
$4477 = FieldProcess.tljexceptions
$4486 = FieldProcess.trykickright
$44c3 = FieldProcess.trykickleft
$4504 = FieldProcess.maybetgm3rot
$450c = FieldProcess.checkt
$4512 = FieldProcess.tkickup
$454f = FieldProcess.tkickupalreadysetforce
$455a = FieldProcess.checki
$4561 = FieldProcess.ikicks
$456f = FieldProcess.tryiup1
$45ab = FieldProcess.ikickup1alreadysetforce
$45b6 = FieldProcess.tryiup2
$45f4 = FieldProcess.ikickup2alreadysetforce
$45ff = FieldProcess.tryiright2
$463b = FieldProcess.norot
$463f = FieldProcess.wantleft
$4650 = FieldProcess.checkdasleft
$4657 = FieldProcess.doleft
$465e = FieldProcess.wantright
$4669 = FieldProcess.checkdasright
$4670 = FieldProcess.doright
$4675 = FieldProcess.trymove
$4694 = FieldProcess.nomove
$46b7 = FieldProcess.slamleft
$46bd = FieldProcess.slamright
$46c1 = FieldProcess.noeffect
$46c5 = FieldProcess.skipmovement
$46c5 = FieldProcess.donemanipulating
$46e7 = FieldProcess.sonicdrop
$46f2 = FieldProcess.sonicneutrallockskip
$46fc = FieldProcess.harddrop
$470b = FieldProcess.donedeterminingharddropdistance
$471f = FieldProcess.postdrop
$4739 = FieldProcess.checkregulargravity
$4747 = FieldProcess.alwaysgravitysentinel
$474b = FieldProcess.grav
$4753 = FieldProcess.bigg
$475d = FieldProcess.smallg
$4765 = FieldProcess.nograv
$4765 = FieldProcess.postgrav
$4774 = FieldProcess.noreset
$478a = FieldProcess.grounded
$479c = FieldProcess.playfirmdropsound
$47a1 = FieldProcess.postcheckforfirmdropsound
$47b4 = FieldProcess.downlock20gexceptioncheck
$47c2 = FieldProcess.neutralcheck
$47e7 = FieldProcess.forcelock
$47ec = FieldProcess.dontforcelock
$47f1 = FieldProcess.checklockdelay
$47f7 = FieldProcess.checkfortgm3lockexception
$4800 = FieldProcess.dolock
$4807 = FieldProcess.notgrounded
$480a = FieldProcess.draw
$4823 = FieldProcess.ghost
$483e = FieldProcess.postghost
$485e = FieldProcess.nobone
$488d = FieldProcess.notlocked
$4890 = FieldProcess.drawpiece
$48a7 = GetTileShade
$48b7 = GetTileShade.max30
$48d7 = GetTileShade.max20
$48f6 = GetTileShade.max10
$4915 = GetTileShade.max0
$4917 = GetTileShade.s0
$491f = GetTileShade.s1
$4927 = GetTileShade.s2
$492f = GetTileShade.s3
$4937 = GetTileShade.s4
$493f = GetTileShade.s5
$4947 = GetTileShade.s6
$494f = FieldDelay
$4952 = FieldDelay.incl
$495b = FieldDelay.incr
$4964 = FieldDelay.noinc
$497c = FieldDelay.determine
$49a9 = FieldDelay.skip
$49b5 = FieldDelay.prelineclear
$49c8 = FieldDelay.bravodecloop
$49cf = FieldDelay.applylines
$49f3 = FieldDelay.premultiplier
$49f6 = FieldDelay.bravo
$4a07 = FieldDelay.lineclears
$4a0c = FieldDelay.lineclearloop
$4a14 = FieldDelay.combo
$4a19 = FieldDelay.comboloop
$4a21 = FieldDelay.forcemax
$4a25 = FieldDelay.applyscore
$4a39 = FieldDelay.lineclear
$4a4d = FieldDelay.preare
$4a62 = FieldDelay.are
$4a7c = FieldDelay.generatenextpiece
$4a86 = AppendClearedLine
$4a9b = FindClearedLines
$4aaf = !14
$4ab9 = !15
$4ac7 = FindClearedLines.next_u1
$4acc = !16
$4ad6 = !17
$4ae4 = FindClearedLines.next_u2
$4ae9 = !18
$4af3 = !19
$4b01 = FindClearedLines.next_u3
$4b06 = !20
$4b10 = !21
$4b1e = FindClearedLines.next_u4
$4b23 = !22
$4b2d = !23
$4b3b = FindClearedLines.next_u5
$4b40 = !24
$4b4a = !25
$4b58 = FindClearedLines.next_u6
$4b5d = !26
$4b67 = !27
$4b75 = FindClearedLines.next_u7
$4b7a = !28
$4b84 = !29
$4b92 = FindClearedLines.next_u8
$4b97 = !30
$4ba1 = !31
$4baf = FindClearedLines.next_u9
$4bb4 = !32
$4bbe = !33
$4bcc = FindClearedLines.next_u10
$4bd1 = !34
$4bdb = !35
$4be9 = FindClearedLines.next_u11
$4bee = !36
$4bf8 = !37
$4c06 = FindClearedLines.next_u12
$4c0b = !38
$4c15 = !39
$4c23 = FindClearedLines.next_u13
$4c28 = !40
$4c32 = !41
$4c40 = FindClearedLines.next_u14
$4c45 = !42
$4c4f = !43
$4c5d = FindClearedLines.next_u15
$4c62 = !44
$4c6c = !45
$4c7a = FindClearedLines.next_u16
$4c7f = !46
$4c89 = !47
$4c97 = FindClearedLines.next_u17
$4c9c = !48
$4ca6 = !49
$4cb4 = FindClearedLines.next_u18
$4cb9 = !50
$4cc3 = !51
$4cd1 = FindClearedLines.next_u19
$4cd6 = !52
$4ce0 = !53
$4cee = FindClearedLines.next_u20
$4cf3 = !54
$4cfd = !55
$4d0b = FindClearedLines.next_u21
$4d10 = !56
$4d1a = !57
$4d28 = FindClearedLines.next_u22
$4d2d = !58
$4d37 = !59
$4d45 = FindClearedLines.next_u23
$4d4a = !60
$4d54 = !61
$4d62 = FindClearedLines.next_u24
$4d63 = MarkClear
$4d6b = MarkClear.markclear1loop
$4d84 = MarkClear.markclear2loop
$4d9d = MarkClear.markclear3loop
$4db6 = MarkClear.markclear4loop
$4dc7 = ClearLines
$4dde = ClearLines.clear_u25
$4de6 = !62
$4e04 = ClearLines.r_u25
$4e18 = ClearLines.clear_u26
$4e20 = !63
$4e3e = ClearLines.r_u26
$4e52 = ClearLines.clear_u27
$4e5a = !64
$4e78 = ClearLines.r_u27
$4e8c = ClearLines.clear_u28
$4e94 = !65
$4eb2 = ClearLines.r_u28
$4ec6 = ClearLines.clear_u29
$4ece = !66
$4eec = ClearLines.r_u29
$4f00 = ClearLines.clear_u30
$4f08 = !67
$4f26 = ClearLines.r_u30
$4f3a = ClearLines.clear_u31
$4f42 = !68
$4f60 = ClearLines.r_u31
$4f74 = ClearLines.clear_u32
$4f7c = !69
$4f9a = ClearLines.r_u32
$4fae = ClearLines.clear_u33
$4fb6 = !70
$4fd4 = ClearLines.r_u33
$4fe8 = ClearLines.clear_u34
$4ff0 = !71
$500e = ClearLines.r_u34
$5022 = ClearLines.clear_u35
$502a = !72
$5048 = ClearLines.r_u35
$505c = ClearLines.clear_u36
$5064 = !73
$5082 = ClearLines.r_u36
$5096 = ClearLines.clear_u37
$509e = !74
$50bc = ClearLines.r_u37
$50d0 = ClearLines.clear_u38
$50d8 = !75
$50f6 = ClearLines.r_u38
$510a = ClearLines.clear_u39
$5112 = !76
$5130 = ClearLines.r_u39
$5144 = ClearLines.clear_u40
$514c = !77
$516a = ClearLines.r_u40
$517e = ClearLines.clear_u41
$5186 = !78
$51a4 = ClearLines.r_u41
$51b8 = ClearLines.clear_u42
$51c0 = !79
$51de = ClearLines.r_u42
$51f2 = ClearLines.clear_u43
$51fa = !80
$5218 = ClearLines.r_u43
$522c = ClearLines.clear_u44
$5234 = !81
$5252 = ClearLines.r_u44
$5266 = ClearLines.clear_u45
$526e = !82
$528c = ClearLines.r_u45
$52a0 = ClearLines.clear_u46
$52a8 = !83
$52c6 = ClearLines.r_u46
$52da = ClearLines.clear_u47
$52e2 = !84
$5300 = ClearLines.r_u47
$5314 = ClearLines.clear_u48
$531c = !85
$533a = ClearLines.r_u48
$533a = ClearLines.fixgarbo
$533d = ClearLines.fixgarboloop
SECTION: $5347-$6133 ($0ded bytes) ["Gameplay Function Banked"]
$5347 = SwitchToGameplayB
$534d = SwitchToGameplayB.wvr_u1
$5356 = SwitchToGameplayB.loadtilemap
$53a6 = SwitchToGameplayB.wvb_u2
$53ad = SwitchToGameplayB.wvbe_u3
$53b3 = GamePlayEventLoopHandlerB
$53bd = GamePlayEventLoopHandlerB.modejumps
$53db = GamePlayEventLoopHandlerB.leadyMode
$53ee = GamePlayEventLoopHandlerB.firstleadyiterskip
$53f7 = GamePlayEventLoopHandlerB.notdoneleady
$5408 = GamePlayEventLoopHandlerB.goMode
$5415 = GamePlayEventLoopHandlerB.notdonego
$5426 = GamePlayEventLoopHandlerB.postGoMode
$543d = GamePlayEventLoopHandlerB.prefetchedPieceMode
$544e = GamePlayEventLoopHandlerB.checkIHS
$5459 = GamePlayEventLoopHandlerB.loaddefaultjingle
$545d = GamePlayEventLoopHandlerB.checkIRSA
$5464 = GamePlayEventLoopHandlerB.ldb1
$5470 = GamePlayEventLoopHandlerB.lda1
$547a = GamePlayEventLoopHandlerB.cp1
$5488 = GamePlayEventLoopHandlerB.checkIRSB
$548f = GamePlayEventLoopHandlerB.lda2
$549b = GamePlayEventLoopHandlerB.ldb2
$54a5 = GamePlayEventLoopHandlerB.cp2
$54b3 = GamePlayEventLoopHandlerB.postjingle
$54b7 = GamePlayEventLoopHandlerB.spawnPieceMode
$54c5 = GamePlayEventLoopHandlerB.canspawn
$54d8 = GamePlayEventLoopHandlerB.pieceInMotionMode
$54ec = GamePlayEventLoopHandlerB.nopauserequested
$550d = GamePlayEventLoopHandlerB.nohold
$551b = GamePlayEventLoopHandlerB.delayMode
$552f = GamePlayEventLoopHandlerB.nodelaypauserequested
$5540 = GamePlayEventLoopHandlerB.preGameOverMode
$5550 = GamePlayEventLoopHandlerB.notempty1_u4
$5553 = GamePlayEventLoopHandlerB.skip1_u4
$555d = GamePlayEventLoopHandlerB.notempty1_u5
$5560 = GamePlayEventLoopHandlerB.skip1_u5
$556a = GamePlayEventLoopHandlerB.notempty1_u6
$556d = GamePlayEventLoopHandlerB.skip1_u6
$5577 = GamePlayEventLoopHandlerB.notempty1_u7
$557a = GamePlayEventLoopHandlerB.skip1_u7
$5584 = GamePlayEventLoopHandlerB.notempty1_u8
$5587 = GamePlayEventLoopHandlerB.skip1_u8
$5591 = GamePlayEventLoopHandlerB.notempty1_u9
$5594 = GamePlayEventLoopHandlerB.skip1_u9
$559e = GamePlayEventLoopHandlerB.notempty1_u10
$55a1 = GamePlayEventLoopHandlerB.skip1_u10
$55ab = GamePlayEventLoopHandlerB.notempty1_u11
$55ae = GamePlayEventLoopHandlerB.skip1_u11
$55b8 = GamePlayEventLoopHandlerB.notempty1_u12
$55bb = GamePlayEventLoopHandlerB.skip1_u12
$55c5 = GamePlayEventLoopHandlerB.notempty1_u13
$55c8 = GamePlayEventLoopHandlerB.skip1_u13
$55d2 = GamePlayEventLoopHandlerB.notempty1_u14
$55d5 = GamePlayEventLoopHandlerB.skip1_u14
$55df = GamePlayEventLoopHandlerB.notempty1_u15
$55e2 = GamePlayEventLoopHandlerB.skip1_u15
$55ec = GamePlayEventLoopHandlerB.notempty1_u16
$55ef = GamePlayEventLoopHandlerB.skip1_u16
$55f9 = GamePlayEventLoopHandlerB.notempty1_u17
$55fc = GamePlayEventLoopHandlerB.skip1_u17
$5606 = GamePlayEventLoopHandlerB.notempty1_u18
$5609 = GamePlayEventLoopHandlerB.skip1_u18
$5613 = GamePlayEventLoopHandlerB.notempty1_u19
$5616 = GamePlayEventLoopHandlerB.skip1_u19
$5620 = GamePlayEventLoopHandlerB.notempty1_u20
$5623 = GamePlayEventLoopHandlerB.skip1_u20
$562d = GamePlayEventLoopHandlerB.notempty1_u21
$5630 = GamePlayEventLoopHandlerB.skip1_u21
$563a = GamePlayEventLoopHandlerB.notempty1_u22
$563d = GamePlayEventLoopHandlerB.skip1_u22
$5647 = GamePlayEventLoopHandlerB.notempty1_u23
$564a = GamePlayEventLoopHandlerB.skip1_u23
$5654 = GamePlayEventLoopHandlerB.notempty1_u24
$5657 = GamePlayEventLoopHandlerB.skip1_u24
$5661 = GamePlayEventLoopHandlerB.notempty1_u25
$5664 = GamePlayEventLoopHandlerB.skip1_u25
$566e = GamePlayEventLoopHandlerB.notempty1_u26
$5671 = GamePlayEventLoopHandlerB.skip1_u26
$567b = GamePlayEventLoopHandlerB.notempty1_u27
$567e = GamePlayEventLoopHandlerB.skip1_u27
$5688 = GamePlayEventLoopHandlerB.notempty1_u28
$568b = GamePlayEventLoopHandlerB.skip1_u28
$5695 = GamePlayEventLoopHandlerB.notempty1_u29
$5698 = GamePlayEventLoopHandlerB.skip1_u29
$56a2 = GamePlayEventLoopHandlerB.notempty1_u30
$56a5 = GamePlayEventLoopHandlerB.skip1_u30
$56af = GamePlayEventLoopHandlerB.notempty1_u31
$56b2 = GamePlayEventLoopHandlerB.skip1_u31
$56bc = GamePlayEventLoopHandlerB.notempty1_u32
$56bf = GamePlayEventLoopHandlerB.skip1_u32
$56c9 = GamePlayEventLoopHandlerB.notempty1_u33
$56cc = GamePlayEventLoopHandlerB.skip1_u33
$56d6 = GamePlayEventLoopHandlerB.notempty1_u34
$56d9 = GamePlayEventLoopHandlerB.skip1_u34
$56e3 = GamePlayEventLoopHandlerB.notempty1_u35
$56e6 = GamePlayEventLoopHandlerB.skip1_u35
$56f0 = GamePlayEventLoopHandlerB.notempty1_u36
$56f3 = GamePlayEventLoopHandlerB.skip1_u36
$56fd = GamePlayEventLoopHandlerB.notempty1_u37
$5700 = GamePlayEventLoopHandlerB.skip1_u37
$570a = GamePlayEventLoopHandlerB.notempty1_u38
$570d = GamePlayEventLoopHandlerB.skip1_u38
$5717 = GamePlayEventLoopHandlerB.notempty1_u39
$571a = GamePlayEventLoopHandlerB.skip1_u39
$5724 = GamePlayEventLoopHandlerB.notempty1_u40
$5727 = GamePlayEventLoopHandlerB.skip1_u40
$5731 = GamePlayEventLoopHandlerB.notempty1_u41
$5734 = GamePlayEventLoopHandlerB.skip1_u41
$573e = GamePlayEventLoopHandlerB.notempty1_u42
$5741 = GamePlayEventLoopHandlerB.skip1_u42
$574b = GamePlayEventLoopHandlerB.notempty1_u43
$574e = GamePlayEventLoopHandlerB.skip1_u43
$5758 = GamePlayEventLoopHandlerB.notempty1_u44
$575b = GamePlayEventLoopHandlerB.skip1_u44
$5765 = GamePlayEventLoopHandlerB.notempty1_u45
$5768 = GamePlayEventLoopHandlerB.skip1_u45
$5772 = GamePlayEventLoopHandlerB.notempty1_u46
$5775 = GamePlayEventLoopHandlerB.skip1_u46
$577f = GamePlayEventLoopHandlerB.notempty1_u47
$5782 = GamePlayEventLoopHandlerB.skip1_u47
$578c = GamePlayEventLoopHandlerB.notempty1_u48
$578f = GamePlayEventLoopHandlerB.skip1_u48
$5799 = GamePlayEventLoopHandlerB.notempty1_u49
$579c = GamePlayEventLoopHandlerB.skip1_u49
$57a6 = GamePlayEventLoopHandlerB.notempty1_u50
$57a9 = GamePlayEventLoopHandlerB.skip1_u50
$57b3 = GamePlayEventLoopHandlerB.notempty1_u51
$57b6 = GamePlayEventLoopHandlerB.skip1_u51
$57c0 = GamePlayEventLoopHandlerB.notempty1_u52
$57c3 = GamePlayEventLoopHandlerB.skip1_u52
$57cd = GamePlayEventLoopHandlerB.notempty1_u53
$57d0 = GamePlayEventLoopHandlerB.skip1_u53
$57da = GamePlayEventLoopHandlerB.notempty1_u54
$57dd = GamePlayEventLoopHandlerB.skip1_u54
$57e7 = GamePlayEventLoopHandlerB.notempty1_u55
$57ea = GamePlayEventLoopHandlerB.skip1_u55
$57f4 = GamePlayEventLoopHandlerB.notempty1_u56
$57f7 = GamePlayEventLoopHandlerB.skip1_u56
$5801 = GamePlayEventLoopHandlerB.notempty1_u57
$5804 = GamePlayEventLoopHandlerB.skip1_u57
$580e = GamePlayEventLoopHandlerB.notempty1_u58
$5811 = GamePlayEventLoopHandlerB.skip1_u58
$581b = GamePlayEventLoopHandlerB.notempty1_u59
$581e = GamePlayEventLoopHandlerB.skip1_u59
$5828 = GamePlayEventLoopHandlerB.notempty1_u60
$582b = GamePlayEventLoopHandlerB.skip1_u60
$5835 = GamePlayEventLoopHandlerB.notempty1_u61
$5838 = GamePlayEventLoopHandlerB.skip1_u61
$5842 = GamePlayEventLoopHandlerB.notempty1_u62
$5845 = GamePlayEventLoopHandlerB.skip1_u62
$584f = GamePlayEventLoopHandlerB.notempty1_u63
$5852 = GamePlayEventLoopHandlerB.skip1_u63
$585c = GamePlayEventLoopHandlerB.notempty1_u64
$585f = GamePlayEventLoopHandlerB.skip1_u64
$5869 = GamePlayEventLoopHandlerB.notempty1_u65
$586c = GamePlayEventLoopHandlerB.skip1_u65
$5876 = GamePlayEventLoopHandlerB.notempty1_u66
$5879 = GamePlayEventLoopHandlerB.skip1_u66
$5883 = GamePlayEventLoopHandlerB.notempty1_u67
$5886 = GamePlayEventLoopHandlerB.skip1_u67
$5890 = GamePlayEventLoopHandlerB.notempty1_u68
$5893 = GamePlayEventLoopHandlerB.skip1_u68
$589d = GamePlayEventLoopHandlerB.notempty1_u69
$58a0 = GamePlayEventLoopHandlerB.skip1_u69
$58aa = GamePlayEventLoopHandlerB.notempty1_u70
$58ad = GamePlayEventLoopHandlerB.skip1_u70
$58b7 = GamePlayEventLoopHandlerB.notempty1_u71
$58ba = GamePlayEventLoopHandlerB.skip1_u71
$58c4 = GamePlayEventLoopHandlerB.notempty1_u72
$58c7 = GamePlayEventLoopHandlerB.skip1_u72
$58d1 = GamePlayEventLoopHandlerB.notempty1_u73
$58d4 = GamePlayEventLoopHandlerB.skip1_u73
$58de = GamePlayEventLoopHandlerB.notempty2_u74
$58e1 = GamePlayEventLoopHandlerB.skip2_u74
$58eb = GamePlayEventLoopHandlerB.notempty2_u75
$58ee = GamePlayEventLoopHandlerB.skip2_u75
$58f8 = GamePlayEventLoopHandlerB.notempty2_u76
$58fb = GamePlayEventLoopHandlerB.skip2_u76
$5905 = GamePlayEventLoopHandlerB.notempty2_u77
$5908 = GamePlayEventLoopHandlerB.skip2_u77
$5912 = GamePlayEventLoopHandlerB.notempty2_u78
$5915 = GamePlayEventLoopHandlerB.skip2_u78
$591f = GamePlayEventLoopHandlerB.notempty2_u79
$5922 = GamePlayEventLoopHandlerB.skip2_u79
$592c = GamePlayEventLoopHandlerB.notempty2_u80
$592f = GamePlayEventLoopHandlerB.skip2_u80
$5939 = GamePlayEventLoopHandlerB.notempty2_u81
$593c = GamePlayEventLoopHandlerB.skip2_u81
$5946 = GamePlayEventLoopHandlerB.notempty2_u82
$5949 = GamePlayEventLoopHandlerB.skip2_u82
$5953 = GamePlayEventLoopHandlerB.notempty2_u83
$5956 = GamePlayEventLoopHandlerB.skip2_u83
$5960 = GamePlayEventLoopHandlerB.notempty3_u84
$5963 = GamePlayEventLoopHandlerB.skip3_u84
$596d = GamePlayEventLoopHandlerB.notempty3_u85
$5970 = GamePlayEventLoopHandlerB.skip3_u85
$597a = GamePlayEventLoopHandlerB.notempty3_u86
$597d = GamePlayEventLoopHandlerB.skip3_u86
$5987 = GamePlayEventLoopHandlerB.notempty3_u87
$598a = GamePlayEventLoopHandlerB.skip3_u87
$5994 = GamePlayEventLoopHandlerB.notempty3_u88
$5997 = GamePlayEventLoopHandlerB.skip3_u88
$59a1 = GamePlayEventLoopHandlerB.notempty3_u89
$59a4 = GamePlayEventLoopHandlerB.skip3_u89
$59ae = GamePlayEventLoopHandlerB.notempty3_u90
$59b1 = GamePlayEventLoopHandlerB.skip3_u90
$59bb = GamePlayEventLoopHandlerB.notempty3_u91
$59be = GamePlayEventLoopHandlerB.skip3_u91
$59c8 = GamePlayEventLoopHandlerB.notempty3_u92
$59cb = GamePlayEventLoopHandlerB.skip3_u92
$59d5 = GamePlayEventLoopHandlerB.notempty3_u93
$59d8 = GamePlayEventLoopHandlerB.skip3_u93
$59e2 = GamePlayEventLoopHandlerB.notempty4_u94
$59e5 = GamePlayEventLoopHandlerB.skip4_u94
$59ef = GamePlayEventLoopHandlerB.notempty4_u95
$59f2 = GamePlayEventLoopHandlerB.skip4_u95
$59fc = GamePlayEventLoopHandlerB.notempty4_u96
$59ff = GamePlayEventLoopHandlerB.skip4_u96
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$5f78 = GamePlayEventLoopHandlerB.notempty7_u204
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$5f85 = GamePlayEventLoopHandlerB.notempty7_u205
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$5f92 = GamePlayEventLoopHandlerB.notempty7_u206
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$5f9f = GamePlayEventLoopHandlerB.notempty7_u207
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$5fac = GamePlayEventLoopHandlerB.notempty7_u208
$5faf = GamePlayEventLoopHandlerB.skip7_u208
$5fb9 = GamePlayEventLoopHandlerB.notempty7_u209
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$5fc6 = GamePlayEventLoopHandlerB.notempty7_u210
$5fc9 = GamePlayEventLoopHandlerB.skip7_u210
$5fd3 = GamePlayEventLoopHandlerB.notempty7_u211
$5fd6 = GamePlayEventLoopHandlerB.skip7_u211
$5fe0 = GamePlayEventLoopHandlerB.notempty7_u212
$5fe3 = GamePlayEventLoopHandlerB.skip7_u212
$5fed = GamePlayEventLoopHandlerB.notempty7_u213
$5ff0 = GamePlayEventLoopHandlerB.skip7_u213
$5ff4 = GamePlayEventLoopHandlerB.gameOverMode
$6017 = GamePlayEventLoopHandlerB.noretry
$6021 = GamePlayEventLoopHandlerB.pauseMode
$6036 = GamePlayEventLoopHandlerB.noqr
$604b = GamePlayEventLoopHandlerB.nounpause
$6093 = GamePlayEventLoopHandlerB.drawStaticInfo
$60c4 = DoHold
$60c8 = DoHold.checkIRSA
$60cf = DoHold.ldb3
$60db = DoHold.lda3
$60e5 = DoHold.cp3
$60f3 = DoHold.checkIRSB
$60fa = DoHold.lda4
$6106 = DoHold.ldb4
$6110 = DoHold.cp4
$611e = DoHold.noRotation
$6129 = DoHold.doHoldOperation
SECTION: $6134-$655d ($042a bytes) ["Gameplay Static Data"]
$6134 = sLeftDasSlam
$613a = sRightDasSlam
$6140 = sLeady
$614a = sGo
$6154 = sPause
$617c = sPieceXOffsets
$6198 = sPieceYOffsets
$61b4 = sPieceFastRotationStates
$6224 = sPieceRotationStates
$6294 = sTGM3Bag
$62b7 = sTGM3Droughts
$62be = sGameplayTileMap
$655e = sGameplayTileMapEnd
EMPTY: $655e-$7fff ($1aa2 bytes)
TOTAL EMPTY: $1aa2 bytes
ROMX bank #6:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"]
SECTION: $4008-$55fb ($15f4 bytes) ["Field Function Banked Gameplay Big"]
$4008 = BigFieldInit
$4049 = BigFieldClear
$40ef = BigToBackupField
$40fb = BigFromBackupField
$4107 = BigToShadowField
$410f = BigToShadowField.outer
$4111 = BigToShadowField.inner
$411f = BigFromShadowField
$4127 = BigFromShadowField.outer
$4129 = BigFromShadowField.inner
$4137 = BigSetPieceData
$4159 = BigSetPieceDataOffset
$4162 = BigXYToSFieldPtr
$416a = BigXYToSFieldPtr.a
$4170 = BigXYToSFieldPtr.b
$4175 = BigXYToFieldPtr
$417d = BigXYToFieldPtr.a
$4183 = BigXYToFieldPtr.b
$4188 = BigGetPieceData
$4195 = BigGetPieceDataFast
$41a2 = BigCanPieceFit
$41ad = BigCanPieceFit.skipr1a
$41b8 = BigCanPieceFit.skipr1b
$41c3 = BigCanPieceFit.skipr1c
$41ce = BigCanPieceFit.r1end
$41e4 = BigCanPieceFit.skipr2a
$41ef = BigCanPieceFit.skipr2b
$41fa = BigCanPieceFit.skipr2c
$4205 = BigCanPieceFit.r2end
$421b = BigCanPieceFit.skipr3a
$4226 = BigCanPieceFit.skipr3b
$4231 = BigCanPieceFit.skipr3c
$423b = BigCanPieceFit.r3end
$4251 = BigCanPieceFit.skipr4a
$425c = BigCanPieceFit.skipr4b
$4267 = BigCanPieceFit.skipr4c
$4272 = BigCanPieceFit.r4end
$4275 = BigCanPieceFitFast
$4282 = BigCanPieceFitFast.skip1
$428f = BigCanPieceFitFast.skip2
$429c = BigCanPieceFitFast.skip3
$42a9 = BigCanPieceFitFast.skip4
$42ac = BigForceSpawnPiece
$42c8 = BigTrySpawnPiece
$4310 = BigTrySpawnPiece.try0
$432d = BigTrySpawnPiece.try1
$434d = BigTrySpawnPiece.try3
$436d = BigTrySpawnPiece.try2
$4384 = BigDrawPiece
$438b = BigDrawPiece.skipr1a
$4391 = BigDrawPiece.skipr1b
$4397 = BigDrawPiece.skipr1c
$439d = BigDrawPiece.r1end
$43ab = BigDrawPiece.skipr2a
$43b1 = BigDrawPiece.skipr2b
$43b7 = BigDrawPiece.skipr2c
$43bd = BigDrawPiece.r2end
$43cb = BigDrawPiece.skipr3a
$43d1 = BigDrawPiece.skipr3b
$43d7 = BigDrawPiece.skipr3c
$43dd = BigDrawPiece.r3end
$43eb = BigDrawPiece.skipr4a
$43f1 = BigDrawPiece.skipr4b
$43f7 = BigDrawPiece.skipr4c
$43fd = BigFindMaxG
$440a = BigFindMaxG.try
$4423 = BigFindMaxG.found
$442a = BigFieldProcess
$442d = BigFieldProcess.leftslam
$4444 = BigFieldProcess.rightslam
$4459 = BigFieldProcess.wipe
$4464 = BigFieldProcess.firstframe
$4471 = BigFieldProcess.handleselect
$447c = BigFieldProcess.wantrotccw
$4483 = BigFieldProcess.lda1
$4487 = BigFieldProcess.ldb1
$4489 = BigFieldProcess.cp1
$4496 = BigFieldProcess.wantrotcw
$449d = BigFieldProcess.ldb2
$44a1 = BigFieldProcess.lda2
$44a3 = BigFieldProcess.cp2
$44af = BigFieldProcess.tryrot
$44e6 = BigFieldProcess.maybekick
$451d = BigFieldProcess.tljexceptions
$452c = BigFieldProcess.trykickright
$4569 = BigFieldProcess.trykickleft
$45aa = BigFieldProcess.maybetgm3rot
$45b2 = BigFieldProcess.checkt
$45b8 = BigFieldProcess.tkickup
$45f5 = BigFieldProcess.tkickupalreadysetforce
$4600 = BigFieldProcess.checki
$4615 = BigFieldProcess.tryiup1
$4651 = BigFieldProcess.ikick1upalreadysetforce
$465c = BigFieldProcess.tryiup2
$469a = BigFieldProcess.ikick2upalreadysetforce
$46a5 = BigFieldProcess.tryiright2
$46e1 = BigFieldProcess.norot
$46e5 = BigFieldProcess.wantleft
$46f6 = BigFieldProcess.checkdasleft
$46fd = BigFieldProcess.doleft
$4704 = BigFieldProcess.wantright
$470f = BigFieldProcess.checkdasright
$4716 = BigFieldProcess.doright
$471b = BigFieldProcess.trymove
$473a = BigFieldProcess.nomove
$475d = BigFieldProcess.slamleft
$4763 = BigFieldProcess.slamright
$4767 = BigFieldProcess.noeffect
$476b = BigFieldProcess.skipmovement
$476b = BigFieldProcess.donemanipulating
$478d = BigFieldProcess.sonicdrop
$4798 = BigFieldProcess.sonicneutrallockskip
$47a2 = BigFieldProcess.harddrop
$47b1 = BigFieldProcess.donedeterminingharddropdistance
$47c5 = BigFieldProcess.postdrop
$47df = BigFieldProcess.checkregulargravity
$47ed = BigFieldProcess.alwaysgravitysentinel
$47f1 = BigFieldProcess.grav
$47f9 = BigFieldProcess.bigg
$4803 = BigFieldProcess.smallg
$480b = BigFieldProcess.nograv
$480b = BigFieldProcess.postgrav
$481a = BigFieldProcess.noreset
$4830 = BigFieldProcess.grounded
$4842 = BigFieldProcess.playfirmdropsound
$4847 = BigFieldProcess.postcheckforfirmdropsound
$485a = BigFieldProcess.downlock20gexceptioncheck
$4868 = BigFieldProcess.neutralcheck
$488d = BigFieldProcess.forcelock
$4892 = BigFieldProcess.dontforcelock
$4897 = BigFieldProcess.checklockdelay
$489d = BigFieldProcess.checkfortgm3lockexception
$48a6 = BigFieldProcess.dolock
$48ad = BigFieldProcess.notgrounded
$48b0 = BigFieldProcess.draw
$48c9 = BigFieldProcess.ghost
$48e4 = BigFieldProcess.postghost
$4904 = BigFieldProcess.nobone
$4933 = BigFieldProcess.notlocked
$4936 = BigFieldProcess.drawpiece
$4950 = BigGetTileShade
$4960 = BigGetTileShade.max30
$4980 = BigGetTileShade.max20
$499f = BigGetTileShade.max10
$49be = BigGetTileShade.max0
$49c0 = BigGetTileShade.s0
$49c8 = BigGetTileShade.s1
$49d0 = BigGetTileShade.s2
$49d8 = BigGetTileShade.s3
$49e0 = BigGetTileShade.s4
$49e8 = BigGetTileShade.s5
$49f0 = BigGetTileShade.s6
$49f8 = BigFieldDelay
$49fb = BigFieldDelay.incl
$4a04 = BigFieldDelay.incr
$4a0d = BigFieldDelay.noinc
$4a25 = BigFieldDelay.determine
$4a52 = BigFieldDelay.skip
$4a5e = BigFieldDelay.prelineclear
$4a71 = BigFieldDelay.bravodecloop
$4a78 = BigFieldDelay.applylines
$4a9c = BigFieldDelay.premultiplier
$4a9f = BigFieldDelay.bravo
$4ab0 = BigFieldDelay.lineclears
$4ab5 = BigFieldDelay.linecleardecloop
$4abd = BigFieldDelay.combo
$4ac2 = BigFieldDelay.combodecloop
$4aca = BigFieldDelay.forcemax
$4ace = BigFieldDelay.applyscore
$4ae2 = BigFieldDelay.lineclear
$4af8 = BigFieldDelay.preare
$4b0d = BigFieldDelay.are
$4b29 = BigFieldDelay.generatenextpiece
$4b33 = BigAppendClearedLine
$4b48 = BigFindClearedLines
$4b5c = !86
$4b66 = !87
$4b74 = BigFindClearedLines.next_u49
$4b79 = !88
$4b83 = !89
$4b91 = BigFindClearedLines.next_u50
$4b96 = !90
$4ba0 = !91
$4bae = BigFindClearedLines.next_u51
$4bb3 = !92
$4bbd = !93
$4bcb = BigFindClearedLines.next_u52
$4bd0 = !94
$4bda = !95
$4be8 = BigFindClearedLines.next_u53
$4bed = !96
$4bf7 = !97
$4c05 = BigFindClearedLines.next_u54
$4c0a = !98
$4c14 = !99
$4c22 = BigFindClearedLines.next_u55
$4c27 = !100
$4c31 = !101
$4c3f = BigFindClearedLines.next_u56
$4c44 = !102
$4c4e = !103
$4c5c = BigFindClearedLines.next_u57
$4c61 = !104
$4c6b = !105
$4c79 = BigFindClearedLines.next_u58
$4c7e = !106
$4c88 = !107
$4c96 = BigFindClearedLines.next_u59
$4c9b = !108
$4ca5 = !109
$4cb3 = BigFindClearedLines.next_u60
$4cb8 = !110
$4cc2 = !111
$4cd0 = BigFindClearedLines.next_u61
$4cd5 = !112
$4cdf = !113
$4ced = BigFindClearedLines.next_u62
$4cee = BigMarkClear
$4cf6 = BigMarkClear.markclear1loop
$4d0f = BigMarkClear.markclear2loop
$4d28 = BigMarkClear.markclear3loop
$4d41 = BigMarkClear.markclear4loop
$4d52 = BigClearLines
$4d69 = BigClearLines.clear_u63
$4d71 = !114
$4d8f = BigClearLines.r_u63
$4da3 = BigClearLines.clear_u64
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SECTION: $55fc-$6469 ($0e6e bytes) ["Gameplay Function Big Banked"]
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$605c = GamePlayBigEventLoopHandlerB.skip7_u381
$6066 = GamePlayBigEventLoopHandlerB.notempty7_u382
$6069 = GamePlayBigEventLoopHandlerB.skip7_u382
$6073 = GamePlayBigEventLoopHandlerB.notempty7_u383
$6076 = GamePlayBigEventLoopHandlerB.skip7_u383
$6080 = GamePlayBigEventLoopHandlerB.notempty7_u384
$6083 = GamePlayBigEventLoopHandlerB.skip7_u384
$608d = GamePlayBigEventLoopHandlerB.notempty7_u385
$6090 = GamePlayBigEventLoopHandlerB.skip7_u385
$609a = GamePlayBigEventLoopHandlerB.notempty7_u386
$609d = GamePlayBigEventLoopHandlerB.skip7_u386
$60a7 = GamePlayBigEventLoopHandlerB.notempty7_u387
$60aa = GamePlayBigEventLoopHandlerB.skip7_u387
$60b4 = GamePlayBigEventLoopHandlerB.notempty7_u388
$60b7 = GamePlayBigEventLoopHandlerB.skip7_u388
$60c1 = GamePlayBigEventLoopHandlerB.notempty7_u389
$60c4 = GamePlayBigEventLoopHandlerB.skip7_u389
$60ce = GamePlayBigEventLoopHandlerB.notempty7_u390
$60d1 = GamePlayBigEventLoopHandlerB.skip7_u390
$60db = GamePlayBigEventLoopHandlerB.notempty7_u391
$60de = GamePlayBigEventLoopHandlerB.skip7_u391
$60e8 = GamePlayBigEventLoopHandlerB.notempty7_u392
$60eb = GamePlayBigEventLoopHandlerB.skip7_u392
$60f5 = GamePlayBigEventLoopHandlerB.notempty7_u393
$60f8 = GamePlayBigEventLoopHandlerB.skip7_u393
$6102 = GamePlayBigEventLoopHandlerB.notempty7_u394
$6105 = GamePlayBigEventLoopHandlerB.skip7_u394
$610f = GamePlayBigEventLoopHandlerB.notempty7_u395
$6112 = GamePlayBigEventLoopHandlerB.skip7_u395
$611c = GamePlayBigEventLoopHandlerB.notempty7_u396
$611f = GamePlayBigEventLoopHandlerB.skip7_u396
$6129 = GamePlayBigEventLoopHandlerB.notempty7_u397
$612c = GamePlayBigEventLoopHandlerB.skip7_u397
$6136 = GamePlayBigEventLoopHandlerB.notempty7_u398
$6139 = GamePlayBigEventLoopHandlerB.skip7_u398
$6143 = GamePlayBigEventLoopHandlerB.notempty7_u399
$6146 = GamePlayBigEventLoopHandlerB.skip7_u399
$6150 = GamePlayBigEventLoopHandlerB.notempty7_u400
$6153 = GamePlayBigEventLoopHandlerB.skip7_u400
$615d = GamePlayBigEventLoopHandlerB.notempty7_u401
$6160 = GamePlayBigEventLoopHandlerB.skip7_u401
$616a = GamePlayBigEventLoopHandlerB.notempty7_u402
$616d = GamePlayBigEventLoopHandlerB.skip7_u402
$6177 = GamePlayBigEventLoopHandlerB.notempty7_u403
$617a = GamePlayBigEventLoopHandlerB.skip7_u403
$6184 = GamePlayBigEventLoopHandlerB.notempty7_u404
$6187 = GamePlayBigEventLoopHandlerB.skip7_u404
$6191 = GamePlayBigEventLoopHandlerB.notempty7_u405
$6194 = GamePlayBigEventLoopHandlerB.skip7_u405
$619e = GamePlayBigEventLoopHandlerB.notempty7_u406
$61a1 = GamePlayBigEventLoopHandlerB.skip7_u406
$61ab = GamePlayBigEventLoopHandlerB.notempty7_u407
$61ae = GamePlayBigEventLoopHandlerB.skip7_u407
$61b8 = GamePlayBigEventLoopHandlerB.notempty7_u408
$61bb = GamePlayBigEventLoopHandlerB.skip7_u408
$61c5 = GamePlayBigEventLoopHandlerB.notempty7_u409
$61c8 = GamePlayBigEventLoopHandlerB.skip7_u409
$61d2 = GamePlayBigEventLoopHandlerB.notempty7_u410
$61d5 = GamePlayBigEventLoopHandlerB.skip7_u410
$61df = GamePlayBigEventLoopHandlerB.notempty7_u411
$61e2 = GamePlayBigEventLoopHandlerB.skip7_u411
$61ec = GamePlayBigEventLoopHandlerB.notempty7_u412
$61ef = GamePlayBigEventLoopHandlerB.skip7_u412
$61f9 = GamePlayBigEventLoopHandlerB.notempty7_u413
$61fc = GamePlayBigEventLoopHandlerB.skip7_u413
$6206 = GamePlayBigEventLoopHandlerB.notempty7_u414
$6209 = GamePlayBigEventLoopHandlerB.skip7_u414
$6213 = GamePlayBigEventLoopHandlerB.notempty7_u415
$6216 = GamePlayBigEventLoopHandlerB.skip7_u415
$6220 = GamePlayBigEventLoopHandlerB.notempty7_u416
$6223 = GamePlayBigEventLoopHandlerB.skip7_u416
$622d = GamePlayBigEventLoopHandlerB.notempty7_u417
$6230 = GamePlayBigEventLoopHandlerB.skip7_u417
$623a = GamePlayBigEventLoopHandlerB.notempty7_u418
$623d = GamePlayBigEventLoopHandlerB.skip7_u418
$6247 = GamePlayBigEventLoopHandlerB.notempty7_u419
$624a = GamePlayBigEventLoopHandlerB.skip7_u419
$6254 = GamePlayBigEventLoopHandlerB.notempty7_u420
$6257 = GamePlayBigEventLoopHandlerB.skip7_u420
$6261 = GamePlayBigEventLoopHandlerB.notempty7_u421
$6264 = GamePlayBigEventLoopHandlerB.skip7_u421
$626e = GamePlayBigEventLoopHandlerB.notempty7_u422
$6271 = GamePlayBigEventLoopHandlerB.skip7_u422
$627b = GamePlayBigEventLoopHandlerB.notempty7_u423
$627e = GamePlayBigEventLoopHandlerB.skip7_u423
$6288 = GamePlayBigEventLoopHandlerB.notempty7_u424
$628b = GamePlayBigEventLoopHandlerB.skip7_u424
$6295 = GamePlayBigEventLoopHandlerB.notempty7_u425
$6298 = GamePlayBigEventLoopHandlerB.skip7_u425
$62a2 = GamePlayBigEventLoopHandlerB.notempty7_u426
$62a5 = GamePlayBigEventLoopHandlerB.skip7_u426
$62af = GamePlayBigEventLoopHandlerB.notempty7_u427
$62b2 = GamePlayBigEventLoopHandlerB.skip7_u427
$62bc = GamePlayBigEventLoopHandlerB.notempty7_u428
$62bf = GamePlayBigEventLoopHandlerB.skip7_u428
$62c9 = GamePlayBigEventLoopHandlerB.notempty7_u429
$62cc = GamePlayBigEventLoopHandlerB.skip7_u429
$62d6 = GamePlayBigEventLoopHandlerB.notempty7_u430
$62d9 = GamePlayBigEventLoopHandlerB.skip7_u430
$62e3 = GamePlayBigEventLoopHandlerB.notempty7_u431
$62e6 = GamePlayBigEventLoopHandlerB.skip7_u431
$62f0 = GamePlayBigEventLoopHandlerB.notempty7_u432
$62f3 = GamePlayBigEventLoopHandlerB.skip7_u432
$62fd = GamePlayBigEventLoopHandlerB.notempty7_u433
$6300 = GamePlayBigEventLoopHandlerB.skip7_u433
$630a = GamePlayBigEventLoopHandlerB.notempty7_u434
$630d = GamePlayBigEventLoopHandlerB.skip7_u434
$6317 = GamePlayBigEventLoopHandlerB.notempty7_u435
$631a = GamePlayBigEventLoopHandlerB.skip7_u435
$6324 = GamePlayBigEventLoopHandlerB.notempty7_u436
$6327 = GamePlayBigEventLoopHandlerB.skip7_u436
$632b = GamePlayBigEventLoopHandlerB.gameOverMode
$634e = GamePlayBigEventLoopHandlerB.noretry
$6358 = GamePlayBigEventLoopHandlerB.pauseMode
$636d = GamePlayBigEventLoopHandlerB.noqr
$6381 = GamePlayBigEventLoopHandlerB.nounpause
$63c9 = GamePlayBigEventLoopHandlerB.drawStaticInfo
$63fa = BigDoHold
$63fe = BigDoHold.checkIRSA
$6405 = BigDoHold.ldb3
$6411 = BigDoHold.lda3
$641b = BigDoHold.cp3
$6429 = BigDoHold.checkIRSB
$6430 = BigDoHold.lda4
$643c = BigDoHold.ldb4
$6446 = BigDoHold.cp4
$6454 = BigDoHold.noRotation
$645f = BigDoHold.doHoldOperation
SECTION: $646a-$6869 ($0400 bytes) ["Gameplay Big Static Data"]
$646a = sBigLeftDasSlam
$6470 = sBigRightDasSlam
$6476 = sBigLeady
$6480 = sBigGo
$648a = sBigPause
$64b2 = sBigPieceXOffsets
$64ce = sBigPieceYOffsets
$64ea = sBigPieceFastRotationStates
$655a = sBigPieceRotationStates
$65ca = sBigGameplayTileMap
$686a = sBigGameplayTileMapEnd
EMPTY: $686a-$7fff ($1796 bytes)
TOTAL EMPTY: $1796 bytes
SRAM bank #0:
SECTION: $a000-$a00d ($000e bytes) ["Persistent Globals"]
$a000 = rCheck
$a006 = rSwapABState
$a007 = rRNGModeState
$a008 = rRotModeState
$a009 = rDropModeState
$a00a = rSpeedCurveState
$a00b = rAlways20GState
$a00c = rSelectedStartLevel
EMPTY: $a00e-$bfff ($1ff2 bytes)
TOTAL EMPTY: $1ff2 bytes
WRAM0 bank #0:
SECTION: $c000-$c3ff ($0400 bytes) ["GBC Shadow Tilemap"]
$c000 = wShadowTilemap
SECTION: $c400-$c7ff ($0400 bytes) ["GBC Shadow Tile Attributes"]
$c400 = wShadowTileAttrs
SECTION: $c800-$c8a1 ($00a2 bytes) ["Shadow OAM"]
$c800 = wShadowOAM
$c800 = wSPRNext1
$c804 = wSPRNext2
$c808 = wSPRNext3
$c80c = wSPRNext4
$c810 = wSPRHold1
$c814 = wSPRHold2
$c818 = wSPRHold3
$c81c = wSPRHold4
$c820 = wSPRScore1
$c824 = wSPRScore2
$c828 = wSPRScore3
$c82c = wSPRScore4
$c830 = wSPRScore5
$c834 = wSPRScore6
$c838 = wSPRScore7
$c83c = wSPRScore8
$c840 = wSPRCLevel1
$c844 = wSPRCLevel2
$c848 = wSPRCLevel3
$c84c = wSPRCLevel4
$c850 = wSPRNLevel1
$c854 = wSPRNLevel2
$c858 = wSPRNLevel3
$c85c = wSPRNLevel4
$c860 = wSPRQueue1A
$c864 = wSPRQueue1B
$c868 = wSPRQueue2A
$c86c = wSPRQueue2B
$c870 = wSPRModeRNG
$c874 = wSPRModeRot
$c878 = wSPRModeDrop
$c87c = wSPRModeHiG
$c880 = wSPRGrade1
$c884 = wSPRGrade2
$c888 = wSPRTimeM1
$c88c = wSPRTimeM2
$c890 = wSPRTimeS1
$c894 = wSPRTimeS2
$c898 = wSPRTimeCS1
$c89c = wSPRTimeCS2
$c8a0 = wScratch
SECTION: $c8a2-$cd20 ($047f bytes) ["Field Variables"]
$c8a2 = wField
$c992 = wBackupField
$ca82 = wPreShadowField
$ca9e = wShadowField
$cc0a = wWideField
$cc41 = wWideBlittedField
$cd1d = wDelayState
$cd1e = wLeftSlamTimer
$cd1f = wRightSlamTimer
$cd20 = wMovementLastFrame
SECTION: $cd21-$cd61 ($0041 bytes) ["Stack"]
$cd21 = wStack
$cd62 = wStackEnd
SECTION: $cd62-$cd8d ($002c bytes) ["TGM3 RNG Variables"]
$cd62 = wTGM3Bag
$cd85 = wTGM3Droughts
$cd8c = wTGM3GeneratedIdx
$cd8d = wTGM3WorstDroughtIdx
SECTION: $cd8e-$cd9c ($000f bytes) ["Grade Variables"]
$cd8e = wDecayRate
$cd8f = wGradePoints
$cd90 = wInternalGrade
$cd91 = wDisplayedGrade
$cd92 = wEffectTimer
$cd93 = wRankingDisqualified
$cd94 = wDecayCounter
$cd95 = wGradeGauge
$cd96 = wSMult
$cd97 = wDMult
$cd98 = wTMult
$cd99 = wSRate
$cd9a = wDRate
$cd9b = wTRate
$cd9c = wQRate
SECTION: $cd9d-$cda6 ($000a bytes) ["Progress Variables"]
$cd9d = wProgress0B1
$cd9e = wProgress0B2
$cd9f = wProgress1B1
$cda0 = wProgress1B2
$cda1 = wProgress2B1
$cda2 = wProgress2B2
$cda3 = wProgress3B1
$cda4 = wProgress3B2
$cda5 = wProgress4B1
$cda6 = wProgress4B2
SECTION: $cda7-$cdaf ($0009 bytes) ["Globals"]
$cda7 = wSwapABState
$cda8 = wRNGModeState
$cda9 = wRotModeState
$cdaa = wDropModeState
$cdab = wSpeedCurveState
$cdac = wAlways20GState
$cdad = wInitialA
$cdae = wInitialB
$cdaf = wInitialC
SECTION: $cdb0-$cdb7 ($0008 bytes) ["Level Variables"]
$cdb0 = wBoneActivationLevel
$cdb2 = wInvisActivationLevel
$cdb4 = wKillScreenActivationLevel
$cdb6 = wBonesActive
$cdb7 = wInvisActive
SECTION: $cdb8-$cdbb ($0004 bytes) ["Banking Variables"]
$cdb8 = wBankBackup
SECTION: $cdbc-$cdbe ($0003 bytes) ["GBC Variables"]
$cdbc = wOuterReps
$cdbd = wInnerReps
$cdbe = wTitlePal
SECTION: $cdbf-$cdc1 ($0003 bytes) ["Time Variables"]
$cdbf = wMinutes
$cdc0 = wSeconds
$cdc1 = wFrames
SECTION: $cdc2-$cdc2 ($0001 byte) ["Title Variables"]
$cdc2 = wSelected
EMPTY: $cdc3-$cfff ($023d bytes)
TOTAL EMPTY: $023d bytes
HRAM bank #0:
SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"]
$ff80 = hPieceDataBase
$ff82 = hPieceDataBaseFast
$ff84 = hPieceDataOffset
$ff85 = hCurrentLockDelayRemaining
$ff86 = hGrounded
$ff87 = hWantedTile
$ff88 = hWantedG
$ff89 = hActualG
$ff8a = hGravityCtr
$ff8b = hWantX
$ff8c = hYPosAtStartOfFrame
$ff8d = hWantRotation
$ff8e = hRemainingDelay
$ff8f = hClearedLines
$ff93 = hLineClearCt
$ff94 = hComboCt
$ff95 = hLockDelayForce
$ff96 = hDownFrames
$ff97 = hAwardDownBonus
$ff98 = hStalePiece
$ff99 = hBravo
$ff9a = hShouldLockIfGrounded
SECTION: $ff9b-$ffb5 ($001b bytes) ["High Level Variables"]
$ff9b = hCurrentDAS
$ff9c = hCurrentARE
$ff9d = hCurrentLineARE
$ff9e = hCurrentLockDelay
$ff9f = hCurrentLineClearDelay
$ffa0 = hCurrentIntegerGravity
$ffa1 = hCurrentFractionalGravity
$ffa2 = hNextSpeedUp
$ffa4 = hSpeedCurvePtr
$ffa6 = hStartSpeed
$ffa8 = hRequiresLineClear
$ffa9 = hLevel
$ffab = hCLevel
$ffaf = hNLevel
$ffb5 = hPrevHundreds
SECTION: $ffb6-$ffc7 ($0012 bytes) ["Score Variables"]
$ffb6 = hScore
$ffbe = hScoreIncrement
$ffc0 = hScoreIncrementBCD
SECTION: $ffc8-$ffd2 ($000b bytes) ["High RNG Variables"]
$ffc8 = hRNGSeed
$ffcc = hPieceHistory
$ffd0 = hNextPiece
$ffd1 = hUpcomingPiece1
$ffd2 = hUpcomingPiece2
SECTION: $ffd3-$ffdc ($000a bytes) ["High Gameplay Variables"]
$ffd3 = hCurrentPiece
$ffd4 = hCurrentPieceX
$ffd5 = hCurrentPieceY
$ffd6 = hCurrentPieceRotationState
$ffd7 = hHeldPiece
$ffd8 = hHoldSpent
$ffd9 = hMode
$ffda = hModeCounter
$ffdb = hPrePause
$ffdc = hRequestedJingle
SECTION: $ffdd-$ffe6 ($000a bytes) ["OAM DMA"]
$ffdd = hOAMDMA
$ffe3 = !0
SECTION: $ffe7-$ffef ($0009 bytes) ["High SFX Variables"]
$ffe7 = hPlayhead
$ffe9 = hCurrentlyPlaying
$ffea = hPlayQueue
$ffee = hNoisePlayhead
SECTION: $fff0-$fff7 ($0008 bytes) ["High Input Variables"]
$fff0 = hUpState
$fff1 = hDownState
$fff2 = hLeftState
$fff3 = hRightState
$fff4 = hAState
$fff5 = hBState
$fff6 = hStartState
$fff7 = hSelectState
SECTION: $fff8-$fff9 ($0002 bytes) ["High Time Variables"]
$fff8 = hFrameCtr
$fff9 = hEvenFrame
SECTION: $fffa-$fffa ($0001 byte) ["High Globals"]
$fffa = hGameState
SECTION: $fffb-$fffb ($0001 byte) ["High Interrupt Variables"]
$fffb = hLCDCCtr
EMPTY: $fffc-$fffe ($0003 bytes)
TOTAL EMPTY: $0003 bytes
SUMMARY:
ROM0: 12545 bytes used / 3839 free
ROMX: 56948 bytes used / 41356 free in 6 banks
SRAM: 14 bytes used / 8178 free in 1 bank
WRAM0: 3523 bytes used / 573 free
HRAM: 124 bytes used / 3 free