dmgtris/bin/DMGTRIS.map

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ROM0 bank #0:
SECTION: $0000-$0007 ($0008 bytes) ["Bank ID BANK_MAIN"]
SECTION: $0008-$0024 ($001d bytes) ["Switch Bank"]
$0008 = RSTSwitchBank
EMPTY: $0025-$0027 ($0003 bytes)
SECTION: $0028-$0042 ($001b bytes) ["Restore Bank"]
$0028 = RSTRestoreBank
EMPTY: $0043-$0047 ($0005 bytes)
2023-11-01 19:04:54 +00:00
SECTION: $0048-$006a ($0023 bytes) ["LCDC Interrupt"]
$0048 = LCDCInterrupt
$004d = LCDCInterrupt_WaitUntilNotBusy
2023-11-01 19:04:54 +00:00
$0068 = LCDCInterrupt_End
SECTION: $006b-$00fc ($0092 bytes) ["DMG Intro Effect"]
$006b = DoDMGEffect
$0073 = DoDMGEffect.loop0
$0075 = DoDMGEffect.wvb_u1
$0081 = DoDMGEffect.wvbe_u2
$008b = DoDMGEffect.loop1
$008d = DoDMGEffect.wvb_u3
$009a = DoDMGEffect.wvbe_u4
$00a4 = DoDMGEffect.wvb_u5
$00af = DoDMGEffect.loop2
$00b1 = DoDMGEffect.wvb_u6
$00b8 = DoDMGEffect.wvbe_u7
$00c2 = DoDMGEffect.wvb_u8
$00cd = DoDMGEffect.loop3
$00cf = DoDMGEffect.wvb_u9
$00d6 = DoDMGEffect.wvbe_u10
$00e0 = DoDMGEffect.wvb_u11
$00eb = DoDMGEffect.loop4
$00ed = DoDMGEffect.wvb_u12
$00f4 = DoDMGEffect.wvbe_u13
EMPTY: $00fd-$00ff ($0003 bytes)
SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"]
2023-11-07 09:40:31 +00:00
SECTION: $0150-$0f03 ($0db4 bytes) ["GBC Functions"]
$0150 = ToATTR
$0173 = GBCTitleInit
2023-10-30 18:33:57 +00:00
$0354 = GBCTitleInit.agb
$0524 = GBCTitleInit.postpalettes
$0564 = GBCGameplayInit
$0745 = GBCGameplayInit.agb
$0915 = GBCGameplayInit.postpalettes
$0940 = GBCTitleProcess
$096e = GBCTitleProcess.nores
$0971 = GBCTitleProcess.noinc
$0988 = !0
$0995 = GBCGameplayProcess
2023-11-07 08:14:43 +00:00
$09d3 = GBCGameplayProcess.goverride
$09df = !1
$09e8 = !2
$09f1 = !3
$09fa = GBCGameplayProcess.colorfield
$0b60 = !4
$0b6e = GBCGameplayProcess.outer1
$0b73 = GBCGameplayProcess.inner1
$0b97 = GBCGameplayProcess.outer2
$0b9c = GBCGameplayProcess.inner2
$0bc1 = GBCGameplayProcess.empty
$0bc5 = GBCGameplayProcess.sub59
$0bc7 = GBCGameplayProcess.sub52
$0bc9 = GBCGameplayProcess.sub45
$0bcb = GBCGameplayProcess.sub38
$0bcd = GBCGameplayProcess.sub31
$0bcf = GBCGameplayProcess.sub24
$0bd1 = GBCGameplayProcess.sub17
$0bd3 = GBCGameplayProcess.sub10
$0bd5 = GBCGameplayProcess.done
$0bf7 = GBCGameplayProcess.darker
$0bfe = GBCGameplayProcess.wvr_u1
$0c0b = GBCGameplayProcess.lighter
$0c12 = GBCGameplayProcess.wvr_u2
$0c1f = GBCGameplayProcess.black
$0c26 = GBCGameplayProcess.wvr_u3
$0c33 = GBCBigGameplayProcess
$0c71 = GBCBigGameplayProcess.goverride
$0c7d = !5
$0c86 = !6
$0c8f = !7
$0c98 = GBCBigGameplayProcess.colorfield
2023-11-07 09:40:31 +00:00
$0dfe = !8
$0e0c = GBCBigGameplayProcess.outer1
$0e11 = GBCBigGameplayProcess.inner1
$0e35 = GBCBigGameplayProcess.outer2
$0e3a = GBCBigGameplayProcess.inner2
$0e5f = GBCBigGameplayProcess.empty
$0e63 = GBCBigGameplayProcess.sub59
$0e65 = GBCBigGameplayProcess.sub52
$0e67 = GBCBigGameplayProcess.sub45
$0e69 = GBCBigGameplayProcess.sub38
$0e6b = GBCBigGameplayProcess.sub31
$0e6d = GBCBigGameplayProcess.sub24
$0e6f = GBCBigGameplayProcess.sub17
$0e71 = GBCBigGameplayProcess.sub10
$0e73 = GBCBigGameplayProcess.done
$0e95 = GBCBigGameplayProcess.darker
$0e9c = GBCBigGameplayProcess.wvr_u4
$0ea9 = GBCBigGameplayProcess.lighter
$0eb0 = GBCBigGameplayProcess.wvr_u5
$0ebd = GBCBigGameplayProcess.black
$0ec4 = GBCBigGameplayProcess.wvr_u6
$0ed1 = ToVRAM
$0ed1 = GBCBlitField
SECTION: $0f04-$16ed ($07ea bytes) ["Field Function Unbanked"]
$0f04 = BlitField
$10c7 = BlitField.waitendvbloop
$10cd = !0
$111c = !1
$116b = !2
$11ba = !3
$1209 = !4
$1258 = !5
$12a7 = !6
$12f9 = BigBlitField
$14bc = BigBlitField.waitendvbloop
$14c2 = !7
$1511 = !8
$1560 = !9
$15af = !10
$15fe = !11
$164d = !12
$169c = !13
2023-11-08 21:35:08 +00:00
SECTION: $16ee-$1c9a ($05ad bytes) ["Domain Specific Functions"]
2023-11-07 09:40:31 +00:00
$16ee = ApplyTells
$172c = ApplyTells.myco
$1731 = ApplyTells.dropmode
$1756 = ApplyNext
2023-11-08 21:35:08 +00:00
$175e = ApplyNext.bone
$177d = ApplyNext.nobone
$179e = ApplyNext.pos
$17ae = ApplyNext.regular
$17b4 = ApplyNext.postoffsets
$17b8 = ApplyNext.getoffn
$17c3 = ApplyNext.skipoffn
$1861 = ApplyNext.done
$1864 = ApplyHold
$186c = ApplyHold.bone
$188b = ApplyHold.nobone
$18a8 = ApplyHold.hide
$18ba = ApplyHold.show
$18ca = ApplyHold.x
$18da = ApplyHold.regular
$18e0 = ApplyHold.postoffsets
$18e4 = ApplyHold.getoffh
$18ef = ApplyHold.skipoffh
$1929 = ApplyTime
$197a = ApplyTime.loop0
$19a9 = ApplyTime.loop1
$19fe = ApplyNumbers8
$1a4b = ApplyNumbers8.one
$1a51 = ApplyNumbers8.two
$1a57 = ApplyNumbers8.three
$1a5d = ApplyNumbers8.four
$1a63 = ApplyNumbers8.five
$1a69 = ApplyNumbers8.six
$1a6f = ApplyNumbers8.seven
$1a75 = ApplyNumbers8.eight
$1a7a = ApplyNumbers4
$1a9f = ApplyNumbers4.one
$1aa5 = ApplyNumbers4.two
$1aab = ApplyNumbers4.three
$1ab1 = ApplyNumbers4.four
$1ab6 = SetNumberSpritePositions
$1bbd = GradeRendering
$1bf2 = GradeRendering.effect
$1c02 = GradeRendering.noeffect
$1c0a = GradeRendering.drawgrade
$1c11 = GradeRendering.regulargrade
$1c19 = GradeRendering.sgrade
$1c2f = GradeRendering.hisgrade
$1c45 = GradeRendering.mgrade
$1c5b = GradeRendering.lettergrade
$1c78 = GradeRendering.mk
$1c7e = GradeRendering.mv
$1c84 = GradeRendering.mo
$1c8a = GradeRendering.mm
$1c90 = GradeRendering.gmgrade
2023-11-08 23:27:44 +00:00
SECTION: $1c9b-$207a ($03e0 bytes) ["Grading Functions"]
2023-11-08 21:35:08 +00:00
$1c9b = GradeInit
$1cc6 = GradeInit.grade9start
$1ccb = GradeInit.end
$1ccd = UpdateGrade
$1cdb = UpdateGrade.gradejumptable
$1cf0 = DecayGradeProcess
$1cfe = DecayGradeProcess.gradejumptable
$1d13 = DecayGradeDelay
$1d21 = DecayGradeDelay.gradejumptable
$1d36 = PrepareScore
$1d49 = DrawGradeProgressDMGT
$1d55 = !0
$1d64 = UpdateGradeDMGT
2023-11-08 23:27:44 +00:00
$1d9d = UpdateGradeDMGT.checklineclears
$1db7 = UpdateGradeDMGT.clearrate
$1dc8 = UpdateGradeDMGT.combomult
$1dd5 = UpdateGradeDMGT.combo10
$1de6 = UpdateGradeDMGT.combo5
$1df7 = UpdateGradeDMGT.combo1
$1e06 = UpdateGradeDMGT.prelevel
$1e15 = UpdateGradeDMGT.single
$1e25 = UpdateGradeDMGT.double
$1e36 = UpdateGradeDMGT.adddonce
$1e3a = UpdateGradeDMGT.triple
$1e4b = UpdateGradeDMGT.addtonce
$1e4f = UpdateGradeDMGT.tetris
$1e53 = UpdateGradeDMGT.levelmult
$1e6b = UpdateGradeDMGT.mult5
$1e72 = UpdateGradeDMGT.mult4
$1e78 = UpdateGradeDMGT.mult3
$1e7d = UpdateGradeDMGT.mult2
$1e81 = UpdateGradeDMGT.mult1
$1e82 = UpdateGradeDMGT.processgrade
$1eab = UpdateGradeDMGT.increasegrademaybe
$1ecf = UpdateGradeDMGT.gotgm
$1edd = DecayGradeDMGT
$1f01 = DecayGradeDMGT.nodecay
$1f08 = DecayGradeDMGT.decay
$1f16 = UpdateGradeTGM1
$1f20 = UpdateGradeTGM1.trygradeup
$1f3a = UpdateGradeTGM1.increasegrade
$1f4f = UpdateGradeTGM1.skipjingle
$1f5c = UpdateGradeTGM1.maybegm
$1f75 = UpdateGradeDEAT
$1f81 = UpdateGradeDEAT.notgm
$1f9d = UpdateGradeDEAT.notm
$1fc0 = UpdateGradeDEAT.disqualify
$1fde = UpdateGradeSHIR
$2021 = UpdateGradeSHIR.s5torikan
$2031 = UpdateGradeSHIR.s10torikan
$2040 = UpdateGradeSHIR.disqualify
$204f = UpdateGradeSHIR.l1000
$2065 = UpdateGradeSHIR.l500
2023-11-09 20:26:17 +00:00
SECTION: $207b-$23ef ($0375 bytes) ["Level Functions"]
2023-11-08 23:27:44 +00:00
$207b = LevelInit
2023-11-09 19:56:44 +00:00
$20e0 = SpecialLevelInit
$20ee = SpecialLevelInit.jumps
$2103 = SpecialLevelInit.dmgt
$2108 = SpecialLevelInit.tgm1
$210d = SpecialLevelInit.tgm3
$2112 = SpecialLevelInit.deat
$2117 = SpecialLevelInit.shir
$211c = SpecialLevelInit.chil
$2121 = SpecialLevelInit.myco
$2126 = SpecialLevelInit.loaddata
2023-11-09 20:26:17 +00:00
$215b = LevelUp
$2185 = LevelUp.doit
$21cf = LevelUp.checknlevel
$21fd = !0
$2215 = !1
$221e = LevelUp.bellmaybe
$2237 = LevelUp.leveljinglemaybe
$2244 = LevelUp.checkspeedup
$2258 = !2
$2265 = !3
$2276 = !4
$2283 = DoSpeedUp
$22c4 = CheckSpecialLevelConditions
$22f5 = CheckSpecialLevelConditions.override
$2310 = CheckSpecialLevelConditions.nooverride
$2316 = CheckSpecialLevelConditions.speciallock
$2337 = CheckSpecialLevelConditions.bones
$234c = CheckSpecialLevelConditions.enterthebonezone
$2351 = CheckSpecialLevelConditions.invis
$2366 = CheckSpecialLevelConditions.vanishoxyaction
$236b = CheckSpecialLevelConditions.killscreen
$237c = CheckSpecialLevelConditions.rip
$23ac = CheckSpecialLevelConditions.staffroll
$23ba = CheckSpecialLevelConditions.justkill
$23ce = TriggerKillScreen
SECTION: $23f0-$26a5 ($02b6 bytes) ["Grading Data"]
$23f0 = sTGM1GradeScores
$2412 = sTGM3InternalGradeSystem
$24b2 = sTGM3GradeBoosts
$24d1 = sTGM3LevelMultiplier
$24d5 = sTGM3BaselineCOOL
$24de = sTGM3REGRETConditions
$24f2 = sDMGTGrading
$25a6 = sDMGTGaugeLUT
SECTION: $26a6-$293f ($029a bytes) ["SFX Functions"]
$26a6 = SFXInit
$26c8 = SFXPopQueue
$26dd = SFXPushQueue
$26ee = SFXProcessQueue
$26ff = !0
$271a = !1
$271c = SFXTriggerNoise
$2729 = !2
$2736 = !3
$2742 = SFXEnqueue
$2757 = SFXEnqueue.findsfx
$276c = !4
$277c = !5
$278c = !6
$279c = !7
$27ac = !8
$27bc = !9
$27cc = !10
$27dc = !11
$27ec = !12
$27fc = !13
$280c = !14
$281c = !15
$282c = !16
$283c = !17
$284c = !18
$285b = !19
$286a = !20
$2879 = !21
$2888 = !22
$2896 = !23
$28a4 = !24
$28b1 = SFXKill
$28de = SFXPlayNoise
$28e9 = SFXPlayNoise.noisereg
$28f6 = !25
$2900 = SFXPlayNoise.savenoiseplayhead
$2909 = SFXPlay
$2914 = !26
$2917 = SFXPlay.play
$2923 = SFXPlay.getRegister
$292d = !27
$2937 = SFXPlay.savePlayhead
SECTION: $2940-$2b70 ($0231 bytes) ["RNG Functions"]
$2940 = HarvestEntropy
$2946 = HarvestEntropy.loop
$2967 = RNGInit
$299d = !0
$29cd = RNGInit.complexinit
$29e4 = !1
$29ff = ShiftHistory
$2a1c = GetNextHellPiece
$2a21 = GetNextTGM1Piece
$2a24 = !2
$2a3c = !3
$2a3e = GetNextTGM2Piece
$2a41 = !4
$2a59 = !5
$2a5b = GetNextNesPiece
$2a69 = GetNextTGM3Piece
$2a6c = !6
$2a8f = !7
$2a92 = !8
$2aa2 = !9
$2aac = !10
$2aba = !11
$2ac9 = !12
$2ad5 = !13
$2ae1 = !14
$2aed = !15
$2af9 = !16
$2b05 = !17
$2b11 = !18
$2b20 = GetNextPiece
$2b2e = GetNextPiece.nextpiecejumps
$2b3d = Next35Piece
$2b3d = !19
$2b47 = Next7Piece
$2b47 = !20
$2b51 = NextByte
SECTION: $2b71-$2cba ($014a bytes) ["Progress Data"]
$2b71 = sProgressData
SECTION: $2cbb-$2d9a ($00e0 bytes) ["Score Functions"]
$2cbb = ScoreInit
$2ce3 = IncreaseScore
$2d1b = IncreaseScore.doConvert
$2d1d = !0
$2d33 = IncreaseScore.carry
$2d35 = IncreaseScore.postConvert
$2d42 = !1
$2d49 = IncreaseScore.preAddDigit
$2d71 = IncreaseScore.addDigit
$2d87 = IncreaseScore.nextDigit
SECTION: $2d9b-$2e67 ($00cd bytes) ["Input Functions"]
$2d9b = InputInit
$2dad = GetInput
$2dad = GetInput.btns
$2dba = GetInput.readA
$2dbe = GetInput.setA
$2dc9 = GetInput.clearA
$2dcc = GetInput.readB
$2dd0 = GetInput.setB
$2ddb = GetInput.clearB
$2dde = GetInput.readSelect
$2de2 = GetInput.setSelect
$2ded = GetInput.clearSelect
$2df0 = GetInput.readStart
$2df4 = GetInput.setStart
$2dff = GetInput.clearStart
$2e02 = GetInput.dpad
$2e0f = GetInput.readUp
$2e13 = GetInput.setUp
$2e1e = GetInput.clearUp
$2e21 = GetInput.readDown
$2e25 = GetInput.setDown
$2e30 = GetInput.clearDown
$2e33 = GetInput.readLeft
$2e37 = GetInput.setLeft
$2e42 = GetInput.clearLeft
$2e45 = GetInput.readRight
$2e49 = GetInput.setRight
$2e54 = GetInput.clearRight
$2e57 = GetInput.priorities
$2e62 = GetInput.zero
SECTION: $2e68-$2f2d ($00c6 bytes) ["Time Functions"]
$2e68 = TimeInit
$2e88 = StartCountdown
$2e96 = ResetGameTime
$2ea1 = CheckTorikan
$2eb8 = CheckTorikan.failure
$2eba = CheckTorikan.success
$2ebd = HandleTimers
$2ee3 = HandleTimers.reduce
$2ef0 = HandleTimers.clock
$2f0a = HandleTimers.go
SECTION: $2f2e-$2fe4 ($00b7 bytes) ["SRAM Functions"]
$2f2e = RestoreSRAM
$2f87 = InitializeSRAM
SECTION: $2fe5-$3096 ($00b2 bytes) ["Progress Functions"]
$2fe5 = SetProgress
$2ff0 = SetProgress.loop
$2ff4 = SetProgress.correct
$301b = SetProgress.wvr_u1
$3027 = SetProgress.wvr_u2
$3035 = SetProgress.wvr_u3
$3041 = SetProgress.wvr_u4
$304f = SetProgress.wvr_u5
$305b = SetProgress.wvr_u6
$3069 = SetProgress.wvr_u7
$3075 = SetProgress.wvr_u8
$3083 = SetProgress.wvr_u9
$308f = SetProgress.wvr_u10
SECTION: $3097-$312e ($0098 bytes) ["Code Entry Point"]
$3097 = Main
$30c0 = Main.notgbc
$30c6 = Main.wvr_u1
$30f3 = EventLoop
$3109 = EventLoop.eventloopjumps
$3112 = EventLoopPostHandler
$3114 = EventLoopPostHandler.wvb_u2
$3126 = EventLoopPostHandler.vblankjumps
SECTION: $312f-$319b ($006d bytes) ["Title Function Trampolines"]
$312f = SwitchToTitle
$3138 = TitleEventLoopHandler
$3142 = TitleVBlankHandler
$314c = DrawOption6
SECTION: $319c-$31ed ($0052 bytes) ["Tile Functions"]
$319c = LoadTitleTiles
$31ba = LoadGameplayTiles
$31d0 = LoadGameplayTiles.gbc
$31df = LoadGameplayTiles.dmg
SECTION: $31ee-$3229 ($003c bytes) ["Time Data"]
$31ee = sFramesToCS
SECTION: $322a-$3257 ($002e bytes) ["Memory Functions"]
$322a = UnsafeMemCopy
$3233 = SafeMemCopy.wvr_u1
$3233 = SafeMemCopy
$3242 = UnsafeMemSet
$324a = SafeMemSet
$324a = SafeMemSet.wvr_u2
SECTION: $3258-$327d ($0026 bytes) ["Gameplay Function Trampolines"]
$3258 = SwitchToGameplay
$3261 = SwitchToGameplayBig
$326a = GamePlayEventLoopHandler
$3274 = GamePlayBigEventLoopHandler
SECTION: $327e-$329f ($0022 bytes) ["OAM Functions"]
$327e = CopyOAMHandler
$328a = ClearOAM
SECTION: $32a0-$32b8 ($0019 bytes) ["Interrupt Initialization Functions"]
$32a0 = IntrInit
$32a4 = InitializeLCDCInterrupt
SECTION: $32b9-$32c7 ($000f bytes) ["Banking Functions"]
$32b9 = BankingInit
SECTION: $32c8-$32d1 ($000a bytes) ["OAM DMA Code"]
$32c8 = OAMDMA
$32d2 = OAMDMAEnd
EMPTY: $32d2-$3fff ($0d2e bytes)
TOTAL EMPTY: $0d39 bytes
ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
2023-11-09 20:26:17 +00:00
SECTION: $4008-$7353 ($334c bytes) ["Static Global data"]
$4008 = sDMGTSpeedCurve
2023-11-08 20:06:40 +00:00
$4203 = sDMGTSpeedCurveEnd
$4205 = sDMGTSpeedCurveSpecialData
2023-11-09 20:26:17 +00:00
$4212 = sTGM1SpeedCurve
$43d9 = sTGM1SpeedCurveEnd
$43db = sTGM1SpeedCurveSpecialData
$43e8 = sCHILSpeedCurve
$4506 = sCHILSpeedCurveEnd
$4508 = sCHILSpeedCurveSpecialData
$4515 = sTGM3SpeedCurve
$46f6 = sTGM3SpeedCurveEnd
$46f8 = sTGM3SpeedCurveSpecialData
$4705 = sDEATSpeedCurve
$4787 = sDEATSpeedCurveEnd
$4789 = sDEATSpeedCurveSpecialData
$4796 = sSHIRSpeedCurve
$47f1 = sSHIRSpeedCurveEnd
$47f3 = sSHIRSpeedCurveSpecialData
$4800 = sMYCOSpeedCurve
$4945 = sMYCOSpeedCurveEnd
$4947 = sMYCOSpeedCurveSpecialData
$4954 = sSharedTiles
$4c54 = sTitleTiles
$4c54 = sSharedTilesEnd
$5954 = sTitleTilesEnd
$5954 = sGameplayTilesM
$6654 = sGameplayTilesMEnd
$6654 = sGameplayTilesC
$7354 = sGameplayTilesCEnd
EMPTY: $7354-$7fff ($0cac bytes)
TOTAL EMPTY: $0cac bytes
ROMX bank #2:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"]
2023-11-01 20:28:07 +00:00
SECTION: $4008-$6b58 ($2b51 bytes) ["SFX Data"]
$4008 = sSFXPieceI
$4325 = sSFXPieceZ
$4325 = sSFXPieceIEnd
$4522 = sSFXPieceS
$4522 = sSFXPieceZEnd
$460b = sSFXPieceJ
$460b = sSFXPieceSEnd
$46b6 = sSFXPieceL
$46b6 = sSFXPieceJEnd
$475b = sSFXPieceO
$475b = sSFXPieceLEnd
$489e = sSFXPieceT
$489e = sSFXPieceOEnd
$49d1 = sSFXIHS
$49d1 = sSFXPieceTEnd
$4b67 = sSFXPieceIRSI
$4b67 = sSFXIHSEnd
$4f19 = sSFXPieceIRSZ
$4f19 = sSFXPieceIRSIEnd
$5143 = sSFXPieceIRSS
$5143 = sSFXPieceIRSZEnd
$52dd = sSFXPieceIRSJ
$52dd = sSFXPieceIRSSEnd
$5427 = sSFXPieceIRSL
$5427 = sSFXPieceIRSJEnd
$557b = sSFXPieceIRSO
$557b = sSFXPieceIRSLEnd
$577d = sSFXPieceIRST
$577d = sSFXPieceIRSOEnd
$5961 = sSFXIHSIRS
$5961 = sSFXPieceIRSTEnd
$5b6e = sSFXLevelLock
$5b6e = sSFXIHSIRSEnd
$5bfd = sSFXLevelUp
$5bfd = sSFXLevelLockEnd
$5e72 = sSFXRankUp
$5e72 = sSFXLevelUpEnd
$5fcd = sSFXReadyGo
$5fcd = sSFXRankUpEnd
2023-11-01 20:24:22 +00:00
$673b = sSFXRankGM
$673b = sSFXReadyGoEnd
2023-11-01 20:28:07 +00:00
$6ac2 = sSFXLineClear
$6ac2 = sSFXRankGMEnd
$6ad8 = sSFXLand
$6ad8 = sSFXLineClearEnd
$6ae3 = sSFXLock
$6ae3 = sSFXLandEnd
$6b59 = sSFXLockEnd
EMPTY: $6b59-$7fff ($14a7 bytes)
TOTAL EMPTY: $14a7 bytes
ROMX bank #3:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC"]
2023-11-01 20:31:47 +00:00
SECTION: $4008-$6ac0 ($2ab9 bytes) ["Music Data"]
$4008 = sMusicMenu
2023-11-01 20:31:47 +00:00
$6ac1 = sMusicMenuEnd
EMPTY: $6ac1-$7fff ($153f bytes)
TOTAL EMPTY: $153f bytes
ROMX bank #4:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"]
2023-11-07 08:14:43 +00:00
SECTION: $4008-$44b1 ($04aa bytes) ["Title Functions Banked"]
$4008 = SwitchToTitleB
$400e = SwitchToTitleB.wvr_u1
$4017 = !0
2023-11-02 18:10:51 +00:00
$404a = SwitchToTitleB.notsgb
$406b = SwitchToTitleB.notmgb
$4093 = SwitchToTitleB.agb
$40ad = SwitchToTitleB.oam
$40ad = SwitchToTitleB.noegg
$40d4 = SwitchToTitleB.wvb_u2
$40db = SwitchToTitleB.wvbe_u3
$40e1 = TitleEventLoopHandlerB
$40e4 = TitleEventLoopHandlerB.abstart
$40fc = TitleEventLoopHandlerB.up
$410e = !1
$4114 = TitleEventLoopHandlerB.down
$4126 = !2
$412b = TitleEventLoopHandlerB.left
$4142 = TitleEventLoopHandlerB.right
$4158 = TitleEventLoopHandlerB.done
$4159 = DecrementOption
$4159 = DecrementOption.opt0
$416f = !3
$4178 = DecrementOption.opt1
$418b = !4
$4194 = DecrementOption.opt2
$41a7 = !5
$41b0 = DecrementOption.opt3
$41c3 = !6
$41cc = DecrementOption.opt4
$41e2 = !7
$41ee = DecrementOption.opt5
$4201 = !8
$420a = DecrementOption.opt6
$420c = DecrementLevel
$4225 = IncrementOption
$4225 = IncrementOption.opt0
$423b = !9
$4243 = IncrementOption.opt1
$4256 = !10
$425e = IncrementOption.opt2
$4271 = !11
$4279 = IncrementOption.opt3
$428c = !12
$4294 = IncrementOption.opt4
$42aa = !13
$42b5 = IncrementOption.opt5
$42c8 = !14
$42d0 = IncrementOption.opt6
$42d2 = IncrementLevel
$42eb = InitSpeedCurve
$42fe = GetEnd
$4309 = !15
$4311 = !16
$4319 = !17
$4321 = !18
$4329 = !19
2023-11-07 08:14:43 +00:00
$4331 = !20
$4335 = GetStart
2023-11-02 18:10:51 +00:00
$4340 = !21
$4348 = !22
$4350 = !23
$4358 = !24
2023-11-07 08:14:43 +00:00
$4360 = !25
$4368 = !26
$436c = CheckLevelRange
$4388 = CheckLevelRange.notatend
$43ab = CheckLevelRange.notatstart
$43ac = TitleVBlankHandlerB
$43fd = !27
$44a3 = TitleVBlankHandlerB.disabled
$44af = TitleVBlankHandlerB.opt6
SECTION: $44b2-$47fd ($034c bytes) ["Title Screen Static Data"]
$44b2 = sEasterM0
$44b7 = sEasterM1
$44bc = sEasterC0
$44c8 = sEasterC1
$44d4 = sEasterA0
$44e0 = sEasterA1
$44ec = sEasterS0
$44f1 = sEasterS1
$44f6 = sOption0
$44fe = sOption1
$4512 = sOption2
$4522 = sOption3
$4536 = sOption4
$4552 = sOption5
$455a = sDisabled
$455e = sTitleScreenTileMap
$47fe = sTitleScreenTileMapEnd
EMPTY: $47fe-$7fff ($3802 bytes)
TOTAL EMPTY: $3802 bytes
ROMX bank #5:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"]
2023-11-09 20:26:17 +00:00
SECTION: $4008-$5416 ($140f bytes) ["Field Function Banked Gameplay"]
$4008 = FieldInit
$403e = FieldClear
$4049 = ToBackupField
$4055 = FromBackupField
2023-11-09 20:26:17 +00:00
$4061 = GoBig
$4116 = ToShadowField
$411e = ToShadowField.outer
$4120 = ToShadowField.inner
$412e = FromShadowField
$4136 = FromShadowField.outer
$4138 = FromShadowField.inner
$4146 = SetPieceData
$4168 = SetPieceDataOffset
$4171 = XYToSFieldPtr
$4179 = XYToSFieldPtr.a
$417f = XYToSFieldPtr.b
$4184 = XYToFieldPtr
$418c = XYToFieldPtr.a
$4192 = XYToFieldPtr.b
$4197 = GetPieceData
$41a4 = GetPieceDataFast
$41b1 = CanPieceFit
$41bc = CanPieceFit.skipr1a
$41c7 = CanPieceFit.skipr1b
$41d2 = CanPieceFit.skipr1c
$41dd = CanPieceFit.r1end
$41f3 = CanPieceFit.skipr2a
$41fe = CanPieceFit.skipr2b
$4209 = CanPieceFit.skipr2c
$4214 = CanPieceFit.r2end
$422a = CanPieceFit.skipr3a
$4235 = CanPieceFit.skipr3b
$4240 = CanPieceFit.skipr3c
$424a = CanPieceFit.r3end
$4260 = CanPieceFit.skipr4a
$426b = CanPieceFit.skipr4b
$4276 = CanPieceFit.skipr4c
$4281 = CanPieceFit.r4end
$4284 = CanPieceFitFast
$4291 = CanPieceFitFast.skip1
$429e = CanPieceFitFast.skip2
$42ab = CanPieceFitFast.skip3
$42b8 = CanPieceFitFast.skip4
$42bb = ForceSpawnPiece
$42d7 = TrySpawnPiece
$431f = TrySpawnPiece.try0
$433c = TrySpawnPiece.try1
$435c = TrySpawnPiece.try3
$437c = TrySpawnPiece.try2
$4393 = DrawPiece
$439a = DrawPiece.skipr1a
$43a0 = DrawPiece.skipr1b
$43a6 = DrawPiece.skipr1c
$43ac = DrawPiece.r1end
$43ba = DrawPiece.skipr2a
$43c0 = DrawPiece.skipr2b
$43c6 = DrawPiece.skipr2c
$43cc = DrawPiece.r2end
$43da = DrawPiece.skipr3a
$43e0 = DrawPiece.skipr3b
$43e6 = DrawPiece.skipr3c
$43ec = DrawPiece.r3end
$43fa = DrawPiece.skipr4a
$4400 = DrawPiece.skipr4b
$4406 = DrawPiece.skipr4c
$440c = FindMaxG
$4419 = FindMaxG.try
$4432 = FindMaxG.found
$4439 = FieldProcess
$443c = FieldProcess.leftslam
$4453 = FieldProcess.rightslam
$4468 = FieldProcess.wipe
$4473 = FieldProcess.firstframe
$4480 = FieldProcess.handleselect
$448b = FieldProcess.wantrotccw
$4492 = FieldProcess.lda1
$4496 = FieldProcess.ldb1
$4498 = FieldProcess.cp1
$44a5 = FieldProcess.wantrotcw
$44ac = FieldProcess.ldb2
$44b0 = FieldProcess.lda2
$44b2 = FieldProcess.cp2
$44be = FieldProcess.tryrot
$44f5 = FieldProcess.maybekick
$452c = FieldProcess.tljexceptions
$453b = FieldProcess.trykickright
$4578 = FieldProcess.trykickleft
$45b9 = FieldProcess.maybetgm3rot
$45c1 = FieldProcess.checkt
$45c7 = FieldProcess.tkickup
$4604 = FieldProcess.tkickupalreadysetforce
$460f = FieldProcess.checki
$4616 = FieldProcess.ikicks
$4624 = FieldProcess.tryiup1
$4660 = FieldProcess.ikickup1alreadysetforce
$466b = FieldProcess.tryiup2
$46a9 = FieldProcess.ikickup2alreadysetforce
$46b4 = FieldProcess.tryiright2
$46f0 = FieldProcess.norot
$46f4 = FieldProcess.wantleft
$4705 = FieldProcess.checkdasleft
$470c = FieldProcess.doleft
$4713 = FieldProcess.wantright
$471e = FieldProcess.checkdasright
$4725 = FieldProcess.doright
$472a = FieldProcess.trymove
$4749 = FieldProcess.nomove
$476c = FieldProcess.slamleft
$4772 = FieldProcess.slamright
$4776 = FieldProcess.noeffect
$477a = FieldProcess.skipmovement
$477a = FieldProcess.donemanipulating
$479c = FieldProcess.sonicdrop
$47a7 = FieldProcess.sonicneutrallockskip
$47b1 = FieldProcess.harddrop
$47c0 = FieldProcess.donedeterminingharddropdistance
$47d4 = FieldProcess.postdrop
$47ee = FieldProcess.checkregulargravity
$47fc = FieldProcess.alwaysgravitysentinel
$4800 = FieldProcess.grav
$4808 = FieldProcess.bigg
$4812 = FieldProcess.smallg
$481a = FieldProcess.nograv
$481a = FieldProcess.postgrav
$4829 = FieldProcess.noreset
$483f = FieldProcess.grounded
$4851 = FieldProcess.playfirmdropsound
$4856 = FieldProcess.postcheckforfirmdropsound
$4869 = FieldProcess.downlock20gexceptioncheck
$4877 = FieldProcess.neutralcheck
$489c = FieldProcess.forcelock
$48a1 = FieldProcess.dontforcelock
$48a6 = FieldProcess.checklockdelay
$48ac = FieldProcess.checkfortgm3lockexception
$48b5 = FieldProcess.dolock
$48bc = FieldProcess.notgrounded
$48bf = FieldProcess.draw
$48d8 = FieldProcess.ghost
$48f3 = FieldProcess.postghost
$4913 = FieldProcess.nobone
$4942 = FieldProcess.notlocked
$4945 = FieldProcess.drawpiece
$495c = GetTileShade
$496c = GetTileShade.max30
$498c = GetTileShade.max20
$49ab = GetTileShade.max10
$49ca = GetTileShade.max0
$49cc = GetTileShade.s0
$49d4 = GetTileShade.s1
$49dc = GetTileShade.s2
$49e4 = GetTileShade.s3
$49ec = GetTileShade.s4
$49f4 = GetTileShade.s5
$49fc = GetTileShade.s6
$4a04 = FieldDelay
$4a07 = FieldDelay.incl
$4a10 = FieldDelay.incr
$4a19 = FieldDelay.noinc
$4a31 = FieldDelay.determine
$4a45 = FieldDelay.noskip
$4a6c = FieldDelay.skip
$4a78 = FieldDelay.prelineclear
$4a8b = FieldDelay.bravodecloop
$4a92 = FieldDelay.applylines
$4ab6 = FieldDelay.premultiplier
$4ab9 = FieldDelay.bravo
$4aca = FieldDelay.lineclears
$4acf = FieldDelay.lineclearloop
$4ad7 = FieldDelay.combo
$4adc = FieldDelay.comboloop
$4ae4 = FieldDelay.forcemax
$4ae8 = FieldDelay.applyscore
$4afc = FieldDelay.lineclear
$4b10 = FieldDelay.preare
$4b25 = FieldDelay.are
$4b3f = FieldDelay.generatenextpiece
$4b4c = FieldDelay.doit
$4b56 = AppendClearedLine
$4b6b = FindClearedLines
$4b7f = !14
$4b89 = !15
$4b97 = FindClearedLines.next_u1
$4b9c = !16
$4ba6 = !17
$4bb4 = FindClearedLines.next_u2
$4bb9 = !18
$4bc3 = !19
$4bd1 = FindClearedLines.next_u3
$4bd6 = !20
$4be0 = !21
$4bee = FindClearedLines.next_u4
$4bf3 = !22
$4bfd = !23
$4c0b = FindClearedLines.next_u5
$4c10 = !24
$4c1a = !25
$4c28 = FindClearedLines.next_u6
$4c2d = !26
$4c37 = !27
$4c45 = FindClearedLines.next_u7
$4c4a = !28
$4c54 = !29
$4c62 = FindClearedLines.next_u8
$4c67 = !30
$4c71 = !31
$4c7f = FindClearedLines.next_u9
$4c84 = !32
$4c8e = !33
$4c9c = FindClearedLines.next_u10
$4ca1 = !34
$4cab = !35
$4cb9 = FindClearedLines.next_u11
$4cbe = !36
$4cc8 = !37
$4cd6 = FindClearedLines.next_u12
$4cdb = !38
$4ce5 = !39
$4cf3 = FindClearedLines.next_u13
$4cf8 = !40
$4d02 = !41
$4d10 = FindClearedLines.next_u14
$4d15 = !42
$4d1f = !43
$4d2d = FindClearedLines.next_u15
$4d32 = !44
$4d3c = !45
$4d4a = FindClearedLines.next_u16
$4d4f = !46
$4d59 = !47
$4d67 = FindClearedLines.next_u17
$4d6c = !48
$4d76 = !49
$4d84 = FindClearedLines.next_u18
$4d89 = !50
$4d93 = !51
$4da1 = FindClearedLines.next_u19
$4da6 = !52
$4db0 = !53
$4dbe = FindClearedLines.next_u20
$4dc3 = !54
$4dcd = !55
$4ddb = FindClearedLines.next_u21
$4de0 = !56
$4dea = !57
$4df8 = FindClearedLines.next_u22
$4dfd = !58
$4e07 = !59
$4e15 = FindClearedLines.next_u23
$4e1a = !60
$4e24 = !61
$4e32 = FindClearedLines.next_u24
$4e33 = MarkClear
$4e3b = MarkClear.markclear1loop
$4e54 = MarkClear.markclear2loop
$4e6d = MarkClear.markclear3loop
$4e86 = MarkClear.markclear4loop
$4e97 = ClearLines
$4eae = ClearLines.clear_u25
$4eb6 = !62
$4ed4 = ClearLines.r_u25
$4ee8 = ClearLines.clear_u26
$4ef0 = !63
$4f0e = ClearLines.r_u26
$4f22 = ClearLines.clear_u27
$4f2a = !64
$4f48 = ClearLines.r_u27
$4f5c = ClearLines.clear_u28
$4f64 = !65
$4f82 = ClearLines.r_u28
$4f96 = ClearLines.clear_u29
$4f9e = !66
$4fbc = ClearLines.r_u29
$4fd0 = ClearLines.clear_u30
$4fd8 = !67
$4ff6 = ClearLines.r_u30
$500a = ClearLines.clear_u31
$5012 = !68
$5030 = ClearLines.r_u31
$5044 = ClearLines.clear_u32
$504c = !69
$506a = ClearLines.r_u32
$507e = ClearLines.clear_u33
$5086 = !70
$50a4 = ClearLines.r_u33
$50b8 = ClearLines.clear_u34
$50c0 = !71
$50de = ClearLines.r_u34
$50f2 = ClearLines.clear_u35
$50fa = !72
$5118 = ClearLines.r_u35
$512c = ClearLines.clear_u36
$5134 = !73
$5152 = ClearLines.r_u36
$5166 = ClearLines.clear_u37
$516e = !74
$518c = ClearLines.r_u37
$51a0 = ClearLines.clear_u38
$51a8 = !75
$51c6 = ClearLines.r_u38
$51da = ClearLines.clear_u39
$51e2 = !76
$5200 = ClearLines.r_u39
$5214 = ClearLines.clear_u40
$521c = !77
$523a = ClearLines.r_u40
$524e = ClearLines.clear_u41
$5256 = !78
$5274 = ClearLines.r_u41
$5288 = ClearLines.clear_u42
$5290 = !79
$52ae = ClearLines.r_u42
$52c2 = ClearLines.clear_u43
$52ca = !80
$52e8 = ClearLines.r_u43
$52fc = ClearLines.clear_u44
$5304 = !81
$5322 = ClearLines.r_u44
$5336 = ClearLines.clear_u45
$533e = !82
$535c = ClearLines.r_u45
$5370 = ClearLines.clear_u46
$5378 = !83
$5396 = ClearLines.r_u46
$53aa = ClearLines.clear_u47
$53b2 = !84
$53d0 = ClearLines.r_u47
$53e4 = ClearLines.clear_u48
$53ec = !85
$540a = ClearLines.r_u48
$540a = ClearLines.fixgarbo
$540d = ClearLines.fixgarboloop
SECTION: $5417-$62e9 ($0ed3 bytes) ["Gameplay Function Banked"]
$5417 = SwitchToGameplayB
$541d = SwitchToGameplayB.wvr_u1
$5426 = SwitchToGameplayB.loadtilemap
$5479 = SwitchToGameplayB.wvb_u2
$5480 = SwitchToGameplayB.wvbe_u3
$5486 = GamePlayEventLoopHandlerB
$549b = GamePlayEventLoopHandlerB.normalevent
$54a5 = GamePlayEventLoopHandlerB.modejumps
$54c6 = GamePlayEventLoopHandlerB.leadyMode
$54dd = GamePlayEventLoopHandlerB.firstleadyiterskip
$54e6 = GamePlayEventLoopHandlerB.notdoneleady
$54f7 = GamePlayEventLoopHandlerB.goMode
$5504 = GamePlayEventLoopHandlerB.notdonego
$5515 = GamePlayEventLoopHandlerB.postGoMode
$552c = GamePlayEventLoopHandlerB.prefetchedPieceMode
$553d = GamePlayEventLoopHandlerB.checkIHS
$5548 = GamePlayEventLoopHandlerB.loaddefaultjingle
$554c = GamePlayEventLoopHandlerB.checkIRSA
$5553 = GamePlayEventLoopHandlerB.ldb1
$555f = GamePlayEventLoopHandlerB.lda1
$5569 = GamePlayEventLoopHandlerB.cp1
$5577 = GamePlayEventLoopHandlerB.checkIRSB
$557e = GamePlayEventLoopHandlerB.lda2
$558a = GamePlayEventLoopHandlerB.ldb2
$5594 = GamePlayEventLoopHandlerB.cp2
$55a2 = GamePlayEventLoopHandlerB.postjingle
$55a6 = GamePlayEventLoopHandlerB.spawnPieceMode
$55b4 = GamePlayEventLoopHandlerB.canspawn
$55c7 = GamePlayEventLoopHandlerB.pieceInMotionMode
$55db = GamePlayEventLoopHandlerB.nopauserequested
$55fc = GamePlayEventLoopHandlerB.nohold
$560a = GamePlayEventLoopHandlerB.delayMode
$561e = GamePlayEventLoopHandlerB.nodelaypauserequested
$5636 = GamePlayEventLoopHandlerB.next
$563d = GamePlayEventLoopHandlerB.goroll
$564c = GamePlayEventLoopHandlerB.preGameOverMode
$566a = GamePlayEventLoopHandlerB.gm
$5680 = GamePlayEventLoopHandlerB.condescend
$5696 = GamePlayEventLoopHandlerB.regular
$56a6 = GamePlayEventLoopHandlerB.notempty1_u4
$56a9 = GamePlayEventLoopHandlerB.skip1_u4
$56b3 = GamePlayEventLoopHandlerB.notempty1_u5
$56b6 = GamePlayEventLoopHandlerB.skip1_u5
$56c0 = GamePlayEventLoopHandlerB.notempty1_u6
$56c3 = GamePlayEventLoopHandlerB.skip1_u6
$56cd = GamePlayEventLoopHandlerB.notempty1_u7
$56d0 = GamePlayEventLoopHandlerB.skip1_u7
$56da = GamePlayEventLoopHandlerB.notempty1_u8
$56dd = GamePlayEventLoopHandlerB.skip1_u8
$56e7 = GamePlayEventLoopHandlerB.notempty1_u9
$56ea = GamePlayEventLoopHandlerB.skip1_u9
$56f4 = GamePlayEventLoopHandlerB.notempty1_u10
$56f7 = GamePlayEventLoopHandlerB.skip1_u10
$5701 = GamePlayEventLoopHandlerB.notempty1_u11
$5704 = GamePlayEventLoopHandlerB.skip1_u11
$570e = GamePlayEventLoopHandlerB.notempty1_u12
$5711 = GamePlayEventLoopHandlerB.skip1_u12
$571b = GamePlayEventLoopHandlerB.notempty1_u13
$571e = GamePlayEventLoopHandlerB.skip1_u13
$5728 = GamePlayEventLoopHandlerB.notempty1_u14
$572b = GamePlayEventLoopHandlerB.skip1_u14
$5735 = GamePlayEventLoopHandlerB.notempty1_u15
$5738 = GamePlayEventLoopHandlerB.skip1_u15
$5742 = GamePlayEventLoopHandlerB.notempty1_u16
$5745 = GamePlayEventLoopHandlerB.skip1_u16
$574f = GamePlayEventLoopHandlerB.notempty1_u17
$5752 = GamePlayEventLoopHandlerB.skip1_u17
$575c = GamePlayEventLoopHandlerB.notempty1_u18
$575f = GamePlayEventLoopHandlerB.skip1_u18
$5769 = GamePlayEventLoopHandlerB.notempty1_u19
$576c = GamePlayEventLoopHandlerB.skip1_u19
$5776 = GamePlayEventLoopHandlerB.notempty1_u20
$5779 = GamePlayEventLoopHandlerB.skip1_u20
$5783 = GamePlayEventLoopHandlerB.notempty1_u21
$5786 = GamePlayEventLoopHandlerB.skip1_u21
$5790 = GamePlayEventLoopHandlerB.notempty1_u22
$5793 = GamePlayEventLoopHandlerB.skip1_u22
$579d = GamePlayEventLoopHandlerB.notempty1_u23
$57a0 = GamePlayEventLoopHandlerB.skip1_u23
$57aa = GamePlayEventLoopHandlerB.notempty1_u24
$57ad = GamePlayEventLoopHandlerB.skip1_u24
$57b7 = GamePlayEventLoopHandlerB.notempty1_u25
$57ba = GamePlayEventLoopHandlerB.skip1_u25
$57c4 = GamePlayEventLoopHandlerB.notempty1_u26
$57c7 = GamePlayEventLoopHandlerB.skip1_u26
$57d1 = GamePlayEventLoopHandlerB.notempty1_u27
$57d4 = GamePlayEventLoopHandlerB.skip1_u27
$57de = GamePlayEventLoopHandlerB.notempty1_u28
$57e1 = GamePlayEventLoopHandlerB.skip1_u28
$57eb = GamePlayEventLoopHandlerB.notempty1_u29
$57ee = GamePlayEventLoopHandlerB.skip1_u29
$57f8 = GamePlayEventLoopHandlerB.notempty1_u30
$57fb = GamePlayEventLoopHandlerB.skip1_u30
$5805 = GamePlayEventLoopHandlerB.notempty1_u31
$5808 = GamePlayEventLoopHandlerB.skip1_u31
$5812 = GamePlayEventLoopHandlerB.notempty1_u32
$5815 = GamePlayEventLoopHandlerB.skip1_u32
$581f = GamePlayEventLoopHandlerB.notempty1_u33
$5822 = GamePlayEventLoopHandlerB.skip1_u33
$582c = GamePlayEventLoopHandlerB.notempty1_u34
$582f = GamePlayEventLoopHandlerB.skip1_u34
$5839 = GamePlayEventLoopHandlerB.notempty1_u35
$583c = GamePlayEventLoopHandlerB.skip1_u35
$5846 = GamePlayEventLoopHandlerB.notempty1_u36
$5849 = GamePlayEventLoopHandlerB.skip1_u36
$5853 = GamePlayEventLoopHandlerB.notempty1_u37
$5856 = GamePlayEventLoopHandlerB.skip1_u37
$5860 = GamePlayEventLoopHandlerB.notempty1_u38
$5863 = GamePlayEventLoopHandlerB.skip1_u38
$586d = GamePlayEventLoopHandlerB.notempty1_u39
$5870 = GamePlayEventLoopHandlerB.skip1_u39
$587a = GamePlayEventLoopHandlerB.notempty1_u40
$587d = GamePlayEventLoopHandlerB.skip1_u40
$5887 = GamePlayEventLoopHandlerB.notempty1_u41
$588a = GamePlayEventLoopHandlerB.skip1_u41
$5894 = GamePlayEventLoopHandlerB.notempty1_u42
$5897 = GamePlayEventLoopHandlerB.skip1_u42
$58a1 = GamePlayEventLoopHandlerB.notempty1_u43
$58a4 = GamePlayEventLoopHandlerB.skip1_u43
$58ae = GamePlayEventLoopHandlerB.notempty1_u44
$58b1 = GamePlayEventLoopHandlerB.skip1_u44
$58bb = GamePlayEventLoopHandlerB.notempty1_u45
$58be = GamePlayEventLoopHandlerB.skip1_u45
$58c8 = GamePlayEventLoopHandlerB.notempty1_u46
$58cb = GamePlayEventLoopHandlerB.skip1_u46
$58d5 = GamePlayEventLoopHandlerB.notempty1_u47
$58d8 = GamePlayEventLoopHandlerB.skip1_u47
$58e2 = GamePlayEventLoopHandlerB.notempty1_u48
$58e5 = GamePlayEventLoopHandlerB.skip1_u48
$58ef = GamePlayEventLoopHandlerB.notempty1_u49
$58f2 = GamePlayEventLoopHandlerB.skip1_u49
$58fc = GamePlayEventLoopHandlerB.notempty1_u50
$58ff = GamePlayEventLoopHandlerB.skip1_u50
$5909 = GamePlayEventLoopHandlerB.notempty1_u51
$590c = GamePlayEventLoopHandlerB.skip1_u51
$5916 = GamePlayEventLoopHandlerB.notempty1_u52
$5919 = GamePlayEventLoopHandlerB.skip1_u52
$5923 = GamePlayEventLoopHandlerB.notempty1_u53
$5926 = GamePlayEventLoopHandlerB.skip1_u53
$5930 = GamePlayEventLoopHandlerB.notempty1_u54
$5933 = GamePlayEventLoopHandlerB.skip1_u54
$593d = GamePlayEventLoopHandlerB.notempty1_u55
$5940 = GamePlayEventLoopHandlerB.skip1_u55
$594a = GamePlayEventLoopHandlerB.notempty1_u56
$594d = GamePlayEventLoopHandlerB.skip1_u56
$5957 = GamePlayEventLoopHandlerB.notempty1_u57
$595a = GamePlayEventLoopHandlerB.skip1_u57
$5964 = GamePlayEventLoopHandlerB.notempty1_u58
$5967 = GamePlayEventLoopHandlerB.skip1_u58
$5971 = GamePlayEventLoopHandlerB.notempty1_u59
$5974 = GamePlayEventLoopHandlerB.skip1_u59
$597e = GamePlayEventLoopHandlerB.notempty1_u60
$5981 = GamePlayEventLoopHandlerB.skip1_u60
$598b = GamePlayEventLoopHandlerB.notempty1_u61
$598e = GamePlayEventLoopHandlerB.skip1_u61
$5998 = GamePlayEventLoopHandlerB.notempty1_u62
$599b = GamePlayEventLoopHandlerB.skip1_u62
$59a5 = GamePlayEventLoopHandlerB.notempty1_u63
$59a8 = GamePlayEventLoopHandlerB.skip1_u63
$59b2 = GamePlayEventLoopHandlerB.notempty1_u64
$59b5 = GamePlayEventLoopHandlerB.skip1_u64
$59bf = GamePlayEventLoopHandlerB.notempty1_u65
$59c2 = GamePlayEventLoopHandlerB.skip1_u65
$59cc = GamePlayEventLoopHandlerB.notempty1_u66
$59cf = GamePlayEventLoopHandlerB.skip1_u66
$59d9 = GamePlayEventLoopHandlerB.notempty1_u67
$59dc = GamePlayEventLoopHandlerB.skip1_u67
$59e6 = GamePlayEventLoopHandlerB.notempty1_u68
$59e9 = GamePlayEventLoopHandlerB.skip1_u68
$59f3 = GamePlayEventLoopHandlerB.notempty1_u69
$59f6 = GamePlayEventLoopHandlerB.skip1_u69
$5a00 = GamePlayEventLoopHandlerB.notempty1_u70
$5a03 = GamePlayEventLoopHandlerB.skip1_u70
$5a0d = GamePlayEventLoopHandlerB.notempty1_u71
$5a10 = GamePlayEventLoopHandlerB.skip1_u71
$5a1a = GamePlayEventLoopHandlerB.notempty1_u72
$5a1d = GamePlayEventLoopHandlerB.skip1_u72
$5a27 = GamePlayEventLoopHandlerB.notempty1_u73
$5a2a = GamePlayEventLoopHandlerB.skip1_u73
$5a34 = GamePlayEventLoopHandlerB.notempty2_u74
$5a37 = GamePlayEventLoopHandlerB.skip2_u74
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$6102 = GamePlayEventLoopHandlerB.notempty7_u208
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$610f = GamePlayEventLoopHandlerB.notempty7_u209
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$6129 = GamePlayEventLoopHandlerB.notempty7_u211
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$6143 = GamePlayEventLoopHandlerB.notempty7_u213
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$614a = GamePlayEventLoopHandlerB.gameOverMode
$6170 = GamePlayEventLoopHandlerB.noretry
$617a = GamePlayEventLoopHandlerB.pauseMode
$618f = GamePlayEventLoopHandlerB.noqr
$61a4 = GamePlayEventLoopHandlerB.nounpause
$61ee = GamePlayEventLoopHandlerB.preRollMode
$621d = GamePlayEventLoopHandlerB.predone
$6233 = GamePlayEventLoopHandlerB.staysmall
$6249 = GamePlayEventLoopHandlerB.drawStaticInfo
$627a = DoHold
$627e = DoHold.checkIRSA
$6285 = DoHold.ldb3
$6291 = DoHold.lda3
$629b = DoHold.cp3
$62a9 = DoHold.checkIRSB
$62b0 = DoHold.lda4
$62bc = DoHold.ldb4
$62c6 = DoHold.cp4
$62d4 = DoHold.noRotation
$62df = DoHold.doHoldOperation
SECTION: $62ea-$68df ($05f6 bytes) ["Gameplay Static Data"]
$62ea = sLeftDasSlam
$62f0 = sRightDasSlam
$62f6 = sLeady
$6300 = sGo
$630a = sPause
$6332 = sKill
$63d2 = sYouAreGM
$6436 = sFinalChallenge
$64fe = sPieceXOffsets
$651a = sPieceYOffsets
$6536 = sPieceFastRotationStates
$65a6 = sPieceRotationStates
$6616 = sTGM3Bag
$6639 = sTGM3Droughts
$6640 = sGameplayTileMap
$68e0 = sGameplayTileMapEnd
EMPTY: $68e0-$7fff ($1720 bytes)
TOTAL EMPTY: $1720 bytes
ROMX bank #6:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"]
2023-11-09 19:56:44 +00:00
SECTION: $4008-$5616 ($160f bytes) ["Field Function Banked Gameplay Big"]
$4008 = BigFieldInit
$4049 = BigFieldClear
$40ef = BigToBackupField
$40fb = BigFromBackupField
$4107 = BigToShadowField
$410f = BigToShadowField.outer
$4111 = BigToShadowField.inner
$411f = BigFromShadowField
$4127 = BigFromShadowField.outer
$4129 = BigFromShadowField.inner
$4137 = BigSetPieceData
$4159 = BigSetPieceDataOffset
$4162 = BigXYToSFieldPtr
$416a = BigXYToSFieldPtr.a
$4170 = BigXYToSFieldPtr.b
$4175 = BigXYToFieldPtr
$417d = BigXYToFieldPtr.a
$4183 = BigXYToFieldPtr.b
$4188 = BigGetPieceData
$4195 = BigGetPieceDataFast
$41a2 = BigCanPieceFit
$41ad = BigCanPieceFit.skipr1a
$41b8 = BigCanPieceFit.skipr1b
$41c3 = BigCanPieceFit.skipr1c
$41ce = BigCanPieceFit.r1end
$41e4 = BigCanPieceFit.skipr2a
$41ef = BigCanPieceFit.skipr2b
$41fa = BigCanPieceFit.skipr2c
$4205 = BigCanPieceFit.r2end
$421b = BigCanPieceFit.skipr3a
$4226 = BigCanPieceFit.skipr3b
$4231 = BigCanPieceFit.skipr3c
$423b = BigCanPieceFit.r3end
$4251 = BigCanPieceFit.skipr4a
$425c = BigCanPieceFit.skipr4b
$4267 = BigCanPieceFit.skipr4c
$4272 = BigCanPieceFit.r4end
$4275 = BigCanPieceFitFast
$4282 = BigCanPieceFitFast.skip1
$428f = BigCanPieceFitFast.skip2
$429c = BigCanPieceFitFast.skip3
$42a9 = BigCanPieceFitFast.skip4
$42ac = BigForceSpawnPiece
$42c8 = BigTrySpawnPiece
$4310 = BigTrySpawnPiece.try0
$432d = BigTrySpawnPiece.try1
$434d = BigTrySpawnPiece.try3
$436d = BigTrySpawnPiece.try2
$4384 = BigDrawPiece
$438b = BigDrawPiece.skipr1a
$4391 = BigDrawPiece.skipr1b
$4397 = BigDrawPiece.skipr1c
$439d = BigDrawPiece.r1end
$43ab = BigDrawPiece.skipr2a
$43b1 = BigDrawPiece.skipr2b
$43b7 = BigDrawPiece.skipr2c
$43bd = BigDrawPiece.r2end
$43cb = BigDrawPiece.skipr3a
$43d1 = BigDrawPiece.skipr3b
$43d7 = BigDrawPiece.skipr3c
$43dd = BigDrawPiece.r3end
$43eb = BigDrawPiece.skipr4a
$43f1 = BigDrawPiece.skipr4b
$43f7 = BigDrawPiece.skipr4c
$43fd = BigFindMaxG
$440a = BigFindMaxG.try
$4423 = BigFindMaxG.found
$442a = BigFieldProcess
$442d = BigFieldProcess.leftslam
$4444 = BigFieldProcess.rightslam
$4459 = BigFieldProcess.wipe
$4464 = BigFieldProcess.firstframe
$4471 = BigFieldProcess.handleselect
$447c = BigFieldProcess.wantrotccw
$4483 = BigFieldProcess.lda1
$4487 = BigFieldProcess.ldb1
$4489 = BigFieldProcess.cp1
$4496 = BigFieldProcess.wantrotcw
$449d = BigFieldProcess.ldb2
$44a1 = BigFieldProcess.lda2
$44a3 = BigFieldProcess.cp2
$44af = BigFieldProcess.tryrot
$44e6 = BigFieldProcess.maybekick
2023-11-07 08:14:43 +00:00
$451d = BigFieldProcess.tljexceptions
$452c = BigFieldProcess.trykickright
$4569 = BigFieldProcess.trykickleft
$45aa = BigFieldProcess.maybetgm3rot
$45b2 = BigFieldProcess.checkt
$45b8 = BigFieldProcess.tkickup
$45f5 = BigFieldProcess.tkickupalreadysetforce
$4600 = BigFieldProcess.checki
$4615 = BigFieldProcess.tryiup1
$4651 = BigFieldProcess.ikick1upalreadysetforce
$465c = BigFieldProcess.tryiup2
$469a = BigFieldProcess.ikick2upalreadysetforce
$46a5 = BigFieldProcess.tryiright2
$46e1 = BigFieldProcess.norot
$46e5 = BigFieldProcess.wantleft
$46f6 = BigFieldProcess.checkdasleft
$46fd = BigFieldProcess.doleft
$4704 = BigFieldProcess.wantright
$470f = BigFieldProcess.checkdasright
$4716 = BigFieldProcess.doright
$471b = BigFieldProcess.trymove
$473a = BigFieldProcess.nomove
$475d = BigFieldProcess.slamleft
$4763 = BigFieldProcess.slamright
$4767 = BigFieldProcess.noeffect
$476b = BigFieldProcess.skipmovement
$476b = BigFieldProcess.donemanipulating
$478d = BigFieldProcess.sonicdrop
$4798 = BigFieldProcess.sonicneutrallockskip
$47a2 = BigFieldProcess.harddrop
$47b1 = BigFieldProcess.donedeterminingharddropdistance
$47c5 = BigFieldProcess.postdrop
$47df = BigFieldProcess.checkregulargravity
$47ed = BigFieldProcess.alwaysgravitysentinel
$47f1 = BigFieldProcess.grav
$47f9 = BigFieldProcess.bigg
$4803 = BigFieldProcess.smallg
$480b = BigFieldProcess.nograv
$480b = BigFieldProcess.postgrav
$481a = BigFieldProcess.noreset
$4830 = BigFieldProcess.grounded
$4842 = BigFieldProcess.playfirmdropsound
$4847 = BigFieldProcess.postcheckforfirmdropsound
$485a = BigFieldProcess.downlock20gexceptioncheck
$4868 = BigFieldProcess.neutralcheck
$488d = BigFieldProcess.forcelock
$4892 = BigFieldProcess.dontforcelock
$4897 = BigFieldProcess.checklockdelay
$489d = BigFieldProcess.checkfortgm3lockexception
$48a6 = BigFieldProcess.dolock
$48ad = BigFieldProcess.notgrounded
$48b0 = BigFieldProcess.draw
$48c9 = BigFieldProcess.ghost
$48e4 = BigFieldProcess.postghost
2023-11-08 21:35:08 +00:00
$4904 = BigFieldProcess.nobone
$4933 = BigFieldProcess.notlocked
$4936 = BigFieldProcess.drawpiece
$4950 = BigGetTileShade
$4960 = BigGetTileShade.max30
$4980 = BigGetTileShade.max20
$499f = BigGetTileShade.max10
$49be = BigGetTileShade.max0
$49c0 = BigGetTileShade.s0
$49c8 = BigGetTileShade.s1
$49d0 = BigGetTileShade.s2
$49d8 = BigGetTileShade.s3
$49e0 = BigGetTileShade.s4
$49e8 = BigGetTileShade.s5
$49f0 = BigGetTileShade.s6
$49f8 = BigFieldDelay
$49fb = BigFieldDelay.incl
$4a04 = BigFieldDelay.incr
$4a0d = BigFieldDelay.noinc
$4a25 = BigFieldDelay.determine
2023-11-09 19:56:44 +00:00
$4a39 = BigFieldDelay.noskip
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$4a86 = BigFieldDelay.applylines
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$4aad = BigFieldDelay.bravo
$4abe = BigFieldDelay.lineclears
$4ac3 = BigFieldDelay.linecleardecloop
$4acb = BigFieldDelay.combo
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$4ad8 = BigFieldDelay.forcemax
$4adc = BigFieldDelay.applyscore
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$4b37 = BigFieldDelay.generatenextpiece
$4b44 = BigFieldDelay.doit
$4b4e = BigAppendClearedLine
$4b63 = BigFindClearedLines
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$4d09 = BigMarkClear
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$4d43 = BigMarkClear.markclear3loop
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$4d6d = BigClearLines
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$52a6 = BigClearLines.fixgarbo
$52a9 = BigClearLines.fixgarboloop
$52c7 = BigWidenField
2023-11-09 20:26:17 +00:00
SECTION: $5617-$6562 ($0f4c bytes) ["Gameplay Function Big Banked"]
2023-11-09 19:56:44 +00:00
$5617 = SwitchToGameplayBigB
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$5833 = GamePlayBigEventLoopHandlerB.next
$583a = GamePlayBigEventLoopHandlerB.goroll
$5849 = GamePlayBigEventLoopHandlerB.preGameOverMode
2023-11-09 20:26:17 +00:00
$5867 = GamePlayBigEventLoopHandlerB.gm
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$5f8e = GamePlayBigEventLoopHandlerB.notempty7_u353
$5f91 = GamePlayBigEventLoopHandlerB.skip7_u353
$5f9b = GamePlayBigEventLoopHandlerB.notempty7_u354
$5f9e = GamePlayBigEventLoopHandlerB.skip7_u354
$5fa8 = GamePlayBigEventLoopHandlerB.notempty7_u355
$5fab = GamePlayBigEventLoopHandlerB.skip7_u355
$5fb5 = GamePlayBigEventLoopHandlerB.notempty7_u356
$5fb8 = GamePlayBigEventLoopHandlerB.skip7_u356
$5fc2 = GamePlayBigEventLoopHandlerB.notempty7_u357
$5fc5 = GamePlayBigEventLoopHandlerB.skip7_u357
$5fcf = GamePlayBigEventLoopHandlerB.notempty7_u358
$5fd2 = GamePlayBigEventLoopHandlerB.skip7_u358
$5fdc = GamePlayBigEventLoopHandlerB.notempty7_u359
$5fdf = GamePlayBigEventLoopHandlerB.skip7_u359
$5fe9 = GamePlayBigEventLoopHandlerB.notempty7_u360
$5fec = GamePlayBigEventLoopHandlerB.skip7_u360
$5ff6 = GamePlayBigEventLoopHandlerB.notempty7_u361
$5ff9 = GamePlayBigEventLoopHandlerB.skip7_u361
$6003 = GamePlayBigEventLoopHandlerB.notempty7_u362
$6006 = GamePlayBigEventLoopHandlerB.skip7_u362
$6010 = GamePlayBigEventLoopHandlerB.notempty7_u363
$6013 = GamePlayBigEventLoopHandlerB.skip7_u363
$601d = GamePlayBigEventLoopHandlerB.notempty7_u364
$6020 = GamePlayBigEventLoopHandlerB.skip7_u364
$602a = GamePlayBigEventLoopHandlerB.notempty7_u365
$602d = GamePlayBigEventLoopHandlerB.skip7_u365
$6037 = GamePlayBigEventLoopHandlerB.notempty7_u366
$603a = GamePlayBigEventLoopHandlerB.skip7_u366
$6044 = GamePlayBigEventLoopHandlerB.notempty7_u367
$6047 = GamePlayBigEventLoopHandlerB.skip7_u367
$6051 = GamePlayBigEventLoopHandlerB.notempty7_u368
$6054 = GamePlayBigEventLoopHandlerB.skip7_u368
$605e = GamePlayBigEventLoopHandlerB.notempty7_u369
$6061 = GamePlayBigEventLoopHandlerB.skip7_u369
$606b = GamePlayBigEventLoopHandlerB.notempty7_u370
$606e = GamePlayBigEventLoopHandlerB.skip7_u370
$6078 = GamePlayBigEventLoopHandlerB.notempty7_u371
$607b = GamePlayBigEventLoopHandlerB.skip7_u371
$6085 = GamePlayBigEventLoopHandlerB.notempty7_u372
$6088 = GamePlayBigEventLoopHandlerB.skip7_u372
$6092 = GamePlayBigEventLoopHandlerB.notempty7_u373
$6095 = GamePlayBigEventLoopHandlerB.skip7_u373
$609f = GamePlayBigEventLoopHandlerB.notempty7_u374
$60a2 = GamePlayBigEventLoopHandlerB.skip7_u374
$60ac = GamePlayBigEventLoopHandlerB.notempty7_u375
$60af = GamePlayBigEventLoopHandlerB.skip7_u375
$60b9 = GamePlayBigEventLoopHandlerB.notempty7_u376
$60bc = GamePlayBigEventLoopHandlerB.skip7_u376
$60c6 = GamePlayBigEventLoopHandlerB.notempty7_u377
$60c9 = GamePlayBigEventLoopHandlerB.skip7_u377
$60d3 = GamePlayBigEventLoopHandlerB.notempty7_u378
$60d6 = GamePlayBigEventLoopHandlerB.skip7_u378
$60e0 = GamePlayBigEventLoopHandlerB.notempty7_u379
$60e3 = GamePlayBigEventLoopHandlerB.skip7_u379
$60ed = GamePlayBigEventLoopHandlerB.notempty7_u380
$60f0 = GamePlayBigEventLoopHandlerB.skip7_u380
$60fa = GamePlayBigEventLoopHandlerB.notempty7_u381
$60fd = GamePlayBigEventLoopHandlerB.skip7_u381
$6107 = GamePlayBigEventLoopHandlerB.notempty7_u382
$610a = GamePlayBigEventLoopHandlerB.skip7_u382
$6114 = GamePlayBigEventLoopHandlerB.notempty7_u383
$6117 = GamePlayBigEventLoopHandlerB.skip7_u383
$6121 = GamePlayBigEventLoopHandlerB.notempty7_u384
$6124 = GamePlayBigEventLoopHandlerB.skip7_u384
$612e = GamePlayBigEventLoopHandlerB.notempty7_u385
$6131 = GamePlayBigEventLoopHandlerB.skip7_u385
$613b = GamePlayBigEventLoopHandlerB.notempty7_u386
$613e = GamePlayBigEventLoopHandlerB.skip7_u386
$6148 = GamePlayBigEventLoopHandlerB.notempty7_u387
$614b = GamePlayBigEventLoopHandlerB.skip7_u387
$6155 = GamePlayBigEventLoopHandlerB.notempty7_u388
$6158 = GamePlayBigEventLoopHandlerB.skip7_u388
$6162 = GamePlayBigEventLoopHandlerB.notempty7_u389
$6165 = GamePlayBigEventLoopHandlerB.skip7_u389
$616f = GamePlayBigEventLoopHandlerB.notempty7_u390
$6172 = GamePlayBigEventLoopHandlerB.skip7_u390
$617c = GamePlayBigEventLoopHandlerB.notempty7_u391
$617f = GamePlayBigEventLoopHandlerB.skip7_u391
$6189 = GamePlayBigEventLoopHandlerB.notempty7_u392
$618c = GamePlayBigEventLoopHandlerB.skip7_u392
$6196 = GamePlayBigEventLoopHandlerB.notempty7_u393
$6199 = GamePlayBigEventLoopHandlerB.skip7_u393
$61a3 = GamePlayBigEventLoopHandlerB.notempty7_u394
$61a6 = GamePlayBigEventLoopHandlerB.skip7_u394
$61b0 = GamePlayBigEventLoopHandlerB.notempty7_u395
$61b3 = GamePlayBigEventLoopHandlerB.skip7_u395
$61bd = GamePlayBigEventLoopHandlerB.notempty7_u396
$61c0 = GamePlayBigEventLoopHandlerB.skip7_u396
$61ca = GamePlayBigEventLoopHandlerB.notempty7_u397
$61cd = GamePlayBigEventLoopHandlerB.skip7_u397
$61d7 = GamePlayBigEventLoopHandlerB.notempty7_u398
$61da = GamePlayBigEventLoopHandlerB.skip7_u398
$61e4 = GamePlayBigEventLoopHandlerB.notempty7_u399
$61e7 = GamePlayBigEventLoopHandlerB.skip7_u399
$61f1 = GamePlayBigEventLoopHandlerB.notempty7_u400
$61f4 = GamePlayBigEventLoopHandlerB.skip7_u400
$61fe = GamePlayBigEventLoopHandlerB.notempty7_u401
$6201 = GamePlayBigEventLoopHandlerB.skip7_u401
$620b = GamePlayBigEventLoopHandlerB.notempty7_u402
$620e = GamePlayBigEventLoopHandlerB.skip7_u402
$6218 = GamePlayBigEventLoopHandlerB.notempty7_u403
$621b = GamePlayBigEventLoopHandlerB.skip7_u403
$6225 = GamePlayBigEventLoopHandlerB.notempty7_u404
$6228 = GamePlayBigEventLoopHandlerB.skip7_u404
$6232 = GamePlayBigEventLoopHandlerB.notempty7_u405
$6235 = GamePlayBigEventLoopHandlerB.skip7_u405
$623f = GamePlayBigEventLoopHandlerB.notempty7_u406
$6242 = GamePlayBigEventLoopHandlerB.skip7_u406
$624c = GamePlayBigEventLoopHandlerB.notempty7_u407
$624f = GamePlayBigEventLoopHandlerB.skip7_u407
$6259 = GamePlayBigEventLoopHandlerB.notempty7_u408
$625c = GamePlayBigEventLoopHandlerB.skip7_u408
$6266 = GamePlayBigEventLoopHandlerB.notempty7_u409
$6269 = GamePlayBigEventLoopHandlerB.skip7_u409
$6273 = GamePlayBigEventLoopHandlerB.notempty7_u410
$6276 = GamePlayBigEventLoopHandlerB.skip7_u410
$6280 = GamePlayBigEventLoopHandlerB.notempty7_u411
$6283 = GamePlayBigEventLoopHandlerB.skip7_u411
$628d = GamePlayBigEventLoopHandlerB.notempty7_u412
$6290 = GamePlayBigEventLoopHandlerB.skip7_u412
$629a = GamePlayBigEventLoopHandlerB.notempty7_u413
$629d = GamePlayBigEventLoopHandlerB.skip7_u413
$62a7 = GamePlayBigEventLoopHandlerB.notempty7_u414
$62aa = GamePlayBigEventLoopHandlerB.skip7_u414
$62b4 = GamePlayBigEventLoopHandlerB.notempty7_u415
$62b7 = GamePlayBigEventLoopHandlerB.skip7_u415
$62c1 = GamePlayBigEventLoopHandlerB.notempty7_u416
$62c4 = GamePlayBigEventLoopHandlerB.skip7_u416
$62ce = GamePlayBigEventLoopHandlerB.notempty7_u417
$62d1 = GamePlayBigEventLoopHandlerB.skip7_u417
$62db = GamePlayBigEventLoopHandlerB.notempty7_u418
$62de = GamePlayBigEventLoopHandlerB.skip7_u418
$62e8 = GamePlayBigEventLoopHandlerB.notempty7_u419
$62eb = GamePlayBigEventLoopHandlerB.skip7_u419
$62f5 = GamePlayBigEventLoopHandlerB.notempty7_u420
$62f8 = GamePlayBigEventLoopHandlerB.skip7_u420
$6302 = GamePlayBigEventLoopHandlerB.notempty7_u421
$6305 = GamePlayBigEventLoopHandlerB.skip7_u421
$630f = GamePlayBigEventLoopHandlerB.notempty7_u422
$6312 = GamePlayBigEventLoopHandlerB.skip7_u422
$631c = GamePlayBigEventLoopHandlerB.notempty7_u423
$631f = GamePlayBigEventLoopHandlerB.skip7_u423
$6329 = GamePlayBigEventLoopHandlerB.notempty7_u424
$632c = GamePlayBigEventLoopHandlerB.skip7_u424
$6336 = GamePlayBigEventLoopHandlerB.notempty7_u425
$6339 = GamePlayBigEventLoopHandlerB.skip7_u425
$6343 = GamePlayBigEventLoopHandlerB.notempty7_u426
$6346 = GamePlayBigEventLoopHandlerB.skip7_u426
$6350 = GamePlayBigEventLoopHandlerB.notempty7_u427
$6353 = GamePlayBigEventLoopHandlerB.skip7_u427
$635d = GamePlayBigEventLoopHandlerB.notempty7_u428
$6360 = GamePlayBigEventLoopHandlerB.skip7_u428
$636a = GamePlayBigEventLoopHandlerB.notempty7_u429
$636d = GamePlayBigEventLoopHandlerB.skip7_u429
$6377 = GamePlayBigEventLoopHandlerB.notempty7_u430
$637a = GamePlayBigEventLoopHandlerB.skip7_u430
$6384 = GamePlayBigEventLoopHandlerB.notempty7_u431
$6387 = GamePlayBigEventLoopHandlerB.skip7_u431
$6391 = GamePlayBigEventLoopHandlerB.notempty7_u432
$6394 = GamePlayBigEventLoopHandlerB.skip7_u432
$639e = GamePlayBigEventLoopHandlerB.notempty7_u433
$63a1 = GamePlayBigEventLoopHandlerB.skip7_u433
$63ab = GamePlayBigEventLoopHandlerB.notempty7_u434
$63ae = GamePlayBigEventLoopHandlerB.skip7_u434
$63b8 = GamePlayBigEventLoopHandlerB.notempty7_u435
$63bb = GamePlayBigEventLoopHandlerB.skip7_u435
$63c5 = GamePlayBigEventLoopHandlerB.notempty7_u436
$63c8 = GamePlayBigEventLoopHandlerB.skip7_u436
$63cc = GamePlayBigEventLoopHandlerB.gameOverMode
$63f2 = GamePlayBigEventLoopHandlerB.noretry
$63fc = GamePlayBigEventLoopHandlerB.pauseMode
$6411 = GamePlayBigEventLoopHandlerB.noqr
$6426 = GamePlayBigEventLoopHandlerB.nounpause
$6471 = GamePlayBigEventLoopHandlerB.preRollMode
$64a0 = GamePlayBigEventLoopHandlerB.predone
$64c2 = GamePlayBigEventLoopHandlerB.drawStaticInfo
$64f3 = BigDoHold
$64f7 = BigDoHold.checkIRSA
$64fe = BigDoHold.ldb3
$650a = BigDoHold.lda3
$6514 = BigDoHold.cp3
$6522 = BigDoHold.checkIRSB
$6529 = BigDoHold.lda4
$6535 = BigDoHold.ldb4
$653f = BigDoHold.cp4
$654d = BigDoHold.noRotation
$6558 = BigDoHold.doHoldOperation
SECTION: $6563-$6b2e ($05cc bytes) ["Gameplay Big Static Data"]
$6563 = sBigLeftDasSlam
$6569 = sBigRightDasSlam
$656f = sBigLeady
$6579 = sBigGo
$6583 = sBigPause
$65ab = sBigKill
$664b = sBigYouAreGM
$66af = sBigFinalChallenge
$6777 = sBigPieceXOffsets
$6793 = sBigPieceYOffsets
$67af = sBigPieceFastRotationStates
$681f = sBigPieceRotationStates
$688f = sBigGameplayTileMap
$6b2f = sBigGameplayTileMapEnd
EMPTY: $6b2f-$7fff ($14d1 bytes)
TOTAL EMPTY: $14d1 bytes
SRAM bank #0:
SECTION: $a000-$a00d ($000e bytes) ["Persistent Globals"]
$a000 = rCheck
$a006 = rSwapABState
$a007 = rRNGModeState
$a008 = rRotModeState
$a009 = rDropModeState
$a00a = rSpeedCurveState
$a00b = rAlways20GState
$a00c = rSelectedStartLevel
EMPTY: $a00e-$bfff ($1ff2 bytes)
TOTAL EMPTY: $1ff2 bytes
WRAM0 bank #0:
SECTION: $c000-$c3ff ($0400 bytes) ["GBC Shadow Tilemap"]
$c000 = wShadowTilemap
SECTION: $c400-$c7ff ($0400 bytes) ["GBC Shadow Tile Attributes"]
$c400 = wShadowTileAttrs
2023-11-03 03:05:54 +00:00
SECTION: $c800-$c8a1 ($00a2 bytes) ["Shadow OAM"]
$c800 = wShadowOAM
$c800 = wSPRNext1
$c804 = wSPRNext2
$c808 = wSPRNext3
$c80c = wSPRNext4
$c810 = wSPRHold1
$c814 = wSPRHold2
$c818 = wSPRHold3
$c81c = wSPRHold4
$c820 = wSPRScore1
$c824 = wSPRScore2
$c828 = wSPRScore3
$c82c = wSPRScore4
$c830 = wSPRScore5
$c834 = wSPRScore6
2023-11-03 02:03:47 +00:00
$c838 = wSPRScore7
$c83c = wSPRScore8
$c840 = wSPRCLevel1
$c844 = wSPRCLevel2
$c848 = wSPRCLevel3
$c84c = wSPRCLevel4
$c850 = wSPRNLevel1
$c854 = wSPRNLevel2
$c858 = wSPRNLevel3
$c85c = wSPRNLevel4
$c860 = wSPRQueue1A
$c864 = wSPRQueue1B
$c868 = wSPRQueue2A
$c86c = wSPRQueue2B
$c870 = wSPRModeRNG
$c874 = wSPRModeRot
$c878 = wSPRModeDrop
$c87c = wSPRModeHiG
$c880 = wSPRGrade1
$c884 = wSPRGrade2
2023-11-03 03:05:54 +00:00
$c888 = wSPRTimeM1
$c88c = wSPRTimeM2
$c890 = wSPRTimeS1
$c894 = wSPRTimeS2
$c898 = wSPRTimeCS1
$c89c = wSPRTimeCS2
$c8a0 = wScratch
SECTION: $c8a2-$cd20 ($047f bytes) ["Field Variables"]
$c8a2 = wField
$c992 = wBackupField
$ca82 = wPreShadowField
$ca9e = wShadowField
$cc0a = wWideField
$cc41 = wWideBlittedField
$cd1d = wDelayState
$cd1e = wLeftSlamTimer
$cd1f = wRightSlamTimer
$cd20 = wMovementLastFrame
SECTION: $cd21-$cd61 ($0041 bytes) ["Stack"]
$cd21 = wStack
$cd62 = wStackEnd
SECTION: $cd62-$cd8d ($002c bytes) ["TGM3 RNG Variables"]
$cd62 = wTGM3Bag
$cd85 = wTGM3Droughts
$cd8c = wTGM3GeneratedIdx
$cd8d = wTGM3WorstDroughtIdx
2023-11-09 20:26:17 +00:00
SECTION: $cd8e-$cda0 ($0013 bytes) ["Level Variables"]
2023-11-09 19:56:44 +00:00
$cd8e = wBoneActivationLevel
$cd90 = wInvisActivationLevel
$cd92 = wKillScreenActivationLevel
$cd94 = wKillScreenActivationLevelBCD
$cd96 = wLastLockLevel
$cd98 = wStaffRollDuration
2023-11-09 20:26:17 +00:00
$cd9a = wBigStaffRoll
$cd9b = wBonesActive
$cd9c = wInvisActive
$cd9d = wKillScreenActive
$cd9e = wLockLevel
$cd9f = wShouldGoStaffRoll
$cda0 = wNoMoreLocks
SECTION: $cda1-$cdaf ($000f bytes) ["Grade Variables"]
$cda1 = wDecayRate
$cda2 = wGradePoints
$cda3 = wInternalGrade
$cda4 = wDisplayedGrade
$cda5 = wEffectTimer
$cda6 = wRankingDisqualified
$cda7 = wDecayCounter
$cda8 = wGradeGauge
$cda9 = wSMult
$cdaa = wDMult
$cdab = wTMult
$cdac = wSRate
$cdad = wDRate
$cdae = wTRate
$cdaf = wQRate
SECTION: $cdb0-$cdb9 ($000a bytes) ["Progress Variables"]
$cdb0 = wProgress0B1
$cdb1 = wProgress0B2
$cdb2 = wProgress1B1
$cdb3 = wProgress1B2
$cdb4 = wProgress2B1
$cdb5 = wProgress2B2
$cdb6 = wProgress3B1
$cdb7 = wProgress3B2
$cdb8 = wProgress4B1
$cdb9 = wProgress4B2
SECTION: $cdba-$cdc2 ($0009 bytes) ["Globals"]
$cdba = wSwapABState
$cdbb = wRNGModeState
$cdbc = wRotModeState
$cdbd = wDropModeState
$cdbe = wSpeedCurveState
$cdbf = wAlways20GState
$cdc0 = wInitialA
$cdc1 = wInitialB
$cdc2 = wInitialC
SECTION: $cdc3-$cdc8 ($0006 bytes) ["Time Variables"]
$cdc3 = wMinutes
$cdc4 = wSeconds
$cdc5 = wFrames
$cdc6 = wCountDown
$cdc8 = wCountDownZero
SECTION: $cdc9-$cdcc ($0004 bytes) ["Banking Variables"]
$cdc9 = wBankBackup
SECTION: $cdcd-$cdcf ($0003 bytes) ["GBC Variables"]
$cdcd = wOuterReps
$cdce = wInnerReps
$cdcf = wTitlePal
SECTION: $cdd0-$cdd2 ($0003 bytes) ["Gameplay Variables"]
$cdd0 = wRollLine
$cdd1 = wInStaffRoll
$cdd2 = wBigModeTransfered
SECTION: $cdd3-$cdd3 ($0001 byte) ["Title Variables"]
$cdd3 = wSelected
EMPTY: $cdd4-$cfff ($022c bytes)
TOTAL EMPTY: $022c bytes
HRAM bank #0:
SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"]
$ff80 = hPieceDataBase
$ff82 = hPieceDataBaseFast
$ff84 = hPieceDataOffset
$ff85 = hCurrentLockDelayRemaining
$ff86 = hGrounded
$ff87 = hWantedTile
$ff88 = hWantedG
$ff89 = hActualG
$ff8a = hGravityCtr
$ff8b = hWantX
$ff8c = hYPosAtStartOfFrame
$ff8d = hWantRotation
$ff8e = hRemainingDelay
$ff8f = hClearedLines
$ff93 = hLineClearCt
$ff94 = hComboCt
$ff95 = hLockDelayForce
$ff96 = hDownFrames
$ff97 = hAwardDownBonus
$ff98 = hStalePiece
$ff99 = hBravo
$ff9a = hShouldLockIfGrounded
SECTION: $ff9b-$ffb5 ($001b bytes) ["High Level Variables"]
$ff9b = hCurrentDAS
$ff9c = hCurrentARE
$ff9d = hCurrentLineARE
$ff9e = hCurrentLockDelay
$ff9f = hCurrentLineClearDelay
$ffa0 = hCurrentIntegerGravity
$ffa1 = hCurrentFractionalGravity
$ffa2 = hNextSpeedUp
$ffa4 = hSpeedCurvePtr
$ffa6 = hStartSpeed
$ffa8 = hRequiresLineClear
$ffa9 = hLevel
$ffab = hCLevel
$ffaf = hNLevel
$ffb5 = hPrevHundreds
2023-11-03 02:03:47 +00:00
SECTION: $ffb6-$ffc7 ($0012 bytes) ["Score Variables"]
$ffb6 = hScore
2023-11-03 02:03:47 +00:00
$ffbe = hScoreIncrement
$ffc0 = hScoreIncrementBCD
SECTION: $ffc8-$ffd2 ($000b bytes) ["High RNG Variables"]
$ffc8 = hRNGSeed
$ffcc = hPieceHistory
$ffd0 = hNextPiece
$ffd1 = hUpcomingPiece1
$ffd2 = hUpcomingPiece2
SECTION: $ffd3-$ffdc ($000a bytes) ["High Gameplay Variables"]
$ffd3 = hCurrentPiece
$ffd4 = hCurrentPieceX
$ffd5 = hCurrentPieceY
$ffd6 = hCurrentPieceRotationState
$ffd7 = hHeldPiece
$ffd8 = hHoldSpent
$ffd9 = hMode
$ffda = hModeCounter
$ffdb = hPrePause
$ffdc = hRequestedJingle
SECTION: $ffdd-$ffe6 ($000a bytes) ["OAM DMA"]
$ffdd = hOAMDMA
$ffe3 = !0
SECTION: $ffe7-$ffef ($0009 bytes) ["High SFX Variables"]
$ffe7 = hPlayhead
$ffe9 = hCurrentlyPlaying
$ffea = hPlayQueue
$ffee = hNoisePlayhead
SECTION: $fff0-$fff7 ($0008 bytes) ["High Input Variables"]
$fff0 = hUpState
$fff1 = hDownState
$fff2 = hLeftState
$fff3 = hRightState
$fff4 = hAState
$fff5 = hBState
$fff6 = hStartState
$fff7 = hSelectState
SECTION: $fff8-$fff9 ($0002 bytes) ["High Time Variables"]
$fff8 = hFrameCtr
$fff9 = hEvenFrame
SECTION: $fffa-$fffa ($0001 byte) ["High Globals"]
$fffa = hGameState
SECTION: $fffb-$fffb ($0001 byte) ["High Interrupt Variables"]
$fffb = hLCDCCtr
EMPTY: $fffc-$fffe ($0003 bytes)
TOTAL EMPTY: $0003 bytes
SUMMARY:
2023-11-09 20:26:17 +00:00
ROM0: 12999 bytes used / 3385 free
ROMX: 58747 bytes used / 39557 free in 6 banks
SRAM: 14 bytes used / 8178 free in 1 bank
2023-11-09 20:26:17 +00:00
WRAM0: 3540 bytes used / 556 free
2023-11-03 02:03:47 +00:00
HRAM: 124 bytes used / 3 free