Fix build.
This commit is contained in:
parent
d9456244e0
commit
5fad7f347a
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@ -8,7 +8,7 @@
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"type": "emulicious-debugger",
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"request": "launch",
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"name": "Launch in Emulicious",
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"program": "${workspaceFolder}\\bin\\PandorasBlocks.gbc",
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"program": "${workspaceFolder}/bin/PandorasBlocks.gbc",
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"port": 58870,
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"stopOnEntry": false,
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"preLaunchTask": "buildrom"
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83
Makefile
83
Makefile
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@ -1,99 +1,54 @@
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.SUFFIXES:
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################################################
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# #
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# CONSTANT DEFINITIONS #
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# #
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################################################
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# Directory constants
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BINDIR := bin
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OBJDIR := obj
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DEPDIR := dep
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# Program constants
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ifneq ($(strip $(shell which rm)),)
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# POSIX OSes
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RM_RF := rm -rf
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MKDIR_P := mkdir -p
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PY :=
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filesize = printf 'NB_PB$2_BLOCKS equ ((%u) + $2 - 1) / $2\n' "`wc -c <$1`"
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else
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# Windows outside of a POSIX env (Cygwin, MSYS2, etc.)
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# We need Powershell to get any sort of decent functionality
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$(warning Powershell is required to get basic functionality)
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RM_RF := -del /q
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ifeq ($(strip $(shell which rm)),)
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RM_RF := -rmdir /s /q
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MKDIR_P := -mkdir
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PY := python
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filesize = powershell Write-Output $$('NB_PB$2_BLOCKS equ ' + [string] [int] (([IO.File]::ReadAllBytes('$1').Length + $2 - 1) / $2))
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endif
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# Shortcut if you want to use a local copy of RGBDS
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RGBDS :=
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RGBDS ?=
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RGBASM := $(RGBDS)rgbasm
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RGBLINK := $(RGBDS)rgblink
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RGBFIX := $(RGBDS)rgbfix
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RGBGFX := $(RGBDS)rgbgfx
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ROM = $(BINDIR)/$(ROMNAME).$(ROMEXT)
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ROM = bin/$(ROMNAME).$(ROMEXT)
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# Argument constants
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INCDIRS = src/ src/include/
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WARNINGS = all extra
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ASFLAGS = -p 0xFF $(addprefix -i,$(INCDIRS)) $(addprefix -W,$(WARNINGS))
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LDFLAGS = -p 0xFF
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FIXFLAGS = -p 0xFF -l 0x33 -r 0x04 -v -i $(GAMEID) -k $(LICENSEE) -t $(TITLE) -n $(VERSION) -m $(MAPPER)
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ASFLAGS = -p ${PADVALUE} $(addprefix -I,${INCDIRS}) $(addprefix -W,${WARNINGS})
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LDFLAGS = -p ${PADVALUE}
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FIXFLAGS = -p ${PADVALUE} -i "${GAMEID}" -k "${LICENSEE}" -l ${OLDLIC} -m ${MBC} -n ${VERSION} -r ${SRAMSIZE} -t ${TITLE}
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# The list of "root" ASM files that RGBASM will be invoked on
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SRCS = $(wildcard src/*.asm)
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## Project-specific configuration
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# Use this to override the above
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include project.mk
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# `all` (Default target): build the ROM
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all: $(ROM)
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.PHONY: all
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# `clean`: Clean temp and bin files
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clean:
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$(RM_RF) $(BINDIR)
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$(RM_RF) $(OBJDIR)
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$(RM_RF) $(DEPDIR)
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$(RM_RF) res
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$(RM_RF) dep obj bin
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.PHONY: clean
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# `rebuild`: Build everything from scratch
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# It's important to do these two in order if we're using more than one job
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rebuild:
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$(MAKE) clean
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$(MAKE) all
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.PHONY: rebuild
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bin/%.${ROMEXT}: $(patsubst src/%.asm,obj/%.o,${SRCS})
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@${MKDIR_P} "${@D}"
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${RGBLINK} ${LDFLAGS} -m bin/$*.map -n bin/$*.sym -o $@ $^ \
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&& ${RGBFIX} -v ${FIXFLAGS} $@
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obj/%.mk: src/%.asm
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@${MKDIR_P} "${@D}"
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${RGBASM} ${ASFLAGS} -M $@ -MG -MP -MQ ${@:.mk=.o} -MQ $@ -o ${@:.mk=.o} $<
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# How to build a ROM
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$(BINDIR)/%.$(ROMEXT) $(BINDIR)/%.sym $(BINDIR)/%.map: $(patsubst src/%.asm,$(OBJDIR)/%.o,$(SRCS))
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@$(MKDIR_P) $(@D)
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$(RGBLINK) $(LDFLAGS) -m $(BINDIR)/$*.map -n $(BINDIR)/$*.sym -o $(BINDIR)/$*.$(ROMEXT) $^ \
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&& $(RGBFIX) -v $(FIXFLAGS) $(BINDIR)/$*.$(ROMEXT)
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obj/%.o: obj/%.mk
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@touch $@
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# `.mk` files are auto-generated dependency lists of the "root" ASM files, to save a lot of hassle.
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# Also add all obj dependencies to the dep file too, so Make knows to remake it
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# Caution: some of these flags were added in RGBDS 0.4.0, using an earlier version WILL NOT WORK
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# (and produce weird errors)
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$(OBJDIR)/%.o $(DEPDIR)/%.mk: src/%.asm
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@$(MKDIR_P) $(patsubst %/,%,$(dir $(OBJDIR)/$* $(DEPDIR)/$*))
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$(RGBASM) $(ASFLAGS) -M $(DEPDIR)/$*.mk -MG -MP -MQ $(OBJDIR)/$*.o -MQ $(DEPDIR)/$*.mk -o $(OBJDIR)/$*.o $<
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ifneq ($(MAKECMDGOALS),clean)
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-include $(patsubst src/%.asm,$(DEPDIR)/%.mk,$(SRCS))
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ifeq ($(filter clean,${MAKECMDGOALS}),)
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include $(patsubst src/%.asm,obj/%.mk,${SRCS})
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endif
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# Catch non-existent files
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# KEEP THIS LAST!!
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%:
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@false
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@ -72,8 +72,8 @@
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00:1153 GBCBigGameplayProcess.wvr_u7
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00:1160 GBCBigGameplayProcess.white
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00:1167 GBCBigGameplayProcess.wvr_u8
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00:1174 ToVRAM
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00:1174 GBCBlitField
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00:1174 ToVRAM
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00:11a6 BlitField
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00:1369 BlitField.waitendvbloop
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00:1593 BigBlitField
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@ -81,8 +81,8 @@
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00:1980 SetPal
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00:198d SetPal.darker
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00:1993 SetPal.lighter
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00:1999 ApplyTells
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00:1999 SetPal.setpal
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00:1999 ApplyTells
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00:19d7 ApplyTells.myco
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00:19dc ApplyTells.dropmode
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00:1a00 ApplyNext
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@ -209,8 +209,8 @@
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00:26e7 LevelUp.bellmaybe
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00:2703 LevelUp.leveljinglemaybe
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00:2713 AdjustSpeedCurve
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00:2719 AdjustSpeedCurve.docheck
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00:2719 AdjustSpeedCurve.checkthousands
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00:2719 AdjustSpeedCurve.docheck
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00:2728 AdjustSpeedCurve.checkhundreds
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00:2735 AdjustSpeedCurve.checktens
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00:2744 AdjustSpeedCurve.checkones
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@ -401,8 +401,8 @@
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00:38ba TGM3REGRETHandler
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00:38c3 TGM3COOLHandler
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00:38cc UnsafeMemCopy
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00:38d5 SafeMemCopy.wvr_u1
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00:38d5 SafeMemCopy
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00:38d5 SafeMemCopy.wvr_u1
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00:38e4 UnsafeMemSet
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00:38ec SafeMemSet
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00:38ec SafeMemSet.wvr_u2
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01:4945 sMYCOSpeedCurveEnd
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01:4947 sMYCOSpeedCurveSpecialData
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01:4954 sSharedTiles
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01:4c54 sTitleTiles
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01:4c54 sSharedTilesEnd
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01:4c54 sTitleTiles
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01:5954 sTitleTilesEnd
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01:5954 sGameplayTilesM
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01:6654 sGameplayTilesMEnd
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01:6654 sGameplayTilesC
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01:6654 sGameplayTilesMEnd
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01:7354 sGameplayTilesCEnd
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02:4008 sSFXPieceI
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02:4325 sSFXPieceZ
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@ -1939,8 +1939,8 @@
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04:6b99 sGameplayUngradedTileMapEnd
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04:6b99 GradeInitB
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04:6be9 GradeInitB.grade9start
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04:6bee UpdateGradeB
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04:6bee GradeInitB.end
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04:6bee UpdateGradeB
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04:6bfc UpdateGradeB.gradejumptable
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04:6c11 DecayGradeProcessB
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04:6c1f DecayGradeProcessB.gradejumptable
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@ -2964,8 +2964,8 @@
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00:a7c7 rScoreTableSHIR
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00:a907 rScoreTableCHIL
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00:aa47 rScoreTableMYCO
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00:c000 wShadowTilemap
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00:c400 wShadowTileAttrs
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00:c000 wShadowTileAttrs
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00:c400 wShadowTilemap
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00:c800 wShadowOAM
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00:c800 wSPRNext1
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00:c804 wSPRNext2
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@ -3069,48 +3069,48 @@
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00:cf20 wShouldGoStaffRoll
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00:cf21 wNoMoreLocks
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00:cf22 wSkippedSectionsBCD
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00:cf23 wProgress0B1
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00:cf24 wProgress0B2
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00:cf25 wProgress1B1
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00:cf26 wProgress1B2
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00:cf27 wProgress2B1
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00:cf28 wProgress2B2
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00:cf29 wProgress3B1
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00:cf2a wProgress3B2
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00:cf2b wProgress4B1
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00:cf2c wProgress4B2
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00:cf2d wSwapABState
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00:cf2e wRNGModeState
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00:cf2f wRotModeState
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00:cf30 wDropModeState
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00:cf31 wSpeedCurveState
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00:cf32 wAlways20GState
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00:cf33 wBGMode
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00:cf34 wInitialA
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00:cf35 wInitialB
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00:cf36 wInitialC
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00:cf37 wMinutes
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00:cf38 wSeconds
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00:cf39 wFrames
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00:cf3a wSectionMinutes
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00:cf3b wSectionSeconds
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00:cf3c wSectionFrames
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00:cf3d wCountDown
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00:cf3f wCountDownZero
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00:cf40 wSectionTimerReset
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00:cf23 wMinutes
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00:cf24 wSeconds
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00:cf25 wFrames
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00:cf26 wSectionMinutes
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00:cf27 wSectionSeconds
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00:cf28 wSectionFrames
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00:cf29 wCountDown
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00:cf2b wCountDownZero
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00:cf2c wSectionTimerReset
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00:cf2d wProgress0B1
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00:cf2e wProgress0B2
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00:cf2f wProgress1B1
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00:cf30 wProgress1B2
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00:cf31 wProgress2B1
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00:cf32 wProgress2B2
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00:cf33 wProgress3B1
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00:cf34 wProgress3B2
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00:cf35 wProgress4B1
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00:cf36 wProgress4B2
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00:cf37 wSwapABState
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00:cf38 wRNGModeState
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00:cf39 wRotModeState
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00:cf3a wDropModeState
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00:cf3b wSpeedCurveState
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00:cf3c wAlways20GState
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00:cf3d wBGMode
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00:cf3e wInitialA
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00:cf3f wInitialB
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00:cf40 wInitialC
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00:cf41 wSelected
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00:cf42 wTitleMode
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00:cf43 wProfileName
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00:cf46 wDisplayingScoreMode
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00:cf47 wScoreFlipTimer
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00:cf48 wCurrentBank
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00:cf49 wBankSwitchTarget
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00:cf4a wPlayHeadTarget
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00:cf4c wBankBackup
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00:cf50 wRollLine
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00:cf51 wInStaffRoll
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00:cf52 wBigModeTransfered
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00:cf53 wGameOverIgnoreInput
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00:cf48 wRollLine
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00:cf49 wInStaffRoll
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00:cf4a wBigModeTransfered
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00:cf4b wGameOverIgnoreInput
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00:cf4c wCurrentBank
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00:cf4d wBankSwitchTarget
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00:cf4e wPlayHeadTarget
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00:cf50 wBankBackup
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00:cf54 wOuterReps
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00:cf55 wInnerReps
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00:cf56 wTarget
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@ -3171,19 +3171,19 @@
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00:ffdd hPrePause
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00:ffde hRequestedJingle
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00:ffdf hOAMDMA
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00:ffe9 hUpState
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00:ffea hDownState
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00:ffeb hLeftState
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00:ffec hRightState
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00:ffed hAState
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00:ffee hBState
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00:ffef hStartState
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00:fff0 hSelectState
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00:fff1 hFilterMode
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00:fff2 hPlayhead
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00:fff4 hCurrentlyPlaying
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00:fff5 hPlayQueue
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00:fff9 hNoisePlayhead
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00:ffe9 hPlayhead
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00:ffeb hCurrentlyPlaying
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00:ffec hPlayQueue
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00:fff0 hNoisePlayhead
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00:fff2 hUpState
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00:fff3 hDownState
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00:fff4 hLeftState
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00:fff5 hRightState
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00:fff6 hAState
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00:fff7 hBState
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00:fff8 hStartState
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00:fff9 hSelectState
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00:fffa hFilterMode
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00:fffb hFrameCtr
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00:fffc hEvenFrame
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00:fffd hGameState
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@ -0,0 +1,16 @@
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#!/bin/sh
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echo "Cleaning..."
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make clean >/dev/null
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echo "Making pocket version."
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rm src/include/hardware.inc >/dev/null
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cp src/include/hardware.analogue src/include/hardware.inc >/dev/null
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make >/dev/null
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echo "Fixing pocket version."
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mv bin/PandorasBlocks.gbc bin/PandorasBlocks.pocket >/dev/null
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python patch_pocket.py >/dev/null
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rgbfix -fhg -O bin/PandorasBlocks.pocket >/dev/null
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echo "Making regular version."
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rm -rf obj >/dev/null
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rm src/include/hardware.inc >/dev/null
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cp src/include/hardware.nintendo src/include/hardware.inc >/dev/null
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make >/dev/null
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25
project.mk
25
project.mk
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@ -1,29 +1,12 @@
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# ROM Version
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PADVALUE := 0xFF
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VERSION := 0x01
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# 4 Character Game ID
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GAMEID := DTGM
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# ROM Title (14 chars max)
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TITLE := DMGTRIS
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# "Licensee" code (2 chars)
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LICENSEE := NR
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# Output options
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OLDLIC := 0x33
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MBC := 0x1B
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SRAMSIZE := 0x04
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ROMNAME := PandorasBlocks
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ROMEXT := gbc
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# Mapper
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MAPPER := 0x1B
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# Extra assembler flags
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# Do not insert nop after halt
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ASFLAGS += -h
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# 8.24 fixed point.
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ASFLAGS += -Q 25
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# Extra fix flags
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# Set as gbc compatible
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FIXFLAGS += -c
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Reference in New Issue