Shift gameplay a tad for screen effects.
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					@ -355,6 +355,8 @@ GBCGameplayProcess::
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        ld [hl], a
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					        ld [hl], a
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        ld hl, wShadowTileAttrs+(row*32)+19
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					        ld hl, wShadowTileAttrs+(row*32)+19
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        ld [hl], a
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					        ld [hl], a
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					        ld hl, wShadowTileAttrs+(row*32)+31
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					        ld [hl], a
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        DEF row += 1
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					        DEF row += 1
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    ENDR
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					    ENDR
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					@ -163,20 +163,20 @@ DEF PALETTE_LIGHTER_2   EQU %01000000
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DEF PALETTE_LIGHTER_3   EQU %00000000
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					DEF PALETTE_LIGHTER_3   EQU %00000000
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; Sprite base positions.
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					; Sprite base positions.
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DEF NEXT_BASE_X         EQU 100
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					DEF NEXT_BASE_X         EQU 102
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DEF NEXT_BASE_Y         EQU 37
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					DEF NEXT_BASE_Y         EQU 37
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DEF HOLD_BASE_X         EQU 100
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					DEF HOLD_BASE_X         EQU 102
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DEF HOLD_BASE_Y         EQU 77
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					DEF HOLD_BASE_Y         EQU 77
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DEF QUEUE_BASE_X        EQU 131
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					DEF QUEUE_BASE_X        EQU 135
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DEF QUEUE_BASE_Y        EQU 35
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					DEF QUEUE_BASE_Y        EQU 35
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DEF SCORE_BASE_X        EQU 112
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					DEF SCORE_BASE_X        EQU 114
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DEF SCORE_BASE_Y        EQU 112
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					DEF SCORE_BASE_Y        EQU 112
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DEF LEVEL_BASE_X        EQU 112
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					DEF LEVEL_BASE_X        EQU 114
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DEF CLEVEL_BASE_Y       EQU 133
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					DEF CLEVEL_BASE_Y       EQU 133
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DEF NLEVEL_BASE_Y       EQU 145
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					DEF NLEVEL_BASE_Y       EQU 145
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DEF GRADE_BASE_X        EQU 145
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					DEF GRADE_BASE_X        EQU 147
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DEF GRADE_BASE_Y        EQU 20
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					DEF GRADE_BASE_Y        EQU 20
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DEF TELLS_BASE_X        EQU 154
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					DEF TELLS_BASE_X        EQU 156
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DEF TELLS_BASE_Y        EQU 61
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					DEF TELLS_BASE_Y        EQU 61
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DEF TELLS_Y_DIST        EQU 10
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					DEF TELLS_Y_DIST        EQU 10
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					@ -101,6 +101,10 @@ SwitchToGameplayB:
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    ld bc, sGameplayTileMapEnd - sGameplayTileMap
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					    ld bc, sGameplayTileMapEnd - sGameplayTileMap
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    call UnsafeMemCopy
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					    call UnsafeMemCopy
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					    ; Zero out SCX.
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					    ld a, -2
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					    ldh [rSCX], a
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    ; Clear OAM.
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					    ; Clear OAM.
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    call ClearOAM
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					    call ClearOAM
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    call SetNumberSpritePositions
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					    call SetNumberSpritePositions
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					@ -726,6 +730,10 @@ SwitchToGameplayBigB:
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    ld bc, sBigGameplayTileMapEnd - sBigGameplayTileMap
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					    ld bc, sBigGameplayTileMapEnd - sBigGameplayTileMap
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    call UnsafeMemCopy
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					    call UnsafeMemCopy
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					    ; Zero out SCX.
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					    ld a, -2
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					    ldh [rSCX], a
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    ; Clear OAM.
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					    ; Clear OAM.
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    call ClearOAM
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					    call ClearOAM
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    call SetNumberSpritePositions
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					    call SetNumberSpritePositions
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					@ -127,6 +127,10 @@ SwitchToTitleB:
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    ld bc, sTitleScreenTileMapEnd - sTitleScreenTileMap
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					    ld bc, sTitleScreenTileMapEnd - sTitleScreenTileMap
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    call UnsafeMemCopy
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					    call UnsafeMemCopy
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					    ; Zero out SCX.
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					    xor a, a
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					    ldh [rSCX], a
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    ; Title screen easter egg.
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					    ; Title screen easter egg.
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    ld a, [wInitialC]
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					    ld a, [wInitialC]
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    cp a, $14
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					    cp a, $14
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