Oops.
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750f85575f
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@ -293,7 +293,6 @@ ApplyNext::
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ld a, [hl]
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ld a, [hl]
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add a, NEXT_BASE_Y
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add a, NEXT_BASE_Y
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ld [wSPRNext4+0], a
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ld [wSPRNext4+0], a
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jp GradeRendering
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; Queue
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; Queue
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ld a, QUEUE_BASE_Y
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ld a, QUEUE_BASE_Y
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@ -302,7 +302,6 @@ GamePlayEventLoopHandlerB::
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; Check if IHS is requested.
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; Check if IHS is requested.
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; Apply the hold if so.
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; Apply the hold if so.
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.checkIHS
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.checkIHS
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jr .loaddefaultjingle
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ldh a, [hSelectState]
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ldh a, [hSelectState]
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or a, a
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or a, a
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jr z, .loaddefaultjingle
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jr z, .loaddefaultjingle
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@ -415,7 +414,6 @@ GamePlayEventLoopHandlerB::
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call FieldProcess
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call FieldProcess
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; Do we hold?
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; Do we hold?
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jr .nohold
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ldh a, [hSelectState]
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ldh a, [hSelectState]
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cp a, 1
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cp a, 1
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jr nz, .nohold
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jr nz, .nohold
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@ -1140,7 +1138,6 @@ GamePlayBigEventLoopHandlerB:
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; Check if IHS is requested.
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; Check if IHS is requested.
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; Apply the hold if so.
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; Apply the hold if so.
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.checkIHS
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.checkIHS
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jr .loaddefaultjingle
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ldh a, [hSelectState]
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ldh a, [hSelectState]
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or a, a
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or a, a
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jr z, .loaddefaultjingle
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jr z, .loaddefaultjingle
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@ -1253,7 +1250,6 @@ GamePlayBigEventLoopHandlerB:
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call BigFieldProcess
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call BigFieldProcess
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; Do we hold?
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; Do we hold?
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jr .nohold
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ldh a, [hSelectState]
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ldh a, [hSelectState]
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cp a, 1
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cp a, 1
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jr nz, .nohold
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jr nz, .nohold
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