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e2abbe77de
...
707274390d
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@ -87,7 +87,7 @@ Lines = Lines cleared.
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Level = The level before the lines were cleared.
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Soft = Amount of frames the down button was held during this piece + double the rows the piece was sonic or hard dropped.
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Soft = Amount of frames the down button was held during this piece + 10 if the piece was sonic or hard dropped.
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Combo = Old combo + (2 x Lines) - 2
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Binary file not shown.
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Load Diff
Binary file not shown.
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Load Diff
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@ -0,0 +1,90 @@
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; DMGTRIS
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; Copyright (C) 2023 - Randy Thiemann <randy.thiemann@gmail.com>
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; This program is free software: you can redistribute it and/or modify
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; it under the terms of the GNU General Public License as published by
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; the Free Software Foundation, either version 3 of the License, or
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; (at your option) any later version.
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; This program is distributed in the hope that it will be useful,
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||||
; but WITHOUT ANY WARRANTY; without even the implied warranty of
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; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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; GNU General Public License for more details.
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; You should have received a copy of the GNU General Public License
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; along with this program. If not, see <https://www.gnu.org/licenses/>.
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IF !DEF(DMGFX_ASM)
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DEF DMGFX_ASM EQU 1
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INCLUDE "globals.asm"
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SECTION "DMG Intro Effect", ROM0
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; Does a small effect on boot with the nintendo logo.
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DoDMGEffect::
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ld a, [wInitialA]
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cp a, $11
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ret z
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; Yeet the logo
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ld c, 10
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.loop0
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wait_vblank
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ldh a, [rSCY]
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dec a
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ldh [rSCY], a
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wait_vblank_end
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dec c
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jr nz, .loop0
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ld c, 45
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.loop1
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wait_vblank
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ldh a, [rSCY]
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inc a
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inc a
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ldh [rSCY], a
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wait_vblank_end
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dec c
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jr nz, .loop1
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; Fade
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wait_vblank
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ld a, PALETTE_MONO_2
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ldh [rBGP], a
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ld c, 20
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.loop2
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wait_vblank
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wait_vblank_end
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dec c
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jr nz, .loop2
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wait_vblank
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ld a, PALETTE_MONO_1
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ldh [rBGP], a
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ld c, 20
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.loop3
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wait_vblank
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wait_vblank_end
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dec c
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jr nz, .loop3
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wait_vblank
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ld a, PALETTE_MONO_0
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ldh [rBGP], a
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ld c, 20
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.loop4
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wait_vblank
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wait_vblank_end
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dec c
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jr nz, .loop4
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ret
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ENDC
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@ -1559,11 +1559,6 @@ FieldProcess::
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ldh a, [hCurrentPieceY]
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add a, b
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ldh [hCurrentPieceY], a
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ldh a, [hAwardDownBonus]
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cp a, $FF
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jr nz, .postgrav
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ld a, b
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ldh [hAwardDownBonus], a
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jr .postgrav
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; No. Smaller distance.
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@ -1573,11 +1568,6 @@ FieldProcess::
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ldh a, [hCurrentPieceY]
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add a, b
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ldh [hCurrentPieceY], a
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ldh a, [hAwardDownBonus]
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cp a, $FF
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jr nz, .postgrav
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ld a, b
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ldh [hAwardDownBonus], a
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; **************************************************************
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@ -2077,13 +2067,17 @@ FieldDelay::
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; Add soft drop points.
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ldh a, [hDownFrames]
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ld c, a
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ldh a, [hAwardDownBonus]
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add a, a
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add a, c
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ld c, a
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xor a, a
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ld b, a
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; Lock bonus?
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ldh a, [hAwardDownBonus]
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cp a, $FF
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jr nz, .premultiplier
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ld a, 10
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add a, c
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ld c, a
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; Final total pre-multipliers.
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.premultiplier
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add hl, bc
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@ -3813,11 +3807,6 @@ BigFieldProcess::
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ldh a, [hCurrentPieceY]
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add a, b
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ldh [hCurrentPieceY], a
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ldh a, [hAwardDownBonus]
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cp a, $FF
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jr nz, .postgrav
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ld a, b
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ldh [hAwardDownBonus], a
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jr .postgrav
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; No. Smaller distance.
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@ -3827,11 +3816,6 @@ BigFieldProcess::
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ldh a, [hCurrentPieceY]
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add a, b
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ldh [hCurrentPieceY], a
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ldh a, [hAwardDownBonus]
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cp a, $FF
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jr nz, .postgrav
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ld a, b
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ldh [hAwardDownBonus], a
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; **************************************************************
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@ -4333,13 +4317,17 @@ BigFieldDelay::
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; Add soft drop points.
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ldh a, [hDownFrames]
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ld c, a
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ldh a, [hAwardDownBonus]
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add a, a
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add a, c
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ld c, a
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xor a, a
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ld b, a
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; Lock bonus?
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ldh a, [hAwardDownBonus]
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cp a, $FF
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jr nz, .premultiplier
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ld a, 10
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add a, c
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ld c, a
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; Final total pre-multipliers.
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.premultiplier
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add hl, bc
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57
src/gbc.asm
57
src/gbc.asm
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@ -73,8 +73,6 @@ INCLUDE "globals.asm"
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DEF_RGB555_FROM24 BLACK_F, $20, $20, $20
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DEF_RGB555_FROM24 GOLD_0, $36, $2C, $05
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DEF_RGB555_FROM24 GOLD_1, $99, $73, $16
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DEF_RGB555_FROM24 WHITE_F, $FF, $FF, $FF
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; Title Palettes.
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DEF_RGB555_FROM24 TITLE_PAL0_0, 0, 0, 0
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@ -103,6 +101,7 @@ INCLUDE "globals.asm"
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DEF_RGB555_FROM24 TITLE_PAL4_3, 155, 173, 183
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SECTION "GBC Shadow Tilemap", WRAM0, ALIGN[8]
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wShadowTilemap:: ds 32*32
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@ -215,19 +214,7 @@ GBCGameplayInit::
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WRITEPAL_A 5, YELLOW_3_C, YELLOW_2_C, YELLOW_1_C, YELLOW_0_C
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WRITEPAL_A 6, CYAN_3_C, CYAN_2_C, CYAN_1_C, CYAN_0_C
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WRITEPAL_A 7, WHITE_C, GRAY_1_C, GRAY_0_C, BLACK_C
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ld a, [wBGMode]
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cp a, BG_MODE_DARK
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jp nz, .postpalettes
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WRITEPAL_B 0, BLACK_C, RED_2_C, RED_1_C, RED_0_C
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WRITEPAL_B 1, BLACK_C, GREEN_2_C, GREEN_1_C, GREEN_0_C
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WRITEPAL_B 2, BLACK_C, PURPLE_2_C, PURPLE_1_C, PURPLE_0_C
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WRITEPAL_B 3, BLACK_C, BLUE_2_C, BLUE_1_C, BLUE_0_C
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WRITEPAL_B 4, BLACK_C, ORANGE_2_C, ORANGE_1_C, ORANGE_0_C
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WRITEPAL_B 5, BLACK_C, YELLOW_2_C, YELLOW_1_C, YELLOW_0_C
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WRITEPAL_B 6, BLACK_C, CYAN_2_C, CYAN_1_C, CYAN_0_C
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WRITEPAL_A 7, BLACK_C, GRAY_0_C, GRAY_1_C, WHITE_C
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jp .postpalettes
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.agb
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WRITEPAL_A 0, RED_3_A, RED_2_A, RED_1_A, RED_0_A
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WRITEPAL_A 1, GREEN_3_A, GREEN_2_A, GREEN_1_A, GREEN_0_A
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@ -237,36 +224,8 @@ GBCGameplayInit::
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WRITEPAL_A 5, YELLOW_3_A, YELLOW_2_A, YELLOW_1_A, YELLOW_0_A
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WRITEPAL_A 6, CYAN_3_A, CYAN_2_A, CYAN_1_A, CYAN_0_A
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WRITEPAL_A 7, WHITE_A, GRAY_1_A, GRAY_0_A, BLACK_A
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ld a, [wBGMode]
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cp a, BG_MODE_DARK
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jp nz, .postpalettes
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WRITEPAL_B 0, BLACK_A, RED_2_A, RED_1_A, RED_0_A
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WRITEPAL_B 1, BLACK_A, GREEN_2_A, GREEN_1_A, GREEN_0_A
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WRITEPAL_B 2, BLACK_A, PURPLE_2_A, PURPLE_1_A, PURPLE_0_A
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WRITEPAL_B 3, BLACK_A, BLUE_2_A, BLUE_1_A, BLUE_0_A
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WRITEPAL_B 4, BLACK_A, ORANGE_2_A, ORANGE_1_A, ORANGE_0_A
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WRITEPAL_B 5, BLACK_A, YELLOW_2_A, YELLOW_1_A, YELLOW_0_A
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WRITEPAL_B 6, BLACK_A, CYAN_2_A, CYAN_1_A, CYAN_0_A
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WRITEPAL_A 7, BLACK_A, GRAY_1_A, GRAY_0_A, WHITE_A
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.postpalettes
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ldh a, [hBState]
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and a, a
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jp z, .skip
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WRITEPAL_B 0, BLACK_C, RED_2_C, RED_1_C, RED_0_C
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WRITEPAL_B 1, BLACK_C, GREEN_2_C, GREEN_1_C, GREEN_0_C
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WRITEPAL_B 2, BLACK_C, PURPLE_2_C, PURPLE_1_C, PURPLE_0_C
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WRITEPAL_B 3, BLACK_C, BLUE_2_C, BLUE_1_C, BLUE_0_C
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WRITEPAL_B 4, BLACK_C, ORANGE_2_C, ORANGE_1_C, ORANGE_0_C
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WRITEPAL_B 5, BLACK_C, YELLOW_2_C, YELLOW_1_C, YELLOW_0_C
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WRITEPAL_B 6, BLACK_C, CYAN_2_C, CYAN_1_C, CYAN_0_C
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WRITEPAL_B 7, BLACK_C, GRAY_0_C, GRAY_1_C, WHITE_C
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.skip
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; Copy the tilemap to shadow.
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ld de, $9800
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ld hl, wShadowTilemap
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@ -569,9 +528,6 @@ GBCGameplayProcess::
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ret
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.black
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ld a, [wBGMode]
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cp a, BG_MODE_DARK
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jr z, .white
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ld a, OCPSF_AUTOINC | (7*8)+(3*2)
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ldh [rOCPS], a
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ld bc, BLACK_F_C
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@ -582,17 +538,6 @@ GBCGameplayProcess::
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ldh [rOCPD], a
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ret
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.white
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ld a, OCPSF_AUTOINC | (7*8)+(3*2)
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ldh [rOCPS], a
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ld bc, WHITE_F_C
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wait_vram
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ld a, c
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ldh [rOCPD], a
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ld a, b
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ldh [rOCPD], a
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ret
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|
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|
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GBCBigGameplayProcess::
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ld a, [wInitialA]
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|
|
|
@ -166,7 +166,6 @@ DEF BANK_MUSIC_3 EQU 9
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; Some useful palettes.
|
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DEF PALETTE_REGULAR EQU %11100100
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DEF PALETTE_INVERTED EQU %00011011
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DEF PALETTE_INVERTED_L EQU %01101111
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DEF PALETTE_MONO_0 EQU %11111111
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DEF PALETTE_MONO_1 EQU %10101010
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DEF PALETTE_MONO_2 EQU %01010101
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|
@ -347,10 +346,6 @@ DEF FILTER_MODE_UDLR EQU 3
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DEF FILTER_MODE_NONE EQU 4
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DEF FILTER_MODE_COUNT EQU 5
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|
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DEF BG_MODE_LITE EQU 0
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DEF BG_MODE_DARK EQU 1
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DEF BG_MODE_COUNT EQU 2
|
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|
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; VRAM Offsets for gameplay tiles
|
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DEF FIELD_RNG EQU $9852
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DEF FIELD_ROT EQU $9892
|
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|
@ -495,19 +490,18 @@ DEF TITLE_SETTINGS_TETRY EQU $99C0
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DEF TITLE_SETTINGS_SEL_BACK EQU 6
|
||||
|
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DEF TITLE_PROFILE_OPTION_BASE EQU $9840
|
||||
DEF TITLE_PROFILE_OPTIONS EQU 9
|
||||
DEF TITLE_PROFILE_OPTIONS EQU 8
|
||||
DEF TITLE_PROFILE_INDEX EQU $984F
|
||||
DEF TITLE_PROFILE_NAME_0 EQU $986F
|
||||
DEF TITLE_PROFILE_NAME_1 EQU $988F
|
||||
DEF TITLE_PROFILE_NAME_2 EQU $98AF
|
||||
DEF TITLE_PROFILE_BUTTONS EQU $98CF
|
||||
DEF TITLE_PROFILE_FILTER EQU $98EF
|
||||
DEF TITLE_PROFILE_BG EQU $990F
|
||||
DEF TITLE_PROFILE_RESET EQU $992F
|
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DEF TITLE_PROFILE_BACK EQU $994F
|
||||
DEF TITLE_PROFILE_RESET EQU $990F
|
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DEF TITLE_PROFILE_BACK EQU $992F
|
||||
DEF TITLE_PROFILE_TETRY EQU $99C0
|
||||
DEF TITLE_PROFILE_SEL_RESET EQU 7
|
||||
DEF TITLE_PROFILE_SEL_BACK EQU 8
|
||||
DEF TITLE_PROFILE_SEL_RESET EQU 6
|
||||
DEF TITLE_PROFILE_SEL_BACK EQU 7
|
||||
|
||||
DEF TITLE_RECORDS_MODE EQU $9848
|
||||
DEF TITLE_RECORDS_SCORE_BASE EQU $98A2
|
||||
|
|
|
@ -33,12 +33,12 @@ MACRO DEF_RGB555
|
|||
DEF COLOR EQUS "\1"
|
||||
|
||||
; Uncorrected
|
||||
DEF R_A EQU (\2 & $1F)
|
||||
DEF G_A EQU (\3 & $1F)
|
||||
DEF B_A EQU (\4 & $1F)
|
||||
DEF RED_A EQU (\2 & $1F)
|
||||
DEF GREEN_A EQU (\3 & $1F)
|
||||
DEF BLUE_A EQU (\4 & $1F)
|
||||
|
||||
DEF {COLOR} EQU (R_A << 0) | (G_A << 5) | (B_A << 10)
|
||||
DEF {COLOR}_A EQU (R_A << 0) | (G_A << 5) | (B_A << 10)
|
||||
DEF {COLOR} EQU (RED_A << 0) | (GREEN_A << 5) | (BLUE_A << 10)
|
||||
DEF {COLOR}_A EQU (RED_A << 0) | (GREEN_A << 5) | (BLUE_A << 10)
|
||||
|
||||
; Transfer function.
|
||||
DEF GAMMA EQU 2.0q25
|
||||
|
|
192
src/intro.asm
192
src/intro.asm
|
@ -1,192 +0,0 @@
|
|||
; DMGTRIS
|
||||
; Copyright (C) 2023 - Randy Thiemann <randy.thiemann@gmail.com>
|
||||
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU General Public License as published by
|
||||
; the Free Software Foundation, either version 3 of the License, or
|
||||
; (at your option) any later version.
|
||||
|
||||
; This program is distributed in the hope that it will be useful,
|
||||
; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
; GNU General Public License for more details.
|
||||
|
||||
; You should have received a copy of the GNU General Public License
|
||||
; along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
IF !DEF(INTRO_ASM)
|
||||
DEF INTRO_ASM EQU 1
|
||||
|
||||
|
||||
INCLUDE "globals.asm"
|
||||
|
||||
DEF_RGB555 FADE_0, 31, 31, 31
|
||||
DEF_RGB555 FADE_1, 30, 30, 30
|
||||
DEF_RGB555 FADE_2, 29, 29, 29
|
||||
DEF_RGB555 FADE_3, 28, 28, 28
|
||||
DEF_RGB555 FADE_4, 27, 27, 27
|
||||
DEF_RGB555 FADE_5, 26, 26, 26
|
||||
DEF_RGB555 FADE_6, 25, 25, 25
|
||||
DEF_RGB555 FADE_7, 24, 24, 24
|
||||
DEF_RGB555 FADE_8, 23, 23, 23
|
||||
DEF_RGB555 FADE_9, 22, 22, 22
|
||||
DEF_RGB555 FADE_10, 21, 21, 21
|
||||
DEF_RGB555 FADE_11, 20, 20, 20
|
||||
DEF_RGB555 FADE_12, 19, 19, 19
|
||||
DEF_RGB555 FADE_13, 18, 18, 18
|
||||
DEF_RGB555 FADE_14, 17, 17, 17
|
||||
DEF_RGB555 FADE_15, 16, 16, 16
|
||||
DEF_RGB555 FADE_16, 15, 15, 15
|
||||
DEF_RGB555 FADE_17, 14, 14, 14
|
||||
DEF_RGB555 FADE_18, 13, 13, 13
|
||||
DEF_RGB555 FADE_19, 12, 12, 12
|
||||
DEF_RGB555 FADE_20, 11, 11, 11
|
||||
DEF_RGB555 FADE_21, 10, 10, 10
|
||||
DEF_RGB555 FADE_22, 9, 9, 9
|
||||
DEF_RGB555 FADE_23, 8, 8, 8
|
||||
DEF_RGB555 FADE_24, 7, 7, 7
|
||||
DEF_RGB555 FADE_25, 6, 6, 6
|
||||
DEF_RGB555 FADE_26, 5, 5, 5
|
||||
DEF_RGB555 FADE_27, 4, 4, 4
|
||||
DEF_RGB555 FADE_28, 3, 3, 3
|
||||
DEF_RGB555 FADE_29, 2, 2, 2
|
||||
DEF_RGB555 FADE_30, 1, 1, 1
|
||||
DEF_RGB555 FADE_31, 0, 0, 0
|
||||
|
||||
|
||||
SECTION "Intro Effect Trampoline", ROM0
|
||||
DoIntroEffect::
|
||||
ld b, BANK_TITLE
|
||||
rst RSTSwitchBank
|
||||
ld a, [wInitialA]
|
||||
cp a, $11
|
||||
call nz, DoDMGEffect
|
||||
call z, DoGBCEffect
|
||||
jp RSTRestoreBank
|
||||
|
||||
|
||||
SECTION "Intro Effects Banked", ROMX, BANK[BANK_TITLE]
|
||||
DoDMGEffect:
|
||||
; Yeet the logo
|
||||
ld c, 10
|
||||
.loop0
|
||||
call GetInput
|
||||
ldh a, [hStartState]
|
||||
ld hl, hAState
|
||||
or a, [hl]
|
||||
ld hl, hBState
|
||||
or a, [hl]
|
||||
ret nz
|
||||
wait_vblank
|
||||
ldh a, [rSCY]
|
||||
dec a
|
||||
ldh [rSCY], a
|
||||
wait_vblank_end
|
||||
dec c
|
||||
jr nz, .loop0
|
||||
|
||||
ld c, 45
|
||||
.loop1
|
||||
call GetInput
|
||||
ldh a, [hStartState]
|
||||
ld hl, hAState
|
||||
or a, [hl]
|
||||
ld hl, hBState
|
||||
or a, [hl]
|
||||
ret nz
|
||||
wait_vblank
|
||||
ldh a, [rSCY]
|
||||
inc a
|
||||
inc a
|
||||
ldh [rSCY], a
|
||||
wait_vblank_end
|
||||
dec c
|
||||
jr nz, .loop1
|
||||
|
||||
; Fade
|
||||
wait_vblank
|
||||
ld a, PALETTE_MONO_2
|
||||
ldh [rBGP], a
|
||||
|
||||
ld c, 20
|
||||
.loop2
|
||||
call GetInput
|
||||
ldh a, [hStartState]
|
||||
ld hl, hAState
|
||||
or a, [hl]
|
||||
ld hl, hBState
|
||||
or a, [hl]
|
||||
ret nz
|
||||
wait_vblank
|
||||
wait_vblank_end
|
||||
dec c
|
||||
jr nz, .loop2
|
||||
|
||||
wait_vblank
|
||||
ld a, PALETTE_MONO_1
|
||||
ldh [rBGP], a
|
||||
|
||||
ld c, 20
|
||||
.loop3
|
||||
call GetInput
|
||||
ldh a, [hStartState]
|
||||
ld hl, hAState
|
||||
or a, [hl]
|
||||
ld hl, hBState
|
||||
or a, [hl]
|
||||
ret nz
|
||||
wait_vblank
|
||||
wait_vblank_end
|
||||
dec c
|
||||
jr nz, .loop3
|
||||
|
||||
wait_vblank
|
||||
ld a, PALETTE_MONO_0
|
||||
ldh [rBGP], a
|
||||
|
||||
ld c, 20
|
||||
.loop4
|
||||
call GetInput
|
||||
ldh a, [hStartState]
|
||||
ld hl, hAState
|
||||
or a, [hl]
|
||||
ld hl, hBState
|
||||
or a, [hl]
|
||||
ret nz
|
||||
wait_vblank
|
||||
wait_vblank_end
|
||||
dec c
|
||||
jr nz, .loop4
|
||||
ret
|
||||
|
||||
|
||||
DoGBCEffect:
|
||||
; Fade the screen to black.
|
||||
FOR I, 31, 0, -1
|
||||
wait_vblank
|
||||
WRITEPAL_B 0, (I << 10 | I << 5 | I), (I << 10 | I << 5 | I), (I << 10 | I << 5 | I), (I << 10 | I << 5 | I)
|
||||
wait_vblank_end
|
||||
wait_vblank
|
||||
wait_vblank_end
|
||||
call GetInput
|
||||
ldh a, [hStartState]
|
||||
ld hl, hAState
|
||||
or a, [hl]
|
||||
ld hl, hBState
|
||||
or a, [hl]
|
||||
ret nz
|
||||
ENDR
|
||||
wait_vblank
|
||||
wait_vblank_end
|
||||
wait_vblank
|
||||
wait_vblank_end
|
||||
wait_vblank
|
||||
wait_vblank_end
|
||||
wait_vblank
|
||||
wait_vblank_end
|
||||
wait_vblank
|
||||
ret
|
||||
|
||||
|
||||
ENDC
|
|
@ -34,7 +34,6 @@ wRotModeState:: ds 1
|
|||
wDropModeState:: ds 1
|
||||
wSpeedCurveState:: ds 1
|
||||
wAlways20GState:: ds 1
|
||||
wBGMode:: ds 1
|
||||
wInitialA:: ds 1
|
||||
wInitialB:: ds 1
|
||||
wInitialC:: ds 1
|
||||
|
@ -79,10 +78,8 @@ Main::
|
|||
; Harvest entropy
|
||||
call HarvestEntropy
|
||||
|
||||
; Let the console have some fun with the initial screen.
|
||||
call InputInit
|
||||
call BankingInit
|
||||
call DoIntroEffect
|
||||
; Let the DMG have some fun with the initial screen.
|
||||
call DoDMGEffect
|
||||
|
||||
; Turn off LCD during initialization.
|
||||
wait_vram
|
||||
|
@ -96,8 +93,8 @@ Main::
|
|||
|
||||
; Other initialization.
|
||||
call RestoreSRAM
|
||||
call InputInit
|
||||
call TimeInit
|
||||
call InputInit
|
||||
call SFXInit
|
||||
call BankingInit
|
||||
|
||||
|
|
|
@ -1014,8 +1014,8 @@ sTitleTiles::
|
|||
DB $00,$00,$01,$00,$00,$00,$00,$00
|
||||
DB $80,$80,$C0,$C0,$60,$60,$60,$60
|
||||
DB $F0,$F0,$F0,$F0,$E0,$E0,$C0,$C0
|
||||
DB $00,$00,$87,$00,$84,$00,$87,$00
|
||||
DB $81,$00,$D7,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$85,$00,$85,$00,$87,$00
|
||||
DB $81,$00,$D1,$00,$00,$00,$00,$00
|
||||
DB $C0,$C0,$F0,$F0,$FC,$FC,$FF,$FF
|
||||
DB $FC,$FC,$F0,$F0,$C0,$C0,$00,$00
|
||||
DB $C0,$00,$F0,$00,$FC,$00,$FF,$00
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -70,10 +70,6 @@ sFilterMode::
|
|||
db "UDLR"
|
||||
db "NONE"
|
||||
|
||||
sBGMode::
|
||||
db "LITE"
|
||||
db "DARK"
|
||||
|
||||
sTetryRNG::
|
||||
db "THIS OPTION WILL"
|
||||
db "CHANGE THE WAY "
|
||||
|
@ -144,19 +140,13 @@ sTetryButtons::
|
|||
db "THIS OPTION WILL"
|
||||
db "CHANGE WHICH WAY"
|
||||
db "THE BUTTONS RO- "
|
||||
db "TATE THE PIECE! "
|
||||
db "TATE THE PIECE "
|
||||
|
||||
sTetryFILTER::
|
||||
db "THIS OPTION WILL"
|
||||
db "DETERMINE WHICH "
|
||||
db "D-PAD BUTTONS "
|
||||
db "HAVE PRIORITY! "
|
||||
|
||||
sTetryBG::
|
||||
db "THIS OPTION WILL"
|
||||
db "CHANGE THE BACK-"
|
||||
db "GROUND COLOR IN-"
|
||||
db "GAME! "
|
||||
db "HAVE PRIORITY "
|
||||
|
||||
sTetryReset::
|
||||
db "THIS OPTION WILL"
|
||||
|
@ -416,14 +406,14 @@ sTitleScreenProfileMap::
|
|||
DB $00,$00,$00,$00,$5D,$01,$0F,$2A,$1B,$0C
|
||||
DB $0F,$01,$11,$14,$17,$1F,$10,$1D,$28,$01
|
||||
DB $01,$01,$01,$29,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$5D,$01,$0D,$0C
|
||||
DB $0E,$16,$12,$1D,$1A,$20,$19,$0F,$01,$01
|
||||
DB $28,$01,$01,$01,$01,$29,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$5D,$01,$1D,$10
|
||||
DB $1E,$10,$1F,$01,$1B,$1D,$1A,$11,$14,$17
|
||||
DB $10,$01,$01,$01,$01,$01,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$5D,$01
|
||||
DB $1D,$10,$1E,$10,$1F,$01,$1B,$1D,$1A,$11
|
||||
DB $14,$17,$10,$01,$01,$01,$01,$01,$00,$00
|
||||
DB $0D,$0C,$0E,$16,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $5D,$01,$0D,$0C,$0E,$16,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
|
|
77
src/sram.asm
77
src/sram.asm
|
@ -35,8 +35,7 @@ rSpeedCurveState\1:: ds 1
|
|||
rAlways20GState\1:: ds 1
|
||||
rSelectedStartLevel\1:: ds 2
|
||||
rFilterMode\1:: ds 1
|
||||
rBGMode\1:: ds 1
|
||||
rUnused\1:: ds (64-13)
|
||||
rUnused\1:: ds (64-12)
|
||||
ENDU
|
||||
ENDM
|
||||
|
||||
|
@ -56,8 +55,7 @@ rSpeedCurveState:: ds 1
|
|||
rAlways20GState:: ds 1
|
||||
rSelectedStartLevel:: ds 2
|
||||
rFilterMode:: ds 1
|
||||
rBGMode:: ds 1
|
||||
rUnused:: ds (PROFILE_SIZE - 13) ; 13 = sum of the above
|
||||
rUnused:: ds (PROFILE_SIZE - 12) ; 12 = sum of the above
|
||||
ENDU
|
||||
PROFILE 0
|
||||
PROFILE 1
|
||||
|
@ -106,78 +104,27 @@ RestoreSRAM::
|
|||
jp nz, InitializeSRAM
|
||||
|
||||
; SRAM is initialized and for this build, so we can load the data.
|
||||
; We do check for corruption and make sure all the values make sense.
|
||||
TrustedLoad:
|
||||
ld a, [rSwapABState]
|
||||
ld [wSwapABState], a
|
||||
cp a, BUTTON_MODE_COUNT
|
||||
jr c, :+
|
||||
xor a, a
|
||||
ld [wSwapABState], a
|
||||
ld [rSwapABState], a
|
||||
|
||||
: ld a, [rRNGModeState]
|
||||
ld a, [rRNGModeState]
|
||||
ld [wRNGModeState], a
|
||||
cp a, RNG_MODE_COUNT
|
||||
jr c, :+
|
||||
xor a, a
|
||||
ld [wRNGModeState], a
|
||||
ld [rRNGModeState], a
|
||||
|
||||
: ld a, [rRotModeState]
|
||||
ld a, [rRotModeState]
|
||||
ld [wRotModeState], a
|
||||
cp a, ROT_MODE_COUNT
|
||||
jr c, :+
|
||||
xor a, a
|
||||
ld [wRotModeState], a
|
||||
ld [rRotModeState], a
|
||||
|
||||
: ld a, [rDropModeState]
|
||||
ld a, [rDropModeState]
|
||||
ld [wDropModeState], a
|
||||
cp a, DROP_MODE_COUNT
|
||||
jr c, :+
|
||||
xor a, a
|
||||
ld [wDropModeState], a
|
||||
ld [rDropModeState], a
|
||||
|
||||
: ld a, [rSpeedCurveState]
|
||||
ld a, [rSpeedCurveState]
|
||||
ld [wSpeedCurveState], a
|
||||
cp a, SCURVE_COUNT
|
||||
jr c, :+
|
||||
xor a, a
|
||||
ld [wSpeedCurveState], a
|
||||
ld [rSpeedCurveState], a
|
||||
|
||||
: ld a, [rAlways20GState]
|
||||
ld a, [rAlways20GState]
|
||||
ld [wAlways20GState], a
|
||||
cp a, HIG_MODE_COUNT
|
||||
jr c, :+
|
||||
xor a, a
|
||||
ld [wAlways20GState], a
|
||||
ld [rAlways20GState], a
|
||||
|
||||
: ld a, [rFilterMode]
|
||||
ldh [hFilterMode], a
|
||||
cp a, FILTER_MODE_COUNT
|
||||
jr c, :+
|
||||
xor a, a
|
||||
ldh [hFilterMode], a
|
||||
ld [rFilterMode], a
|
||||
|
||||
: ld a, [rBGMode]
|
||||
ld [wBGMode], a
|
||||
cp a, BG_MODE_COUNT
|
||||
jr c, :+
|
||||
xor a, a
|
||||
ld [wBGMode], a
|
||||
ld [rBGMode], a
|
||||
|
||||
: ld a, [rProfileName]
|
||||
ld a, [rProfileName]
|
||||
ld [wProfileName], a
|
||||
ld a, [rProfileName+1]
|
||||
ld [wProfileName+1], a
|
||||
ld a, [rProfileName+2]
|
||||
ld [wProfileName+2], a
|
||||
ld a, [rFilterMode]
|
||||
ldh [hFilterMode], a
|
||||
|
||||
; Restore the start level.
|
||||
ld b, BANK_OTHER
|
||||
|
@ -330,10 +277,6 @@ InitializeSRAM:
|
|||
ld [rFilterMode], a
|
||||
ldh [hFilterMode], a
|
||||
|
||||
ld a, BG_MODE_LITE
|
||||
ld [rBGMode], a
|
||||
ld [wBGMode], a
|
||||
|
||||
; Set to the default start level.
|
||||
ld hl, sDMGTSpeedCurve
|
||||
ld a, l
|
||||
|
|
|
@ -125,22 +125,11 @@ SwitchToGameplayB:
|
|||
call ApplyTells
|
||||
|
||||
; Set up the palettes.
|
||||
ld a, [wBGMode]
|
||||
cp a, BG_MODE_DARK
|
||||
jr z, .dark
|
||||
ld a, PALETTE_REGULAR
|
||||
set_bg_palette
|
||||
set_obj0_palette
|
||||
ld a, PALETTE_LIGHTER_1
|
||||
set_obj1_palette
|
||||
jr .done
|
||||
.dark
|
||||
ld a, PALETTE_INVERTED
|
||||
set_bg_palette
|
||||
set_obj0_palette
|
||||
ld a, PALETTE_INVERTED_L
|
||||
set_obj1_palette
|
||||
.done
|
||||
|
||||
; Initialize the RNG.
|
||||
call RNGInit
|
||||
|
@ -942,22 +931,11 @@ SwitchToGameplayBigB:
|
|||
call ApplyTells
|
||||
|
||||
; Set up the palettes.
|
||||
ld a, [wBGMode]
|
||||
cp a, BG_MODE_DARK
|
||||
jr z, .dark
|
||||
ld a, PALETTE_REGULAR
|
||||
set_bg_palette
|
||||
set_obj0_palette
|
||||
ld a, PALETTE_LIGHTER_1
|
||||
set_obj1_palette
|
||||
jr .done
|
||||
.dark
|
||||
ld a, PALETTE_INVERTED
|
||||
set_bg_palette
|
||||
set_obj0_palette
|
||||
ld a, PALETTE_INVERTED_L
|
||||
set_obj1_palette
|
||||
.done
|
||||
|
||||
; Initialize the RNG.
|
||||
call RNGInit
|
||||
|
|
|
@ -733,20 +733,6 @@ TitleVBlankHandlerB:
|
|||
ld bc, 4
|
||||
call UnsafeMemCopy
|
||||
|
||||
.bg
|
||||
ld b, 0
|
||||
ld a, [wBGMode]
|
||||
add a, a
|
||||
add a, a
|
||||
ld c, a
|
||||
ld hl, sBGMode
|
||||
add hl, bc
|
||||
ld d, h
|
||||
ld e, l
|
||||
ld hl, TITLE_PROFILE_BG
|
||||
ld bc, 4
|
||||
call UnsafeMemCopy
|
||||
|
||||
; Tetry!
|
||||
ld a, [wSelected]
|
||||
ld hl, sTetryProfileNumber
|
||||
|
@ -1265,7 +1251,6 @@ ProfileHandleRight:
|
|||
jp .l2
|
||||
jp .buttons
|
||||
jp .filter
|
||||
jp .bg
|
||||
no_jump
|
||||
no_jump
|
||||
|
||||
|
@ -1337,19 +1322,6 @@ ProfileHandleRight:
|
|||
ld [rFilterMode], a
|
||||
ret
|
||||
|
||||
.bg
|
||||
ld a, [wBGMode]
|
||||
cp a, BG_MODE_COUNT-1
|
||||
jr z, :+
|
||||
inc a
|
||||
ld [wBGMode], a
|
||||
ld [rBGMode], a
|
||||
ret
|
||||
: xor a, a
|
||||
ld [wBGMode], a
|
||||
ld [rBGMode], a
|
||||
ret
|
||||
|
||||
|
||||
ProfileHandleLeft:
|
||||
ld a, [wSelected]
|
||||
|
@ -1374,7 +1346,6 @@ ProfileHandleLeft:
|
|||
jp .l2
|
||||
jp .buttons
|
||||
jp .filter
|
||||
jp .bg
|
||||
no_jump
|
||||
no_jump
|
||||
|
||||
|
@ -1446,19 +1417,6 @@ ProfileHandleLeft:
|
|||
ld [rFilterMode], a
|
||||
ret
|
||||
|
||||
.bg
|
||||
ld a, [wBGMode]
|
||||
or a, a
|
||||
jr z, :+
|
||||
dec a
|
||||
ld [wBGMode], a
|
||||
ld [rBGMode], a
|
||||
ret
|
||||
: ld a, BG_MODE_COUNT-1
|
||||
ld [wBGMode], a
|
||||
ld [rBGMode], a
|
||||
ret
|
||||
|
||||
|
||||
ProfileHandleDown:
|
||||
ld a, [wSelected]
|
||||
|
|
Loading…
Reference in New Issue