.. |
include
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Feedback on reset.
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2023-11-12 02:58:00 +01:00 |
res
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Feedback on reset.
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2023-11-12 02:58:00 +01:00 |
bankid.asm
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Secret SMOL mode
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2023-10-28 19:04:55 +02:00 |
banking.asm
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MYCO curve and rot mode.
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2023-11-07 09:14:43 +01:00 |
dmgfx.asm
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Code cleanup and documentation.
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2023-10-27 21:37:32 +02:00 |
field.asm
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Optimizations: ld a, 0 -> xor a, a
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2023-11-13 03:35:09 +01:00 |
gbc.asm
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Optimizations: ld a, 0 -> xor a, a
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2023-11-13 03:35:09 +01:00 |
grading.asm
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Optimizations: cp 0 -> or a; and mask cp mask -> or ~mask inc a
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2023-11-13 03:05:39 +01:00 |
header.asm
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License.
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2023-10-21 17:28:38 +02:00 |
hiscore.asm
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Optimizations: cp 0 -> or a; and mask cp mask -> or ~mask inc a
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2023-11-13 03:05:39 +01:00 |
input.asm
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Optimizations: cp 0 -> or a; and mask cp mask -> or ~mask inc a
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2023-11-13 03:05:39 +01:00 |
interrupts.asm
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Redesign main menu. Note that profiles and such aren't yet available.
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2023-11-10 08:21:36 +01:00 |
level.asm
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Optimizations: ld a, 0 -> xor a, a
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2023-11-13 03:35:09 +01:00 |
main.asm
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Add virtual leveling.
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2023-11-13 02:18:13 +01:00 |
memory.asm
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Code cleanup and documentation.
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2023-10-27 21:37:32 +02:00 |
progress.asm
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Optimizations: cp 0 -> or a; and mask cp mask -> or ~mask inc a
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2023-11-13 03:05:39 +01:00 |
rng.asm
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Optimizations: ld a, 0 -> xor a, a
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2023-11-13 03:35:09 +01:00 |
score.asm
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Expand score to 8 digits.
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2023-11-03 03:03:47 +01:00 |
sfx.asm
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Certain SFX priorities.
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2023-11-10 23:16:47 +01:00 |
sprites.asm
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Optimizations: ld a, 0 -> xor a, a
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2023-11-13 03:35:09 +01:00 |
sram.asm
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Optimizations: ld a, 0 -> xor a, a
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2023-11-13 03:35:09 +01:00 |
state_gameplay.asm
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Optimizations: cp 0 -> or a; and mask cp mask -> or ~mask inc a
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2023-11-13 03:05:39 +01:00 |
state_title.asm
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Optimizations: sla a -> add a, a
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2023-11-13 03:09:57 +01:00 |
tiles.asm
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Tile system.
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2023-11-02 19:10:51 +01:00 |
time.asm
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Optimizations: cp 0 -> or a; and mask cp mask -> or ~mask inc a
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2023-11-13 03:05:39 +01:00 |