dmgtris/bin/PandorasBlocks.map

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ROM0 bank #0:
SECTION: $0000-$0007 ($0008 bytes) ["Bank ID BANK_MAIN"]
SECTION: $0008-$0024 ($001d bytes) ["Switch Bank"]
$0008 = RSTSwitchBank
2023-11-11 14:32:48 +00:00
EMPTY: $0025-$0027 ($0003 bytes)
SECTION: $0028-$0042 ($001b bytes) ["Restore Bank"]
$0028 = RSTRestoreBank
EMPTY: $0043-$0047 ($0005 bytes)
2023-11-01 19:04:54 +00:00
SECTION: $0048-$006a ($0023 bytes) ["LCDC Interrupt"]
$0048 = LCDCInterrupt
$004d = LCDCInterrupt_WaitUntilNotBusy
2023-11-01 19:04:54 +00:00
$0068 = LCDCInterrupt_End
SECTION: $006b-$00bc ($0052 bytes) ["Tile Functions"]
$006b = LoadTitleTiles
$0089 = LoadGameplayTiles
$009f = LoadGameplayTiles.gbc
$00ae = LoadGameplayTiles.dmg
SECTION: $00bd-$00f8 ($003c bytes) ["Time Data"]
$00bd = sFramesToCS
2023-11-23 23:32:55 +00:00
SECTION: $00f9-$00ff ($0007 bytes) ["Palette Data"]
$00f9 = sModeColors
SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"]
2023-11-23 23:32:55 +00:00
SECTION: $0150-$11a5 ($1056 bytes) ["GBC Functions"]
$0150 = ToATTR
2023-11-13 02:35:09 +00:00
$0172 = GBCTitleInit
$0353 = GBCTitleInit.agb
$0523 = GBCTitleInit.postpalettes
2023-11-19 05:15:42 +00:00
$0557 = GBCGameplayInit
$0892 = GBCGameplayInit.agb
$0bbc = GBCGameplayInit.postpalettes
2023-11-23 23:32:55 +00:00
$0be7 = GBCTitleProcess
$0c03 = GBCTitleProcess.jumps
$0c12 = GBCTitleProcess.eventLoopMain
$0c28 = !0
$0c34 = GBCTitleProcess.eventLoopProfile
$0c3e = !1
$0c4a = GBCTitleProcess.eventLoopSettings
$0c54 = !2
$0c60 = GBCGameplayProcess
$0c71 = GBCGameplayProcess.goverride
$0c7c = !3
$0c85 = !4
$0c8e = !5
$0c96 = GBCGameplayProcess.colorfield
$0dfc = !6
$0e0a = GBCGameplayProcess.outer1
$0e0f = GBCGameplayProcess.inner1
$0e33 = GBCGameplayProcess.outer2
$0e38 = GBCGameplayProcess.inner2
$0e5d = GBCGameplayProcess.empty
$0e61 = GBCGameplayProcess.sub59
$0e63 = GBCGameplayProcess.sub52
$0e65 = GBCGameplayProcess.sub45
$0e67 = GBCGameplayProcess.sub38
$0e69 = GBCGameplayProcess.sub31
$0e6b = GBCGameplayProcess.sub24
$0e6d = GBCGameplayProcess.sub17
$0e6f = GBCGameplayProcess.sub10
$0e71 = GBCGameplayProcess.done
$0e93 = GBCGameplayProcess.darker
$0e9a = GBCGameplayProcess.wvr_u1
$0ea7 = GBCGameplayProcess.lighter
$0eae = GBCGameplayProcess.wvr_u2
$0ebb = GBCGameplayProcess.black
$0ec9 = GBCGameplayProcess.wvr_u3
$0ed6 = GBCGameplayProcess.white
$0edd = GBCGameplayProcess.wvr_u4
$0eea = GBCBigGameplayProcess
$0efb = GBCBigGameplayProcess.goverride
$0f06 = !7
$0f0f = !8
$0f18 = !9
$0f20 = GBCBigGameplayProcess.colorfield
$1086 = !10
$1094 = GBCBigGameplayProcess.outer1
$1099 = GBCBigGameplayProcess.inner1
$10bd = GBCBigGameplayProcess.outer2
$10c2 = GBCBigGameplayProcess.inner2
$10e7 = GBCBigGameplayProcess.empty
$10eb = GBCBigGameplayProcess.sub59
$10ed = GBCBigGameplayProcess.sub52
$10ef = GBCBigGameplayProcess.sub45
$10f1 = GBCBigGameplayProcess.sub38
$10f3 = GBCBigGameplayProcess.sub31
$10f5 = GBCBigGameplayProcess.sub24
$10f7 = GBCBigGameplayProcess.sub17
$10f9 = GBCBigGameplayProcess.sub10
$10fb = GBCBigGameplayProcess.done
$111d = GBCBigGameplayProcess.darker
$1124 = GBCBigGameplayProcess.wvr_u5
$1131 = GBCBigGameplayProcess.lighter
$1138 = GBCBigGameplayProcess.wvr_u6
$1145 = GBCBigGameplayProcess.black
$1153 = GBCBigGameplayProcess.wvr_u7
$1160 = GBCBigGameplayProcess.white
$1167 = GBCBigGameplayProcess.wvr_u8
$1174 = ToVRAM
$1174 = GBCBlitField
SECTION: $11a6-$197f ($07da bytes) ["Field Function Unbanked"]
$11a6 = BlitField
$1369 = BlitField.waitendvbloop
$136e = !0
$13bc = !1
$140a = !2
$1458 = !3
$14a6 = !4
$14f4 = !5
$1542 = !6
$1593 = BigBlitField
$1756 = BigBlitField.waitendvbloop
$175b = !7
$17a9 = !8
$17f7 = !9
$1845 = !10
$1893 = !11
$18e1 = !12
$192f = !13
SECTION: $1980-$1f9b ($061c bytes) ["Domain Specific Functions"]
$1980 = SetPal
$198d = SetPal.darker
$1993 = SetPal.lighter
$1999 = ApplyTells
$1999 = SetPal.setpal
$19d7 = ApplyTells.myco
$19dc = ApplyTells.dropmode
$1a00 = ApplyNext
$1a08 = ApplyNext.bone
$1a27 = ApplyNext.nobone
$1a48 = ApplyNext.pos
$1a58 = ApplyNext.regular
$1a5e = ApplyNext.postoffsets
$1a61 = ApplyNext.getoffn
$1a6c = ApplyNext.skipoffn
$1b08 = ApplyNext.done
$1b0b = ApplyHold
$1b13 = ApplyHold.bone
$1b32 = ApplyHold.nobone
$1b4e = ApplyHold.hide
$1b60 = ApplyHold.show
$1b70 = ApplyHold.x
$1b80 = ApplyHold.regular
$1b86 = ApplyHold.postoffsets
$1b89 = ApplyHold.getoffh
$1b94 = ApplyHold.skipoffh
$1bce = ApplyTime
$1c1f = ApplyTime.loop0
$1c4e = ApplyTime.loop1
$1ca3 = ApplyNumbers8
$1d05 = ApplyNumbers8.one
$1d0f = ApplyNumbers8.two
$1d19 = ApplyNumbers8.three
$1d23 = ApplyNumbers8.four
$1d2d = ApplyNumbers8.five
$1d37 = ApplyNumbers8.six
$1d41 = ApplyNumbers8.seven
$1d4b = ApplyNumbers8.eight
$1d54 = ApplyNumbers4
$1d82 = ApplyNumbers4.one
$1d8c = ApplyNumbers4.two
$1d96 = ApplyNumbers4.three
$1da0 = ApplyNumbers4.four
$1da9 = SetNumberSpritePositions
$1ec0 = GradeRendering
$1ef3 = GradeRendering.effect
$1f03 = GradeRendering.noeffect
$1f0b = GradeRendering.drawgrade
$1f12 = GradeRendering.regulargrade
$1f1a = GradeRendering.sgrade
$1f30 = GradeRendering.hisgrade
$1f46 = GradeRendering.mgrade
$1f5c = GradeRendering.lettergrade
$1f79 = GradeRendering.mk
$1f7f = GradeRendering.mv
$1f85 = GradeRendering.mo
$1f8b = GradeRendering.mm
$1f91 = GradeRendering.gmgrade
SECTION: $1f9c-$24ba ($051f bytes) ["SRAM Functions"]
$1f9c = RestoreSRAM
$1fcb = TrustedLoad
$1fdc = !0
$1fed = !1
$1ffe = !2
$200f = !3
$2020 = !4
$2031 = !5
$2040 = !6
$2051 = !7
$207f = TrustedLoad.jumps
$2097 = TrustedLoad.dmgt
$209d = TrustedLoad.tgm1
$20a3 = TrustedLoad.tgm3
$20a9 = TrustedLoad.deat
$20af = TrustedLoad.shir
$20b5 = TrustedLoad.chil
$20bb = TrustedLoad.myco
$20c1 = TrustedLoad.search
$20d3 = TrustedLoad.notfound
$20da = TrustedLoad.fallback
$20f5 = InitializeSRAM
$2256 = ResetScores
$2264 = ResetScores.jumps
$2279 = ResetScores.dmgt
$2285 = ResetScores.tgm1
$2291 = ResetScores.tgm3
$229d = ResetScores.deat
$22a9 = ResetScores.shir
$22b5 = ResetScores.chil
$22c1 = ResetScores.myco
$22cd = NextProfile
$22d6 = NextProfile.update
$22d9 = ChangeProfile
$22d9 = ChangeProfile.backup
$2307 = ChangeProfile.first
$2315 = ChangeProfile.second
$2323 = ChangeProfile.third
$2331 = ChangeProfile.fourth
$233f = ChangeProfile.fifth
$234d = ChangeProfile.sixth
$235b = ChangeProfile.seventh
$2369 = ChangeProfile.eighth
$2377 = ChangeProfile.ninth
$2385 = ChangeProfile.tenth
$2393 = ChangeProfile.restore
$23c2 = ChangeProfile.lfirst
$23d1 = ChangeProfile.lsecond
$23e0 = ChangeProfile.lthird
$23ef = ChangeProfile.lfourth
$23fe = ChangeProfile.lfifth
$240d = ChangeProfile.lsixth
$241c = ChangeProfile.lseventh
$242b = ChangeProfile.leighth
$243a = ChangeProfile.lninth
$2449 = ChangeProfile.ltenth
$2458 = ResetProfile
SECTION: $24bb-$2916 ($045c bytes) ["Level Functions"]
$24bb = LevelInit
$252b = SpecialLevelInit
$2539 = SpecialLevelInit.jumps
$254e = SpecialLevelInit.dmgt
$2553 = SpecialLevelInit.tgm1
$2558 = SpecialLevelInit.tgm3
$255d = SpecialLevelInit.deat
$2562 = SpecialLevelInit.shir
$2567 = SpecialLevelInit.chil
$256c = SpecialLevelInit.myco
$2571 = SpecialLevelInit.loaddata
$25a6 = LevelUp
$25d0 = LevelUp.doit
$260f = LevelUp.checknlevel
$2643 = !0
$265b = !1
$2664 = LevelUp.checkcool
$2685 = LevelUp.checkregret
$26a2 = LevelUp.resetsectiontimer
$26c5 = LevelUp.regretavailable
$26c9 = LevelUp.bellmaybe
$26e5 = LevelUp.leveljinglemaybe
$26f5 = AdjustSpeedCurve
$26fb = AdjustSpeedCurve.docheck
$26fb = AdjustSpeedCurve.checkthousands
$270a = AdjustSpeedCurve.checkhundreds
$2717 = AdjustSpeedCurve.checktens
$2726 = AdjustSpeedCurve.checkones
$2731 = AdjustSpeedCurveForced
$276c = AdjustSpeedCurveForced.continue
$2771 = BuildTrueCLevel
$2799 = BuildTrueCLevel.thousands
$27ae = CheckSpecialLevelConditions
$27df = CheckSpecialLevelConditions.override
$27fa = CheckSpecialLevelConditions.nooverride
$2800 = CheckSpecialLevelConditions.speciallock
$2824 = CheckSpecialLevelConditions.bones
$2839 = CheckSpecialLevelConditions.enterthebonezone
$283e = CheckSpecialLevelConditions.invis
$2853 = CheckSpecialLevelConditions.vanishoxyaction
$2858 = CheckSpecialLevelConditions.killscreen
$2869 = CheckSpecialLevelConditions.rip
$2899 = CheckSpecialLevelConditions.staffroll
$28a7 = CheckSpecialLevelConditions.justkill
$28bb = TriggerKillScreen
$28dd = GetSection
$28eb = GetSectionBCD
$28f4 = GetAdjustedSection
$2902 = GetAdjustedSectionBCD
$290b = SkipSection
SECTION: $2917-$2c84 ($036e bytes) ["SFX Functions"]
$2917 = SFXInit
$2945 = SFXPopQueue
$295a = SFXPushQueue
$296b = SFXProcessQueue
$297c = !0
$2997 = !1
$2999 = SFXTriggerNoise
$29a6 = !2
$29ba = !3
$29c6 = SFXEnqueue
$29df = SFXEnqueue.findsfx
$29fe = !4
$2a0e = !5
$2a1e = !6
$2a2e = !7
$2a3e = !8
$2a4e = !9
$2a5e = !10
$2a6e = !11
$2a7e = !12
$2a8e = !13
$2a9e = !14
$2aae = !15
$2abe = !16
$2ace = !17
$2ade = !18
$2aed = !19
$2afc = !20
$2b0b = !21
$2b1a = !22
$2b29 = !23
$2b38 = !24
$2b45 = SFXKill
$2b7b = SFXPlayNoise
$2b86 = SFXPlayNoise.noisereg
$2b93 = !25
$2b9d = SFXPlayNoise.savenoiseplayhead
$2ba6 = SFXPlay
$2bab = SFXPlay.play
$2bb5 = SFXPlay.getRegister
$2bb6 = SFXPlay.checkEndOfSong
$2bc8 = SFXPlay.checkEndOfSample
$2bcc = SFXPlay.checkChangeBank
$2bd6 = SFXPlay.checkChangePlayHead
$2be9 = SFXPlay.applyRegister
$2bee = SFXPlay.savePlayhead
$2bf7 = SFXGoRoll
$2c34 = SFXEndOfGame
SECTION: $2c85-$2eb4 ($0230 bytes) ["RNG Functions"]
$2c85 = HarvestEntropy
$2c8b = HarvestEntropy.loop
$2cac = RNGInit
$2ce2 = !0
$2d12 = RNGInit.complexinit
$2d29 = !1
$2d44 = ShiftHistory
$2d61 = GetNextHellPiece
$2d66 = GetNextTGM1Piece
$2d69 = !2
$2d81 = !3
$2d83 = GetNextTGM2Piece
$2d86 = !4
$2d9e = !5
$2da0 = GetNextNesPiece
$2dae = GetNextTGM3Piece
$2db1 = !6
$2dd4 = !7
$2dd7 = !8
$2de7 = !9
$2df1 = !10
$2dff = !11
$2e0d = !12
$2e19 = !13
$2e25 = !14
$2e31 = !15
$2e3d = !16
$2e49 = !17
$2e55 = !18
$2e64 = GetNextPiece
$2e72 = GetNextPiece.nextpiecejumps
$2e81 = Next35Piece
$2e81 = !19
$2e8b = Next7Piece
$2e8b = !20
$2e95 = NextByte
SECTION: $2eb5-$3079 ($01c5 bytes) ["Hi Score Functions"]
$2eb5 = CheckAndAddHiscore
$2ebf = CheckAndAddHiscore.checkloop
$2ec4 = CheckAndAddHiscore.checkgrade
$2ecd = CheckAndAddHiscore.oldgraded
$2edc = CheckAndAddHiscore.oldungraded
$2ee3 = CheckAndAddHiscore.checklevel
$2f08 = CheckAndAddHiscore.checkscore
$2f4b = CheckAndAddHiscore.notbetter
$2f58 = CheckAndAddHiscore.better
$2f5a = InsertHiScore
$2f5a = InsertHiScore.copylower
$2f6b = InsertHiScore.copyupper
$2f77 = !0
$2f8b = InsertHiScore.findrow
$2f97 = !1
$2f9b = InsertHiScore.insert
$2ff4 = InsertHiScore.persist
$3005 = GetHiScoreEntry
$3019 = !2
$301d = GetHiScoreEntry.store
$3026 = InitTargetHSTable
$3031 = InitTargetHSTable.jumps
$3046 = InitTargetHSTable.dmgt
$304b = InitTargetHSTable.tgm1
$3050 = InitTargetHSTable.tgm3
$3055 = InitTargetHSTable.deat
$305a = InitTargetHSTable.shir
$305f = InitTargetHSTable.chil
$3064 = InitTargetHSTable.myco
$3067 = InitTargetHSTable.store
SECTION: $307a-$31c3 ($014a bytes) ["Progress Data"]
$307a = sProgressData
SECTION: $31c4-$330a ($0147 bytes) ["Time Functions"]
$31c4 = TimeInit
$31ed = StartCountdown
$31fb = ResetGameTime
$320f = CheckTorikan
$3225 = CheckTorikan.failure
$3227 = CheckTorikan.success
$322a = HandleTimers
$3250 = HandleTimers.reduce
$325d = HandleTimers.clock
$3277 = HandleTimers.go
$329b = CheckCOOL_REGRET
$32b2 = CheckCOOL_REGRET.failure
$32b4 = CheckCOOL_REGRET.success
$32b7 = HandleSectionTimers
$32d3 = HandleSectionTimers.continue
$32e7 = HandleSectionTimers.sectiongo
SECTION: $330b-$344a ($0140 bytes) ["Hi Score Data"]
$330b = sHiscoreDefaultData
SECTION: $344b-$3574 ($012a bytes) ["Input Functions"]
$344b = InputInit
$345d = GetInput
$345d = GetInput.btns
$346a = GetInput.readA
$346e = GetInput.setA
$3479 = GetInput.clearA
$347c = GetInput.readB
$3480 = GetInput.setB
$348b = GetInput.clearB
$348e = GetInput.readSelect
$3492 = GetInput.setSelect
$349d = GetInput.clearSelect
$34a0 = GetInput.readStart
$34a4 = GetInput.setStart
$34af = GetInput.clearStart
$34b2 = GetInput.dpad
$34bf = GetInput.readUp
$34c3 = GetInput.setUp
$34ce = GetInput.clearUp
$34d1 = GetInput.readDown
$34d5 = GetInput.setDown
$34e0 = GetInput.clearDown
$34e3 = GetInput.readLeft
$34e7 = GetInput.setLeft
$34f2 = GetInput.clearLeft
$34f5 = GetInput.readRight
$34f9 = GetInput.setRight
$3504 = GetInput.clearRight
$3507 = GetInput.priorities
$3514 = GetInput.jumps
$3523 = GetInput.dlru
$3533 = GetInput.ulrd
$3543 = GetInput.lrud
$354e = GetInput.udlr
$3559 = GetInput.zeroud
$355f = GetInput.zerolr
$3565 = GetInput.zerolrd
$356d = GetInput.zerolru
SECTION: $3575-$3654 ($00e0 bytes) ["Score Functions"]
$3575 = ScoreInit
$359d = IncreaseScore
$35d5 = IncreaseScore.doConvert
$35d7 = !0
$35ed = IncreaseScore.carry
$35ef = IncreaseScore.postConvert
$35fc = !1
$3603 = IncreaseScore.preAddDigit
$362b = IncreaseScore.addDigit
$3641 = IncreaseScore.nextDigit
SECTION: $3655-$371f ($00cb bytes) ["Title Function Trampolines"]
$3655 = SwitchToTitle
$365e = TitleEventLoopHandler
$3668 = TitleVBlankHandler
$3672 = PersistLevel
$3680 = DrawSpeedMain
$36d0 = DrawSpeedSettings
SECTION: $3720-$37d0 ($00b1 bytes) ["Progress Functions"]
$3720 = SetProgress
$372a = SetProgress.loop
$372e = SetProgress.correct
$3755 = SetProgress.wvr_u1
$3761 = SetProgress.wvr_u2
$376f = SetProgress.wvr_u3
$377b = SetProgress.wvr_u4
$3789 = SetProgress.wvr_u5
$3795 = SetProgress.wvr_u6
$37a3 = SetProgress.wvr_u7
$37af = SetProgress.wvr_u8
$37bd = SetProgress.wvr_u9
$37c9 = SetProgress.wvr_u10
SECTION: $37d1-$3871 ($00a1 bytes) ["Code Entry Point"]
$37d1 = Main
$37fa = Main.notgbc
$3806 = Main.wvr_u1
$3833 = EventLoop
$384c = EventLoop.eventloopjumps
$3855 = EventLoopPostHandler
$3857 = EventLoopPostHandler.wvb_u2
$3869 = EventLoopPostHandler.vblankjumps
SECTION: $3872-$38a7 ($0036 bytes) ["Grading Functions Unbanked"]
$3872 = GradeInit
$387b = UpdateGrade
$3884 = DecayGradeProcess
$388d = DecayGradeDelay
$3896 = TGM3REGRETHandler
$389f = TGM3COOLHandler
SECTION: $38a8-$38d5 ($002e bytes) ["Memory Functions"]
$38a8 = UnsafeMemCopy
$38b1 = SafeMemCopy.wvr_u1
$38b1 = SafeMemCopy
$38c0 = UnsafeMemSet
$38c8 = SafeMemSet
$38c8 = SafeMemSet.wvr_u2
SECTION: $38d6-$38fb ($0026 bytes) ["Gameplay Function Trampolines"]
$38d6 = SwitchToGameplay
$38df = SwitchToGameplayBig
$38e8 = GamePlayEventLoopHandler
$38f2 = GamePlayBigEventLoopHandler
SECTION: $38fc-$3920 ($0025 bytes) ["Interrupt Initialization Functions"]
$38fc = EnableScreenSquish
$3916 = DisableScreenSquish
SECTION: $3921-$3942 ($0022 bytes) ["OAM Functions"]
$3921 = CopyOAMHandler
$392d = ClearOAM
SECTION: $3943-$3953 ($0011 bytes) ["Intro Effect Trampoline"]
$3943 = DoIntroEffect
SECTION: $3954-$3962 ($000f bytes) ["Banking Functions"]
$3954 = BankingInit
SECTION: $3963-$396c ($000a bytes) ["OAM DMA Code"]
$3963 = OAMDMA
$396d = OAMDMAEnd
EMPTY: $396d-$3fff ($0693 bytes)
TOTAL EMPTY: $069b bytes
ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
2023-11-20 06:43:38 +00:00
SECTION: $4008-$7353 ($334c bytes) ["Static Global data"]
$4008 = sDMGTSpeedCurve
2023-11-08 20:06:40 +00:00
$4203 = sDMGTSpeedCurveEnd
$4205 = sDMGTSpeedCurveSpecialData
2023-11-09 20:26:17 +00:00
$4212 = sTGM1SpeedCurve
2023-11-20 06:43:38 +00:00
$43d9 = sTGM1SpeedCurveEnd
$43db = sTGM1SpeedCurveSpecialData
$43e8 = sCHILSpeedCurve
$4506 = sCHILSpeedCurveEnd
$4508 = sCHILSpeedCurveSpecialData
$4515 = sTGM3SpeedCurve
$46f6 = sTGM3SpeedCurveEnd
$46f8 = sTGM3SpeedCurveSpecialData
$4705 = sDEATSpeedCurve
$4787 = sDEATSpeedCurveEnd
$4789 = sDEATSpeedCurveSpecialData
$4796 = sSHIRSpeedCurve
$47f1 = sSHIRSpeedCurveEnd
$47f3 = sSHIRSpeedCurveSpecialData
$4800 = sMYCOSpeedCurve
$4945 = sMYCOSpeedCurveEnd
$4947 = sMYCOSpeedCurveSpecialData
$4954 = sSharedTiles
$4c54 = sTitleTiles
$4c54 = sSharedTilesEnd
$5954 = sTitleTilesEnd
$5954 = sGameplayTilesM
$6654 = sGameplayTilesMEnd
$6654 = sGameplayTilesC
$7354 = sGameplayTilesCEnd
EMPTY: $7354-$7fff ($0cac bytes)
TOTAL EMPTY: $0cac bytes
ROMX bank #2:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"]
2023-11-01 20:28:07 +00:00
SECTION: $4008-$6b58 ($2b51 bytes) ["SFX Data"]
$4008 = sSFXPieceI
$4325 = sSFXPieceZ
$4325 = sSFXPieceIEnd
$4522 = sSFXPieceS
$4522 = sSFXPieceZEnd
$460b = sSFXPieceJ
$460b = sSFXPieceSEnd
$46b6 = sSFXPieceL
$46b6 = sSFXPieceJEnd
$475b = sSFXPieceO
$475b = sSFXPieceLEnd
$489e = sSFXPieceT
$489e = sSFXPieceOEnd
$49d1 = sSFXIHS
$49d1 = sSFXPieceTEnd
$4b67 = sSFXPieceIRSI
$4b67 = sSFXIHSEnd
$4f19 = sSFXPieceIRSZ
$4f19 = sSFXPieceIRSIEnd
$5143 = sSFXPieceIRSS
$5143 = sSFXPieceIRSZEnd
$52dd = sSFXPieceIRSJ
$52dd = sSFXPieceIRSSEnd
$5427 = sSFXPieceIRSL
$5427 = sSFXPieceIRSJEnd
$557b = sSFXPieceIRSO
$557b = sSFXPieceIRSLEnd
$577d = sSFXPieceIRST
$577d = sSFXPieceIRSOEnd
$5961 = sSFXIHSIRS
$5961 = sSFXPieceIRSTEnd
$5b6e = sSFXLevelLock
$5b6e = sSFXIHSIRSEnd
$5bfd = sSFXLevelUp
$5bfd = sSFXLevelLockEnd
$5e72 = sSFXRankUp
$5e72 = sSFXLevelUpEnd
$5fcd = sSFXReadyGo
$5fcd = sSFXRankUpEnd
2023-11-01 20:24:22 +00:00
$673b = sSFXRankGM
$673b = sSFXReadyGoEnd
2023-11-01 20:28:07 +00:00
$6ac2 = sSFXLineClear
$6ac2 = sSFXRankGMEnd
$6ad8 = sSFXLand
$6ad8 = sSFXLineClearEnd
$6ae3 = sSFXLock
$6ae3 = sSFXLandEnd
$6b59 = sSFXLockEnd
EMPTY: $6b59-$7fff ($14a7 bytes)
TOTAL EMPTY: $14a7 bytes
ROMX bank #3:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"]
SECTION: $4008-$5938 ($1931 bytes) ["Title Functions Banked"]
2023-11-12 00:12:39 +00:00
$4008 = SwitchToTitleB
$400e = SwitchToTitleB.wvr_u1
$4017 = !0
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2023-11-14 02:02:30 +00:00
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$4aca = RenderScores
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$4b2c = RenderScores.wvr_u32
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SECTION: $5939-$6b7c ($1244 bytes) ["Title Screen Static Data"]
$5939 = sBUTTONSMode
$5941 = sRNGMode
$5955 = sROTMode
$5965 = sDROPMode
$5979 = sCURVEMode
$5995 = sHIGMode
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$59a1 = sFilterMode
$59b5 = sBGMode
$59bd = sTetryRNG
$59fd = sTetryROT
$5a3d = sTetryDROP
$5a7d = sTetryCURVE
$5abd = sTetryHIG
$5afd = sTetrySTART
$5b3d = sTetryEXITSettings
$5b7d = sTetryProfileNumber
$5bbd = sTetryProfileInitial1
$5bfd = sTetryProfileInitial2
$5c3d = sTetryProfileInitial3
$5c7d = sTetryButtons
$5cbd = sTetryFILTER
$5cfd = sTetryBG
$5d3d = sTetryReset
$5d7d = sTetryEXITProfile
$5dbd = sTitleAttrs
$5e5d = sTitleScreenMainMap
$60fd = sTitleScreenSettingsMap
$60fd = sTitleScreenMainMapEnd
$639d = sTitleScreenCreditsMap
$639d = sTitleScreenSettingsMapEnd
$663d = sTitleScreenProfileMap
$663d = sTitleScreenCreditsMapEnd
$68dd = sTitleScreenRecordsMap
$68dd = sTitleScreenProfileMapEnd
$6b7d = sTitleScreenRecordsMapEnd
2023-11-23 12:46:49 +00:00
SECTION: $6b7d-$7686 ($0b0a bytes) ["Intro Effects Banked"]
$6b7d = DoDMGEffect
$6b7f = DoDMGEffect.loop0
2023-11-23 12:46:49 +00:00
$6b91 = DoDMGEffect.wvb_u1
$6b9d = DoDMGEffect.wvbe_u2
$6ba7 = DoDMGEffect.loop1
$6bb9 = DoDMGEffect.wvb_u3
$6bc6 = DoDMGEffect.wvbe_u4
$6bd0 = DoDMGEffect.wvb_u5
$6bdb = DoDMGEffect.loop2
$6bed = DoDMGEffect.wvb_u6
$6bf4 = DoDMGEffect.wvbe_u7
$6bfe = DoDMGEffect.wvb_u8
$6c09 = DoDMGEffect.loop3
$6c1b = DoDMGEffect.wvb_u9
$6c22 = DoDMGEffect.wvbe_u10
$6c2c = DoDMGEffect.wvb_u11
$6c37 = DoDMGEffect.loop4
$6c49 = DoDMGEffect.wvb_u12
$6c50 = DoDMGEffect.wvbe_u13
$6c59 = DoGBCEffect
$6c5b = DoGBCEffect.wvb_u14
$6c8a = DoGBCEffect.wvbe_u15
$6c91 = DoGBCEffect.wvb_u16
$6c98 = DoGBCEffect.wvbe_u17
$6cad = DoGBCEffect.wvb_u18
$6cdc = DoGBCEffect.wvbe_u19
$6ce3 = DoGBCEffect.wvb_u20
$6cea = DoGBCEffect.wvbe_u21
$6cff = DoGBCEffect.wvb_u22
$6d2e = DoGBCEffect.wvbe_u23
$6d35 = DoGBCEffect.wvb_u24
$6d3c = DoGBCEffect.wvbe_u25
$6d51 = DoGBCEffect.wvb_u26
$6d80 = DoGBCEffect.wvbe_u27
$6d87 = DoGBCEffect.wvb_u28
$6d8e = DoGBCEffect.wvbe_u29
$6da3 = DoGBCEffect.wvb_u30
$6dd2 = DoGBCEffect.wvbe_u31
$6dd9 = DoGBCEffect.wvb_u32
$6de0 = DoGBCEffect.wvbe_u33
$6df5 = DoGBCEffect.wvb_u34
$6e24 = DoGBCEffect.wvbe_u35
$6e2b = DoGBCEffect.wvb_u36
$6e32 = DoGBCEffect.wvbe_u37
$6e47 = DoGBCEffect.wvb_u38
$6e76 = DoGBCEffect.wvbe_u39
$6e7d = DoGBCEffect.wvb_u40
$6e84 = DoGBCEffect.wvbe_u41
$6e99 = DoGBCEffect.wvb_u42
$6ec8 = DoGBCEffect.wvbe_u43
$6ecf = DoGBCEffect.wvb_u44
$6ed6 = DoGBCEffect.wvbe_u45
$6eeb = DoGBCEffect.wvb_u46
$6f1a = DoGBCEffect.wvbe_u47
$6f21 = DoGBCEffect.wvb_u48
$6f28 = DoGBCEffect.wvbe_u49
$6f3d = DoGBCEffect.wvb_u50
$6f6c = DoGBCEffect.wvbe_u51
$6f73 = DoGBCEffect.wvb_u52
$6f7a = DoGBCEffect.wvbe_u53
$6f8f = DoGBCEffect.wvb_u54
$6fbe = DoGBCEffect.wvbe_u55
$6fc5 = DoGBCEffect.wvb_u56
$6fcc = DoGBCEffect.wvbe_u57
$6fe1 = DoGBCEffect.wvb_u58
$7010 = DoGBCEffect.wvbe_u59
$7017 = DoGBCEffect.wvb_u60
$701e = DoGBCEffect.wvbe_u61
$7033 = DoGBCEffect.wvb_u62
$7062 = DoGBCEffect.wvbe_u63
$7069 = DoGBCEffect.wvb_u64
$7070 = DoGBCEffect.wvbe_u65
$7085 = DoGBCEffect.wvb_u66
$70b4 = DoGBCEffect.wvbe_u67
$70bb = DoGBCEffect.wvb_u68
$70c2 = DoGBCEffect.wvbe_u69
$70d7 = DoGBCEffect.wvb_u70
$7106 = DoGBCEffect.wvbe_u71
$710d = DoGBCEffect.wvb_u72
$7114 = DoGBCEffect.wvbe_u73
$7129 = DoGBCEffect.wvb_u74
$7158 = DoGBCEffect.wvbe_u75
$715f = DoGBCEffect.wvb_u76
$7166 = DoGBCEffect.wvbe_u77
$717b = DoGBCEffect.wvb_u78
$71aa = DoGBCEffect.wvbe_u79
$71b1 = DoGBCEffect.wvb_u80
$71b8 = DoGBCEffect.wvbe_u81
$71cd = DoGBCEffect.wvb_u82
$71fc = DoGBCEffect.wvbe_u83
$7203 = DoGBCEffect.wvb_u84
$720a = DoGBCEffect.wvbe_u85
$721f = DoGBCEffect.wvb_u86
$724e = DoGBCEffect.wvbe_u87
$7255 = DoGBCEffect.wvb_u88
$725c = DoGBCEffect.wvbe_u89
$7271 = DoGBCEffect.wvb_u90
$72a0 = DoGBCEffect.wvbe_u91
$72a7 = DoGBCEffect.wvb_u92
$72ae = DoGBCEffect.wvbe_u93
$72c3 = DoGBCEffect.wvb_u94
$72f2 = DoGBCEffect.wvbe_u95
$72f9 = DoGBCEffect.wvb_u96
$7300 = DoGBCEffect.wvbe_u97
$7315 = DoGBCEffect.wvb_u98
$7344 = DoGBCEffect.wvbe_u99
$734b = DoGBCEffect.wvb_u100
$7352 = DoGBCEffect.wvbe_u101
$7367 = DoGBCEffect.wvb_u102
$7396 = DoGBCEffect.wvbe_u103
$739d = DoGBCEffect.wvb_u104
$73a4 = DoGBCEffect.wvbe_u105
$73b9 = DoGBCEffect.wvb_u106
$73e8 = DoGBCEffect.wvbe_u107
$73ef = DoGBCEffect.wvb_u108
$73f6 = DoGBCEffect.wvbe_u109
$740b = DoGBCEffect.wvb_u110
$743a = DoGBCEffect.wvbe_u111
$7441 = DoGBCEffect.wvb_u112
$7448 = DoGBCEffect.wvbe_u113
$745d = DoGBCEffect.wvb_u114
$748c = DoGBCEffect.wvbe_u115
$7493 = DoGBCEffect.wvb_u116
$749a = DoGBCEffect.wvbe_u117
$74af = DoGBCEffect.wvb_u118
$74de = DoGBCEffect.wvbe_u119
$74e5 = DoGBCEffect.wvb_u120
$74ec = DoGBCEffect.wvbe_u121
$7501 = DoGBCEffect.wvb_u122
$7530 = DoGBCEffect.wvbe_u123
$7537 = DoGBCEffect.wvb_u124
$753e = DoGBCEffect.wvbe_u125
$7553 = DoGBCEffect.wvb_u126
$7582 = DoGBCEffect.wvbe_u127
$7589 = DoGBCEffect.wvb_u128
$7590 = DoGBCEffect.wvbe_u129
$75a5 = DoGBCEffect.wvb_u130
$75d4 = DoGBCEffect.wvbe_u131
$75db = DoGBCEffect.wvb_u132
$75e2 = DoGBCEffect.wvbe_u133
$75f7 = DoGBCEffect.wvb_u134
$7626 = DoGBCEffect.wvbe_u135
$762d = DoGBCEffect.wvb_u136
$7634 = DoGBCEffect.wvbe_u137
$7649 = DoGBCEffect.wvb_u138
$7650 = DoGBCEffect.wvbe_u139
$7657 = DoGBCEffect.wvb_u140
$765e = DoGBCEffect.wvbe_u141
$7665 = DoGBCEffect.wvb_u142
$766c = DoGBCEffect.wvbe_u143
$7673 = DoGBCEffect.wvb_u144
$767a = DoGBCEffect.wvbe_u145
$7681 = DoGBCEffect.wvb_u146
EMPTY: $7687-$7fff ($0979 bytes)
TOTAL EMPTY: $0979 bytes
2023-11-20 06:43:38 +00:00
ROMX bank #4:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"]
SECTION: $4008-$539d ($1396 bytes) ["Field Function Banked Gameplay"]
$4008 = FieldInit
$403e = FieldClear
$4049 = ToBackupField
$4055 = FromBackupField
2023-11-09 20:26:17 +00:00
$4061 = GoBig
$411b = ToShadowField
$4123 = ToShadowField.outer
$4125 = ToShadowField.inner
$4133 = FromShadowField
$413b = FromShadowField.outer
$413d = FromShadowField.inner
$414b = SetPieceData
2023-11-13 02:09:57 +00:00
$4169 = SetPieceDataOffset
$4170 = XYToSFieldPtr
$4178 = XYToSFieldPtr.a
$417e = XYToSFieldPtr.b
$4183 = XYToFieldPtr
$418b = XYToFieldPtr.a
$4191 = XYToFieldPtr.b
$4196 = GetPieceData
$41a3 = GetPieceDataFast
$41b0 = CanPieceFit
$41bb = CanPieceFit.skipr1a
$41c6 = CanPieceFit.skipr1b
$41d1 = CanPieceFit.skipr1c
$41dc = CanPieceFit.r1end
$41f2 = CanPieceFit.skipr2a
$41fd = CanPieceFit.skipr2b
$4208 = CanPieceFit.skipr2c
$4213 = CanPieceFit.r2end
$4229 = CanPieceFit.skipr3a
$4234 = CanPieceFit.skipr3b
$423f = CanPieceFit.skipr3c
$4249 = CanPieceFit.r3end
$425f = CanPieceFit.skipr4a
$426a = CanPieceFit.skipr4b
$4275 = CanPieceFit.skipr4c
$4280 = CanPieceFit.r4end
$4283 = CanPieceFitFast
$4290 = CanPieceFitFast.skip1
$429d = CanPieceFitFast.skip2
$42aa = CanPieceFitFast.skip3
$42b7 = CanPieceFitFast.skip4
$42ba = ForceSpawnPiece
$42d6 = TrySpawnPiece
$431e = TrySpawnPiece.try0
$4334 = DrawPiece
$433b = DrawPiece.skipr1a
$4341 = DrawPiece.skipr1b
$4347 = DrawPiece.skipr1c
$434d = DrawPiece.r1end
$435b = DrawPiece.skipr2a
$4361 = DrawPiece.skipr2b
$4367 = DrawPiece.skipr2c
$436d = DrawPiece.r2end
$437b = DrawPiece.skipr3a
$4381 = DrawPiece.skipr3b
$4387 = DrawPiece.skipr3c
$438d = DrawPiece.r3end
$439b = DrawPiece.skipr4a
$43a1 = DrawPiece.skipr4b
$43a7 = DrawPiece.skipr4c
$43ad = FindMaxG
$43ba = FindMaxG.try
$43d3 = FindMaxG.found
$43da = FieldProcess
$43dd = FieldProcess.leftslam
$43f4 = FieldProcess.rightslam
$4409 = FieldProcess.wipe
$4414 = FieldProcess.firstframe
$4420 = FieldProcess.handleselect
$442b = FieldProcess.wantrotccw
$4431 = FieldProcess.lda1
$4435 = FieldProcess.ldb1
$4437 = FieldProcess.cp1
$4444 = FieldProcess.wantrotcw
$444a = FieldProcess.ldb2
$444e = FieldProcess.lda2
$4450 = FieldProcess.cp2
$445c = FieldProcess.tryrot
$4491 = FieldProcess.maybekick
$44c8 = FieldProcess.tljexceptions
$44d7 = FieldProcess.trykickright
$4512 = FieldProcess.trykickleft
$4550 = FieldProcess.maybetgm3rot
$4558 = FieldProcess.checkt
$455e = FieldProcess.tkickup
$4598 = FieldProcess.tkickupalreadysetforce
$45a3 = FieldProcess.checki
$45aa = FieldProcess.ikicks
$45b7 = FieldProcess.tryiup1
$45f0 = FieldProcess.ikickup1alreadysetforce
$45fb = FieldProcess.tryiup2
$4636 = FieldProcess.ikickup2alreadysetforce
$4641 = FieldProcess.tryiright2
$467b = FieldProcess.norot
$467f = FieldProcess.wantleft
$468e = FieldProcess.checkdasleft
$4695 = FieldProcess.doleft
$469c = FieldProcess.precheckright
$46a1 = FieldProcess.wantright
$46ab = FieldProcess.checkdasright
$46b2 = FieldProcess.doright
$46b7 = FieldProcess.trymove
$46d6 = FieldProcess.nomove
$46f8 = FieldProcess.slamleft
$46fe = FieldProcess.slamright
$4702 = FieldProcess.noeffect
$4706 = FieldProcess.skipmovement
$4706 = FieldProcess.donemanipulating
$4728 = FieldProcess.sonicdrop
$4733 = FieldProcess.sonicneutrallockskip
$473d = FieldProcess.harddrop
$474c = FieldProcess.donedeterminingharddropdistance
$4760 = FieldProcess.postdrop
$4779 = FieldProcess.checkregulargravity
$4787 = FieldProcess.alwaysgravitysentinel
$478b = FieldProcess.grav
$4793 = FieldProcess.bigg
$47a6 = FieldProcess.smallg
$47b7 = FieldProcess.nograv
$47b7 = FieldProcess.postgrav
$47c6 = FieldProcess.noreset
$47dc = FieldProcess.grounded
$47ed = FieldProcess.playfirmdropsound
$47f2 = FieldProcess.postcheckforfirmdropsound
$4804 = FieldProcess.downlock20gexceptioncheck
$4812 = FieldProcess.neutralcheck
$4833 = FieldProcess.forcelock
$4838 = FieldProcess.dontforcelock
$483d = FieldProcess.checklockdelay
$4842 = FieldProcess.checkfortgm3lockexception
$484b = FieldProcess.dolock
$4852 = FieldProcess.notgrounded
$4855 = FieldProcess.draw
$486d = FieldProcess.ghost
$4888 = FieldProcess.postghost
$48a7 = FieldProcess.nobone
$48d5 = FieldProcess.notlocked
$48d8 = FieldProcess.drawpiece
$48ef = GetTileShade
$48ff = GetTileShade.max30
$491f = GetTileShade.max20
$493e = GetTileShade.max10
$495d = GetTileShade.max0
$495f = GetTileShade.s0
$4967 = GetTileShade.s1
$496f = GetTileShade.s2
$4977 = GetTileShade.s3
$497f = GetTileShade.s4
$4987 = GetTileShade.s5
$498f = GetTileShade.s6
$4997 = FieldDelay
$499a = FieldDelay.incl
$49a2 = FieldDelay.incr
$49aa = FieldDelay.noinc
$49c2 = FieldDelay.determine
$49d6 = FieldDelay.noskip
$49fd = FieldDelay.skip
$4a09 = FieldDelay.prelineclear
$4a1b = FieldDelay.bravodecloop
$4a22 = FieldDelay.applylines
$4a41 = FieldDelay.premultiplier
$4a44 = FieldDelay.bravo
$4a54 = FieldDelay.lineclears
$4a59 = FieldDelay.lineclearloop
$4a61 = FieldDelay.combo
$4a66 = FieldDelay.comboloop
$4a6e = FieldDelay.forcemax
$4a72 = FieldDelay.applyscore
$4a86 = FieldDelay.lineclear
$4a99 = FieldDelay.preare
$4aad = FieldDelay.are
$4ac6 = FieldDelay.generatenextpiece
$4ad3 = FieldDelay.doit
$4add = AppendClearedLine
$4af2 = FindClearedLines
$4b06 = !14
$4b10 = !15
$4b1e = FindClearedLines.next_u1
$4b23 = !16
$4b2d = !17
$4b3b = FindClearedLines.next_u2
$4b40 = !18
$4b4a = !19
$4b58 = FindClearedLines.next_u3
$4b5d = !20
$4b67 = !21
$4b75 = FindClearedLines.next_u4
$4b7a = !22
$4b84 = !23
$4b92 = FindClearedLines.next_u5
$4b97 = !24
$4ba1 = !25
$4baf = FindClearedLines.next_u6
$4bb4 = !26
$4bbe = !27
$4bcc = FindClearedLines.next_u7
$4bd1 = !28
$4bdb = !29
$4be9 = FindClearedLines.next_u8
$4bee = !30
$4bf8 = !31
$4c06 = FindClearedLines.next_u9
$4c0b = !32
$4c15 = !33
$4c23 = FindClearedLines.next_u10
$4c28 = !34
$4c32 = !35
$4c40 = FindClearedLines.next_u11
$4c45 = !36
$4c4f = !37
$4c5d = FindClearedLines.next_u12
$4c62 = !38
$4c6c = !39
$4c7a = FindClearedLines.next_u13
$4c7f = !40
$4c89 = !41
$4c97 = FindClearedLines.next_u14
$4c9c = !42
$4ca6 = !43
$4cb4 = FindClearedLines.next_u15
$4cb9 = !44
$4cc3 = !45
$4cd1 = FindClearedLines.next_u16
$4cd6 = !46
$4ce0 = !47
$4cee = FindClearedLines.next_u17
$4cf3 = !48
$4cfd = !49
$4d0b = FindClearedLines.next_u18
$4d10 = !50
$4d1a = !51
$4d28 = FindClearedLines.next_u19
$4d2d = !52
$4d37 = !53
$4d45 = FindClearedLines.next_u20
$4d4a = !54
$4d54 = !55
$4d62 = FindClearedLines.next_u21
$4d67 = !56
$4d71 = !57
$4d7f = FindClearedLines.next_u22
$4d84 = !58
$4d8e = !59
$4d9c = FindClearedLines.next_u23
$4da1 = !60
$4dab = !61
$4db9 = FindClearedLines.next_u24
$4dba = MarkClear
$4dc2 = MarkClear.markclear1loop
$4ddb = MarkClear.markclear2loop
$4df4 = MarkClear.markclear3loop
$4e0d = MarkClear.markclear4loop
$4e1e = ClearLines
$4e35 = ClearLines.clear_u25
$4e3d = !62
$4e5b = ClearLines.r_u25
$4e6f = ClearLines.clear_u26
$4e77 = !63
$4e95 = ClearLines.r_u26
$4ea9 = ClearLines.clear_u27
$4eb1 = !64
$4ecf = ClearLines.r_u27
$4ee3 = ClearLines.clear_u28
$4eeb = !65
$4f09 = ClearLines.r_u28
$4f1d = ClearLines.clear_u29
$4f25 = !66
$4f43 = ClearLines.r_u29
$4f57 = ClearLines.clear_u30
$4f5f = !67
$4f7d = ClearLines.r_u30
$4f91 = ClearLines.clear_u31
$4f99 = !68
$4fb7 = ClearLines.r_u31
$4fcb = ClearLines.clear_u32
$4fd3 = !69
$4ff1 = ClearLines.r_u32
$5005 = ClearLines.clear_u33
$500d = !70
$502b = ClearLines.r_u33
$503f = ClearLines.clear_u34
$5047 = !71
$5065 = ClearLines.r_u34
$5079 = ClearLines.clear_u35
$5081 = !72
$509f = ClearLines.r_u35
$50b3 = ClearLines.clear_u36
$50bb = !73
$50d9 = ClearLines.r_u36
$50ed = ClearLines.clear_u37
$50f5 = !74
$5113 = ClearLines.r_u37
$5127 = ClearLines.clear_u38
$512f = !75
$514d = ClearLines.r_u38
$5161 = ClearLines.clear_u39
$5169 = !76
$5187 = ClearLines.r_u39
$519b = ClearLines.clear_u40
$51a3 = !77
$51c1 = ClearLines.r_u40
$51d5 = ClearLines.clear_u41
$51dd = !78
$51fb = ClearLines.r_u41
$520f = ClearLines.clear_u42
$5217 = !79
$5235 = ClearLines.r_u42
$5249 = ClearLines.clear_u43
$5251 = !80
$526f = ClearLines.r_u43
$5283 = ClearLines.clear_u44
$528b = !81
$52a9 = ClearLines.r_u44
$52bd = ClearLines.clear_u45
$52c5 = !82
$52e3 = ClearLines.r_u45
$52f7 = ClearLines.clear_u46
$52ff = !83
$531d = ClearLines.r_u46
$5331 = ClearLines.clear_u47
$5339 = !84
$5357 = ClearLines.r_u47
$536b = ClearLines.clear_u48
$5373 = !85
$5391 = ClearLines.r_u48
$5391 = ClearLines.fixgarbo
$5394 = ClearLines.fixgarboloop
SECTION: $539e-$62bc ($0f1f bytes) ["Gameplay Function Banked"]
$539e = SwitchToGameplayB
$53a4 = SwitchToGameplayB.wvr_u1
$53ad = SwitchToGameplayB.loadtilemap
$53b8 = SwitchToGameplayB.graded
$53c6 = SwitchToGameplayB.ungraded
$53d2 = SwitchToGameplayB.loadtiles
$53f8 = SwitchToGameplayB.dark
$5402 = SwitchToGameplayB.done
$542f = SwitchToGameplayB.wvb_u2
$5436 = SwitchToGameplayB.wvbe_u3
$543c = GamePlayEventLoopHandlerB
$5454 = GamePlayEventLoopHandlerB.normalevent
$545e = GamePlayEventLoopHandlerB.modejumps
$547f = GamePlayEventLoopHandlerB.leadyMode
$549a = GamePlayEventLoopHandlerB.firstleadyiterskip
$54a3 = GamePlayEventLoopHandlerB.notdoneleady
$54b4 = GamePlayEventLoopHandlerB.goMode
$54c1 = GamePlayEventLoopHandlerB.notdonego
$54d2 = GamePlayEventLoopHandlerB.postGoMode
$54e9 = GamePlayEventLoopHandlerB.prefetchedPieceMode
$54fa = GamePlayEventLoopHandlerB.checkIHS
$5504 = GamePlayEventLoopHandlerB.loaddefaultjingle
$5508 = GamePlayEventLoopHandlerB.checkIRSA
$550e = GamePlayEventLoopHandlerB.ldb1
$5519 = GamePlayEventLoopHandlerB.lda1
$5522 = GamePlayEventLoopHandlerB.cp1
$5530 = GamePlayEventLoopHandlerB.checkIRSB
$5536 = GamePlayEventLoopHandlerB.lda2
$5541 = GamePlayEventLoopHandlerB.ldb2
$554a = GamePlayEventLoopHandlerB.cp2
$5558 = GamePlayEventLoopHandlerB.postjingle
$555c = GamePlayEventLoopHandlerB.spawnPieceMode
$556a = GamePlayEventLoopHandlerB.canspawn
$557d = GamePlayEventLoopHandlerB.pieceInMotionMode
$5591 = GamePlayEventLoopHandlerB.nopauserequested
$55b2 = GamePlayEventLoopHandlerB.nohold
$55bf = GamePlayEventLoopHandlerB.delayMode
$55d3 = GamePlayEventLoopHandlerB.nodelaypauserequested
$55ea = GamePlayEventLoopHandlerB.next
$55f1 = GamePlayEventLoopHandlerB.goroll
$5600 = GamePlayEventLoopHandlerB.preGameOverMode
$5621 = GamePlayEventLoopHandlerB.gm
$5637 = GamePlayEventLoopHandlerB.condescend
$564d = GamePlayEventLoopHandlerB.regular
$565d = GamePlayEventLoopHandlerB.notempty1_u4
$5660 = GamePlayEventLoopHandlerB.skip1_u4
$566a = GamePlayEventLoopHandlerB.notempty1_u5
$566d = GamePlayEventLoopHandlerB.skip1_u5
$5677 = GamePlayEventLoopHandlerB.notempty1_u6
$567a = GamePlayEventLoopHandlerB.skip1_u6
$5684 = GamePlayEventLoopHandlerB.notempty1_u7
$5687 = GamePlayEventLoopHandlerB.skip1_u7
$5691 = GamePlayEventLoopHandlerB.notempty1_u8
$5694 = GamePlayEventLoopHandlerB.skip1_u8
$569e = GamePlayEventLoopHandlerB.notempty1_u9
$56a1 = GamePlayEventLoopHandlerB.skip1_u9
$56ab = GamePlayEventLoopHandlerB.notempty1_u10
$56ae = GamePlayEventLoopHandlerB.skip1_u10
$56b8 = GamePlayEventLoopHandlerB.notempty1_u11
$56bb = GamePlayEventLoopHandlerB.skip1_u11
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$6101 = GamePlayEventLoopHandlerB.gameOverMode
$611a = GamePlayEventLoopHandlerB.checkretry
$6143 = GamePlayEventLoopHandlerB.noretry
$6150 = GamePlayEventLoopHandlerB.pauseMode
$6162 = GamePlayEventLoopHandlerB.noqr
$6177 = GamePlayEventLoopHandlerB.nounpause
$61c1 = GamePlayEventLoopHandlerB.preRollMode
$61f0 = GamePlayEventLoopHandlerB.predone
$6206 = GamePlayEventLoopHandlerB.staysmall
$621f = GamePlayEventLoopHandlerB.drawStaticInfo
$6253 = DoHold
$6257 = DoHold.checkIRSA
$625d = DoHold.ldb3
$6268 = DoHold.lda3
$6271 = DoHold.cp3
$627f = DoHold.checkIRSB
$6285 = DoHold.lda4
$6290 = DoHold.ldb4
$6299 = DoHold.cp4
$62a7 = DoHold.noRotation
$62b2 = DoHold.doHoldOperation
SECTION: $62bd-$6b52 ($0896 bytes) ["Gameplay Static Data"]
$62bd = sLeftDasSlam
$62c3 = sRightDasSlam
$62c9 = sLeady
$62d3 = sGo
$62dd = sPause
$6305 = sKill
$63a5 = sYouAreGM
$6409 = sFinalChallenge
$64d1 = sPieceXOffsets
$64ed = sPieceYOffsets
$6509 = sPieceFastRotationStates
$6579 = sPieceRotationStates
$65e9 = sTGM3Bag
$660c = sTGM3Droughts
$6613 = sGameplayTileMap
$68b3 = sGameplayUngradedTileMap
$68b3 = sGameplayTileMapEnd
$6b53 = sGameplayUngradedTileMapEnd
SECTION: $6b53-$7264 ($0712 bytes) ["Grading Functions Banked"]
$6b53 = GradeInitB
$6b9d = GradeInitB.grade9start
$6ba2 = UpdateGradeB
$6ba2 = GradeInitB.end
$6bb0 = UpdateGradeB.gradejumptable
$6bc5 = DecayGradeProcessB
$6bd3 = DecayGradeProcessB.gradejumptable
$6be8 = DecayGradeDelayB
$6bf6 = DecayGradeDelayB.gradejumptable
$6c0b = PrepareScore
$6c1e = DrawGradeProgressDMGT
$6c2a = !0
$6c39 = UpdateGradeDMGT
$6c72 = UpdateGradeDMGT.checklineclears
$6c8b = UpdateGradeDMGT.clearrate
$6c9c = UpdateGradeDMGT.combomult
$6ca9 = UpdateGradeDMGT.combo13
$6cba = UpdateGradeDMGT.combo8
$6ccb = UpdateGradeDMGT.combo1
$6cda = UpdateGradeDMGT.prelevel
$6ce9 = UpdateGradeDMGT.single
$6cf9 = UpdateGradeDMGT.double
$6d0a = UpdateGradeDMGT.adddonce
$6d0e = UpdateGradeDMGT.triple
$6d1f = UpdateGradeDMGT.addtonce
$6d23 = UpdateGradeDMGT.tetris
$6d27 = UpdateGradeDMGT.levelmult
$6d3f = UpdateGradeDMGT.mult4
$6d45 = UpdateGradeDMGT.mult3
$6d4a = UpdateGradeDMGT.mult2
$6d4e = UpdateGradeDMGT.mult1
$6d4f = UpdateGradeDMGT.processgrade
$6d78 = UpdateGradeDMGT.increasegrademaybe
$6d9c = UpdateGradeDMGT.gotgm
$6daa = DecayGradeDMGT
$6dcd = DecayGradeDMGT.nodecay
$6dd4 = DecayGradeDMGT.decay
$6de2 = UpdateGradeTGM1
$6df2 = UpdateGradeTGM1.trygradeup
$6e0d = UpdateGradeTGM1.increasegrade
$6e22 = UpdateGradeTGM1.skipjingle
$6e2e = UpdateGradeTGM1.check300
$6e4c = UpdateGradeTGM1.success300
$6e53 = UpdateGradeTGM1.fail300
$6e5a = UpdateGradeTGM1.check500
$6e78 = UpdateGradeTGM1.success500
$6e7f = UpdateGradeTGM1.fail500
$6e86 = UpdateGradeTGM1.check999
$6ebd = UpdateGradeTGM1.success999
$6ed5 = UpdateGradeTGM1.fail999
$6edb = UpdateGradeDEAT
$6ee7 = UpdateGradeDEAT.notgm
$6f03 = UpdateGradeDEAT.notm
$6f26 = UpdateGradeDEAT.disqualify
$6f44 = UpdateGradeSHIR
$6f86 = UpdateGradeSHIR.s5torikan
$6f96 = UpdateGradeSHIR.s10torikan
$6fa5 = UpdateGradeSHIR.disqualify
$6fb4 = UpdateGradeSHIR.l1000
$6fca = UpdateGradeSHIR.l500
$6fe0 = UpdateGradeTGM3
$6fe0 = UpdateGradeTGM3.GradePoints
$6fef = !1
$6ff4 = UpdateGradeTGM3.GetOffset
$7006 = UpdateGradeTGM3.loadpoints
$7010 = UpdateGradeTGM3.multipliers
$701d = !2
$7037 = !3
$703c = UpdateGradeTGM3.levelmultiplier
$7055 = UpdateGradeTGM3.Level750
$7069 = UpdateGradeTGM3.under750
$706f = UpdateGradeTGM3.Level500
$707d = UpdateGradeTGM3.Level250
$708c = UpdateGradeTGM3.under250
$7090 = UpdateGradeTGM3.Multiply
$7093 = !4
$709a = UpdateGradeTGM3.IncreaseInternalGrade
$70b2 = TGM3UpdateDisplayedGrade
$70c7 = TGM3UpdateDisplayedGrade.update
$70e4 = TGM3UpdateDisplayedGrade.cool
$7103 = TGM3UpdateDisplayedGrade.nocool
$710f = TGM3UpdateDisplayedGrade.continue
$7120 = CheckCOOL
$7134 = CheckCOOL.cool
$7155 = DecayGradeTGM3
$7169 = DecayGradeTGM3.points
$7186 = !5
$718a = DecayGradeTGM3.GetOffset
$7193 = DecayGradeTGM3.lpoints
$7197 = TGM3COOLHandlerB
$71be = TGM3COOLHandlerB.checkCOOL
$71c8 = TGM3COOLHandlerB.checkBaselineCOOL
$71d0 = TGM3COOLHandlerB.cool
$71ea = TGM3COOLHandlerB.nocool
$71f6 = TGM3REGRETHandlerB
$7212 = TGM3REGRETHandlerB.regret
$723f = TGM3StaffRollGradeUpdate
$7255 = TGM3StaffRollGradeUpdate.UpdateGrade
SECTION: $7265-$758e ($032a bytes) ["Grading Data"]
$7265 = sDMGTGrading
$7319 = sDMGTGaugeLUT
$7419 = sTGM1GradeScores
$743b = sTGM3InternalGradeSystem
$74db = sTGM3GradeBoosts
$74fa = sTGM3HowManyInternalGradesToDecrease
$7519 = sTGM3HowManyInternalGradesToIncrease
$7538 = sTGM3ComboMultipliers
$756a = sTGM3LevelMultiplier
$756d = sTGM3BaselineCOOL
$7576 = sTGM3REGRETConditions
$758a = sTGM3StaffrollGrading
EMPTY: $758f-$7fff ($0a71 bytes)
TOTAL EMPTY: $0a71 bytes
2023-11-20 06:43:38 +00:00
ROMX bank #5:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"]
SECTION: $4008-$55d1 ($15ca bytes) ["Field Function Banked Gameplay Big"]
$4008 = BigFieldInit
$4049 = BigFieldClear
$40ef = GoSmall
$4129 = BigToBackupField
$4135 = BigFromBackupField
$4141 = BigToShadowField
$4149 = BigToShadowField.outer
$414b = BigToShadowField.inner
$4159 = BigFromShadowField
$4161 = BigFromShadowField.outer
$4163 = BigFromShadowField.inner
$4171 = BigSetPieceData
2023-11-13 02:09:57 +00:00
$418f = BigSetPieceDataOffset
$4196 = BigXYToSFieldPtr
$419e = BigXYToSFieldPtr.a
$41a4 = BigXYToSFieldPtr.b
$41a9 = BigXYToFieldPtr
$41b1 = BigXYToFieldPtr.a
$41b7 = BigXYToFieldPtr.b
$41bc = BigGetPieceData
$41c9 = BigGetPieceDataFast
$41d6 = BigCanPieceFit
$41e1 = BigCanPieceFit.skipr1a
$41ec = BigCanPieceFit.skipr1b
$41f7 = BigCanPieceFit.skipr1c
$4202 = BigCanPieceFit.r1end
$4218 = BigCanPieceFit.skipr2a
$4223 = BigCanPieceFit.skipr2b
$422e = BigCanPieceFit.skipr2c
$4239 = BigCanPieceFit.r2end
$424f = BigCanPieceFit.skipr3a
$425a = BigCanPieceFit.skipr3b
$4265 = BigCanPieceFit.skipr3c
$426f = BigCanPieceFit.r3end
$4285 = BigCanPieceFit.skipr4a
$4290 = BigCanPieceFit.skipr4b
$429b = BigCanPieceFit.skipr4c
$42a6 = BigCanPieceFit.r4end
$42a9 = BigCanPieceFitFast
$42b6 = BigCanPieceFitFast.skip1
$42c3 = BigCanPieceFitFast.skip2
$42d0 = BigCanPieceFitFast.skip3
$42dd = BigCanPieceFitFast.skip4
$42e0 = BigForceSpawnPiece
$42fc = BigTrySpawnPiece
$4344 = BigTrySpawnPiece.try0
$435a = BigDrawPiece
$4361 = BigDrawPiece.skipr1a
$4367 = BigDrawPiece.skipr1b
$436d = BigDrawPiece.skipr1c
$4373 = BigDrawPiece.r1end
$4381 = BigDrawPiece.skipr2a
$4387 = BigDrawPiece.skipr2b
$438d = BigDrawPiece.skipr2c
$4393 = BigDrawPiece.r2end
$43a1 = BigDrawPiece.skipr3a
$43a7 = BigDrawPiece.skipr3b
$43ad = BigDrawPiece.skipr3c
$43b3 = BigDrawPiece.r3end
$43c1 = BigDrawPiece.skipr4a
$43c7 = BigDrawPiece.skipr4b
$43cd = BigDrawPiece.skipr4c
$43d3 = BigFindMaxG
$43e0 = BigFindMaxG.try
$43f9 = BigFindMaxG.found
$4400 = BigFieldProcess
$4403 = BigFieldProcess.leftslam
$441a = BigFieldProcess.rightslam
$442f = BigFieldProcess.wipe
$443a = BigFieldProcess.firstframe
$4446 = BigFieldProcess.handleselect
$4451 = BigFieldProcess.wantrotccw
$4457 = BigFieldProcess.lda1
$445b = BigFieldProcess.ldb1
$445d = BigFieldProcess.cp1
$446a = BigFieldProcess.wantrotcw
$4470 = BigFieldProcess.ldb2
$4474 = BigFieldProcess.lda2
$4476 = BigFieldProcess.cp2
$4482 = BigFieldProcess.tryrot
$44b7 = BigFieldProcess.maybekick
$44ee = BigFieldProcess.tljexceptions
$44fd = BigFieldProcess.trykickright
$4538 = BigFieldProcess.trykickleft
$4576 = BigFieldProcess.maybetgm3rot
$457e = BigFieldProcess.checkt
$4584 = BigFieldProcess.tkickup
$45be = BigFieldProcess.tkickupalreadysetforce
$45c9 = BigFieldProcess.checki
$45dd = BigFieldProcess.tryiup1
$4616 = BigFieldProcess.ikick1upalreadysetforce
$4621 = BigFieldProcess.tryiup2
$465c = BigFieldProcess.ikick2upalreadysetforce
$4667 = BigFieldProcess.tryiright2
$46a1 = BigFieldProcess.norot
$46a5 = BigFieldProcess.wantleft
$46b4 = BigFieldProcess.checkdasleft
$46bb = BigFieldProcess.doleft
$46c2 = BigFieldProcess.precheckright
$46c7 = BigFieldProcess.wantright
$46d1 = BigFieldProcess.checkdasright
$46d8 = BigFieldProcess.doright
$46dd = BigFieldProcess.trymove
$46fc = BigFieldProcess.nomove
$471e = BigFieldProcess.slamleft
$4724 = BigFieldProcess.slamright
$4728 = BigFieldProcess.noeffect
$472c = BigFieldProcess.skipmovement
$472c = BigFieldProcess.donemanipulating
$474e = BigFieldProcess.sonicdrop
$4759 = BigFieldProcess.sonicneutrallockskip
$4763 = BigFieldProcess.harddrop
$4772 = BigFieldProcess.donedeterminingharddropdistance
$4786 = BigFieldProcess.postdrop
$479f = BigFieldProcess.checkregulargravity
$47ad = BigFieldProcess.alwaysgravitysentinel
$47b1 = BigFieldProcess.grav
$47b9 = BigFieldProcess.bigg
$47cc = BigFieldProcess.smallg
$47dd = BigFieldProcess.nograv
$47dd = BigFieldProcess.postgrav
$47ec = BigFieldProcess.noreset
$4802 = BigFieldProcess.grounded
$4813 = BigFieldProcess.playfirmdropsound
$4818 = BigFieldProcess.postcheckforfirmdropsound
$482a = BigFieldProcess.downlock20gexceptioncheck
$4838 = BigFieldProcess.neutralcheck
$4859 = BigFieldProcess.forcelock
$485e = BigFieldProcess.dontforcelock
$4863 = BigFieldProcess.checklockdelay
$4868 = BigFieldProcess.checkfortgm3lockexception
$4871 = BigFieldProcess.dolock
$4878 = BigFieldProcess.notgrounded
$487b = BigFieldProcess.draw
$4893 = BigFieldProcess.ghost
$48ae = BigFieldProcess.postghost
$48cd = BigFieldProcess.nobone
$48fb = BigFieldProcess.notlocked
$48fe = BigFieldProcess.drawpiece
$4918 = BigGetTileShade
$4928 = BigGetTileShade.max30
$4948 = BigGetTileShade.max20
$4967 = BigGetTileShade.max10
$4986 = BigGetTileShade.max0
$4988 = BigGetTileShade.s0
$4990 = BigGetTileShade.s1
$4998 = BigGetTileShade.s2
$49a0 = BigGetTileShade.s3
$49a8 = BigGetTileShade.s4
$49b0 = BigGetTileShade.s5
$49b8 = BigGetTileShade.s6
$49c0 = BigFieldDelay
$49c3 = BigFieldDelay.incl
$49cb = BigFieldDelay.incr
$49d3 = BigFieldDelay.noinc
$49eb = BigFieldDelay.determine
$49ff = BigFieldDelay.noskip
$4a26 = BigFieldDelay.skip
$4a32 = BigFieldDelay.prelineclear
$4a44 = BigFieldDelay.bravodecloop
$4a4b = BigFieldDelay.applylines
$4a6a = BigFieldDelay.premultiplier
$4a6d = BigFieldDelay.bravo
$4a7d = BigFieldDelay.lineclears
$4a82 = BigFieldDelay.linecleardecloop
$4a8a = BigFieldDelay.combo
$4a8f = BigFieldDelay.combodecloop
$4a97 = BigFieldDelay.forcemax
$4a9b = BigFieldDelay.applyscore
$4aaf = BigFieldDelay.lineclear
$4ac4 = BigFieldDelay.preare
$4ad8 = BigFieldDelay.are
$4af3 = BigFieldDelay.generatenextpiece
$4b00 = BigFieldDelay.doit
$4b0a = BigAppendClearedLine
$4b1f = BigFindClearedLines
$4b33 = !86
$4b3d = !87
$4b4b = BigFindClearedLines.next_u49
$4b50 = !88
$4b5a = !89
$4b68 = BigFindClearedLines.next_u50
$4b6d = !90
$4b77 = !91
$4b85 = BigFindClearedLines.next_u51
$4b8a = !92
$4b94 = !93
$4ba2 = BigFindClearedLines.next_u52
$4ba7 = !94
$4bb1 = !95
$4bbf = BigFindClearedLines.next_u53
$4bc4 = !96
$4bce = !97
$4bdc = BigFindClearedLines.next_u54
$4be1 = !98
$4beb = !99
$4bf9 = BigFindClearedLines.next_u55
$4bfe = !100
$4c08 = !101
$4c16 = BigFindClearedLines.next_u56
$4c1b = !102
$4c25 = !103
$4c33 = BigFindClearedLines.next_u57
$4c38 = !104
$4c42 = !105
$4c50 = BigFindClearedLines.next_u58
$4c55 = !106
$4c5f = !107
$4c6d = BigFindClearedLines.next_u59
$4c72 = !108
$4c7c = !109
$4c8a = BigFindClearedLines.next_u60
$4c8f = !110
$4c99 = !111
$4ca7 = BigFindClearedLines.next_u61
$4cac = !112
$4cb6 = !113
$4cc4 = BigFindClearedLines.next_u62
$4cc5 = BigMarkClear
$4ccd = BigMarkClear.markclear1loop
$4ce6 = BigMarkClear.markclear2loop
$4cff = BigMarkClear.markclear3loop
$4d18 = BigMarkClear.markclear4loop
$4d29 = BigClearLines
$4d40 = BigClearLines.clear_u63
$4d48 = !114
$4d66 = BigClearLines.r_u63
$4d7a = BigClearLines.clear_u64
$4d82 = !115
$4da0 = BigClearLines.r_u64
$4db4 = BigClearLines.clear_u65
$4dbc = !116
$4dda = BigClearLines.r_u65
$4dee = BigClearLines.clear_u66
$4df6 = !117
$4e14 = BigClearLines.r_u66
$4e28 = BigClearLines.clear_u67
$4e30 = !118
$4e4e = BigClearLines.r_u67
$4e62 = BigClearLines.clear_u68
$4e6a = !119
$4e88 = BigClearLines.r_u68
$4e9c = BigClearLines.clear_u69
$4ea4 = !120
$4ec2 = BigClearLines.r_u69
$4ed6 = BigClearLines.clear_u70
$4ede = !121
$4efc = BigClearLines.r_u70
$4f10 = BigClearLines.clear_u71
$4f18 = !122
$4f36 = BigClearLines.r_u71
$4f4a = BigClearLines.clear_u72
$4f52 = !123
$4f70 = BigClearLines.r_u72
$4f84 = BigClearLines.clear_u73
$4f8c = !124
$4faa = BigClearLines.r_u73
$4fbe = BigClearLines.clear_u74
$4fc6 = !125
$4fe4 = BigClearLines.r_u74
$4ff8 = BigClearLines.clear_u75
$5000 = !126
$501e = BigClearLines.r_u75
$5032 = BigClearLines.clear_u76
$503a = !127
$5058 = BigClearLines.r_u76
$506c = BigClearLines.clear_u77
$5074 = !128
$5092 = BigClearLines.r_u77
$50a6 = BigClearLines.clear_u78
$50ae = !129
$50cc = BigClearLines.r_u78
$50e0 = BigClearLines.clear_u79
$50e8 = !130
$5106 = BigClearLines.r_u79
$511a = BigClearLines.clear_u80
$5122 = !131
$5140 = BigClearLines.r_u80
$5154 = BigClearLines.clear_u81
$515c = !132
$517a = BigClearLines.r_u81
$518e = BigClearLines.clear_u82
$5196 = !133
$51b4 = BigClearLines.r_u82
$51c8 = BigClearLines.clear_u83
$51d0 = !134
$51ee = BigClearLines.r_u83
$5202 = BigClearLines.clear_u84
$520a = !135
$5228 = BigClearLines.r_u84
$523c = BigClearLines.clear_u85
$5244 = !136
$5262 = BigClearLines.r_u85
$5262 = BigClearLines.fixgarbo
$5265 = BigClearLines.fixgarboloop
$5282 = BigWidenField
2023-11-23 12:46:49 +00:00
SECTION: $55d2-$6593 ($0fc2 bytes) ["Gameplay Function Big Banked"]
$55d2 = SwitchToGameplayBigB
$55d8 = SwitchToGameplayBigB.wvr_u214
$55e1 = SwitchToGameplayBigB.loadtilemap
2023-11-23 12:46:49 +00:00
$55ec = SwitchToGameplayBigB.graded
$55fa = SwitchToGameplayBigB.ungraded
$5606 = SwitchToGameplayBigB.loadtiles
$562c = SwitchToGameplayBigB.dark
$5636 = SwitchToGameplayBigB.done
$5663 = SwitchToGameplayBigB.wvb_u215
$566a = SwitchToGameplayBigB.wvbe_u216
$5670 = GamePlayBigEventLoopHandlerB
$5688 = GamePlayBigEventLoopHandlerB.normalevent
$5692 = GamePlayBigEventLoopHandlerB.modejumps
$56b3 = GamePlayBigEventLoopHandlerB.leadyMode
$56ce = GamePlayBigEventLoopHandlerB.firstleadyiterskip
$56d7 = GamePlayBigEventLoopHandlerB.notdoneleady
$56e8 = GamePlayBigEventLoopHandlerB.goMode
$56f5 = GamePlayBigEventLoopHandlerB.notdonego
$5706 = GamePlayBigEventLoopHandlerB.postGoMode
$571d = GamePlayBigEventLoopHandlerB.prefetchedPieceMode
$572e = GamePlayBigEventLoopHandlerB.checkIHS
$5738 = GamePlayBigEventLoopHandlerB.loaddefaultjingle
$573c = GamePlayBigEventLoopHandlerB.checkIRSA
$5742 = GamePlayBigEventLoopHandlerB.ldb1
$574d = GamePlayBigEventLoopHandlerB.lda1
$5756 = GamePlayBigEventLoopHandlerB.cp1
$5764 = GamePlayBigEventLoopHandlerB.checkIRSB
$576a = GamePlayBigEventLoopHandlerB.lda2
$5775 = GamePlayBigEventLoopHandlerB.ldb2
$577e = GamePlayBigEventLoopHandlerB.cp2
$578c = GamePlayBigEventLoopHandlerB.postjingle
$5790 = GamePlayBigEventLoopHandlerB.spawnPieceMode
$579e = GamePlayBigEventLoopHandlerB.canspawn
$57b1 = GamePlayBigEventLoopHandlerB.pieceInMotionMode
$57c5 = GamePlayBigEventLoopHandlerB.nopauserequested
$57e6 = GamePlayBigEventLoopHandlerB.nohold
$57f0 = GamePlayBigEventLoopHandlerB.delayMode
$5804 = GamePlayBigEventLoopHandlerB.nodelaypauserequested
$581b = GamePlayBigEventLoopHandlerB.next
$5822 = GamePlayBigEventLoopHandlerB.goroll
$5831 = GamePlayBigEventLoopHandlerB.preGameOverMode
$5852 = GamePlayBigEventLoopHandlerB.gm
$5868 = GamePlayBigEventLoopHandlerB.condescend
$587e = GamePlayBigEventLoopHandlerB.regular
$5891 = GamePlayBigEventLoopHandlerB.notempty1_u217
$5894 = GamePlayBigEventLoopHandlerB.skip1_u217
$589e = GamePlayBigEventLoopHandlerB.notempty1_u218
$58a1 = GamePlayBigEventLoopHandlerB.skip1_u218
$58ab = GamePlayBigEventLoopHandlerB.notempty1_u219
$58ae = GamePlayBigEventLoopHandlerB.skip1_u219
$58b8 = GamePlayBigEventLoopHandlerB.notempty1_u220
$58bb = GamePlayBigEventLoopHandlerB.skip1_u220
$58c5 = GamePlayBigEventLoopHandlerB.notempty1_u221
$58c8 = GamePlayBigEventLoopHandlerB.skip1_u221
$58d2 = GamePlayBigEventLoopHandlerB.notempty1_u222
$58d5 = GamePlayBigEventLoopHandlerB.skip1_u222
$58df = GamePlayBigEventLoopHandlerB.notempty1_u223
$58e2 = GamePlayBigEventLoopHandlerB.skip1_u223
$58ec = GamePlayBigEventLoopHandlerB.notempty1_u224
$58ef = GamePlayBigEventLoopHandlerB.skip1_u224
$58f9 = GamePlayBigEventLoopHandlerB.notempty1_u225
$58fc = GamePlayBigEventLoopHandlerB.skip1_u225
$5906 = GamePlayBigEventLoopHandlerB.notempty1_u226
$5909 = GamePlayBigEventLoopHandlerB.skip1_u226
$5913 = GamePlayBigEventLoopHandlerB.notempty1_u227
$5916 = GamePlayBigEventLoopHandlerB.skip1_u227
$5920 = GamePlayBigEventLoopHandlerB.notempty1_u228
$5923 = GamePlayBigEventLoopHandlerB.skip1_u228
$592d = GamePlayBigEventLoopHandlerB.notempty1_u229
$5930 = GamePlayBigEventLoopHandlerB.skip1_u229
$593a = GamePlayBigEventLoopHandlerB.notempty1_u230
$593d = GamePlayBigEventLoopHandlerB.skip1_u230
$5947 = GamePlayBigEventLoopHandlerB.notempty1_u231
$594a = GamePlayBigEventLoopHandlerB.skip1_u231
$5954 = GamePlayBigEventLoopHandlerB.notempty1_u232
$5957 = GamePlayBigEventLoopHandlerB.skip1_u232
$5961 = GamePlayBigEventLoopHandlerB.notempty1_u233
$5964 = GamePlayBigEventLoopHandlerB.skip1_u233
$596e = GamePlayBigEventLoopHandlerB.notempty1_u234
$5971 = GamePlayBigEventLoopHandlerB.skip1_u234
$597b = GamePlayBigEventLoopHandlerB.notempty1_u235
$597e = GamePlayBigEventLoopHandlerB.skip1_u235
$5988 = GamePlayBigEventLoopHandlerB.notempty1_u236
$598b = GamePlayBigEventLoopHandlerB.skip1_u236
$5995 = GamePlayBigEventLoopHandlerB.notempty1_u237
$5998 = GamePlayBigEventLoopHandlerB.skip1_u237
$59a2 = GamePlayBigEventLoopHandlerB.notempty1_u238
$59a5 = GamePlayBigEventLoopHandlerB.skip1_u238
$59af = GamePlayBigEventLoopHandlerB.notempty1_u239
$59b2 = GamePlayBigEventLoopHandlerB.skip1_u239
$59bc = GamePlayBigEventLoopHandlerB.notempty1_u240
$59bf = GamePlayBigEventLoopHandlerB.skip1_u240
$59c9 = GamePlayBigEventLoopHandlerB.notempty1_u241
$59cc = GamePlayBigEventLoopHandlerB.skip1_u241
$59d6 = GamePlayBigEventLoopHandlerB.notempty1_u242
$59d9 = GamePlayBigEventLoopHandlerB.skip1_u242
$59e3 = GamePlayBigEventLoopHandlerB.notempty1_u243
$59e6 = GamePlayBigEventLoopHandlerB.skip1_u243
$59f0 = GamePlayBigEventLoopHandlerB.notempty1_u244
$59f3 = GamePlayBigEventLoopHandlerB.skip1_u244
$59fd = GamePlayBigEventLoopHandlerB.notempty1_u245
$5a00 = GamePlayBigEventLoopHandlerB.skip1_u245
$5a0a = GamePlayBigEventLoopHandlerB.notempty1_u246
$5a0d = GamePlayBigEventLoopHandlerB.skip1_u246
$5a17 = GamePlayBigEventLoopHandlerB.notempty1_u247
$5a1a = GamePlayBigEventLoopHandlerB.skip1_u247
$5a24 = GamePlayBigEventLoopHandlerB.notempty1_u248
$5a27 = GamePlayBigEventLoopHandlerB.skip1_u248
$5a31 = GamePlayBigEventLoopHandlerB.notempty1_u249
$5a34 = GamePlayBigEventLoopHandlerB.skip1_u249
$5a3e = GamePlayBigEventLoopHandlerB.notempty1_u250
$5a41 = GamePlayBigEventLoopHandlerB.skip1_u250
$5a4b = GamePlayBigEventLoopHandlerB.notempty1_u251
$5a4e = GamePlayBigEventLoopHandlerB.skip1_u251
$5a58 = GamePlayBigEventLoopHandlerB.notempty1_u252
$5a5b = GamePlayBigEventLoopHandlerB.skip1_u252
$5a65 = GamePlayBigEventLoopHandlerB.notempty1_u253
$5a68 = GamePlayBigEventLoopHandlerB.skip1_u253
$5a72 = GamePlayBigEventLoopHandlerB.notempty1_u254
$5a75 = GamePlayBigEventLoopHandlerB.skip1_u254
$5a7f = GamePlayBigEventLoopHandlerB.notempty1_u255
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$6355 = GamePlayBigEventLoopHandlerB.notempty7_u429
$6358 = GamePlayBigEventLoopHandlerB.skip7_u429
$6362 = GamePlayBigEventLoopHandlerB.notempty7_u430
$6365 = GamePlayBigEventLoopHandlerB.skip7_u430
$636f = GamePlayBigEventLoopHandlerB.notempty7_u431
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$6389 = GamePlayBigEventLoopHandlerB.notempty7_u433
$638c = GamePlayBigEventLoopHandlerB.skip7_u433
$6396 = GamePlayBigEventLoopHandlerB.notempty7_u434
$6399 = GamePlayBigEventLoopHandlerB.skip7_u434
$63a3 = GamePlayBigEventLoopHandlerB.notempty7_u435
$63a6 = GamePlayBigEventLoopHandlerB.skip7_u435
$63b0 = GamePlayBigEventLoopHandlerB.notempty7_u436
$63b3 = GamePlayBigEventLoopHandlerB.skip7_u436
$63b7 = GamePlayBigEventLoopHandlerB.gameOverMode
$63d0 = GamePlayBigEventLoopHandlerB.checkretry
$6400 = GamePlayBigEventLoopHandlerB.gosmall
$6423 = GamePlayBigEventLoopHandlerB.noretry
$6430 = GamePlayBigEventLoopHandlerB.pauseMode
$6442 = GamePlayBigEventLoopHandlerB.noqr
$6457 = GamePlayBigEventLoopHandlerB.nounpause
$64a2 = GamePlayBigEventLoopHandlerB.preRollMode
$64d1 = GamePlayBigEventLoopHandlerB.predone
$64f6 = GamePlayBigEventLoopHandlerB.drawStaticInfo
$652a = BigDoHold
$652e = BigDoHold.checkIRSA
$6534 = BigDoHold.ldb3
$653f = BigDoHold.lda3
$6548 = BigDoHold.cp3
$6556 = BigDoHold.checkIRSB
$655c = BigDoHold.lda4
$6567 = BigDoHold.ldb4
$6570 = BigDoHold.cp4
$657e = BigDoHold.noRotation
$6589 = BigDoHold.doHoldOperation
SECTION: $6594-$6dff ($086c bytes) ["Gameplay Big Static Data"]
$6594 = sBigLeftDasSlam
$659a = sBigRightDasSlam
$65a0 = sBigLeady
$65aa = sBigGo
$65b4 = sBigPause
$65dc = sBigKill
$667c = sBigYouAreGM
$66e0 = sBigFinalChallenge
$67a8 = sBigPieceXOffsets
$67c4 = sBigPieceYOffsets
$67e0 = sBigPieceFastRotationStates
$6850 = sBigPieceRotationStates
$68c0 = sBigGameplayTileMap
$6b60 = sBigGameplayUngradedTileMap
$6b60 = sBigGameplayTileMapEnd
$6e00 = sBigGameplayUngradedTileMapEnd
EMPTY: $6e00-$7fff ($1200 bytes)
TOTAL EMPTY: $1200 bytes
2023-11-20 06:43:38 +00:00
ROMX bank #6:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC_0"]
SECTION: $4008-$6ac0 ($2ab9 bytes) ["Music Data 0"]
$4008 = sMusicMenu
$6ac1 = sMusicMenuEnd
EMPTY: $6ac1-$7fff ($153f bytes)
TOTAL EMPTY: $153f bytes
ROMX bank #7:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC_1"]
SECTION: $4008-$7fea ($3fe3 bytes) ["Music Data 1"]
$4008 = sMusicRoll1
$7feb = sMusicRoll1End
EMPTY: $7feb-$7fff ($0015 bytes)
TOTAL EMPTY: $0015 bytes
ROMX bank #8:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC_2"]
SECTION: $4008-$7fca ($3fc3 bytes) ["Music Data 2"]
$4008 = sMusicRoll2
$7fcb = sMusicRoll2End
EMPTY: $7fcb-$7fff ($0035 bytes)
TOTAL EMPTY: $0035 bytes
ROMX bank #9:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC_3"]
SECTION: $4008-$4c9b ($0c94 bytes) ["Music Data 3"]
$4008 = sMusicRoll3
$4c9c = sMusicRoll3End
EMPTY: $4c9c-$7fff ($3364 bytes)
TOTAL EMPTY: $3364 bytes
SRAM bank #0:
2023-11-11 13:44:23 +00:00
SECTION: $a000-$ab86 ($0b87 bytes) ["Persistent Globals"]
$a000 = rCheck
2023-11-10 09:29:40 +00:00
$a006 = rLastProfile
$a007 = rProfileName
$a007 = rProfileData
$a00a = rSwapABState
$a00b = rRNGModeState
$a00c = rRotModeState
$a00d = rDropModeState
$a00e = rSpeedCurveState
$a00f = rAlways20GState
$a010 = rSelectedStartLevel
$a012 = rFilterMode
$a013 = rBGMode
$a014 = rUnused
2023-11-10 09:29:40 +00:00
$a047 = rProfileData0
$a047 = rProfileName0
$a04a = rSwapABState0
$a04b = rRNGModeState0
$a04c = rRotModeState0
$a04d = rDropModeState0
$a04e = rSpeedCurveState0
$a04f = rAlways20GState0
$a050 = rSelectedStartLevel0
$a052 = rFilterMode0
$a053 = rBGMode0
$a054 = rUnused0
2023-11-10 09:29:40 +00:00
$a087 = rProfileData1
$a087 = rProfileName1
$a08a = rSwapABState1
$a08b = rRNGModeState1
$a08c = rRotModeState1
$a08d = rDropModeState1
$a08e = rSpeedCurveState1
$a08f = rAlways20GState1
$a090 = rSelectedStartLevel1
$a092 = rFilterMode1
$a093 = rBGMode1
$a094 = rUnused1
2023-11-10 09:29:40 +00:00
$a0c7 = rProfileData2
$a0c7 = rProfileName2
$a0ca = rSwapABState2
$a0cb = rRNGModeState2
$a0cc = rRotModeState2
$a0cd = rDropModeState2
$a0ce = rSpeedCurveState2
$a0cf = rAlways20GState2
$a0d0 = rSelectedStartLevel2
$a0d2 = rFilterMode2
$a0d3 = rBGMode2
$a0d4 = rUnused2
2023-11-10 10:05:18 +00:00
$a107 = rProfileData3
$a107 = rProfileName3
$a10a = rSwapABState3
$a10b = rRNGModeState3
$a10c = rRotModeState3
$a10d = rDropModeState3
$a10e = rSpeedCurveState3
$a10f = rAlways20GState3
$a110 = rSelectedStartLevel3
$a112 = rFilterMode3
$a113 = rBGMode3
$a114 = rUnused3
2023-11-10 10:05:18 +00:00
$a147 = rProfileData4
$a147 = rProfileName4
$a14a = rSwapABState4
$a14b = rRNGModeState4
$a14c = rRotModeState4
$a14d = rDropModeState4
$a14e = rSpeedCurveState4
$a14f = rAlways20GState4
$a150 = rSelectedStartLevel4
$a152 = rFilterMode4
$a153 = rBGMode4
$a154 = rUnused4
2023-11-10 10:05:18 +00:00
$a187 = rProfileData5
$a187 = rProfileName5
$a18a = rSwapABState5
$a18b = rRNGModeState5
$a18c = rRotModeState5
$a18d = rDropModeState5
$a18e = rSpeedCurveState5
$a18f = rAlways20GState5
$a190 = rSelectedStartLevel5
$a192 = rFilterMode5
$a193 = rBGMode5
$a194 = rUnused5
2023-11-10 10:05:18 +00:00
$a1c7 = rProfileData6
$a1c7 = rProfileName6
$a1ca = rSwapABState6
$a1cb = rRNGModeState6
$a1cc = rRotModeState6
$a1cd = rDropModeState6
$a1ce = rSpeedCurveState6
$a1cf = rAlways20GState6
$a1d0 = rSelectedStartLevel6
$a1d2 = rFilterMode6
$a1d3 = rBGMode6
$a1d4 = rUnused6
2023-11-10 10:05:18 +00:00
$a207 = rProfileData7
$a207 = rProfileName7
$a20a = rSwapABState7
$a20b = rRNGModeState7
$a20c = rRotModeState7
$a20d = rDropModeState7
$a20e = rSpeedCurveState7
$a20f = rAlways20GState7
$a210 = rSelectedStartLevel7
$a212 = rFilterMode7
$a213 = rBGMode7
$a214 = rUnused7
2023-11-10 10:05:18 +00:00
$a247 = rProfileData8
$a247 = rProfileName8
$a24a = rSwapABState8
$a24b = rRNGModeState8
$a24c = rRotModeState8
$a24d = rDropModeState8
$a24e = rSpeedCurveState8
$a24f = rAlways20GState8
$a250 = rSelectedStartLevel8
$a252 = rFilterMode8
$a253 = rBGMode8
$a254 = rUnused8
2023-11-10 10:05:18 +00:00
$a287 = rProfileData9
$a287 = rProfileName9
$a28a = rSwapABState9
$a28b = rRNGModeState9
$a28c = rRotModeState9
$a28d = rDropModeState9
$a28e = rSpeedCurveState9
$a28f = rAlways20GState9
$a290 = rSelectedStartLevel9
$a292 = rFilterMode9
$a293 = rBGMode9
$a294 = rUnused9
2023-11-10 11:07:57 +00:00
$a2c7 = rScoreTableDMGT
2023-11-11 13:44:23 +00:00
$a407 = rScoreTableTGM1
$a547 = rScoreTableTGM3
$a687 = rScoreTableDEAT
$a7c7 = rScoreTableSHIR
$a907 = rScoreTableCHIL
$aa47 = rScoreTableMYCO
EMPTY: $ab87-$bfff ($1479 bytes)
TOTAL EMPTY: $1479 bytes
WRAM0 bank #0:
SECTION: $c000-$c3ff ($0400 bytes) ["GBC Shadow Tilemap"]
$c000 = wShadowTilemap
SECTION: $c400-$c7ff ($0400 bytes) ["GBC Shadow Tile Attributes"]
$c400 = wShadowTileAttrs
2023-11-13 07:17:11 +00:00
SECTION: $c800-$c8a2 ($00a3 bytes) ["Shadow OAM"]
$c800 = wShadowOAM
$c800 = wSPRNext1
$c804 = wSPRNext2
$c808 = wSPRNext3
$c80c = wSPRNext4
$c810 = wSPRHold1
$c814 = wSPRHold2
$c818 = wSPRHold3
$c81c = wSPRHold4
$c820 = wSPRScore1
$c824 = wSPRScore2
$c828 = wSPRScore3
$c82c = wSPRScore4
$c830 = wSPRScore5
$c834 = wSPRScore6
2023-11-03 02:03:47 +00:00
$c838 = wSPRScore7
$c83c = wSPRScore8
$c840 = wSPRCLevel1
$c844 = wSPRCLevel2
$c848 = wSPRCLevel3
$c84c = wSPRCLevel4
$c850 = wSPRNLevel1
$c854 = wSPRNLevel2
$c858 = wSPRNLevel3
$c85c = wSPRNLevel4
$c860 = wSPRQueue1A
$c864 = wSPRQueue1B
$c868 = wSPRQueue2A
$c86c = wSPRQueue2B
$c870 = wSPRModeRNG
$c874 = wSPRModeRot
$c878 = wSPRModeDrop
$c87c = wSPRModeHiG
$c880 = wSPRGrade1
$c884 = wSPRGrade2
2023-11-03 03:05:54 +00:00
$c888 = wSPRTimeM1
$c88c = wSPRTimeM2
$c890 = wSPRTimeS1
$c894 = wSPRTimeS2
$c898 = wSPRTimeCS1
$c89c = wSPRTimeCS2
$c8a0 = wScratch
2023-11-13 07:17:11 +00:00
$c8a2 = wSpritePal
SECTION: $c8a3-$cd22 ($0480 bytes) ["Field Variables"]
$c8a3 = wField
$c993 = wBackupField
$ca83 = wPreShadowField
$ca9f = wShadowField
$cc0b = wWideField
$cc42 = wWideBlittedField
$cd1e = wDelayState
$cd1f = wLeftSlamTimer
$cd20 = wRightSlamTimer
$cd21 = wMovementLastFrame
$cd22 = wReturnToSmall
SECTION: $cd23-$ce87 ($0165 bytes) ["Hi Score Variables"]
$cd23 = wTargetHSTable
$cd25 = wWorkingIdx
$cd26 = wWorkingPtr
$cd27 = wWorkingCopy
$ce87 = wInsertTarget
SECTION: $ce88-$cec8 ($0041 bytes) ["Stack"]
$ce88 = wStack
$cec9 = wStackEnd
SECTION: $cec9-$cef4 ($002c bytes) ["TGM3 RNG Variables"]
$cec9 = wTGM3Bag
$ceec = wTGM3Droughts
$cef3 = wTGM3GeneratedIdx
$cef4 = wTGM3WorstDroughtIdx
2023-11-20 04:59:48 +00:00
SECTION: $cef5-$cf0d ($0019 bytes) ["Grade Variables"]
$cef5 = wDecayRate
$cef6 = wInternalGradePoints
$cef7 = wInternalGrade
$cef8 = wDisplayedGrade
$cef9 = wEffectTimer
$cefa = wRankingDisqualified
$cefb = wDecayCounter
$cefc = wGradeGauge
$cefd = wSMult
$cefe = wDMult
$ceff = wTMult
$cf00 = wSRate
$cf01 = wDRate
$cf02 = wTRate
$cf03 = wQRate
$cf04 = wPrevCOOL
$cf07 = wCOOLIsActive
$cf08 = wSubgrade
$cf09 = wREGRETChecked
$cf0a = wGradeBoosts
$cf0b = wTGM1level300RequirementMet
$cf0c = wTGM1level500RequirementMet
$cf0d = wTGM1level999RequirementMet
SECTION: $cf0e-$cf21 ($0014 bytes) ["Level Variables"]
$cf0e = wBoneActivationLevel
$cf10 = wInvisActivationLevel
$cf12 = wKillScreenActivationLevel
$cf14 = wKillScreenActivationLevelBCD
$cf16 = wLastLockLevel
$cf18 = wStaffRollDuration
$cf1a = wBigStaffRoll
$cf1b = wBonesActive
$cf1c = wInvisActive
$cf1d = wKillScreenActive
$cf1e = wLockLevel
$cf1f = wShouldGoStaffRoll
$cf20 = wNoMoreLocks
$cf21 = wSkippedSectionsBCD
SECTION: $cf22-$cf2b ($000a bytes) ["Progress Variables"]
$cf22 = wProgress0B1
$cf23 = wProgress0B2
$cf24 = wProgress1B1
$cf25 = wProgress1B2
$cf26 = wProgress2B1
$cf27 = wProgress2B2
$cf28 = wProgress3B1
$cf29 = wProgress3B2
$cf2a = wProgress4B1
$cf2b = wProgress4B2
SECTION: $cf2c-$cf35 ($000a bytes) ["Globals"]
$cf2c = wSwapABState
$cf2d = wRNGModeState
$cf2e = wRotModeState
$cf2f = wDropModeState
$cf30 = wSpeedCurveState
$cf31 = wAlways20GState
$cf32 = wBGMode
$cf33 = wInitialA
$cf34 = wInitialB
$cf35 = wInitialC
SECTION: $cf36-$cf3f ($000a bytes) ["Time Variables"]
$cf36 = wMinutes
$cf37 = wSeconds
$cf38 = wFrames
$cf39 = wSectionMinutes
$cf3a = wSectionSeconds
$cf3b = wSectionFrames
$cf3c = wCountDown
$cf3e = wCountDownZero
$cf3f = wSectionTimerReset
SECTION: $cf40-$cf46 ($0007 bytes) ["Title Variables"]
$cf40 = wSelected
$cf41 = wTitleMode
$cf42 = wProfileName
$cf45 = wDisplayingScoreMode
$cf46 = wScoreFlipTimer
SECTION: $cf47-$cf4a ($0004 bytes) ["SFX Variables"]
$cf47 = wCurrentBank
$cf48 = wBankSwitchTarget
$cf49 = wPlayHeadTarget
SECTION: $cf4b-$cf4e ($0004 bytes) ["Banking Variables"]
$cf4b = wBankBackup
SECTION: $cf4f-$cf52 ($0004 bytes) ["Gameplay Variables"]
$cf4f = wRollLine
$cf50 = wInStaffRoll
$cf51 = wBigModeTransfered
$cf52 = wGameOverIgnoreInput
SECTION: $cf53-$cf54 ($0002 bytes) ["GBC Variables"]
$cf53 = wOuterReps
$cf54 = wInnerReps
SECTION: $cf55-$cf55 ($0001 byte) ["SRAM Variables"]
$cf55 = wTarget
EMPTY: $cf56-$cfff ($00aa bytes)
TOTAL EMPTY: $00aa bytes
HRAM bank #0:
2023-11-13 01:18:13 +00:00
SECTION: $ff80-$ff9c ($001d bytes) ["High Level Variables"]
$ff80 = hCurrentDAS
$ff81 = hCurrentARE
$ff82 = hCurrentLineARE
$ff83 = hCurrentLockDelay
$ff84 = hCurrentLineClearDelay
$ff85 = hCurrentIntegerGravity
$ff86 = hCurrentFractionalGravity
$ff87 = hNextSpeedUp
$ff89 = hSpeedCurvePtr
$ff8b = hStartSpeed
$ff8d = hRequiresLineClear
$ff8e = hLevel
$ff90 = hCLevel
$ff94 = hNLevel
$ff98 = hTrueCLevel
$ff9c = hPrevHundreds
SECTION: $ff9d-$ffb7 ($001b bytes) ["High Field Variables"]
$ff9d = hPieceDataBase
$ff9f = hPieceDataBaseFast
$ffa1 = hPieceDataOffset
$ffa2 = hCurrentLockDelayRemaining
$ffa3 = hGrounded
$ffa4 = hWantedTile
$ffa5 = hWantedG
$ffa6 = hActualG
$ffa7 = hGravityCtr
$ffa8 = hWantX
$ffa9 = hYPosAtStartOfFrame
$ffaa = hWantRotation
$ffab = hRemainingDelay
$ffac = hClearedLines
$ffb0 = hLineClearCt
$ffb1 = hComboCt
$ffb2 = hLockDelayForce
$ffb3 = hDownFrames
$ffb4 = hAwardDownBonus
$ffb5 = hStalePiece
$ffb6 = hBravo
$ffb7 = hShouldLockIfGrounded
SECTION: $ffb8-$ffc9 ($0012 bytes) ["Score Variables"]
$ffb8 = hScore
$ffc0 = hScoreIncrement
$ffc2 = hScoreIncrementBCD
SECTION: $ffca-$ffd4 ($000b bytes) ["High RNG Variables"]
$ffca = hRNGSeed
$ffce = hPieceHistory
$ffd2 = hNextPiece
$ffd3 = hUpcomingPiece1
$ffd4 = hUpcomingPiece2
SECTION: $ffd5-$ffde ($000a bytes) ["High Gameplay Variables"]
$ffd5 = hCurrentPiece
$ffd6 = hCurrentPieceX
$ffd7 = hCurrentPieceY
$ffd8 = hCurrentPieceRotationState
$ffd9 = hHeldPiece
$ffda = hHoldSpent
$ffdb = hMode
$ffdc = hModeCounter
$ffdd = hPrePause
$ffde = hRequestedJingle
SECTION: $ffdf-$ffe8 ($000a bytes) ["OAM DMA"]
$ffdf = hOAMDMA
$ffe5 = !0
SECTION: $ffe9-$fff1 ($0009 bytes) ["High Input Variables"]
$ffe9 = hUpState
$ffea = hDownState
$ffeb = hLeftState
$ffec = hRightState
$ffed = hAState
$ffee = hBState
$ffef = hStartState
$fff0 = hSelectState
$fff1 = hFilterMode
SECTION: $fff2-$fffa ($0009 bytes) ["High SFX Variables"]
$fff2 = hPlayhead
$fff4 = hCurrentlyPlaying
$fff5 = hPlayQueue
$fff9 = hNoisePlayhead
SECTION: $fffb-$fffc ($0002 bytes) ["High Time Variables"]
$fffb = hFrameCtr
$fffc = hEvenFrame
SECTION: $fffd-$fffd ($0001 byte) ["High Globals"]
$fffd = hGameState
SECTION: $fffe-$fffe ($0001 byte) ["High Interrupt Variables"]
$fffe = hLCDCCtr
TOTAL EMPTY: $0000 bytes
SUMMARY:
2023-11-23 23:32:55 +00:00
ROM0: 14693 bytes used / 1691 free
2023-11-23 12:46:49 +00:00
ROMX: 110550 bytes used / 36906 free in 9 banks
2023-11-11 13:44:23 +00:00
SRAM: 2951 bytes used / 5241 free in 1 bank
WRAM0: 3926 bytes used / 170 free
2023-11-13 01:18:13 +00:00
HRAM: 127 bytes used / 0 free