dmgtris/bin/PandorasBlocks.map

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ROM0 bank #0:
SECTION: $0000-$0007 ($0008 bytes) ["Bank ID BANK_MAIN"]
SECTION: $0008-$0024 ($001d bytes) ["Switch Bank"]
$0008 = RSTSwitchBank
2023-11-11 14:32:48 +00:00
EMPTY: $0025-$0027 ($0003 bytes)
SECTION: $0028-$0042 ($001b bytes) ["Restore Bank"]
$0028 = RSTRestoreBank
EMPTY: $0043-$0047 ($0005 bytes)
2023-11-01 19:04:54 +00:00
SECTION: $0048-$006a ($0023 bytes) ["LCDC Interrupt"]
$0048 = LCDCInterrupt
$004d = LCDCInterrupt_WaitUntilNotBusy
2023-11-01 19:04:54 +00:00
$0068 = LCDCInterrupt_End
SECTION: $006b-$00bc ($0052 bytes) ["Tile Functions"]
$006b = LoadTitleTiles
$0089 = LoadGameplayTiles
$009f = LoadGameplayTiles.gbc
$00ae = LoadGameplayTiles.dmg
SECTION: $00bd-$00f8 ($003c bytes) ["Time Data"]
$00bd = sFramesToCS
2023-11-23 23:32:55 +00:00
SECTION: $00f9-$00ff ($0007 bytes) ["Palette Data"]
$00f9 = sModeColors
SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"]
2023-11-23 23:32:55 +00:00
SECTION: $0150-$11a5 ($1056 bytes) ["GBC Functions"]
$0150 = ToATTR
2023-11-13 02:35:09 +00:00
$0172 = GBCTitleInit
$0353 = GBCTitleInit.agb
$0523 = GBCTitleInit.postpalettes
2023-11-19 05:15:42 +00:00
$0557 = GBCGameplayInit
$0892 = GBCGameplayInit.agb
$0bbc = GBCGameplayInit.postpalettes
2023-11-23 23:32:55 +00:00
$0be7 = GBCTitleProcess
$0c03 = GBCTitleProcess.jumps
$0c12 = GBCTitleProcess.eventLoopMain
$0c28 = !0
$0c34 = GBCTitleProcess.eventLoopProfile
$0c3e = !1
$0c4a = GBCTitleProcess.eventLoopSettings
$0c54 = !2
$0c60 = GBCGameplayProcess
$0c71 = GBCGameplayProcess.goverride
$0c7c = !3
$0c85 = !4
$0c8e = !5
$0c96 = GBCGameplayProcess.colorfield
$0dfc = !6
$0e0a = GBCGameplayProcess.outer1
$0e0f = GBCGameplayProcess.inner1
$0e33 = GBCGameplayProcess.outer2
$0e38 = GBCGameplayProcess.inner2
$0e5d = GBCGameplayProcess.empty
$0e61 = GBCGameplayProcess.sub59
$0e63 = GBCGameplayProcess.sub52
$0e65 = GBCGameplayProcess.sub45
$0e67 = GBCGameplayProcess.sub38
$0e69 = GBCGameplayProcess.sub31
$0e6b = GBCGameplayProcess.sub24
$0e6d = GBCGameplayProcess.sub17
$0e6f = GBCGameplayProcess.sub10
$0e71 = GBCGameplayProcess.done
$0e93 = GBCGameplayProcess.darker
$0e9a = GBCGameplayProcess.wvr_u1
$0ea7 = GBCGameplayProcess.lighter
$0eae = GBCGameplayProcess.wvr_u2
$0ebb = GBCGameplayProcess.black
$0ec9 = GBCGameplayProcess.wvr_u3
$0ed6 = GBCGameplayProcess.white
$0edd = GBCGameplayProcess.wvr_u4
$0eea = GBCBigGameplayProcess
$0efb = GBCBigGameplayProcess.goverride
$0f06 = !7
$0f0f = !8
$0f18 = !9
$0f20 = GBCBigGameplayProcess.colorfield
$1086 = !10
$1094 = GBCBigGameplayProcess.outer1
$1099 = GBCBigGameplayProcess.inner1
$10bd = GBCBigGameplayProcess.outer2
$10c2 = GBCBigGameplayProcess.inner2
$10e7 = GBCBigGameplayProcess.empty
$10eb = GBCBigGameplayProcess.sub59
$10ed = GBCBigGameplayProcess.sub52
$10ef = GBCBigGameplayProcess.sub45
$10f1 = GBCBigGameplayProcess.sub38
$10f3 = GBCBigGameplayProcess.sub31
$10f5 = GBCBigGameplayProcess.sub24
$10f7 = GBCBigGameplayProcess.sub17
$10f9 = GBCBigGameplayProcess.sub10
$10fb = GBCBigGameplayProcess.done
$111d = GBCBigGameplayProcess.darker
$1124 = GBCBigGameplayProcess.wvr_u5
$1131 = GBCBigGameplayProcess.lighter
$1138 = GBCBigGameplayProcess.wvr_u6
$1145 = GBCBigGameplayProcess.black
$1153 = GBCBigGameplayProcess.wvr_u7
$1160 = GBCBigGameplayProcess.white
$1167 = GBCBigGameplayProcess.wvr_u8
$1174 = ToVRAM
$1174 = GBCBlitField
SECTION: $11a6-$197f ($07da bytes) ["Field Function Unbanked"]
$11a6 = BlitField
$1369 = BlitField.waitendvbloop
$136e = !0
$13bc = !1
$140a = !2
$1458 = !3
$14a6 = !4
$14f4 = !5
$1542 = !6
$1593 = BigBlitField
$1756 = BigBlitField.waitendvbloop
$175b = !7
$17a9 = !8
$17f7 = !9
$1845 = !10
$1893 = !11
$18e1 = !12
$192f = !13
2023-12-05 04:28:05 +00:00
SECTION: $1980-$1fb9 ($063a bytes) ["Domain Specific Functions"]
2023-11-23 23:32:55 +00:00
$1980 = SetPal
$198d = SetPal.darker
$1993 = SetPal.lighter
$1999 = ApplyTells
$1999 = SetPal.setpal
$19d7 = ApplyTells.myco
$19dc = ApplyTells.dropmode
$1a00 = ApplyNext
$1a08 = ApplyNext.bone
$1a27 = ApplyNext.nobone
$1a48 = ApplyNext.pos
$1a58 = ApplyNext.regular
$1a5e = ApplyNext.postoffsets
$1a61 = ApplyNext.getoffn
$1a6c = ApplyNext.skipoffn
$1b08 = ApplyNext.done
$1b0b = ApplyHold
$1b1e = ApplyHold.drawhold
$1b26 = ApplyHold.bone
$1b45 = ApplyHold.nobone
$1b61 = ApplyHold.hide
$1b73 = ApplyHold.show
$1b83 = ApplyHold.x
$1b93 = ApplyHold.regular
$1b99 = ApplyHold.postoffsets
$1b9c = ApplyHold.getoffh
$1ba7 = ApplyHold.skipoffh
$1be1 = ApplyTime
2023-12-05 04:28:05 +00:00
$1c22 = ApplyTime.nocool
$1c24 = ApplyTime.yescool
$1c3d = ApplyTime.loop0
$1c6c = ApplyTime.loop1
$1cc1 = ApplyNumbers8
$1d23 = ApplyNumbers8.one
$1d2d = ApplyNumbers8.two
$1d37 = ApplyNumbers8.three
$1d41 = ApplyNumbers8.four
$1d4b = ApplyNumbers8.five
$1d55 = ApplyNumbers8.six
$1d5f = ApplyNumbers8.seven
$1d69 = ApplyNumbers8.eight
$1d72 = ApplyNumbers4
$1da0 = ApplyNumbers4.one
$1daa = ApplyNumbers4.two
$1db4 = ApplyNumbers4.three
$1dbe = ApplyNumbers4.four
$1dc7 = SetNumberSpritePositions
$1ede = GradeRendering
$1f11 = GradeRendering.effect
$1f21 = GradeRendering.noeffect
$1f29 = GradeRendering.drawgrade
$1f30 = GradeRendering.regulargrade
$1f38 = GradeRendering.sgrade
$1f4e = GradeRendering.hisgrade
$1f64 = GradeRendering.mgrade
$1f7a = GradeRendering.lettergrade
$1f97 = GradeRendering.mk
$1f9d = GradeRendering.mv
$1fa3 = GradeRendering.mo
$1fa9 = GradeRendering.mm
$1faf = GradeRendering.gmgrade
SECTION: $1fba-$24d8 ($051f bytes) ["SRAM Functions"]
$1fba = RestoreSRAM
$1fe9 = TrustedLoad
$1ffa = !0
$200b = !1
$201c = !2
$202d = !3
$203e = !4
$204f = !5
$205e = !6
$206f = !7
$209d = TrustedLoad.jumps
$20b5 = TrustedLoad.dmgt
$20bb = TrustedLoad.tgm1
$20c1 = TrustedLoad.tgm3
$20c7 = TrustedLoad.deat
$20cd = TrustedLoad.shir
$20d3 = TrustedLoad.chil
$20d9 = TrustedLoad.myco
$20df = TrustedLoad.search
$20f1 = TrustedLoad.notfound
$20f8 = TrustedLoad.fallback
$2113 = InitializeSRAM
$2274 = ResetScores
$2282 = ResetScores.jumps
$2297 = ResetScores.dmgt
$22a3 = ResetScores.tgm1
$22af = ResetScores.tgm3
$22bb = ResetScores.deat
$22c7 = ResetScores.shir
$22d3 = ResetScores.chil
$22df = ResetScores.myco
$22eb = NextProfile
$22f4 = NextProfile.update
$22f7 = ChangeProfile
$22f7 = ChangeProfile.backup
$2325 = ChangeProfile.first
$2333 = ChangeProfile.second
$2341 = ChangeProfile.third
$234f = ChangeProfile.fourth
$235d = ChangeProfile.fifth
$236b = ChangeProfile.sixth
$2379 = ChangeProfile.seventh
$2387 = ChangeProfile.eighth
$2395 = ChangeProfile.ninth
$23a3 = ChangeProfile.tenth
$23b1 = ChangeProfile.restore
$23e0 = ChangeProfile.lfirst
$23ef = ChangeProfile.lsecond
$23fe = ChangeProfile.lthird
$240d = ChangeProfile.lfourth
$241c = ChangeProfile.lfifth
$242b = ChangeProfile.lsixth
$243a = ChangeProfile.lseventh
$2449 = ChangeProfile.leighth
$2458 = ChangeProfile.lninth
$2467 = ChangeProfile.ltenth
$2476 = ResetProfile
SECTION: $24d9-$2937 ($045f bytes) ["Level Functions"]
$24d9 = LevelInit
$2549 = SpecialLevelInit
$2557 = SpecialLevelInit.jumps
$256c = SpecialLevelInit.dmgt
$2571 = SpecialLevelInit.tgm1
$2576 = SpecialLevelInit.tgm3
$257b = SpecialLevelInit.deat
$2580 = SpecialLevelInit.shir
$2585 = SpecialLevelInit.chil
$258a = SpecialLevelInit.myco
$258f = SpecialLevelInit.loaddata
$25c4 = LevelUp
$25ee = LevelUp.doit
$262d = LevelUp.checknlevel
$2661 = !0
$2679 = !1
$2682 = LevelUp.checkcool
$26a3 = LevelUp.checkregret
$26c0 = LevelUp.resetsectiontimer
$26e3 = LevelUp.regretavailable
$26e7 = LevelUp.bellmaybe
$2703 = LevelUp.leveljinglemaybe
$2713 = AdjustSpeedCurve
$2719 = AdjustSpeedCurve.docheck
$2719 = AdjustSpeedCurve.checkthousands
$2728 = AdjustSpeedCurve.checkhundreds
$2735 = AdjustSpeedCurve.checktens
$2744 = AdjustSpeedCurve.checkones
$274f = AdjustSpeedCurveForced
$278a = AdjustSpeedCurveForced.continue
$278f = BuildTrueCLevel
$27ba = BuildTrueCLevel.thousands
$27cf = CheckSpecialLevelConditions
$2800 = CheckSpecialLevelConditions.override
$281b = CheckSpecialLevelConditions.nooverride
$2821 = CheckSpecialLevelConditions.speciallock
$2845 = CheckSpecialLevelConditions.bones
$285a = CheckSpecialLevelConditions.enterthebonezone
$285f = CheckSpecialLevelConditions.invis
$2874 = CheckSpecialLevelConditions.vanishoxyaction
$2879 = CheckSpecialLevelConditions.killscreen
$288a = CheckSpecialLevelConditions.rip
$28ba = CheckSpecialLevelConditions.staffroll
$28c8 = CheckSpecialLevelConditions.justkill
$28dc = TriggerKillScreen
$28fe = GetSection
$290c = GetSectionBCD
$2915 = GetAdjustedSection
$2923 = GetAdjustedSectionBCD
$292c = SkipSection
SECTION: $2938-$2ca5 ($036e bytes) ["SFX Functions"]
$2938 = SFXInit
$2966 = SFXPopQueue
$297b = SFXPushQueue
$298c = SFXProcessQueue
$299d = !0
$29b8 = !1
$29ba = SFXTriggerNoise
$29c7 = !2
$29db = !3
$29e7 = SFXEnqueue
$2a00 = SFXEnqueue.findsfx
$2a1f = !4
$2a2f = !5
$2a3f = !6
$2a4f = !7
$2a5f = !8
$2a6f = !9
$2a7f = !10
$2a8f = !11
$2a9f = !12
$2aaf = !13
$2abf = !14
$2acf = !15
$2adf = !16
$2aef = !17
$2aff = !18
$2b0e = !19
$2b1d = !20
$2b2c = !21
$2b3b = !22
$2b4a = !23
$2b59 = !24
$2b66 = SFXKill
$2b9c = SFXPlayNoise
$2ba7 = SFXPlayNoise.noisereg
$2bb4 = !25
$2bbe = SFXPlayNoise.savenoiseplayhead
$2bc7 = SFXPlay
$2bcc = SFXPlay.play
$2bd6 = SFXPlay.getRegister
$2bd7 = SFXPlay.checkEndOfSong
$2be9 = SFXPlay.checkEndOfSample
$2bed = SFXPlay.checkChangeBank
$2bf7 = SFXPlay.checkChangePlayHead
$2c0a = SFXPlay.applyRegister
$2c0f = SFXPlay.savePlayhead
$2c18 = SFXGoRoll
$2c55 = SFXEndOfGame
SECTION: $2ca6-$2ecc ($0227 bytes) ["RNG Functions"]
$2ca6 = HarvestEntropy
$2cac = HarvestEntropy.loop
$2ccd = RNGInit
$2d0e = RNGInit.hellinit
$2d2a = RNGInit.complexinit
$2d41 = RNGInit.getfirstpiece
$2d56 = RNGInit.getqueue
$2d5c = ShiftHistory
$2d79 = GetNextHellPiece
$2d7e = GetNextTGM1Piece
$2d81 = !0
$2d99 = !1
$2d9b = GetNextTGM2Piece
$2d9e = !2
$2db6 = !3
$2db8 = GetNextNesPiece
$2dc6 = GetNextTGM3Piece
$2dc9 = !4
$2dec = !5
$2def = !6
$2dff = !7
$2e09 = !8
$2e17 = !9
$2e25 = !10
$2e31 = !11
$2e3d = !12
$2e49 = !13
$2e55 = !14
$2e61 = !15
$2e6d = !16
$2e7c = GetNextPiece
$2e8a = GetNextPiece.nextpiecejumps
$2e99 = Next35Piece
$2e99 = !17
$2ea3 = Next7Piece
$2ea3 = !18
$2ead = NextByte
SECTION: $2ecd-$3091 ($01c5 bytes) ["Hi Score Functions"]
$2ecd = CheckAndAddHiscore
$2ed7 = CheckAndAddHiscore.checkloop
$2edc = CheckAndAddHiscore.checkgrade
$2ee5 = CheckAndAddHiscore.oldgraded
$2ef4 = CheckAndAddHiscore.oldungraded
$2efb = CheckAndAddHiscore.checklevel
$2f20 = CheckAndAddHiscore.checkscore
$2f63 = CheckAndAddHiscore.notbetter
$2f70 = CheckAndAddHiscore.better
$2f72 = InsertHiScore
$2f72 = InsertHiScore.copylower
$2f83 = InsertHiScore.copyupper
$2f8f = !0
$2fa3 = InsertHiScore.findrow
$2faf = !1
$2fb3 = InsertHiScore.insert
$300c = InsertHiScore.persist
$301d = GetHiScoreEntry
$3031 = !2
$3035 = GetHiScoreEntry.store
$303e = InitTargetHSTable
$3049 = InitTargetHSTable.jumps
$305e = InitTargetHSTable.dmgt
$3063 = InitTargetHSTable.tgm1
$3068 = InitTargetHSTable.tgm3
$306d = InitTargetHSTable.deat
$3072 = InitTargetHSTable.shir
$3077 = InitTargetHSTable.chil
$307c = InitTargetHSTable.myco
$307f = InitTargetHSTable.store
SECTION: $3092-$31db ($014a bytes) ["Progress Data"]
$3092 = sProgressData
SECTION: $31dc-$3323 ($0148 bytes) ["Time Functions"]
$31dc = TimeInit
$3205 = StartCountdown
$3213 = ResetGameTime
$3227 = CheckTorikan
$323d = CheckTorikan.failure
$323f = CheckTorikan.success
$3242 = HandleTimers
$3268 = HandleTimers.reduce
$3275 = HandleTimers.clock
$328f = HandleTimers.go
$32b3 = CheckCOOL_REGRET
$32cb = CheckCOOL_REGRET.failure
$32cd = CheckCOOL_REGRET.success
$32d0 = HandleSectionTimers
$32ec = HandleSectionTimers.continue
$3300 = HandleSectionTimers.sectiongo
SECTION: $3324-$3463 ($0140 bytes) ["Hi Score Data"]
$3324 = sHiscoreDefaultData
SECTION: $3464-$358d ($012a bytes) ["Input Functions"]
$3464 = InputInit
$3476 = GetInput
$3476 = GetInput.btns
$3483 = GetInput.readA
$3487 = GetInput.setA
$3492 = GetInput.clearA
$3495 = GetInput.readB
$3499 = GetInput.setB
$34a4 = GetInput.clearB
$34a7 = GetInput.readSelect
$34ab = GetInput.setSelect
$34b6 = GetInput.clearSelect
$34b9 = GetInput.readStart
$34bd = GetInput.setStart
$34c8 = GetInput.clearStart
$34cb = GetInput.dpad
$34d8 = GetInput.readUp
$34dc = GetInput.setUp
$34e7 = GetInput.clearUp
$34ea = GetInput.readDown
$34ee = GetInput.setDown
$34f9 = GetInput.clearDown
$34fc = GetInput.readLeft
$3500 = GetInput.setLeft
$350b = GetInput.clearLeft
$350e = GetInput.readRight
$3512 = GetInput.setRight
$351d = GetInput.clearRight
$3520 = GetInput.priorities
$352d = GetInput.jumps
$353c = GetInput.dlru
$354c = GetInput.ulrd
$355c = GetInput.lrud
$3567 = GetInput.udlr
$3572 = GetInput.zeroud
$3578 = GetInput.zerolr
$357e = GetInput.zerolrd
$3586 = GetInput.zerolru
SECTION: $358e-$366d ($00e0 bytes) ["Score Functions"]
$358e = ScoreInit
$35b6 = IncreaseScore
$35ee = IncreaseScore.doConvert
$35f0 = !0
$3606 = IncreaseScore.carry
$3608 = IncreaseScore.postConvert
$3615 = !1
$361c = IncreaseScore.preAddDigit
$3644 = IncreaseScore.addDigit
$365a = IncreaseScore.nextDigit
SECTION: $366e-$3738 ($00cb bytes) ["Title Function Trampolines"]
$366e = SwitchToTitle
$3677 = TitleEventLoopHandler
$3681 = TitleVBlankHandler
$368b = PersistLevel
$3699 = DrawSpeedMain
$36e9 = DrawSpeedSettings
SECTION: $3739-$37e9 ($00b1 bytes) ["Progress Functions"]
$3739 = SetProgress
$3743 = SetProgress.loop
$3747 = SetProgress.correct
$376e = SetProgress.wvr_u1
$377a = SetProgress.wvr_u2
$3788 = SetProgress.wvr_u3
$3794 = SetProgress.wvr_u4
$37a2 = SetProgress.wvr_u5
$37ae = SetProgress.wvr_u6
$37bc = SetProgress.wvr_u7
$37c8 = SetProgress.wvr_u8
$37d6 = SetProgress.wvr_u9
$37e2 = SetProgress.wvr_u10
SECTION: $37ea-$388a ($00a1 bytes) ["Code Entry Point"]
$37ea = Main
$3813 = Main.notgbc
$381f = Main.wvr_u1
$384c = EventLoop
$3865 = EventLoop.eventloopjumps
$386e = EventLoopPostHandler
$3870 = EventLoopPostHandler.wvb_u2
$3882 = EventLoopPostHandler.vblankjumps
SECTION: $388b-$38c0 ($0036 bytes) ["Grading Functions Unbanked"]
$388b = GradeInit
$3894 = UpdateGrade
$389d = DecayGradeProcess
$38a6 = DecayGradeDelay
$38af = TGM3REGRETHandler
$38b8 = TGM3COOLHandler
SECTION: $38c1-$38ee ($002e bytes) ["Memory Functions"]
$38c1 = UnsafeMemCopy
$38ca = SafeMemCopy.wvr_u1
$38ca = SafeMemCopy
$38d9 = UnsafeMemSet
$38e1 = SafeMemSet
$38e1 = SafeMemSet.wvr_u2
SECTION: $38ef-$3914 ($0026 bytes) ["Gameplay Function Trampolines"]
$38ef = SwitchToGameplay
$38f8 = SwitchToGameplayBig
$3901 = GamePlayEventLoopHandler
$390b = GamePlayBigEventLoopHandler
SECTION: $3915-$3939 ($0025 bytes) ["Interrupt Initialization Functions"]
$3915 = EnableScreenSquish
$392f = DisableScreenSquish
SECTION: $393a-$395b ($0022 bytes) ["OAM Functions"]
$393a = CopyOAMHandler
$3946 = ClearOAM
SECTION: $395c-$396c ($0011 bytes) ["Intro Effect Trampoline"]
$395c = DoIntroEffect
SECTION: $396d-$397b ($000f bytes) ["Banking Functions"]
$396d = BankingInit
SECTION: $397c-$3985 ($000a bytes) ["OAM DMA Code"]
$397c = OAMDMA
$3986 = OAMDMAEnd
EMPTY: $3986-$3fff ($067a bytes)
TOTAL EMPTY: $0682 bytes
ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
2023-11-20 06:43:38 +00:00
SECTION: $4008-$7353 ($334c bytes) ["Static Global data"]
$4008 = sDMGTSpeedCurve
2023-11-08 20:06:40 +00:00
$4203 = sDMGTSpeedCurveEnd
$4205 = sDMGTSpeedCurveSpecialData
2023-11-09 20:26:17 +00:00
$4212 = sTGM1SpeedCurve
2023-11-20 06:43:38 +00:00
$43d9 = sTGM1SpeedCurveEnd
$43db = sTGM1SpeedCurveSpecialData
$43e8 = sCHILSpeedCurve
$4506 = sCHILSpeedCurveEnd
$4508 = sCHILSpeedCurveSpecialData
$4515 = sTGM3SpeedCurve
$46f6 = sTGM3SpeedCurveEnd
$46f8 = sTGM3SpeedCurveSpecialData
$4705 = sDEATSpeedCurve
$4787 = sDEATSpeedCurveEnd
$4789 = sDEATSpeedCurveSpecialData
$4796 = sSHIRSpeedCurve
$47f1 = sSHIRSpeedCurveEnd
$47f3 = sSHIRSpeedCurveSpecialData
$4800 = sMYCOSpeedCurve
$4945 = sMYCOSpeedCurveEnd
$4947 = sMYCOSpeedCurveSpecialData
$4954 = sSharedTiles
$4c54 = sTitleTiles
$4c54 = sSharedTilesEnd
$5954 = sTitleTilesEnd
$5954 = sGameplayTilesM
$6654 = sGameplayTilesMEnd
$6654 = sGameplayTilesC
$7354 = sGameplayTilesCEnd
EMPTY: $7354-$7fff ($0cac bytes)
TOTAL EMPTY: $0cac bytes
ROMX bank #2:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"]
2023-11-01 20:28:07 +00:00
SECTION: $4008-$6b58 ($2b51 bytes) ["SFX Data"]
$4008 = sSFXPieceI
$4325 = sSFXPieceZ
$4325 = sSFXPieceIEnd
$4522 = sSFXPieceS
$4522 = sSFXPieceZEnd
$460b = sSFXPieceJ
$460b = sSFXPieceSEnd
$46b6 = sSFXPieceL
$46b6 = sSFXPieceJEnd
$475b = sSFXPieceO
$475b = sSFXPieceLEnd
$489e = sSFXPieceT
$489e = sSFXPieceOEnd
$49d1 = sSFXIHS
$49d1 = sSFXPieceTEnd
$4b67 = sSFXPieceIRSI
$4b67 = sSFXIHSEnd
$4f19 = sSFXPieceIRSZ
$4f19 = sSFXPieceIRSIEnd
$5143 = sSFXPieceIRSS
$5143 = sSFXPieceIRSZEnd
$52dd = sSFXPieceIRSJ
$52dd = sSFXPieceIRSSEnd
$5427 = sSFXPieceIRSL
$5427 = sSFXPieceIRSJEnd
$557b = sSFXPieceIRSO
$557b = sSFXPieceIRSLEnd
$577d = sSFXPieceIRST
$577d = sSFXPieceIRSOEnd
$5961 = sSFXIHSIRS
$5961 = sSFXPieceIRSTEnd
$5b6e = sSFXLevelLock
$5b6e = sSFXIHSIRSEnd
$5bfd = sSFXLevelUp
$5bfd = sSFXLevelLockEnd
$5e72 = sSFXRankUp
$5e72 = sSFXLevelUpEnd
$5fcd = sSFXReadyGo
$5fcd = sSFXRankUpEnd
2023-11-01 20:24:22 +00:00
$673b = sSFXRankGM
$673b = sSFXReadyGoEnd
2023-11-01 20:28:07 +00:00
$6ac2 = sSFXLineClear
$6ac2 = sSFXRankGMEnd
$6ad8 = sSFXLand
$6ad8 = sSFXLineClearEnd
$6ae3 = sSFXLock
$6ae3 = sSFXLandEnd
$6b59 = sSFXLockEnd
EMPTY: $6b59-$7fff ($14a7 bytes)
TOTAL EMPTY: $14a7 bytes
ROMX bank #3:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"]
SECTION: $4008-$5938 ($1931 bytes) ["Title Functions Banked"]
2023-11-12 00:12:39 +00:00
$4008 = SwitchToTitleB
$400e = SwitchToTitleB.wvr_u1
$4017 = !0
$403a = SwitchToTitleB.wvb_u2
$4041 = SwitchToTitleB.wvbe_u3
$4047 = SwitchTitleMode
$4058 = SwitchTitleMode.wvr_u4
$4061 = !1
$406c = SwitchTitleMode.jumps
$407b = SwitchTitleMode.switchMain
2023-11-14 02:02:30 +00:00
$408f = SwitchTitleMode.switchProfile
$40a3 = SwitchTitleMode.switchSettings
$40b7 = SwitchTitleMode.switchRecords
$40dd = SwitchTitleMode.switchCredits
$40f1 = TitleEventLoopHandlerB
$40ff = TitleEventLoopHandlerB.jumps
$410e = TitleEventLoopHandlerB.eventLoopMain
$4138 = TitleEventLoopHandlerB.d0
$414c = TitleEventLoopHandlerB.eventLoopProfile
$4176 = TitleEventLoopHandlerB.d2
$418b = TitleEventLoopHandlerB.l2
$41a0 = TitleEventLoopHandlerB.r2
$41b5 = TitleEventLoopHandlerB.eventLoopSettings
$41df = TitleEventLoopHandlerB.d1
$41f4 = TitleEventLoopHandlerB.l1
$4209 = TitleEventLoopHandlerB.r1
$421d = TitleEventLoopHandlerB.eventLoopRecords
$4251 = TitleEventLoopHandlerB.eventLoopCredits
$4267 = TitleEventLoopHandlerB.quitrecords
$4267 = TitleEventLoopHandlerB.quitcredits
$426c = TitleVBlankHandlerB
$427a = TitleVBlankHandlerB.jumps
$4289 = TitleVBlankHandlerB.vblankMain
$4293 = TitleVBlankHandlerB.notselected_u5
$4298 = TitleVBlankHandlerB.selected_u5
$429b = TitleVBlankHandlerB.done_u5
$42a5 = TitleVBlankHandlerB.notselected_u6
$42aa = TitleVBlankHandlerB.selected_u6
$42ad = TitleVBlankHandlerB.done_u6
$42b7 = TitleVBlankHandlerB.notselected_u7
$42bc = TitleVBlankHandlerB.selected_u7
$42bf = TitleVBlankHandlerB.done_u7
$42c9 = TitleVBlankHandlerB.notselected_u8
$42ce = TitleVBlankHandlerB.selected_u8
$42d1 = TitleVBlankHandlerB.done_u8
$42db = TitleVBlankHandlerB.notselected_u9
$42e0 = TitleVBlankHandlerB.selected_u9
$42e3 = TitleVBlankHandlerB.done_u9
$42ed = TitleVBlankHandlerB.notselected_u10
$42f2 = TitleVBlankHandlerB.selected_u10
$42f5 = TitleVBlankHandlerB.done_u10
$4375 = TitleVBlankHandlerB.disabled
$4381 = TitleVBlankHandlerB.profile
$4390 = TitleVBlankHandlerB.vblankProfile
$439a = TitleVBlankHandlerB.notselected_u11
$439f = TitleVBlankHandlerB.selected_u11
$43a2 = TitleVBlankHandlerB.done_u11
$43ac = TitleVBlankHandlerB.notselected_u12
$43b1 = TitleVBlankHandlerB.selected_u12
$43b4 = TitleVBlankHandlerB.done_u12
$43be = TitleVBlankHandlerB.notselected_u13
$43c3 = TitleVBlankHandlerB.selected_u13
$43c6 = TitleVBlankHandlerB.done_u13
$43d0 = TitleVBlankHandlerB.notselected_u14
$43d5 = TitleVBlankHandlerB.selected_u14
$43d8 = TitleVBlankHandlerB.done_u14
$43e2 = TitleVBlankHandlerB.notselected_u15
$43e7 = TitleVBlankHandlerB.selected_u15
$43ea = TitleVBlankHandlerB.done_u15
$43f4 = TitleVBlankHandlerB.notselected_u16
$43f9 = TitleVBlankHandlerB.selected_u16
$43fc = TitleVBlankHandlerB.done_u16
$4406 = TitleVBlankHandlerB.notselected_u17
$440b = TitleVBlankHandlerB.selected_u17
$440e = TitleVBlankHandlerB.done_u17
$4418 = TitleVBlankHandlerB.notselected_u18
$441d = TitleVBlankHandlerB.selected_u18
$4420 = TitleVBlankHandlerB.done_u18
$442a = TitleVBlankHandlerB.notselected_u19
$442f = TitleVBlankHandlerB.selected_u19
$4432 = TitleVBlankHandlerB.done_u19
$4450 = TitleVBlankHandlerB.buttons
$4467 = TitleVBlankHandlerB.filter
$447d = TitleVBlankHandlerB.bg
$449d = !2
$44a4 = TitleVBlankHandlerB.donetetry2
$44ca = TitleVBlankHandlerB.vblankSettings
$44d4 = TitleVBlankHandlerB.notselected_u20
$44d9 = TitleVBlankHandlerB.selected_u20
$44dc = TitleVBlankHandlerB.done_u20
$44e6 = TitleVBlankHandlerB.notselected_u21
$44eb = TitleVBlankHandlerB.selected_u21
$44ee = TitleVBlankHandlerB.done_u21
$44f8 = TitleVBlankHandlerB.notselected_u22
$44fd = TitleVBlankHandlerB.selected_u22
$4500 = TitleVBlankHandlerB.done_u22
$450a = TitleVBlankHandlerB.notselected_u23
$450f = TitleVBlankHandlerB.selected_u23
$4512 = TitleVBlankHandlerB.done_u23
$451c = TitleVBlankHandlerB.notselected_u24
$4521 = TitleVBlankHandlerB.selected_u24
$4524 = TitleVBlankHandlerB.done_u24
$452e = TitleVBlankHandlerB.notselected_u25
$4533 = TitleVBlankHandlerB.selected_u25
$4536 = TitleVBlankHandlerB.done_u25
$4540 = TitleVBlankHandlerB.notselected_u26
$4545 = TitleVBlankHandlerB.selected_u26
$4548 = TitleVBlankHandlerB.done_u26
$45c8 = TitleVBlankHandlerB.disabled1
$45d4 = TitleVBlankHandlerB.start
$45e0 = !3
$45e7 = TitleVBlankHandlerB.donetetry1
$460d = TitleVBlankHandlerB.vblankRecords
$4642 = TitleVBlankHandlerB.vblankCredits
$4643 = MainHandleA
$4651 = MainHandleA.jumps
$4663 = MainHandleA.tosettings
$4668 = MainHandleA.tocredits
$466d = MainHandleA.toprofile
$4672 = MainHandleA.torecords
$4677 = MainHandleUp
$4682 = !4
$4688 = MainHandleDown
$4694 = !5
$4699 = SettingsHandleA
$46a6 = ProfileHandleB
$46a6 = SettingsHandleB
$46ab = SettingsHandleDown
$46b7 = !6
$46bc = SettingsHandleUp
$46c7 = !7
$46cd = SettingsHandleLeft
$46de = SettingsHandleLeft.jumps
$46f3 = SettingsHandleLeft.rng
$4701 = !8
$470a = SettingsHandleLeft.rot
$4718 = !9
$4721 = SettingsHandleLeft.drop
$472f = !10
$4738 = SettingsHandleLeft.curve
$4749 = !11
$4755 = SettingsHandleLeft.hig
$4763 = !12
$476c = SettingsHandleRight
$477d = SettingsHandleRight.jumps
$4792 = SettingsHandleRight.rng
$47a1 = !13
$47a9 = SettingsHandleRight.rot
$47b8 = !14
$47c0 = SettingsHandleRight.drop
$47cf = !15
$47d7 = SettingsHandleRight.curve
$47e9 = !16
$47f4 = SettingsHandleRight.hig
$4803 = !17
$480b = ProfileHandleA
$481f = ProfileHandleRight
$4833 = ProfileHandleRight.jumps
$484e = ProfileHandleRight.idx
$4857 = ProfileHandleRight.doit
$485a = ProfileHandleRight.l0
$4864 = ProfileHandleRight.doit1
$486b = ProfileHandleRight.l1
$4875 = ProfileHandleRight.doit2
$487c = ProfileHandleRight.l2
$4886 = ProfileHandleRight.doit3
$488d = ProfileHandleRight.buttons
$489c = !18
$48a4 = ProfileHandleRight.filter
$48b1 = !19
$48b8 = ProfileHandleRight.bg
$48c7 = !20
$48cf = ProfileHandleLeft
$48e3 = ProfileHandleLeft.jumps
$48fe = ProfileHandleLeft.idx
$4908 = ProfileHandleLeft.doit
$490b = ProfileHandleLeft.l0
$4915 = ProfileHandleLeft.doit1
$491c = ProfileHandleLeft.l1
$4926 = ProfileHandleLeft.doit2
$492d = ProfileHandleLeft.l2
$4937 = ProfileHandleLeft.doit3
$493e = ProfileHandleLeft.buttons
$494c = !21
$4955 = ProfileHandleLeft.filter
$4961 = !22
$4969 = ProfileHandleLeft.bg
$4977 = !23
$4980 = ProfileHandleDown
$498c = !24
$4991 = ProfileHandleUp
$499c = !25
$49a2 = DecrementLevel
$49b8 = IncrementLevel
$49ce = InitSpeedCurve
$49dd = GetEnd
$49e8 = !26
$49f0 = !27
$49f8 = !28
$4a00 = !29
$4a08 = !30
$4a10 = !31
$4a14 = GetStart
$4a1f = !32
$4a27 = !33
$4a2f = !34
$4a37 = !35
$4a3f = !36
$4a47 = !37
$4a4b = CheckLevelRange
$4a64 = CheckLevelRange.notatend
$4a84 = CheckLevelRange.notatstart
$4a85 = RecordsHandleLeft
$4a9b = !38
$4aa3 = RecordsHandleRight
$4aba = !39
$4ac1 = RecordsHandleSelect
$4aca = RenderScores
$4aca = !40
$4af3 = RenderScores.score_u27
$4af8 = RenderScores.wvr_u28
$4b05 = RenderScores.wvr_u29
$4b12 = RenderScores.wvr_u30
$4b1f = RenderScores.wvr_u31
$4b2c = RenderScores.wvr_u32
$4b39 = RenderScores.wvr_u33
$4b46 = RenderScores.wvr_u34
$4b53 = RenderScores.wvr_u35
$4b5d = RenderScores.level_u27
$4b6a = RenderScores.wvr_u36
$4b75 = RenderScores.wvr_u37
$4b80 = RenderScores.wvr_u38
$4b8b = RenderScores.wvr_u39
$4b98 = RenderScores.wvr_u40
$4ba5 = RenderScores.wvr_u41
$4bb2 = RenderScores.wvr_u42
$4bbf = RenderScores.wvr_u43
$4bd1 = RenderScores.name_u27
$4bd8 = RenderScores.wvr_u44
$4be3 = RenderScores.wvr_u45
$4bee = RenderScores.wvr_u46
$4c00 = RenderScores.nograde_u27
$4c03 = RenderScores.wvr_u47
$4c0d = RenderScores.grade_u27
$4c10 = RenderScores.wvr_u48
$4c18 = RenderScores.postgrade_u27
$4c1d = RenderScores.wvr_u49
$4c2a = RenderScores.wvr_u50
$4c37 = RenderScores.wvr_u51
$4c44 = RenderScores.wvr_u52
$4c61 = RenderScores.score_u53
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$4c80 = RenderScores.wvr_u56
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$4cb4 = RenderScores.wvr_u60
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$4ccb = RenderScores.level_u53
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$4cf9 = RenderScores.wvr_u65
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$4d3f = RenderScores.name_u53
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$4d51 = RenderScores.wvr_u71
$4d5c = RenderScores.wvr_u72
$4d6e = RenderScores.nograde_u53
$4d71 = RenderScores.wvr_u73
$4d7b = RenderScores.grade_u53
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$4d86 = RenderScores.postgrade_u53
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$4db2 = RenderScores.wvr_u78
$4dcf = RenderScores.score_u79
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$4e39 = RenderScores.level_u79
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$4e81 = RenderScores.wvr_u93
$4e8e = RenderScores.wvr_u94
$4e9b = RenderScores.wvr_u95
$4ead = RenderScores.name_u79
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$4edc = RenderScores.nograde_u79
$4edf = RenderScores.wvr_u99
$4ee9 = RenderScores.grade_u79
$4eec = RenderScores.wvr_u100
$4ef4 = RenderScores.postgrade_u79
$4ef9 = RenderScores.wvr_u101
$4f06 = RenderScores.wvr_u102
$4f13 = RenderScores.wvr_u103
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$4f3d = RenderScores.score_u105
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$4fa7 = RenderScores.level_u105
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$5009 = RenderScores.wvr_u121
$501b = RenderScores.name_u105
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$504a = RenderScores.nograde_u105
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$5057 = RenderScores.grade_u105
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$5081 = RenderScores.wvr_u129
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$50ab = RenderScores.score_u131
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$50ca = RenderScores.wvr_u134
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$50f1 = RenderScores.wvr_u137
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$510b = RenderScores.wvr_u139
$5115 = RenderScores.level_u131
$5122 = RenderScores.wvr_u140
$512d = RenderScores.wvr_u141
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$5143 = RenderScores.wvr_u143
$5150 = RenderScores.wvr_u144
$515d = RenderScores.wvr_u145
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$5189 = RenderScores.name_u131
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$51fc = RenderScores.wvr_u156
$5219 = RenderScores.score_u157
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$5238 = RenderScores.wvr_u160
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$5252 = RenderScores.wvr_u162
$525f = RenderScores.wvr_u163
$526c = RenderScores.wvr_u164
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$5283 = RenderScores.level_u157
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$5333 = RenderScores.grade_u157
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$533e = RenderScores.postgrade_u157
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$536a = RenderScores.wvr_u182
$5387 = RenderScores.score_u183
$538c = RenderScores.wvr_u184
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$53f1 = RenderScores.level_u183
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$5465 = RenderScores.name_u183
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$5494 = RenderScores.nograde_u183
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$577d = RenderScores.grade_u235
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$5788 = RenderScores.postgrade_u235
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$579a = RenderScores.wvr_u258
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$57d1 = RenderScores.score_u261
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$580a = RenderScores.wvr_u266
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$583b = RenderScores.level_u261
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$585e = RenderScores.wvr_u272
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$5876 = RenderScores.wvr_u274
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$589d = RenderScores.wvr_u277
$58af = RenderScores.name_u261
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$58cc = RenderScores.wvr_u280
$58de = RenderScores.nograde_u261
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$58eb = RenderScores.grade_u261
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$58f6 = RenderScores.postgrade_u261
$58fb = RenderScores.wvr_u283
$5908 = RenderScores.wvr_u284
$5915 = RenderScores.wvr_u285
$5922 = RenderScores.wvr_u286
SECTION: $5939-$6b7c ($1244 bytes) ["Title Screen Static Data"]
$5939 = sBUTTONSMode
$5941 = sRNGMode
$5955 = sROTMode
$5965 = sDROPMode
$5979 = sCURVEMode
$5995 = sHIGMode
$599d = sDisabled
$59a1 = sFilterMode
$59b5 = sBGMode
$59bd = sTetryRNG
$59fd = sTetryROT
$5a3d = sTetryDROP
$5a7d = sTetryCURVE
$5abd = sTetryHIG
$5afd = sTetrySTART
$5b3d = sTetryEXITSettings
$5b7d = sTetryProfileNumber
$5bbd = sTetryProfileInitial1
$5bfd = sTetryProfileInitial2
$5c3d = sTetryProfileInitial3
$5c7d = sTetryButtons
$5cbd = sTetryFILTER
$5cfd = sTetryBG
$5d3d = sTetryReset
$5d7d = sTetryEXITProfile
$5dbd = sTitleAttrs
$5e5d = sTitleScreenMainMap
$60fd = sTitleScreenSettingsMap
$60fd = sTitleScreenMainMapEnd
$639d = sTitleScreenCreditsMap
$639d = sTitleScreenSettingsMapEnd
$663d = sTitleScreenProfileMap
$663d = sTitleScreenCreditsMapEnd
$68dd = sTitleScreenRecordsMap
$68dd = sTitleScreenProfileMapEnd
$6b7d = sTitleScreenRecordsMapEnd
2023-11-23 12:46:49 +00:00
SECTION: $6b7d-$7686 ($0b0a bytes) ["Intro Effects Banked"]
$6b7d = DoDMGEffect
$6b7f = DoDMGEffect.loop0
2023-11-23 12:46:49 +00:00
$6b91 = DoDMGEffect.wvb_u1
$6b9d = DoDMGEffect.wvbe_u2
$6ba7 = DoDMGEffect.loop1
$6bb9 = DoDMGEffect.wvb_u3
$6bc6 = DoDMGEffect.wvbe_u4
$6bd0 = DoDMGEffect.wvb_u5
$6bdb = DoDMGEffect.loop2
$6bed = DoDMGEffect.wvb_u6
$6bf4 = DoDMGEffect.wvbe_u7
$6bfe = DoDMGEffect.wvb_u8
$6c09 = DoDMGEffect.loop3
$6c1b = DoDMGEffect.wvb_u9
$6c22 = DoDMGEffect.wvbe_u10
$6c2c = DoDMGEffect.wvb_u11
$6c37 = DoDMGEffect.loop4
$6c49 = DoDMGEffect.wvb_u12
$6c50 = DoDMGEffect.wvbe_u13
$6c59 = DoGBCEffect
$6c5b = DoGBCEffect.wvb_u14
$6c8a = DoGBCEffect.wvbe_u15
$6c91 = DoGBCEffect.wvb_u16
$6c98 = DoGBCEffect.wvbe_u17
$6cad = DoGBCEffect.wvb_u18
$6cdc = DoGBCEffect.wvbe_u19
$6ce3 = DoGBCEffect.wvb_u20
$6cea = DoGBCEffect.wvbe_u21
$6cff = DoGBCEffect.wvb_u22
$6d2e = DoGBCEffect.wvbe_u23
$6d35 = DoGBCEffect.wvb_u24
$6d3c = DoGBCEffect.wvbe_u25
$6d51 = DoGBCEffect.wvb_u26
$6d80 = DoGBCEffect.wvbe_u27
$6d87 = DoGBCEffect.wvb_u28
$6d8e = DoGBCEffect.wvbe_u29
$6da3 = DoGBCEffect.wvb_u30
$6dd2 = DoGBCEffect.wvbe_u31
$6dd9 = DoGBCEffect.wvb_u32
$6de0 = DoGBCEffect.wvbe_u33
$6df5 = DoGBCEffect.wvb_u34
$6e24 = DoGBCEffect.wvbe_u35
$6e2b = DoGBCEffect.wvb_u36
$6e32 = DoGBCEffect.wvbe_u37
$6e47 = DoGBCEffect.wvb_u38
$6e76 = DoGBCEffect.wvbe_u39
$6e7d = DoGBCEffect.wvb_u40
$6e84 = DoGBCEffect.wvbe_u41
$6e99 = DoGBCEffect.wvb_u42
$6ec8 = DoGBCEffect.wvbe_u43
$6ecf = DoGBCEffect.wvb_u44
$6ed6 = DoGBCEffect.wvbe_u45
$6eeb = DoGBCEffect.wvb_u46
$6f1a = DoGBCEffect.wvbe_u47
$6f21 = DoGBCEffect.wvb_u48
$6f28 = DoGBCEffect.wvbe_u49
$6f3d = DoGBCEffect.wvb_u50
$6f6c = DoGBCEffect.wvbe_u51
$6f73 = DoGBCEffect.wvb_u52
$6f7a = DoGBCEffect.wvbe_u53
$6f8f = DoGBCEffect.wvb_u54
$6fbe = DoGBCEffect.wvbe_u55
$6fc5 = DoGBCEffect.wvb_u56
$6fcc = DoGBCEffect.wvbe_u57
$6fe1 = DoGBCEffect.wvb_u58
$7010 = DoGBCEffect.wvbe_u59
$7017 = DoGBCEffect.wvb_u60
$701e = DoGBCEffect.wvbe_u61
$7033 = DoGBCEffect.wvb_u62
$7062 = DoGBCEffect.wvbe_u63
$7069 = DoGBCEffect.wvb_u64
$7070 = DoGBCEffect.wvbe_u65
$7085 = DoGBCEffect.wvb_u66
$70b4 = DoGBCEffect.wvbe_u67
$70bb = DoGBCEffect.wvb_u68
$70c2 = DoGBCEffect.wvbe_u69
$70d7 = DoGBCEffect.wvb_u70
$7106 = DoGBCEffect.wvbe_u71
$710d = DoGBCEffect.wvb_u72
$7114 = DoGBCEffect.wvbe_u73
$7129 = DoGBCEffect.wvb_u74
$7158 = DoGBCEffect.wvbe_u75
$715f = DoGBCEffect.wvb_u76
$7166 = DoGBCEffect.wvbe_u77
$717b = DoGBCEffect.wvb_u78
$71aa = DoGBCEffect.wvbe_u79
$71b1 = DoGBCEffect.wvb_u80
$71b8 = DoGBCEffect.wvbe_u81
$71cd = DoGBCEffect.wvb_u82
$71fc = DoGBCEffect.wvbe_u83
$7203 = DoGBCEffect.wvb_u84
$720a = DoGBCEffect.wvbe_u85
$721f = DoGBCEffect.wvb_u86
$724e = DoGBCEffect.wvbe_u87
$7255 = DoGBCEffect.wvb_u88
$725c = DoGBCEffect.wvbe_u89
$7271 = DoGBCEffect.wvb_u90
$72a0 = DoGBCEffect.wvbe_u91
$72a7 = DoGBCEffect.wvb_u92
$72ae = DoGBCEffect.wvbe_u93
$72c3 = DoGBCEffect.wvb_u94
$72f2 = DoGBCEffect.wvbe_u95
$72f9 = DoGBCEffect.wvb_u96
$7300 = DoGBCEffect.wvbe_u97
$7315 = DoGBCEffect.wvb_u98
$7344 = DoGBCEffect.wvbe_u99
$734b = DoGBCEffect.wvb_u100
$7352 = DoGBCEffect.wvbe_u101
$7367 = DoGBCEffect.wvb_u102
$7396 = DoGBCEffect.wvbe_u103
$739d = DoGBCEffect.wvb_u104
$73a4 = DoGBCEffect.wvbe_u105
$73b9 = DoGBCEffect.wvb_u106
$73e8 = DoGBCEffect.wvbe_u107
$73ef = DoGBCEffect.wvb_u108
$73f6 = DoGBCEffect.wvbe_u109
$740b = DoGBCEffect.wvb_u110
$743a = DoGBCEffect.wvbe_u111
$7441 = DoGBCEffect.wvb_u112
$7448 = DoGBCEffect.wvbe_u113
$745d = DoGBCEffect.wvb_u114
$748c = DoGBCEffect.wvbe_u115
$7493 = DoGBCEffect.wvb_u116
$749a = DoGBCEffect.wvbe_u117
$74af = DoGBCEffect.wvb_u118
$74de = DoGBCEffect.wvbe_u119
$74e5 = DoGBCEffect.wvb_u120
$74ec = DoGBCEffect.wvbe_u121
$7501 = DoGBCEffect.wvb_u122
$7530 = DoGBCEffect.wvbe_u123
$7537 = DoGBCEffect.wvb_u124
$753e = DoGBCEffect.wvbe_u125
$7553 = DoGBCEffect.wvb_u126
$7582 = DoGBCEffect.wvbe_u127
$7589 = DoGBCEffect.wvb_u128
$7590 = DoGBCEffect.wvbe_u129
$75a5 = DoGBCEffect.wvb_u130
$75d4 = DoGBCEffect.wvbe_u131
$75db = DoGBCEffect.wvb_u132
$75e2 = DoGBCEffect.wvbe_u133
$75f7 = DoGBCEffect.wvb_u134
$7626 = DoGBCEffect.wvbe_u135
$762d = DoGBCEffect.wvb_u136
$7634 = DoGBCEffect.wvbe_u137
$7649 = DoGBCEffect.wvb_u138
$7650 = DoGBCEffect.wvbe_u139
$7657 = DoGBCEffect.wvb_u140
$765e = DoGBCEffect.wvbe_u141
$7665 = DoGBCEffect.wvb_u142
$766c = DoGBCEffect.wvbe_u143
$7673 = DoGBCEffect.wvb_u144
$767a = DoGBCEffect.wvbe_u145
$7681 = DoGBCEffect.wvb_u146
EMPTY: $7687-$7fff ($0979 bytes)
TOTAL EMPTY: $0979 bytes
2023-11-20 06:43:38 +00:00
ROMX bank #4:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"]
2023-11-24 06:29:10 +00:00
SECTION: $4008-$53a1 ($139a bytes) ["Field Function Banked Gameplay"]
$4008 = FieldInit
$403e = FieldClear
$4049 = ToBackupField
$4055 = FromBackupField
2023-11-09 20:26:17 +00:00
$4061 = GoBig
$411b = ToShadowField
$4123 = ToShadowField.outer
$4125 = ToShadowField.inner
$4133 = FromShadowField
$413b = FromShadowField.outer
$413d = FromShadowField.inner
$414b = SetPieceData
2023-11-13 02:09:57 +00:00
$4169 = SetPieceDataOffset
$4170 = XYToSFieldPtr
$4178 = XYToSFieldPtr.a
$417e = XYToSFieldPtr.b
$4183 = XYToFieldPtr
$418b = XYToFieldPtr.a
$4191 = XYToFieldPtr.b
$4196 = GetPieceData
$41a3 = GetPieceDataFast
$41b0 = CanPieceFit
$41bb = CanPieceFit.skipr1a
$41c6 = CanPieceFit.skipr1b
$41d1 = CanPieceFit.skipr1c
$41dc = CanPieceFit.r1end
$41f2 = CanPieceFit.skipr2a
$41fd = CanPieceFit.skipr2b
$4208 = CanPieceFit.skipr2c
$4213 = CanPieceFit.r2end
$4229 = CanPieceFit.skipr3a
$4234 = CanPieceFit.skipr3b
$423f = CanPieceFit.skipr3c
$4249 = CanPieceFit.r3end
$425f = CanPieceFit.skipr4a
$426a = CanPieceFit.skipr4b
$4275 = CanPieceFit.skipr4c
$4280 = CanPieceFit.r4end
$4283 = CanPieceFitFast
$4290 = CanPieceFitFast.skip1
$429d = CanPieceFitFast.skip2
$42aa = CanPieceFitFast.skip3
$42b7 = CanPieceFitFast.skip4
$42ba = ForceSpawnPiece
$42d6 = TrySpawnPiece
$431e = TrySpawnPiece.try0
$4334 = DrawPiece
$433b = DrawPiece.skipr1a
$4341 = DrawPiece.skipr1b
$4347 = DrawPiece.skipr1c
$434d = DrawPiece.r1end
$435b = DrawPiece.skipr2a
$4361 = DrawPiece.skipr2b
$4367 = DrawPiece.skipr2c
$436d = DrawPiece.r2end
$437b = DrawPiece.skipr3a
$4381 = DrawPiece.skipr3b
$4387 = DrawPiece.skipr3c
$438d = DrawPiece.r3end
$439b = DrawPiece.skipr4a
$43a1 = DrawPiece.skipr4b
$43a7 = DrawPiece.skipr4c
$43ad = FindMaxG
$43ba = FindMaxG.try
$43d3 = FindMaxG.found
$43da = FieldProcess
$43dd = FieldProcess.leftslam
$43f4 = FieldProcess.rightslam
$4409 = FieldProcess.wipe
$4414 = FieldProcess.firstframe
$4420 = FieldProcess.handleselect
$442b = FieldProcess.wantrotccw
$4431 = FieldProcess.lda1
$4435 = FieldProcess.ldb1
$4437 = FieldProcess.cp1
$4444 = FieldProcess.wantrotcw
$444a = FieldProcess.ldb2
$444e = FieldProcess.lda2
$4450 = FieldProcess.cp2
$445c = FieldProcess.tryrot
$4491 = FieldProcess.maybekick
$44c8 = FieldProcess.tljexceptions
$44d7 = FieldProcess.trykickright
$4512 = FieldProcess.trykickleft
$4550 = FieldProcess.maybetgm3rot
$4558 = FieldProcess.checkt
$455e = FieldProcess.tkickup
$4598 = FieldProcess.tkickupalreadysetforce
$45a3 = FieldProcess.checki
$45aa = FieldProcess.ikicks
$45b7 = FieldProcess.tryiup1
$45f0 = FieldProcess.ikickup1alreadysetforce
$45fb = FieldProcess.tryiup2
$4636 = FieldProcess.ikickup2alreadysetforce
$4641 = FieldProcess.tryiright2
$467b = FieldProcess.norot
$467f = FieldProcess.wantleft
$468e = FieldProcess.checkdasleft
$4695 = FieldProcess.doleft
$469c = FieldProcess.precheckright
$46a1 = FieldProcess.wantright
$46ab = FieldProcess.checkdasright
$46b2 = FieldProcess.doright
$46b7 = FieldProcess.trymove
$46d6 = FieldProcess.nomove
$46f8 = FieldProcess.slamleft
$46fe = FieldProcess.slamright
$4702 = FieldProcess.noeffect
$4706 = FieldProcess.skipmovement
$4706 = FieldProcess.donemanipulating
$4728 = FieldProcess.sonicdrop
$4733 = FieldProcess.sonicneutrallockskip
$473d = FieldProcess.harddrop
$474c = FieldProcess.donedeterminingharddropdistance
$4760 = FieldProcess.postdrop
$4779 = FieldProcess.checkregulargravity
$4787 = FieldProcess.alwaysgravitysentinel
$478b = FieldProcess.grav
$4793 = FieldProcess.bigg
$47a6 = FieldProcess.smallg
$47b7 = FieldProcess.nograv
$47b7 = FieldProcess.postgrav
$47c6 = FieldProcess.noreset
$47dc = FieldProcess.grounded
$47ed = FieldProcess.playfirmdropsound
$47f2 = FieldProcess.postcheckforfirmdropsound
$4804 = FieldProcess.downlock20gexceptioncheck
$4812 = FieldProcess.neutralcheck
$4833 = FieldProcess.forcelock
$4838 = FieldProcess.dontforcelock
$483d = FieldProcess.checklockdelay
$4842 = FieldProcess.checkfortgm3lockexception
$484b = FieldProcess.dolock
$4852 = FieldProcess.notgrounded
$4855 = FieldProcess.draw
$486d = FieldProcess.ghost
$4888 = FieldProcess.postghost
$48a7 = FieldProcess.nobone
$48d5 = FieldProcess.notlocked
$48d8 = FieldProcess.drawpiece
$48ef = GetTileShade
$48ff = GetTileShade.max30
$491f = GetTileShade.max20
$493e = GetTileShade.max10
$495d = GetTileShade.max0
$495f = GetTileShade.s0
$4967 = GetTileShade.s1
$496f = GetTileShade.s2
$4977 = GetTileShade.s3
$497f = GetTileShade.s4
$4987 = GetTileShade.s5
$498f = GetTileShade.s6
$4997 = FieldDelay
$499a = FieldDelay.incl
$49a2 = FieldDelay.incr
$49aa = FieldDelay.noinc
$49c2 = FieldDelay.determine
$49d6 = FieldDelay.noskip
$49fd = FieldDelay.skip
$4a09 = FieldDelay.prelineclear
$4a1b = FieldDelay.bravodecloop
$4a22 = FieldDelay.applylines
$4a41 = FieldDelay.premultiplier
$4a44 = FieldDelay.bravo
$4a54 = FieldDelay.lineclears
$4a59 = FieldDelay.lineclearloop
$4a61 = FieldDelay.combo
$4a66 = FieldDelay.comboloop
$4a6e = FieldDelay.forcemax
$4a72 = FieldDelay.applyscore
$4a86 = FieldDelay.lineclear
$4a99 = FieldDelay.preare
$4aad = FieldDelay.are
2023-11-24 06:29:10 +00:00
$4aca = FieldDelay.generatenextpiece
$4ad7 = FieldDelay.doit
$4ae1 = AppendClearedLine
$4af6 = FindClearedLines
$4b0a = !14
$4b14 = !15
$4b22 = FindClearedLines.next_u1
$4b27 = !16
$4b31 = !17
$4b3f = FindClearedLines.next_u2
$4b44 = !18
$4b4e = !19
$4b5c = FindClearedLines.next_u3
$4b61 = !20
$4b6b = !21
$4b79 = FindClearedLines.next_u4
$4b7e = !22
$4b88 = !23
$4b96 = FindClearedLines.next_u5
$4b9b = !24
$4ba5 = !25
$4bb3 = FindClearedLines.next_u6
$4bb8 = !26
$4bc2 = !27
$4bd0 = FindClearedLines.next_u7
$4bd5 = !28
$4bdf = !29
$4bed = FindClearedLines.next_u8
$4bf2 = !30
$4bfc = !31
$4c0a = FindClearedLines.next_u9
$4c0f = !32
$4c19 = !33
$4c27 = FindClearedLines.next_u10
$4c2c = !34
$4c36 = !35
$4c44 = FindClearedLines.next_u11
$4c49 = !36
$4c53 = !37
$4c61 = FindClearedLines.next_u12
$4c66 = !38
$4c70 = !39
$4c7e = FindClearedLines.next_u13
$4c83 = !40
$4c8d = !41
$4c9b = FindClearedLines.next_u14
$4ca0 = !42
$4caa = !43
$4cb8 = FindClearedLines.next_u15
$4cbd = !44
$4cc7 = !45
$4cd5 = FindClearedLines.next_u16
$4cda = !46
$4ce4 = !47
$4cf2 = FindClearedLines.next_u17
$4cf7 = !48
$4d01 = !49
$4d0f = FindClearedLines.next_u18
$4d14 = !50
$4d1e = !51
$4d2c = FindClearedLines.next_u19
$4d31 = !52
$4d3b = !53
$4d49 = FindClearedLines.next_u20
$4d4e = !54
$4d58 = !55
$4d66 = FindClearedLines.next_u21
$4d6b = !56
$4d75 = !57
$4d83 = FindClearedLines.next_u22
$4d88 = !58
$4d92 = !59
$4da0 = FindClearedLines.next_u23
$4da5 = !60
$4daf = !61
$4dbd = FindClearedLines.next_u24
$4dbe = MarkClear
$4dc6 = MarkClear.markclear1loop
$4ddf = MarkClear.markclear2loop
$4df8 = MarkClear.markclear3loop
$4e11 = MarkClear.markclear4loop
$4e22 = ClearLines
$4e39 = ClearLines.clear_u25
$4e41 = !62
$4e5f = ClearLines.r_u25
$4e73 = ClearLines.clear_u26
$4e7b = !63
$4e99 = ClearLines.r_u26
$4ead = ClearLines.clear_u27
$4eb5 = !64
$4ed3 = ClearLines.r_u27
$4ee7 = ClearLines.clear_u28
$4eef = !65
$4f0d = ClearLines.r_u28
$4f21 = ClearLines.clear_u29
$4f29 = !66
$4f47 = ClearLines.r_u29
$4f5b = ClearLines.clear_u30
$4f63 = !67
$4f81 = ClearLines.r_u30
$4f95 = ClearLines.clear_u31
$4f9d = !68
$4fbb = ClearLines.r_u31
$4fcf = ClearLines.clear_u32
$4fd7 = !69
$4ff5 = ClearLines.r_u32
$5009 = ClearLines.clear_u33
$5011 = !70
$502f = ClearLines.r_u33
$5043 = ClearLines.clear_u34
$504b = !71
$5069 = ClearLines.r_u34
$507d = ClearLines.clear_u35
$5085 = !72
$50a3 = ClearLines.r_u35
$50b7 = ClearLines.clear_u36
$50bf = !73
$50dd = ClearLines.r_u36
$50f1 = ClearLines.clear_u37
$50f9 = !74
$5117 = ClearLines.r_u37
$512b = ClearLines.clear_u38
$5133 = !75
$5151 = ClearLines.r_u38
$5165 = ClearLines.clear_u39
$516d = !76
$518b = ClearLines.r_u39
$519f = ClearLines.clear_u40
$51a7 = !77
$51c5 = ClearLines.r_u40
$51d9 = ClearLines.clear_u41
$51e1 = !78
$51ff = ClearLines.r_u41
$5213 = ClearLines.clear_u42
$521b = !79
$5239 = ClearLines.r_u42
$524d = ClearLines.clear_u43
$5255 = !80
$5273 = ClearLines.r_u43
$5287 = ClearLines.clear_u44
$528f = !81
$52ad = ClearLines.r_u44
$52c1 = ClearLines.clear_u45
$52c9 = !82
$52e7 = ClearLines.r_u45
$52fb = ClearLines.clear_u46
$5303 = !83
$5321 = ClearLines.r_u46
$5335 = ClearLines.clear_u47
$533d = !84
$535b = ClearLines.r_u47
$536f = ClearLines.clear_u48
$5377 = !85
$5395 = ClearLines.r_u48
$5395 = ClearLines.fixgarbo
$5398 = ClearLines.fixgarboloop
SECTION: $53a2-$62c9 ($0f28 bytes) ["Gameplay Function Banked"]
2023-11-24 06:29:10 +00:00
$53a2 = SwitchToGameplayB
$53a8 = SwitchToGameplayB.wvr_u1
$53b1 = SwitchToGameplayB.loadtilemap
$53bc = SwitchToGameplayB.graded
$53ca = SwitchToGameplayB.ungraded
$53d6 = SwitchToGameplayB.loadtiles
$53fc = SwitchToGameplayB.dark
$5406 = SwitchToGameplayB.done
$5433 = SwitchToGameplayB.wvb_u2
$543a = SwitchToGameplayB.wvbe_u3
$5440 = GamePlayEventLoopHandlerB
$5458 = GamePlayEventLoopHandlerB.normalevent
$5462 = GamePlayEventLoopHandlerB.modejumps
$5483 = GamePlayEventLoopHandlerB.leadyMode
$549e = GamePlayEventLoopHandlerB.firstleadyiterskip
$54a7 = GamePlayEventLoopHandlerB.notdoneleady
$54b8 = GamePlayEventLoopHandlerB.goMode
$54c5 = GamePlayEventLoopHandlerB.notdonego
$54d6 = GamePlayEventLoopHandlerB.postGoMode
$54ed = GamePlayEventLoopHandlerB.prefetchedPieceMode
$54fe = GamePlayEventLoopHandlerB.checkIHS
$5508 = GamePlayEventLoopHandlerB.loaddefaultjingle
$550c = GamePlayEventLoopHandlerB.checkIRSA
$5512 = GamePlayEventLoopHandlerB.ldb1
$551d = GamePlayEventLoopHandlerB.lda1
$5526 = GamePlayEventLoopHandlerB.cp1
$5534 = GamePlayEventLoopHandlerB.checkIRSB
$553a = GamePlayEventLoopHandlerB.lda2
$5545 = GamePlayEventLoopHandlerB.ldb2
$554e = GamePlayEventLoopHandlerB.cp2
$555c = GamePlayEventLoopHandlerB.postjingle
$5560 = GamePlayEventLoopHandlerB.spawnPieceMode
$556e = GamePlayEventLoopHandlerB.canspawn
$5581 = GamePlayEventLoopHandlerB.pieceInMotionMode
$5595 = GamePlayEventLoopHandlerB.nopauserequested
$55b6 = GamePlayEventLoopHandlerB.nohold
$55c3 = GamePlayEventLoopHandlerB.delayMode
$55d7 = GamePlayEventLoopHandlerB.nodelaypauserequested
$55ee = GamePlayEventLoopHandlerB.next
$55f5 = GamePlayEventLoopHandlerB.goroll
$5604 = GamePlayEventLoopHandlerB.preGameOverMode
$5625 = GamePlayEventLoopHandlerB.gm
$563b = GamePlayEventLoopHandlerB.condescend
$5651 = GamePlayEventLoopHandlerB.regular
$5661 = GamePlayEventLoopHandlerB.notempty1_u4
$5664 = GamePlayEventLoopHandlerB.skip1_u4
$566e = GamePlayEventLoopHandlerB.notempty1_u5
$5671 = GamePlayEventLoopHandlerB.skip1_u5
$567b = GamePlayEventLoopHandlerB.notempty1_u6
$567e = GamePlayEventLoopHandlerB.skip1_u6
$5688 = GamePlayEventLoopHandlerB.notempty1_u7
$568b = GamePlayEventLoopHandlerB.skip1_u7
$5695 = GamePlayEventLoopHandlerB.notempty1_u8
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$6294 = DoHold.ldb4
$629d = DoHold.cp4
$62ab = DoHold.noRotation
$62b6 = DoHold.doHoldOperation
SECTION: $62ca-$6b5f ($0896 bytes) ["Gameplay Static Data"]
$62ca = sLeftDasSlam
$62d0 = sRightDasSlam
$62d6 = sLeady
$62e0 = sGo
$62ea = sPause
$6312 = sKill
$63b2 = sYouAreGM
$6416 = sFinalChallenge
$64de = sPieceXOffsets
$64fa = sPieceYOffsets
$6516 = sPieceFastRotationStates
$6586 = sPieceRotationStates
$65f6 = sTGM3Bag
$6619 = sTGM3Droughts
$6620 = sGameplayTileMap
$68c0 = sGameplayUngradedTileMap
$68c0 = sGameplayTileMapEnd
$6b60 = sGameplayUngradedTileMapEnd
2023-12-05 04:28:05 +00:00
SECTION: $6b60-$7284 ($0725 bytes) ["Grading Functions Banked"]
$6b60 = GradeInitB
2023-12-05 04:28:05 +00:00
$6bad = GradeInitB.grade9start
$6bb2 = UpdateGradeB
$6bb2 = GradeInitB.end
$6bc0 = UpdateGradeB.gradejumptable
$6bd5 = DecayGradeProcessB
$6be3 = DecayGradeProcessB.gradejumptable
$6bf8 = DecayGradeDelayB
$6c06 = DecayGradeDelayB.gradejumptable
$6c1b = PrepareScore
$6c2e = DrawGradeProgressDMGT
$6c3a = !0
$6c49 = DrawGradeProgressTGM3
$6c55 = !1
$6c64 = UpdateGradeDMGT
$6c9d = UpdateGradeDMGT.checklineclears
$6cb6 = UpdateGradeDMGT.clearrate
$6cc7 = UpdateGradeDMGT.combomult
$6cd4 = UpdateGradeDMGT.combo13
$6ce5 = UpdateGradeDMGT.combo8
$6cf6 = UpdateGradeDMGT.combo1
$6d05 = UpdateGradeDMGT.prelevel
$6d14 = UpdateGradeDMGT.single
$6d24 = UpdateGradeDMGT.double
$6d35 = UpdateGradeDMGT.adddonce
$6d39 = UpdateGradeDMGT.triple
$6d4a = UpdateGradeDMGT.addtonce
$6d4e = UpdateGradeDMGT.tetris
$6d52 = UpdateGradeDMGT.levelmult
$6d6a = UpdateGradeDMGT.mult4
$6d70 = UpdateGradeDMGT.mult3
$6d75 = UpdateGradeDMGT.mult2
$6d79 = UpdateGradeDMGT.mult1
$6d7a = UpdateGradeDMGT.processgrade
$6da3 = UpdateGradeDMGT.increasegrademaybe
$6dc7 = UpdateGradeDMGT.gotgm
$6dd5 = DecayGradeDMGT
$6df8 = DecayGradeDMGT.nodecay
$6dff = DecayGradeDMGT.decay
$6e0d = UpdateGradeTGM1
$6e20 = UpdateGradeTGM1.trygradeup
$6e3b = UpdateGradeTGM1.increasegrade
$6e50 = UpdateGradeTGM1.skipjingle
$6e5c = UpdateGradeTGM1.check300
$6e7a = UpdateGradeTGM1.success300
$6e81 = UpdateGradeTGM1.fail300
$6e88 = UpdateGradeTGM1.check500
$6ea6 = UpdateGradeTGM1.success500
$6ead = UpdateGradeTGM1.fail500
$6eb4 = UpdateGradeTGM1.check999
$6eeb = UpdateGradeTGM1.success999
$6f03 = UpdateGradeTGM1.fail999
$6f09 = UpdateGradeDEAT
$6f15 = UpdateGradeDEAT.notgm
$6f3b = UpdateGradeDEAT.notm
$6f5e = UpdateGradeDEAT.disqualify
$6f7c = UpdateGradeSHIR
$6fbe = UpdateGradeSHIR.s5torikan
$6fce = UpdateGradeSHIR.s10torikan
$6fdd = UpdateGradeSHIR.disqualify
$6fec = UpdateGradeSHIR.l1000
$7002 = UpdateGradeSHIR.l500
$7018 = UpdateGradeTGM3
$7018 = UpdateGradeTGM3.GradePoints
$7027 = !2
$702c = UpdateGradeTGM3.GetOffset
$703e = UpdateGradeTGM3.loadpoints
$704b = UpdateGradeTGM3.multipliers
$7058 = !3
$7072 = !4
$7077 = UpdateGradeTGM3.levelmultiplier
$7090 = UpdateGradeTGM3.Level750
$70a4 = UpdateGradeTGM3.under750
$70aa = UpdateGradeTGM3.Level500
$70b8 = UpdateGradeTGM3.Level250
$70c7 = UpdateGradeTGM3.under250
$70cb = UpdateGradeTGM3.Multiply
$70ce = !5
$70d5 = UpdateGradeTGM3.IncreaseInternalGrade
$70e4 = UpdateGradeTGM3.nocool
$70f8 = TGM3UpdateDisplayedGrade
$710d = TGM3UpdateDisplayedGrade.update
$7126 = TGM3UpdateDisplayedGrade.notaboves10
$7134 = CheckCOOL
$7148 = CheckCOOL.cool
$715a = CheckCOOL.nots10
$7164 = DecayGradeTGM3
$7179 = DecayGradeTGM3.points
$7199 = !6
$719d = DecayGradeTGM3.GetOffset
$71a6 = DecayGradeTGM3.lpoints
$71ac = TGM3COOLHandlerB
$71d3 = TGM3COOLHandlerB.checkCOOL
$71e3 = TGM3COOLHandlerB.nocarry
$71e8 = TGM3COOLHandlerB.checkBaselineCOOL
$71f0 = TGM3COOLHandlerB.cool
$720a = TGM3COOLHandlerB.nocool
$7216 = TGM3REGRETHandlerB
$7232 = TGM3REGRETHandlerB.regret
$725f = TGM3StaffRollGradeUpdate
$7275 = TGM3StaffRollGradeUpdate.UpdateGrade
SECTION: $7285-$76a8 ($0424 bytes) ["Grading Data"]
$7285 = sDMGTGrading
$7339 = sDMGTGaugeLUT
$7439 = sTGM3GaugeLUT
$7549 = sTGM1GradeScores
$756b = sTGM3InternalGradeSystem
$760b = sTGM3GradeBoosts
$762a = sTGM3HowManyInternalGradesToDecrease
$7649 = sTGM3ComboMultipliers
$767b = sTGM3LevelMultiplier
$767e = sTGM3BaselineCOOL
$7690 = sTGM3REGRETConditions
$76a4 = sTGM3StaffrollGrading
EMPTY: $76a9-$7fff ($0957 bytes)
TOTAL EMPTY: $0957 bytes
2023-11-20 06:43:38 +00:00
ROMX bank #5:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"]
2023-11-24 06:29:10 +00:00
SECTION: $4008-$55d5 ($15ce bytes) ["Field Function Banked Gameplay Big"]
$4008 = BigFieldInit
$4049 = BigFieldClear
$40ef = GoSmall
$4129 = BigToBackupField
$4135 = BigFromBackupField
$4141 = BigToShadowField
$4149 = BigToShadowField.outer
$414b = BigToShadowField.inner
$4159 = BigFromShadowField
$4161 = BigFromShadowField.outer
$4163 = BigFromShadowField.inner
$4171 = BigSetPieceData
2023-11-13 02:09:57 +00:00
$418f = BigSetPieceDataOffset
$4196 = BigXYToSFieldPtr
$419e = BigXYToSFieldPtr.a
$41a4 = BigXYToSFieldPtr.b
$41a9 = BigXYToFieldPtr
$41b1 = BigXYToFieldPtr.a
$41b7 = BigXYToFieldPtr.b
$41bc = BigGetPieceData
$41c9 = BigGetPieceDataFast
$41d6 = BigCanPieceFit
$41e1 = BigCanPieceFit.skipr1a
$41ec = BigCanPieceFit.skipr1b
$41f7 = BigCanPieceFit.skipr1c
$4202 = BigCanPieceFit.r1end
$4218 = BigCanPieceFit.skipr2a
$4223 = BigCanPieceFit.skipr2b
$422e = BigCanPieceFit.skipr2c
$4239 = BigCanPieceFit.r2end
$424f = BigCanPieceFit.skipr3a
$425a = BigCanPieceFit.skipr3b
$4265 = BigCanPieceFit.skipr3c
$426f = BigCanPieceFit.r3end
$4285 = BigCanPieceFit.skipr4a
$4290 = BigCanPieceFit.skipr4b
$429b = BigCanPieceFit.skipr4c
$42a6 = BigCanPieceFit.r4end
$42a9 = BigCanPieceFitFast
$42b6 = BigCanPieceFitFast.skip1
$42c3 = BigCanPieceFitFast.skip2
$42d0 = BigCanPieceFitFast.skip3
$42dd = BigCanPieceFitFast.skip4
$42e0 = BigForceSpawnPiece
$42fc = BigTrySpawnPiece
$4344 = BigTrySpawnPiece.try0
$435a = BigDrawPiece
$4361 = BigDrawPiece.skipr1a
$4367 = BigDrawPiece.skipr1b
$436d = BigDrawPiece.skipr1c
$4373 = BigDrawPiece.r1end
$4381 = BigDrawPiece.skipr2a
$4387 = BigDrawPiece.skipr2b
$438d = BigDrawPiece.skipr2c
$4393 = BigDrawPiece.r2end
$43a1 = BigDrawPiece.skipr3a
$43a7 = BigDrawPiece.skipr3b
$43ad = BigDrawPiece.skipr3c
$43b3 = BigDrawPiece.r3end
$43c1 = BigDrawPiece.skipr4a
$43c7 = BigDrawPiece.skipr4b
$43cd = BigDrawPiece.skipr4c
$43d3 = BigFindMaxG
$43e0 = BigFindMaxG.try
$43f9 = BigFindMaxG.found
$4400 = BigFieldProcess
$4403 = BigFieldProcess.leftslam
$441a = BigFieldProcess.rightslam
$442f = BigFieldProcess.wipe
$443a = BigFieldProcess.firstframe
$4446 = BigFieldProcess.handleselect
$4451 = BigFieldProcess.wantrotccw
$4457 = BigFieldProcess.lda1
$445b = BigFieldProcess.ldb1
$445d = BigFieldProcess.cp1
$446a = BigFieldProcess.wantrotcw
$4470 = BigFieldProcess.ldb2
$4474 = BigFieldProcess.lda2
$4476 = BigFieldProcess.cp2
$4482 = BigFieldProcess.tryrot
$44b7 = BigFieldProcess.maybekick
$44ee = BigFieldProcess.tljexceptions
$44fd = BigFieldProcess.trykickright
$4538 = BigFieldProcess.trykickleft
$4576 = BigFieldProcess.maybetgm3rot
$457e = BigFieldProcess.checkt
$4584 = BigFieldProcess.tkickup
$45be = BigFieldProcess.tkickupalreadysetforce
$45c9 = BigFieldProcess.checki
$45dd = BigFieldProcess.tryiup1
$4616 = BigFieldProcess.ikick1upalreadysetforce
$4621 = BigFieldProcess.tryiup2
$465c = BigFieldProcess.ikick2upalreadysetforce
$4667 = BigFieldProcess.tryiright2
$46a1 = BigFieldProcess.norot
$46a5 = BigFieldProcess.wantleft
$46b4 = BigFieldProcess.checkdasleft
$46bb = BigFieldProcess.doleft
$46c2 = BigFieldProcess.precheckright
$46c7 = BigFieldProcess.wantright
$46d1 = BigFieldProcess.checkdasright
$46d8 = BigFieldProcess.doright
$46dd = BigFieldProcess.trymove
$46fc = BigFieldProcess.nomove
$471e = BigFieldProcess.slamleft
$4724 = BigFieldProcess.slamright
$4728 = BigFieldProcess.noeffect
$472c = BigFieldProcess.skipmovement
$472c = BigFieldProcess.donemanipulating
$474e = BigFieldProcess.sonicdrop
$4759 = BigFieldProcess.sonicneutrallockskip
$4763 = BigFieldProcess.harddrop
$4772 = BigFieldProcess.donedeterminingharddropdistance
$4786 = BigFieldProcess.postdrop
$479f = BigFieldProcess.checkregulargravity
$47ad = BigFieldProcess.alwaysgravitysentinel
$47b1 = BigFieldProcess.grav
$47b9 = BigFieldProcess.bigg
$47cc = BigFieldProcess.smallg
$47dd = BigFieldProcess.nograv
$47dd = BigFieldProcess.postgrav
$47ec = BigFieldProcess.noreset
$4802 = BigFieldProcess.grounded
$4813 = BigFieldProcess.playfirmdropsound
$4818 = BigFieldProcess.postcheckforfirmdropsound
$482a = BigFieldProcess.downlock20gexceptioncheck
$4838 = BigFieldProcess.neutralcheck
$4859 = BigFieldProcess.forcelock
$485e = BigFieldProcess.dontforcelock
$4863 = BigFieldProcess.checklockdelay
$4868 = BigFieldProcess.checkfortgm3lockexception
$4871 = BigFieldProcess.dolock
$4878 = BigFieldProcess.notgrounded
$487b = BigFieldProcess.draw
$4893 = BigFieldProcess.ghost
$48ae = BigFieldProcess.postghost
$48cd = BigFieldProcess.nobone
$48fb = BigFieldProcess.notlocked
$48fe = BigFieldProcess.drawpiece
$4918 = BigGetTileShade
$4928 = BigGetTileShade.max30
$4948 = BigGetTileShade.max20
$4967 = BigGetTileShade.max10
$4986 = BigGetTileShade.max0
$4988 = BigGetTileShade.s0
$4990 = BigGetTileShade.s1
$4998 = BigGetTileShade.s2
$49a0 = BigGetTileShade.s3
$49a8 = BigGetTileShade.s4
$49b0 = BigGetTileShade.s5
$49b8 = BigGetTileShade.s6
$49c0 = BigFieldDelay
$49c3 = BigFieldDelay.incl
$49cb = BigFieldDelay.incr
$49d3 = BigFieldDelay.noinc
$49eb = BigFieldDelay.determine
$49ff = BigFieldDelay.noskip
$4a26 = BigFieldDelay.skip
$4a32 = BigFieldDelay.prelineclear
$4a44 = BigFieldDelay.bravodecloop
$4a4b = BigFieldDelay.applylines
$4a6a = BigFieldDelay.premultiplier
$4a6d = BigFieldDelay.bravo
$4a7d = BigFieldDelay.lineclears
$4a82 = BigFieldDelay.linecleardecloop
$4a8a = BigFieldDelay.combo
$4a8f = BigFieldDelay.combodecloop
$4a97 = BigFieldDelay.forcemax
$4a9b = BigFieldDelay.applyscore
$4aaf = BigFieldDelay.lineclear
$4ac4 = BigFieldDelay.preare
$4ad8 = BigFieldDelay.are
2023-11-24 06:29:10 +00:00
$4af7 = BigFieldDelay.generatenextpiece
$4b04 = BigFieldDelay.doit
$4b0e = BigAppendClearedLine
$4b23 = BigFindClearedLines
$4b37 = !86
$4b41 = !87
$4b4f = BigFindClearedLines.next_u49
$4b54 = !88
$4b5e = !89
$4b6c = BigFindClearedLines.next_u50
$4b71 = !90
$4b7b = !91
$4b89 = BigFindClearedLines.next_u51
$4b8e = !92
$4b98 = !93
$4ba6 = BigFindClearedLines.next_u52
$4bab = !94
$4bb5 = !95
$4bc3 = BigFindClearedLines.next_u53
$4bc8 = !96
$4bd2 = !97
$4be0 = BigFindClearedLines.next_u54
$4be5 = !98
$4bef = !99
$4bfd = BigFindClearedLines.next_u55
$4c02 = !100
$4c0c = !101
$4c1a = BigFindClearedLines.next_u56
$4c1f = !102
$4c29 = !103
$4c37 = BigFindClearedLines.next_u57
$4c3c = !104
$4c46 = !105
$4c54 = BigFindClearedLines.next_u58
$4c59 = !106
$4c63 = !107
$4c71 = BigFindClearedLines.next_u59
$4c76 = !108
$4c80 = !109
$4c8e = BigFindClearedLines.next_u60
$4c93 = !110
$4c9d = !111
$4cab = BigFindClearedLines.next_u61
$4cb0 = !112
$4cba = !113
$4cc8 = BigFindClearedLines.next_u62
$4cc9 = BigMarkClear
$4cd1 = BigMarkClear.markclear1loop
$4cea = BigMarkClear.markclear2loop
$4d03 = BigMarkClear.markclear3loop
$4d1c = BigMarkClear.markclear4loop
$4d2d = BigClearLines
$4d44 = BigClearLines.clear_u63
$4d4c = !114
$4d6a = BigClearLines.r_u63
$4d7e = BigClearLines.clear_u64
$4d86 = !115
$4da4 = BigClearLines.r_u64
$4db8 = BigClearLines.clear_u65
$4dc0 = !116
$4dde = BigClearLines.r_u65
$4df2 = BigClearLines.clear_u66
$4dfa = !117
$4e18 = BigClearLines.r_u66
$4e2c = BigClearLines.clear_u67
$4e34 = !118
$4e52 = BigClearLines.r_u67
$4e66 = BigClearLines.clear_u68
$4e6e = !119
$4e8c = BigClearLines.r_u68
$4ea0 = BigClearLines.clear_u69
$4ea8 = !120
$4ec6 = BigClearLines.r_u69
$4eda = BigClearLines.clear_u70
$4ee2 = !121
$4f00 = BigClearLines.r_u70
$4f14 = BigClearLines.clear_u71
$4f1c = !122
$4f3a = BigClearLines.r_u71
$4f4e = BigClearLines.clear_u72
$4f56 = !123
$4f74 = BigClearLines.r_u72
$4f88 = BigClearLines.clear_u73
$4f90 = !124
$4fae = BigClearLines.r_u73
$4fc2 = BigClearLines.clear_u74
$4fca = !125
$4fe8 = BigClearLines.r_u74
$4ffc = BigClearLines.clear_u75
$5004 = !126
$5022 = BigClearLines.r_u75
$5036 = BigClearLines.clear_u76
$503e = !127
$505c = BigClearLines.r_u76
$5070 = BigClearLines.clear_u77
$5078 = !128
$5096 = BigClearLines.r_u77
$50aa = BigClearLines.clear_u78
$50b2 = !129
$50d0 = BigClearLines.r_u78
$50e4 = BigClearLines.clear_u79
$50ec = !130
$510a = BigClearLines.r_u79
$511e = BigClearLines.clear_u80
$5126 = !131
$5144 = BigClearLines.r_u80
$5158 = BigClearLines.clear_u81
$5160 = !132
$517e = BigClearLines.r_u81
$5192 = BigClearLines.clear_u82
$519a = !133
$51b8 = BigClearLines.r_u82
$51cc = BigClearLines.clear_u83
$51d4 = !134
$51f2 = BigClearLines.r_u83
$5206 = BigClearLines.clear_u84
$520e = !135
$522c = BigClearLines.r_u84
$5240 = BigClearLines.clear_u85
$5248 = !136
$5266 = BigClearLines.r_u85
$5266 = BigClearLines.fixgarbo
$5269 = BigClearLines.fixgarboloop
$5286 = BigWidenField
SECTION: $55d6-$65a0 ($0fcb bytes) ["Gameplay Function Big Banked"]
2023-11-24 06:29:10 +00:00
$55d6 = SwitchToGameplayBigB
$55dc = SwitchToGameplayBigB.wvr_u214
$55e5 = SwitchToGameplayBigB.loadtilemap
$55f0 = SwitchToGameplayBigB.graded
$55fe = SwitchToGameplayBigB.ungraded
$560a = SwitchToGameplayBigB.loadtiles
$5630 = SwitchToGameplayBigB.dark
$563a = SwitchToGameplayBigB.done
$5667 = SwitchToGameplayBigB.wvb_u215
$566e = SwitchToGameplayBigB.wvbe_u216
$5674 = GamePlayBigEventLoopHandlerB
$568c = GamePlayBigEventLoopHandlerB.normalevent
$5696 = GamePlayBigEventLoopHandlerB.modejumps
$56b7 = GamePlayBigEventLoopHandlerB.leadyMode
$56d2 = GamePlayBigEventLoopHandlerB.firstleadyiterskip
$56db = GamePlayBigEventLoopHandlerB.notdoneleady
$56ec = GamePlayBigEventLoopHandlerB.goMode
$56f9 = GamePlayBigEventLoopHandlerB.notdonego
$570a = GamePlayBigEventLoopHandlerB.postGoMode
$5721 = GamePlayBigEventLoopHandlerB.prefetchedPieceMode
$5732 = GamePlayBigEventLoopHandlerB.checkIHS
$573c = GamePlayBigEventLoopHandlerB.loaddefaultjingle
$5740 = GamePlayBigEventLoopHandlerB.checkIRSA
$5746 = GamePlayBigEventLoopHandlerB.ldb1
$5751 = GamePlayBigEventLoopHandlerB.lda1
$575a = GamePlayBigEventLoopHandlerB.cp1
$5768 = GamePlayBigEventLoopHandlerB.checkIRSB
$576e = GamePlayBigEventLoopHandlerB.lda2
$5779 = GamePlayBigEventLoopHandlerB.ldb2
$5782 = GamePlayBigEventLoopHandlerB.cp2
$5790 = GamePlayBigEventLoopHandlerB.postjingle
$5794 = GamePlayBigEventLoopHandlerB.spawnPieceMode
$57a2 = GamePlayBigEventLoopHandlerB.canspawn
$57b5 = GamePlayBigEventLoopHandlerB.pieceInMotionMode
$57c9 = GamePlayBigEventLoopHandlerB.nopauserequested
$57ea = GamePlayBigEventLoopHandlerB.nohold
$57f4 = GamePlayBigEventLoopHandlerB.delayMode
$5808 = GamePlayBigEventLoopHandlerB.nodelaypauserequested
$581f = GamePlayBigEventLoopHandlerB.next
$5826 = GamePlayBigEventLoopHandlerB.goroll
$5835 = GamePlayBigEventLoopHandlerB.preGameOverMode
$5856 = GamePlayBigEventLoopHandlerB.gm
$586c = GamePlayBigEventLoopHandlerB.condescend
$5882 = GamePlayBigEventLoopHandlerB.regular
$5895 = GamePlayBigEventLoopHandlerB.notempty1_u217
$5898 = GamePlayBigEventLoopHandlerB.skip1_u217
$58a2 = GamePlayBigEventLoopHandlerB.notempty1_u218
$58a5 = GamePlayBigEventLoopHandlerB.skip1_u218
$58af = GamePlayBigEventLoopHandlerB.notempty1_u219
$58b2 = GamePlayBigEventLoopHandlerB.skip1_u219
$58bc = GamePlayBigEventLoopHandlerB.notempty1_u220
$58bf = GamePlayBigEventLoopHandlerB.skip1_u220
$58c9 = GamePlayBigEventLoopHandlerB.notempty1_u221
$58cc = GamePlayBigEventLoopHandlerB.skip1_u221
$58d6 = GamePlayBigEventLoopHandlerB.notempty1_u222
$58d9 = GamePlayBigEventLoopHandlerB.skip1_u222
$58e3 = GamePlayBigEventLoopHandlerB.notempty1_u223
$58e6 = GamePlayBigEventLoopHandlerB.skip1_u223
$58f0 = GamePlayBigEventLoopHandlerB.notempty1_u224
$58f3 = GamePlayBigEventLoopHandlerB.skip1_u224
$58fd = GamePlayBigEventLoopHandlerB.notempty1_u225
$5900 = GamePlayBigEventLoopHandlerB.skip1_u225
$590a = GamePlayBigEventLoopHandlerB.notempty1_u226
$590d = GamePlayBigEventLoopHandlerB.skip1_u226
$5917 = GamePlayBigEventLoopHandlerB.notempty1_u227
$591a = GamePlayBigEventLoopHandlerB.skip1_u227
$5924 = GamePlayBigEventLoopHandlerB.notempty1_u228
$5927 = GamePlayBigEventLoopHandlerB.skip1_u228
$5931 = GamePlayBigEventLoopHandlerB.notempty1_u229
$5934 = GamePlayBigEventLoopHandlerB.skip1_u229
$593e = GamePlayBigEventLoopHandlerB.notempty1_u230
$5941 = GamePlayBigEventLoopHandlerB.skip1_u230
$594b = GamePlayBigEventLoopHandlerB.notempty1_u231
$594e = GamePlayBigEventLoopHandlerB.skip1_u231
$5958 = GamePlayBigEventLoopHandlerB.notempty1_u232
$595b = GamePlayBigEventLoopHandlerB.skip1_u232
$5965 = GamePlayBigEventLoopHandlerB.notempty1_u233
$5968 = GamePlayBigEventLoopHandlerB.skip1_u233
$5972 = GamePlayBigEventLoopHandlerB.notempty1_u234
$5975 = GamePlayBigEventLoopHandlerB.skip1_u234
$597f = GamePlayBigEventLoopHandlerB.notempty1_u235
$5982 = GamePlayBigEventLoopHandlerB.skip1_u235
$598c = GamePlayBigEventLoopHandlerB.notempty1_u236
$598f = GamePlayBigEventLoopHandlerB.skip1_u236
$5999 = GamePlayBigEventLoopHandlerB.notempty1_u237
$599c = GamePlayBigEventLoopHandlerB.skip1_u237
$59a6 = GamePlayBigEventLoopHandlerB.notempty1_u238
$59a9 = GamePlayBigEventLoopHandlerB.skip1_u238
$59b3 = GamePlayBigEventLoopHandlerB.notempty1_u239
$59b6 = GamePlayBigEventLoopHandlerB.skip1_u239
$59c0 = GamePlayBigEventLoopHandlerB.notempty1_u240
$59c3 = GamePlayBigEventLoopHandlerB.skip1_u240
$59cd = GamePlayBigEventLoopHandlerB.notempty1_u241
$59d0 = GamePlayBigEventLoopHandlerB.skip1_u241
$59da = GamePlayBigEventLoopHandlerB.notempty1_u242
$59dd = GamePlayBigEventLoopHandlerB.skip1_u242
$59e7 = GamePlayBigEventLoopHandlerB.notempty1_u243
$59ea = GamePlayBigEventLoopHandlerB.skip1_u243
$59f4 = GamePlayBigEventLoopHandlerB.notempty1_u244
$59f7 = GamePlayBigEventLoopHandlerB.skip1_u244
$5a01 = GamePlayBigEventLoopHandlerB.notempty1_u245
$5a04 = GamePlayBigEventLoopHandlerB.skip1_u245
$5a0e = GamePlayBigEventLoopHandlerB.notempty1_u246
$5a11 = GamePlayBigEventLoopHandlerB.skip1_u246
$5a1b = GamePlayBigEventLoopHandlerB.notempty1_u247
$5a1e = GamePlayBigEventLoopHandlerB.skip1_u247
$5a28 = GamePlayBigEventLoopHandlerB.notempty1_u248
$5a2b = GamePlayBigEventLoopHandlerB.skip1_u248
$5a35 = GamePlayBigEventLoopHandlerB.notempty1_u249
$5a38 = GamePlayBigEventLoopHandlerB.skip1_u249
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$6427 = GamePlayBigEventLoopHandlerB.noretry
$6434 = GamePlayBigEventLoopHandlerB.pauseMode
$6446 = GamePlayBigEventLoopHandlerB.noqr
$645b = GamePlayBigEventLoopHandlerB.nounpause
$64a6 = GamePlayBigEventLoopHandlerB.preRollMode
$64d5 = GamePlayBigEventLoopHandlerB.predone
$64fa = GamePlayBigEventLoopHandlerB.drawStaticInfo
$652e = BigDoHold
$6532 = BigDoHold.checkIRSA
$6538 = BigDoHold.ldb3
$6543 = BigDoHold.lda3
$654c = BigDoHold.cp3
$655a = BigDoHold.checkIRSB
$6560 = BigDoHold.lda4
$656b = BigDoHold.ldb4
$6574 = BigDoHold.cp4
$6582 = BigDoHold.noRotation
$658d = BigDoHold.doHoldOperation
SECTION: $65a1-$6e0c ($086c bytes) ["Gameplay Big Static Data"]
$65a1 = sBigLeftDasSlam
$65a7 = sBigRightDasSlam
$65ad = sBigLeady
$65b7 = sBigGo
$65c1 = sBigPause
$65e9 = sBigKill
$6689 = sBigYouAreGM
$66ed = sBigFinalChallenge
$67b5 = sBigPieceXOffsets
$67d1 = sBigPieceYOffsets
$67ed = sBigPieceFastRotationStates
$685d = sBigPieceRotationStates
$68cd = sBigGameplayTileMap
$6b6d = sBigGameplayUngradedTileMap
$6b6d = sBigGameplayTileMapEnd
$6e0d = sBigGameplayUngradedTileMapEnd
EMPTY: $6e0d-$7fff ($11f3 bytes)
TOTAL EMPTY: $11f3 bytes
2023-11-20 06:43:38 +00:00
ROMX bank #6:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC_0"]
SECTION: $4008-$6ac0 ($2ab9 bytes) ["Music Data 0"]
$4008 = sMusicMenu
$6ac1 = sMusicMenuEnd
EMPTY: $6ac1-$7fff ($153f bytes)
TOTAL EMPTY: $153f bytes
ROMX bank #7:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC_1"]
SECTION: $4008-$7fea ($3fe3 bytes) ["Music Data 1"]
$4008 = sMusicRoll1
$7feb = sMusicRoll1End
EMPTY: $7feb-$7fff ($0015 bytes)
TOTAL EMPTY: $0015 bytes
ROMX bank #8:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC_2"]
SECTION: $4008-$7fca ($3fc3 bytes) ["Music Data 2"]
$4008 = sMusicRoll2
$7fcb = sMusicRoll2End
EMPTY: $7fcb-$7fff ($0035 bytes)
TOTAL EMPTY: $0035 bytes
ROMX bank #9:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC_3"]
SECTION: $4008-$4c9b ($0c94 bytes) ["Music Data 3"]
$4008 = sMusicRoll3
$4c9c = sMusicRoll3End
EMPTY: $4c9c-$7fff ($3364 bytes)
TOTAL EMPTY: $3364 bytes
SRAM bank #0:
2023-11-11 13:44:23 +00:00
SECTION: $a000-$ab86 ($0b87 bytes) ["Persistent Globals"]
$a000 = rCheck
2023-11-10 09:29:40 +00:00
$a006 = rLastProfile
$a007 = rProfileName
$a007 = rProfileData
$a00a = rSwapABState
$a00b = rRNGModeState
$a00c = rRotModeState
$a00d = rDropModeState
$a00e = rSpeedCurveState
$a00f = rAlways20GState
$a010 = rSelectedStartLevel
$a012 = rFilterMode
$a013 = rBGMode
$a014 = rUnused
2023-11-10 09:29:40 +00:00
$a047 = rProfileData0
$a047 = rProfileName0
$a04a = rSwapABState0
$a04b = rRNGModeState0
$a04c = rRotModeState0
$a04d = rDropModeState0
$a04e = rSpeedCurveState0
$a04f = rAlways20GState0
$a050 = rSelectedStartLevel0
$a052 = rFilterMode0
$a053 = rBGMode0
$a054 = rUnused0
2023-11-10 09:29:40 +00:00
$a087 = rProfileData1
$a087 = rProfileName1
$a08a = rSwapABState1
$a08b = rRNGModeState1
$a08c = rRotModeState1
$a08d = rDropModeState1
$a08e = rSpeedCurveState1
$a08f = rAlways20GState1
$a090 = rSelectedStartLevel1
$a092 = rFilterMode1
$a093 = rBGMode1
$a094 = rUnused1
2023-11-10 09:29:40 +00:00
$a0c7 = rProfileData2
$a0c7 = rProfileName2
$a0ca = rSwapABState2
$a0cb = rRNGModeState2
$a0cc = rRotModeState2
$a0cd = rDropModeState2
$a0ce = rSpeedCurveState2
$a0cf = rAlways20GState2
$a0d0 = rSelectedStartLevel2
$a0d2 = rFilterMode2
$a0d3 = rBGMode2
$a0d4 = rUnused2
2023-11-10 10:05:18 +00:00
$a107 = rProfileData3
$a107 = rProfileName3
$a10a = rSwapABState3
$a10b = rRNGModeState3
$a10c = rRotModeState3
$a10d = rDropModeState3
$a10e = rSpeedCurveState3
$a10f = rAlways20GState3
$a110 = rSelectedStartLevel3
$a112 = rFilterMode3
$a113 = rBGMode3
$a114 = rUnused3
2023-11-10 10:05:18 +00:00
$a147 = rProfileData4
$a147 = rProfileName4
$a14a = rSwapABState4
$a14b = rRNGModeState4
$a14c = rRotModeState4
$a14d = rDropModeState4
$a14e = rSpeedCurveState4
$a14f = rAlways20GState4
$a150 = rSelectedStartLevel4
$a152 = rFilterMode4
$a153 = rBGMode4
$a154 = rUnused4
2023-11-10 10:05:18 +00:00
$a187 = rProfileData5
$a187 = rProfileName5
$a18a = rSwapABState5
$a18b = rRNGModeState5
$a18c = rRotModeState5
$a18d = rDropModeState5
$a18e = rSpeedCurveState5
$a18f = rAlways20GState5
$a190 = rSelectedStartLevel5
$a192 = rFilterMode5
$a193 = rBGMode5
$a194 = rUnused5
2023-11-10 10:05:18 +00:00
$a1c7 = rProfileData6
$a1c7 = rProfileName6
$a1ca = rSwapABState6
$a1cb = rRNGModeState6
$a1cc = rRotModeState6
$a1cd = rDropModeState6
$a1ce = rSpeedCurveState6
$a1cf = rAlways20GState6
$a1d0 = rSelectedStartLevel6
$a1d2 = rFilterMode6
$a1d3 = rBGMode6
$a1d4 = rUnused6
2023-11-10 10:05:18 +00:00
$a207 = rProfileData7
$a207 = rProfileName7
$a20a = rSwapABState7
$a20b = rRNGModeState7
$a20c = rRotModeState7
$a20d = rDropModeState7
$a20e = rSpeedCurveState7
$a20f = rAlways20GState7
$a210 = rSelectedStartLevel7
$a212 = rFilterMode7
$a213 = rBGMode7
$a214 = rUnused7
2023-11-10 10:05:18 +00:00
$a247 = rProfileData8
$a247 = rProfileName8
$a24a = rSwapABState8
$a24b = rRNGModeState8
$a24c = rRotModeState8
$a24d = rDropModeState8
$a24e = rSpeedCurveState8
$a24f = rAlways20GState8
$a250 = rSelectedStartLevel8
$a252 = rFilterMode8
$a253 = rBGMode8
$a254 = rUnused8
2023-11-10 10:05:18 +00:00
$a287 = rProfileData9
$a287 = rProfileName9
$a28a = rSwapABState9
$a28b = rRNGModeState9
$a28c = rRotModeState9
$a28d = rDropModeState9
$a28e = rSpeedCurveState9
$a28f = rAlways20GState9
$a290 = rSelectedStartLevel9
$a292 = rFilterMode9
$a293 = rBGMode9
$a294 = rUnused9
2023-11-10 11:07:57 +00:00
$a2c7 = rScoreTableDMGT
2023-11-11 13:44:23 +00:00
$a407 = rScoreTableTGM1
$a547 = rScoreTableTGM3
$a687 = rScoreTableDEAT
$a7c7 = rScoreTableSHIR
$a907 = rScoreTableCHIL
$aa47 = rScoreTableMYCO
EMPTY: $ab87-$bfff ($1479 bytes)
TOTAL EMPTY: $1479 bytes
WRAM0 bank #0:
SECTION: $c000-$c3ff ($0400 bytes) ["GBC Shadow Tilemap"]
$c000 = wShadowTilemap
SECTION: $c400-$c7ff ($0400 bytes) ["GBC Shadow Tile Attributes"]
$c400 = wShadowTileAttrs
2023-11-13 07:17:11 +00:00
SECTION: $c800-$c8a2 ($00a3 bytes) ["Shadow OAM"]
$c800 = wShadowOAM
$c800 = wSPRNext1
$c804 = wSPRNext2
$c808 = wSPRNext3
$c80c = wSPRNext4
$c810 = wSPRHold1
$c814 = wSPRHold2
$c818 = wSPRHold3
$c81c = wSPRHold4
$c820 = wSPRScore1
$c824 = wSPRScore2
$c828 = wSPRScore3
$c82c = wSPRScore4
$c830 = wSPRScore5
$c834 = wSPRScore6
2023-11-03 02:03:47 +00:00
$c838 = wSPRScore7
$c83c = wSPRScore8
$c840 = wSPRCLevel1
$c844 = wSPRCLevel2
$c848 = wSPRCLevel3
$c84c = wSPRCLevel4
$c850 = wSPRNLevel1
$c854 = wSPRNLevel2
$c858 = wSPRNLevel3
$c85c = wSPRNLevel4
$c860 = wSPRQueue1A
$c864 = wSPRQueue1B
$c868 = wSPRQueue2A
$c86c = wSPRQueue2B
$c870 = wSPRModeRNG
$c874 = wSPRModeRot
$c878 = wSPRModeDrop
$c87c = wSPRModeHiG
$c880 = wSPRGrade1
$c884 = wSPRGrade2
2023-11-03 03:05:54 +00:00
$c888 = wSPRTimeM1
$c88c = wSPRTimeM2
$c890 = wSPRTimeS1
$c894 = wSPRTimeS2
$c898 = wSPRTimeCS1
$c89c = wSPRTimeCS2
$c8a0 = wScratch
2023-11-13 07:17:11 +00:00
$c8a2 = wSpritePal
SECTION: $c8a3-$cd22 ($0480 bytes) ["Field Variables"]
$c8a3 = wField
$c993 = wBackupField
$ca83 = wPreShadowField
$ca9f = wShadowField
$cc0b = wWideField
$cc42 = wWideBlittedField
$cd1e = wDelayState
$cd1f = wLeftSlamTimer
$cd20 = wRightSlamTimer
$cd21 = wMovementLastFrame
$cd22 = wReturnToSmall
SECTION: $cd23-$ce87 ($0165 bytes) ["Hi Score Variables"]
$cd23 = wTargetHSTable
$cd25 = wWorkingIdx
$cd26 = wWorkingPtr
$cd27 = wWorkingCopy
$ce87 = wInsertTarget
SECTION: $ce88-$cec8 ($0041 bytes) ["Stack"]
$ce88 = wStack
$cec9 = wStackEnd
SECTION: $cec9-$cef4 ($002c bytes) ["TGM3 RNG Variables"]
$cec9 = wTGM3Bag
$ceec = wTGM3Droughts
$cef3 = wTGM3GeneratedIdx
$cef4 = wTGM3WorstDroughtIdx
2023-12-05 04:28:05 +00:00
SECTION: $cef5-$cf0e ($001a bytes) ["Grade Variables"]
2023-11-20 04:59:48 +00:00
$cef5 = wDecayRate
$cef6 = wInternalGradePoints
$cef7 = wInternalGrade
$cef8 = wDisplayedGrade
$cef9 = wEffectTimer
$cefa = wRankingDisqualified
$cefb = wDecayCounter
$cefc = wGradeGauge
$cefd = wSMult
$cefe = wDMult
$ceff = wTMult
$cf00 = wSRate
$cf01 = wDRate
$cf02 = wTRate
$cf03 = wQRate
$cf04 = wPrevCOOL
$cf07 = wCOOLIsActive
$cf08 = wSubgrade
$cf09 = wREGRETChecked
$cf0a = wGradeBoosts
2023-12-05 04:28:05 +00:00
$cf0b = wCOOLBoosts
$cf0c = wTGM1level300RequirementMet
$cf0d = wTGM1level500RequirementMet
$cf0e = wTGM1level999RequirementMet
SECTION: $cf0f-$cf22 ($0014 bytes) ["Level Variables"]
$cf0f = wBoneActivationLevel
$cf11 = wInvisActivationLevel
$cf13 = wKillScreenActivationLevel
$cf15 = wKillScreenActivationLevelBCD
$cf17 = wLastLockLevel
$cf19 = wStaffRollDuration
$cf1b = wBigStaffRoll
$cf1c = wBonesActive
$cf1d = wInvisActive
$cf1e = wKillScreenActive
$cf1f = wLockLevel
$cf20 = wShouldGoStaffRoll
$cf21 = wNoMoreLocks
$cf22 = wSkippedSectionsBCD
SECTION: $cf23-$cf2c ($000a bytes) ["Progress Variables"]
$cf23 = wProgress0B1
$cf24 = wProgress0B2
$cf25 = wProgress1B1
$cf26 = wProgress1B2
$cf27 = wProgress2B1
$cf28 = wProgress2B2
$cf29 = wProgress3B1
$cf2a = wProgress3B2
$cf2b = wProgress4B1
$cf2c = wProgress4B2
SECTION: $cf2d-$cf36 ($000a bytes) ["Globals"]
$cf2d = wSwapABState
$cf2e = wRNGModeState
$cf2f = wRotModeState
$cf30 = wDropModeState
$cf31 = wSpeedCurveState
$cf32 = wAlways20GState
$cf33 = wBGMode
$cf34 = wInitialA
$cf35 = wInitialB
$cf36 = wInitialC
SECTION: $cf37-$cf40 ($000a bytes) ["Time Variables"]
$cf37 = wMinutes
$cf38 = wSeconds
$cf39 = wFrames
$cf3a = wSectionMinutes
$cf3b = wSectionSeconds
$cf3c = wSectionFrames
$cf3d = wCountDown
$cf3f = wCountDownZero
$cf40 = wSectionTimerReset
SECTION: $cf41-$cf47 ($0007 bytes) ["Title Variables"]
$cf41 = wSelected
$cf42 = wTitleMode
$cf43 = wProfileName
$cf46 = wDisplayingScoreMode
$cf47 = wScoreFlipTimer
SECTION: $cf48-$cf4b ($0004 bytes) ["SFX Variables"]
$cf48 = wCurrentBank
$cf49 = wBankSwitchTarget
$cf4a = wPlayHeadTarget
SECTION: $cf4c-$cf4f ($0004 bytes) ["Banking Variables"]
$cf4c = wBankBackup
SECTION: $cf50-$cf53 ($0004 bytes) ["Gameplay Variables"]
$cf50 = wRollLine
$cf51 = wInStaffRoll
$cf52 = wBigModeTransfered
$cf53 = wGameOverIgnoreInput
SECTION: $cf54-$cf55 ($0002 bytes) ["GBC Variables"]
$cf54 = wOuterReps
$cf55 = wInnerReps
SECTION: $cf56-$cf56 ($0001 byte) ["SRAM Variables"]
$cf56 = wTarget
EMPTY: $cf57-$cfff ($00a9 bytes)
TOTAL EMPTY: $00a9 bytes
HRAM bank #0:
2023-11-13 01:18:13 +00:00
SECTION: $ff80-$ff9c ($001d bytes) ["High Level Variables"]
$ff80 = hCurrentDAS
$ff81 = hCurrentARE
$ff82 = hCurrentLineARE
$ff83 = hCurrentLockDelay
$ff84 = hCurrentLineClearDelay
$ff85 = hCurrentIntegerGravity
$ff86 = hCurrentFractionalGravity
$ff87 = hNextSpeedUp
$ff89 = hSpeedCurvePtr
$ff8b = hStartSpeed
$ff8d = hRequiresLineClear
$ff8e = hLevel
$ff90 = hCLevel
$ff94 = hNLevel
$ff98 = hTrueCLevel
$ff9c = hPrevHundreds
SECTION: $ff9d-$ffb7 ($001b bytes) ["High Field Variables"]
$ff9d = hPieceDataBase
$ff9f = hPieceDataBaseFast
$ffa1 = hPieceDataOffset
$ffa2 = hCurrentLockDelayRemaining
$ffa3 = hGrounded
$ffa4 = hWantedTile
$ffa5 = hWantedG
$ffa6 = hActualG
$ffa7 = hGravityCtr
$ffa8 = hWantX
$ffa9 = hYPosAtStartOfFrame
$ffaa = hWantRotation
$ffab = hRemainingDelay
$ffac = hClearedLines
$ffb0 = hLineClearCt
$ffb1 = hComboCt
$ffb2 = hLockDelayForce
$ffb3 = hDownFrames
$ffb4 = hAwardDownBonus
$ffb5 = hStalePiece
$ffb6 = hBravo
$ffb7 = hShouldLockIfGrounded
SECTION: $ffb8-$ffc9 ($0012 bytes) ["Score Variables"]
$ffb8 = hScore
$ffc0 = hScoreIncrement
$ffc2 = hScoreIncrementBCD
SECTION: $ffca-$ffd4 ($000b bytes) ["High RNG Variables"]
$ffca = hRNGSeed
$ffce = hPieceHistory
$ffd2 = hNextPiece
$ffd3 = hUpcomingPiece1
$ffd4 = hUpcomingPiece2
SECTION: $ffd5-$ffde ($000a bytes) ["High Gameplay Variables"]
$ffd5 = hCurrentPiece
$ffd6 = hCurrentPieceX
$ffd7 = hCurrentPieceY
$ffd8 = hCurrentPieceRotationState
$ffd9 = hHeldPiece
$ffda = hHoldSpent
$ffdb = hMode
$ffdc = hModeCounter
$ffdd = hPrePause
$ffde = hRequestedJingle
SECTION: $ffdf-$ffe8 ($000a bytes) ["OAM DMA"]
$ffdf = hOAMDMA
$ffe5 = !0
SECTION: $ffe9-$fff1 ($0009 bytes) ["High Input Variables"]
$ffe9 = hUpState
$ffea = hDownState
$ffeb = hLeftState
$ffec = hRightState
$ffed = hAState
$ffee = hBState
$ffef = hStartState
$fff0 = hSelectState
$fff1 = hFilterMode
SECTION: $fff2-$fffa ($0009 bytes) ["High SFX Variables"]
$fff2 = hPlayhead
$fff4 = hCurrentlyPlaying
$fff5 = hPlayQueue
$fff9 = hNoisePlayhead
SECTION: $fffb-$fffc ($0002 bytes) ["High Time Variables"]
$fffb = hFrameCtr
$fffc = hEvenFrame
SECTION: $fffd-$fffd ($0001 byte) ["High Globals"]
$fffd = hGameState
SECTION: $fffe-$fffe ($0001 byte) ["High Interrupt Variables"]
$fffe = hLCDCCtr
TOTAL EMPTY: $0000 bytes
SUMMARY:
2023-12-05 04:28:05 +00:00
ROM0: 14718 bytes used / 1666 free
ROMX: 110845 bytes used / 36611 free in 9 banks
2023-11-11 13:44:23 +00:00
SRAM: 2951 bytes used / 5241 free in 1 bank
2023-12-05 04:28:05 +00:00
WRAM0: 3927 bytes used / 169 free
2023-11-13 01:18:13 +00:00
HRAM: 127 bytes used / 0 free